Commit Graph

1370 Commits

Author SHA1 Message Date
CapsizeGlimmer
289ef5d6b2 Move message processing and chat bubbles to the client 2020-06-27 16:42:26 -04:00
CapsizeGlimmer
0b2a3ebe8b Re-implement names in chat. It is done client-side now and /alias changes are retroactive. 2020-06-27 16:42:25 -04:00
CapsizeGlimmer
b08d717eac Rework chat processing 2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c Base implementation of /group /faction /say /region 2020-06-27 16:26:02 -04:00
Delyth Williams
94164b7839 Welsh pixie/armour 2020-06-26 16:26:00 +00:00
Monty Marz
58bfa4f0ef Merge branch 'WelshPixie/FluffyBunnySlippers' into 'master'
Added fluffy jackalope slippers

See merge request veloren/veloren!1114
2020-06-25 22:07:47 +00:00
Monty Marz
c025b93501 Merge branch 'WelshPixie/grassets' into 'master'
Welsh pixie/grassets

See merge request veloren/veloren!1106
2020-06-25 21:12:31 +00:00
Delyth Williams
9a79101f57 Welsh pixie/grassets 2020-06-25 21:12:31 +00:00
Monty Marz
7d9ef93140 Merge branch 'WelshPixie/spaulders' into 'master'
added seven new shoulder armour types

See merge request veloren/veloren!1115
2020-06-25 20:50:06 +00:00
WelshPixie
2825b08bee Added fluffy jackalope slippers 2020-06-25 22:47:17 +02:00
Joshua Barretto
1cca7bf4a8 Fmt, fixed chat-cli problem 2020-06-25 19:50:04 +01:00
Joshua Barretto
d9cd37056d Added settings editing, set_motd command 2020-06-25 18:57:29 +01:00
Joshua Barretto
83a96c24ec Added MOTD on login, MOTD editing 2020-06-25 18:57:26 +01:00
Joshua Barretto
b46e080ade Added server-side maximum view distance setting 2020-06-25 18:46:04 +01:00
WelshPixie
9887e5d45d added seven new shoulder armour types 2020-06-25 18:36:24 +02:00
Imbris
6501611372 Merge branch 'shandley/character-loading' into 'master'
Move character DB ops off the main thread

See merge request veloren/veloren!1075
2020-06-25 16:16:15 +00:00
Songtronix
f44df23935 feat: add server whitelist 2020-06-24 17:36:19 +02:00
Shane Handley
255ad97289 - Move the remaining character data loading to the message/thread formatharacter list actions
- Handle/notify the client of errors during character load by returning to character select with the error, clean up client and server states
- Add player_uuid check when loading character data.
2020-06-24 11:47:41 +10:00
Yusuf Bera Ertan
6cfa48e82e
nix: Switch to crate2nix, and niv for dependency management 2020-06-23 20:51:32 +03:00
Shane Handley
304e06cbce Fix clippy warnings after toolchain update 2020-06-23 16:52:04 +10:00
Marcel Märtens
15fc5787e4 switch log behavior for env variable and removed gfx spam by default 2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70 switch to tracing stlye and enhance logs with usefull information
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab Convert all other veloren crates to use tracing
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.

- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Forest Anderson
38af64df51 Expand on documentation 2020-06-19 21:13:00 -04:00
Marcel
babf452686 Merge branch 'xvar/fix-server-crash-on-high-char-lvl-login' into 'master'
Server: Fixed panic on extremely high level character login due to exp overflow (#597)

See merge request veloren/veloren!1091
2020-06-18 20:24:49 +00:00
Ben Wallis
54de646bb3 Server: Fixed panic on extremely high level character login due to exp overflow (#597) 2020-06-18 20:45:37 +01:00
scott-c
88d68df2c0 Remove wield requirement to swap loadout 2020-06-17 21:34:58 +08:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
Imbris
c22f9530e4 Merge branch 'scott-c/wield-changes' into 'master'
Scott c/wield changes

