Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
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Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
Samuel Keiffer
3c50321a80
Merge branch 'sam/consolidate-roll' into 'master'
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Flattened roll progression.
See merge request veloren/veloren!2073
2021-04-06 03:31:46 +00:00
Sam
ba0b6c309b
Flattened roll progression.
2021-04-05 17:50:53 -04:00
Sam
a7e39bc8c9
Nerfs
2021-04-05 17:38:52 -04:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Sam
5966b1541d
Mindflayer can now lifesteal off of its own minions
2021-03-27 21:05:11 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
6c2de7d70e
Fixed boost having ridiculous velocity.
2021-03-26 16:11:25 -04:00
Sam
356bb5baee
If roll input remains held, allows you to keep rolling and stay in roll state.
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You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
2021-03-22 18:47:13 -04:00
Vincent Foulon
9e11a574d2
remove CharacterAbility::Climb
2021-03-21 00:35:34 +01:00
Vincent Foulon
d0df01fe51
move climbing skill adjustment into climb module
2021-03-21 00:22:04 +01:00
Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
DaforLynx
fbf4defa04
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
Sam
be27289a7f
Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
2021-03-14 17:26:54 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
21e6f4797c
Primary ability fully functional.
2021-03-14 17:26:53 -04:00
Sam
19c81f1528
Support for canceling an input. Boost state hooked up to system.
2021-03-14 17:26:52 -04:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
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Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
43874a4aa5
Added healing beam character state.
...
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Sam
18309fe4c6
Added AbilityInfo struct to attack states
2021-02-19 17:30:24 -05:00
Sam
252e421692
Roll is no longer free.
2021-02-06 15:20:08 -05:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
Pascal Fuhrmann
f4deb08a40
fixing #944 - LeapMelee fall damage fix & adjustments
2021-02-02 16:51:04 +00:00
jiminycrick
ea13f75427
Quick poise fix
2021-01-29 15:52:40 -08:00
jiminycrick
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec
Initial broken implementation of poise
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Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Samuel Keiffer
c349afc9e9
Merge branch 'sam/speed-beam' into 'master'
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Fixed how the speed stat was applied to beams.
See merge request veloren/veloren!1732
2021-01-24 23:23:53 +00:00
Sam
a83baa8243
Fixed how the speed stat was applied to beams.
2021-01-24 16:01:38 -05:00
Sam
6dd740feaa
Nerfed bow M1 and M2, slightly buffed bow skillbar ability.
2021-01-24 14:24:59 -05:00
Samuel Keiffer
39d1c9e885
Merge branch 'sam/skill-balancing-1' into 'master'
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Skill balancing
See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
5e4b6809ca
Sceptre nerfs.
2021-01-22 22:46:18 -05:00
Sam
d6be67e0a0
Dash now ticks damage based off distance rather than duration. Fix for golem no longer being able to melee.
2021-01-22 18:10:47 -05:00
Sam
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
Sam
c888ec0535
Golems are now lactose tolerant.
2021-01-20 11:54:57 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4
roll keyframes
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Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty Marz
de5c5702b3
stats display
...
Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
...
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
...
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
48c98b11cf
General combat skill tree.
...
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
3f436079e8
Skill-Tree UI
...
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
0ccbdc3b8c
Sceptre skill tree.
2021-01-19 08:07:03 -05:00
Sam
5c7705f874
Staff skill tree.
2021-01-19 08:07:03 -05:00
Sam
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
Sam
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
Sam
72604e8a4e
Axe skill tree functional.
2021-01-19 08:07:01 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Sam
63eb71ed5b
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03
fixed Cargo.lock conflict
...
Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
Benoît du Garreau
1c4e334cd4
Apply suggestion
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- Remove default value for CharacterAbility
- Put back accidentally removed comment
2020-12-17 12:06:32 +01:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Samuel Keiffer
352917d9cb
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
jiminycrick
a1aa3efd29
Moved hit timer to charged melee and adjusted for tail slap
2020-11-24 17:48:48 -06:00
Sam
e62960e75d
Rolling can now interrupt any attack.
2020-11-20 11:30:48 -06:00
Snowram
83b2640e02
Makes basic beam Y offset depend on body scale
2020-11-