See merge request veloren/veloren!1072
2020-06-15 20:51:35 +00:00
Delyth Williams
b73da5507e added new flora 2020-06-15 16:39:21 +00:00
scott-c
b2cbf3ee8f Adjust character state's energy regen 2020-06-15 18:13:47 +08:00
scott-c
f2f79a1b3c reset energy regen on ability use instead of wield 2020-06-15 18:12:30 +08:00
scott-c
8bcafa6f19 automatically wield on secondary or ability3 2020-06-15 18:12:30 +08:00
Forest Anderson
361952077e Added loadout replace test and documentation
Finished documenting
2020-06-14 16:16:53 -04:00
Forest Anderson
c2beeef600 Added equip documentation and test 2020-06-14 13:56:17 -04:00
Forest Anderson
1649eadcdd Add unequip tests 2020-06-14 13:56:17 -04:00
Imbris
26e53409d8 Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
Globally suppressed clippy lint option_map_unit_fn for #587

See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479 Globally suppressed clippy lint option_map_unit_fn for #587 2020-06-14 16:48:07 +00:00
Imbris
fb47115695 Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
Fixed suppressed clippy warnings for #587 - redundant_closure

See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
4d6c553b1b Fixed suppressed clippy warnings for #587 - redundant_closure 2020-06-12 20:47:22 +01:00
Marcel Märtens
0e59ee901e dependency reduction:
- authc no longer uses reqwest
 - image only supports PNG
 - replace routille with tiny_http
 - several other dependencies
 - cargo upgrade
 - following improvement was measured on R7 1700X:
   before:
    - cargo build: 3076.73s user / 4:45 total / 589 dependencies
    - cargo test: 6118.38s user / 7:30 total / 959 dependencies
   after:
    - cargo build: 2680.54s user / 4:05 total / 480 dependencies
    - cargo test: 5351.81s user / 7:04 total / 791 dependencies
 - added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
Shane Handley
467c154582 Post-rebase fix. 2020-06-08 10:19:42 +10:00
Shane Handley
fc8bb427fb Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
Shane Handley
faf04bb4f3 Fix some updated weapon references and an incomplete match after rebasing. 2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
S Handley
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
Joshua Barretto
475f62b57f Merge branch 'zesterer/small-fixes' into 'master'
Better physics comments, removed camera snapping

See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc Better physics comments, removed camera snapping 2020-06-01 21:33:20 +01:00
scott-c
7eb1b2c263 Add level up network event 2020-06-01 22:04:44 +08:00
scott-c
136bf271b8 Fix social list having incorrect player count 2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca Add character name and level to social window 2020-06-01 22:04:44 +08:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Monty Marz
6d1ec73b47 Merge branch '561-info-popup-for-saved-waypoints-only-appear-for-the-second-time-you-visit-one' into 'master'
Resolve "Info popup for saved waypoints only appear for the second time you visit one"

Closes #561

See merge request veloren/veloren!1014
2020-05-29 11:39:12 +00:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218 Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb Chatting now creates speech bubbles 2020-05-27 13:49:14 +02:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
CapsizeGlimmer
2a83e91242 Waypoint notifications have a 10 second cooldown 2020-05-25 02:56:31 -04:00
Joshua Yanovski
34427373ef Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use!  This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Yanovski
2670184954 Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use!  This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:20:01 +02:00
Joshua Yanovski
f8376fd5dc Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-21 17:53:57 +02:00
Joshua Barretto
012aebbfd6 Merge branch 'zesterer/small-fixes' into 'master'
Camera tweaks

See merge request veloren/veloren!1004
2020-05-19 17:35:43 +00:00
Forest Anderson
db302b8525 Merge branch 'jbeich/veloren-freebsd' into 'master'
Enable system assets on more Unices

See merge request veloren/veloren!1005
2020-05-19 00:20:07 +00:00
Joshua Barretto
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Jan Beich
886cad9103 Enable system assets on more Unices 2020-05-18 15:53:50 +00:00
Justin Shipsey
9e5c0ce601 Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a Change the version number to 0.6 2020-05-16 00:50:40 +02:00
Joshua Barretto
db59a3ca3d Merge branch 'small-fixes' into 'master'
Dungeon Bosses

See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Songtronix
c3e1fd8664 Merge branch 'mockersf/fix-doc-generation' into 'master'
fix doc generation

See merge request veloren/veloren!993
2020-05-15 14:18:15 +00:00
Joshua Yanovski
243d0837b8 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-15 14:53:13 +02:00
Shane Handley
a41576e767 Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
François Mockers
ae712f77a2 fix iterator type 2020-05-14 22:13:08 +02:00
CapsizeGlimmer
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Forest Anderson
acab072a63 Merge branch 'shandley/persistence-stats' into 'master'
Stats Persistence

See merge request veloren/veloren!970
2020-05-13 13:43:22 +00:00
Imbris
8f857e6e11 Fill in entity_count in metrics 2020-05-12 19:44:27 -04:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4 Initial models, migration and client code for stats persistence. 2020-05-13 09:14:08 +10:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
Imbris
7233dbee3e Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Tab completion code review suggestions

Closes #553

See merge request veloren/veloren!979
2020-05-11 23:56:48 +00:00
CapsizeGlimmer
49d1225823 Tab completion code review suggestions 2020-05-11 18:02:21 -04:00
Forest Anderson
28402e2bc1 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
81227b917f fix leaning 2020-05-11 00:53:37 -04:00
Imbris
48a5001392 Show component in error message when sync modification fails because it does not exist 2020-05-11 00:09:17 -04:00
Imbris
8aa88b22a5 Fix panic with dragging into the same loadout slot 2020-05-11 00:08:43 -04:00
CapsizeGlimmer
3f76d1d702 Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer" 2020-05-10 19:17:34 -04:00
CapsizeGlimmer
9d118b55a0 Fixed player list tab completion 2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f Finish tab completion implementation 2020-05-10 19:16:15 -04:00
CapsizeGlimmer
b0f0d716be Tab completion returns real results 2020-05-10 19:16:15 -04:00
CapsizeGlimmer
7ecea34f85 Server server::cmd depends on common::cmd 2020-05-09 21:50:51 -04:00
CapsizeGlimmer
307e478671 Groundwork for tab completion of player names and command arguments 2020-05-09 21:24:33 -04:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
63826d1a50 Add optional argument to /get_items 2020-05-07 18:39:48 +00:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Joshua Yanovski
746a10e8d0 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-02 04:02:09 +02:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Joshua Barretto
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00
Justin Shipsey
171e865f57 new animals 2020-04-28 03:13:23 +00:00
Joshua Yanovski
2c5ad9d076 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-04-27 22:35:24 +02:00
Joshua Yanovski
cc39e5734e More LOD fixes. 2020-04-26 21:01:23 +02:00
Joshua Barretto
bd58be9f58 fmt 2020-04-26 17:56:09 +01:00
Joshua Barretto
bd2093c819 Fixed projectile solid collisions 2020-04-26 17:56:09 +01:00
Joshua Barretto
58b30c4518 Stopped velocity when point particles hit walls 2020-04-26 17:56:09 +01:00
Joshua Barretto
b750b2b00c Fixed logic issue with sticky objects 2020-04-26 17:56:09 +01:00
Joshua Barretto
8e0f40c71e Added on_ceiling check for sticky entities 2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Yanovski
bc2560ea90 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 23:48:33 +02:00
Joshua Barretto
d2ab29b8bd Clean up reexport 2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559 Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
8871cb2d29 Better scaled rounding 2020-04-25 21:44:23 +01:00
Joshua Barretto
f34175a5a8 Reduced scaling size inflation 2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3 Better LoD distance scaling 2020-04-25 21:44:23 +01:00
Joshua Barretto
1d75f4815b Massively reduced 'popping' of LoD terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c Fixed boundary meshing issue for scaled terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
59f4161f5c Properly fixed all gaps on positive bound for scaled volumes 2020-04-25 21:44:23 +01:00
Joshua Barretto
e84c2aa1db Fixed gaps in LoD sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806 Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
Joshua Yanovski
44e4aad48d Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
Joshua Barretto
68732bebde Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
781a3e1377 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
Pfauenauge90
43b4ae6e47 Update block.rs 2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
Joshua Barretto
d28f5f24fb Made agents cleverer 2020-04-23 18:19:41 +01:00
Joshua Barretto
8af3187df4 Made tomatoes taller 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa Fixed crop crash issues 2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b pizza sprite 2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970 ember sprite 2020-04-23 18:19:40 +01:00
Joshua Barretto
dde0319293 Lighting improvements, fixed NaN issue for agents 2020-04-23 18:19:40 +01:00
Joshua Barretto
cee1b1f962 Basic trading simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634 Began work on basic economic simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
348003fc1a Better track routing for civsim 2020-04-23 18:19:40 +01:00
Joshua Barretto
fe4418bc0d Added store 2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10 Removed old settlement code, removed zcache from dependency of site generators for forward compatibility 2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a Fixed cloud bugs, made pets run into you less 2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Songtronix
866cfa3a8f Merge branch 'ElXreno/proper-assets-path-finding' into 'master'
Find assets by using other environment variables

See merge request veloren/veloren!912
2020-04-15 10:38:00 +00:00
Imbris
9ff816f006 Clarify todo comment 2020-04-12 15:35:43 -04:00
ElXreno
4cdc1300a1
Find assets by using other environment variables
By using HOME, XDG_DATA_HOME and XDG_DATA_DIRS we can
build potentially proper paths for finding assets folder.
2020-04-12 20:25:29 +03:00
Imbris
f52d66d721 Fix selecting and remove amount text when dragging 2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b Enable unequipping as well as equipping to specific slots 2020-04-12 18:41:06 +02:00
Pfauenauge90
eb7ded989f 7 dwarf accessories 2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
Pfauenauge90
85f9f80024 starter equip 2020-04-12 18:41:00 +02:00
Pfauenauge90
ca667fd02b tooltips 2020-04-12 18:40:58 +02:00
Pfauenauge90
156b554023 item types 2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf more armour types 2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b cape item 2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5 cape item 2020-04-12 18:40:55 +02:00
Imbris
0b932ae99a Use new slot widget for armor slots 2020-04-12 18:40:53 +02:00
Piotr Korgól
84b1abdfcb Prevent projectiles from hitting their owners 2020-04-06 23:08:54 +02:00
Joshua Yanovski
4764415312 Merge branch 'sharp/map-colors' into sharp/small-fixes 2020-04-03 04:54:48 +02:00
Joshua Yanovski
fbd084a94a Merge branch 'master' of gitlab.com:veloren/veloren into sharp/map-colors 2020-04-02 18:50:38 +02:00
Joshua Yanovski
88342640c6 Merge branch 'sharp/map-colors' into sharp/small-fixes 2020-04-02 04:49:20 +02:00
Joshua Yanovski
33140a2951 Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-02 04:36:21 +02:00
Joshua Yanovski
32b2c99109 Horizon mapping and "layered" map generation.
Horizon mapping is a method of shadow mapping specific to height maps.
It can handle any angle between 0 and 90 degrees from the ground, as
long as know the horizontal direction in advance, by remembering only a
single angle (the "horizon angle" of the shadow map).  More is explained
in common/src/msg/server.rs.  We also remember the approximate height of
the largest occluder, to try to be able to generate soft shadows and
create a vertical position where the shadows can't go higher.

Additionally, map generation has been reworked.  Instead of computing
everything from explicit samples, we pass in sampling functions that
return exactly what the map generator needs.  This allows us to cleanly
separate the way we sample things like altitudes and colors from the map
generation process.  We exploit this to generate maps *partially* on the
server (with colors and rivers, but not shading).  We can then send the
partially completed map to the client, which can combine it with shadow
information to generate the final map.  This is useful for two reasons:
first, it makes sure the client can apply shadow information by itself,
and second, it lets us pass the unshaded map for use with level of
detail functionality.

For similar reasons, river generation is split
out into its own layer, but for now we opt to still generate rivers on
the server (since the river wire format is more complicated to compress
and may require some extra work to make sure we have enough precision to
draw rivers well enough for LoD).

Finally, the mostly ad-hoc lighting we were performing has been (mostly)
replaced with explicit Phong reflection shading (including specular
highlights).  Regularizing this seems useful and helps clarify the
"meaning" of the various light intensities, and helps us keep a more
physically plausible basis.  However, its interaction with soft shadows
is still imperfect, and it's not yet clear to me what we need to do to
turn this into something useful for LoD.
2020-04-02 02:46:36 +02:00
Imbris
4652ae2f03 Show errors loading individual files during glob asset loading 2020-04-01 20:37:23 -04:00
Imbris
831d7c77a6 Make Asset impls avoid panics when parsing fails 2020-04-01 20:06:15 -04:00
Imbris
97148cb6bb Merge branch 'master' into 'combat'
# Conflicts:
#   CHANGELOG.md
2020-04-01 20:42:27 +00:00
Imbris
83c7a944da fmt 2020-04-01 11:52:44 -04:00
AdamWhitehurst
1ea2abd247 better timing const name,
timing_delay 400 -> 350
2020-04-01 08:40:25 -07:00
AdamWhitehurst
2b10797db1 refactor transition logic (thx imbris) 2020-04-01 08:39:18 -07:00
Imbris
a73d010f7b Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space 2020-04-01 11:15:14 -04:00
AdamWhitehurst
9ad9a24e22 Remove unused KnockUp LocalEvent (use ApplyForce) 2020-04-01 07:30:06 -07:00
AdamWhitehurst
0c4d428298 remove unnecessary line 2020-04-01 07:10:35 -07:00
AdamWhitehurst
e04fdd715e expose and use blocking consts 2020-04-01 07:07:10 -07:00
AdamWhitehurst
237393993f triple_strike combo timing window 600 -> 400 2020-04-01 06:43:28 -07:00
AdamWhitehurst
95bc486f7c Roll move_dir handling 1.5 -> 0.25 2020-04-01 06:42:56 -07:00
AdamWhitehurst
56fab6db09 Roll duration 500 -> 700ms 2020-04-01 06:24:02 -07:00
AdamWhitehurst
89f441ae2c Roll speed 15.0 -> 25.0 2020-04-01 06:23:26 -07:00
Imbris
b3791a2b4e Upgrade vek version so that it actually uses the patch 2020-03-30 19:44:51 -04:00
AdamWhitehurst
dcc9d44b1c remove unused timed_combo 2020-03-29 13:40:03 -07:00
AdamWhitehurst
86b0b8f644 triple_strike orientation 2020-03-28 13:50:42 -07:00
Imbris
d3b5b1e637 Remove None variant fromm armor types 2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
Imbris
ce0f54e9d6 Combine dir and force in KnockUp and ApplyForce events 2020-03-27 22:19:23 -04:00
Imbris
ba3fa16c33 Create Dir type for better enforcement of non NaN, normalized representations of directions 2020-03-27 22:02:07 -04:00
Imbris
df5a7ef0e3 split toggle events 2020-03-27 21:32:30 -04:00
AdamWhitehurst
1d51f8fc0f prevent transition if pressing too early & timed 2020-03-27 11:17:34 -07:00
AdamWhitehurst
e4f2bf7ebf prevent holding to time combo 2020-03-27 11:08:10 -07:00
AdamWhitehurst
02b29efbfc Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
2020-03-27 11:07:21 -07:00
AdamWhitehurst
233595737e Axe m2 dmg 10 -> 15
Axe m2 cost 0 -> 50
2020-03-27 11:03:07 -07:00
AdamWhitehurst
d774091fa4 Add triple_strike anims for axe and hammer 2020-03-27 11:00:58 -07:00
AdamWhitehurst
8eb233bdbc Add timing window duration to triple strike 2020-03-27 10:43:18 -07:00
AdamWhitehurst
01264ce167 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-27 10:40:19 -07:00
AdamWhitehurst
2ffac59aa3 add triple strike timing 2020-03-27 10:40:15 -07:00
timokoesters
c6e635c511 Increase movement speed, make npcs slower than players 2020-03-27 18:39:26 +01:00
Pfauenauge90
0b3fb2dd3c fire bolt visuals 2020-03-27 18:31:45 +01:00
timokoesters
6fe5c5724c Fix char selection not showing tools 2020-03-27 18:17:41 +01:00
timokoesters
ad0314b4f5 Projectile hits regenerate energy 2020-03-27 17:07:19 +01:00
AdamWhitehurst
4bfc934772 triples strike knockback 15.0 -> 16.0 2020-03-27 08:26:53 -07:00
AdamWhitehurst
31760d220a triple_strike knockback 20.0 -> 15.0 2020-03-27 08:17:17 -07:00
AdamWhitehurst
c1647e93f1 make triple strike continue without hits again 2020-03-27 07:03:26 -07:00
Marli Frost
3c36862f42
fix: connect to LOCALHOST address in tests
Windows doesn't allow us to connect to the Any (0.0.0.0) address,
instead returning the WSAEADDRNOTAVAIL error code.

https://docs.microsoft.com/en-us/windows/win32/winsock/windows-sockets-error-codes-2
2020-03-27 10:50:45 +00:00
Shane Handley
362771be4b SFX and unit test fixes. 2020-03-27 12:06:25 +11:00
timokoesters
7a9c7628db Fix triplestrike bug 2020-03-26 23:29:12 +01:00
timokoesters
2b68adff51 Balancing, make fireball not holdable, arrow knockback 2020-03-26 22:56:33 +01:00
timokoesters
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
timokoesters
e573fbbce5 Better glider physics 2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
AdamWhitehurst
8d1f93a2d1 ore responsive oreintating 2020-03-26 14:48:51 -07:00
AdamWhitehurst
7f1a90ae27 Prevent transition if failed hit 2020-03-26 14:44:39 -07:00
Shane Handley
0446a56f00 Regen energy when sitting. 2020-03-26 18:23:57 +11:00
Imbris
e6f50b4032 Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code 2020-03-25 18:49:15 -04:00
timokoesters
ae0a3076e3 Allow holding ability keys again 2020-03-25 23:10:50 +01:00
timokoesters
74eacbe27c fix "Npcs can't be healed anymore" 2020-03-25 22:57:14 +01:00
Pfauenauge90
8b05dda1d9 assset cleanup, transparency, new icons 2020-03-25 16:47:48 +01:00
AdamWhitehurst
964256541e batter loadout swap logic 2020-03-25 07:58:26 -07:00
AdamWhitehurst
857652ee23 Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
Imbris
3889ec7292 climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021 update controller tick fn 2020-03-25 01:38:25 -04:00
Imbris
2897e898c2 move character state component to section reflecting its current sync strategy 2020-03-25 01:37:56 -04:00
timokoesters
7f02f5e7d2 Npcs can't be healed anymore 2020-03-24 23:03:57 +01:00
timokoesters
2117bb05d0 Healing staff 2020-03-24 22:03:11 +01:00
timokoesters
f0ce088810 Add lights and gravity again 2020-03-24 20:31:54 +01:00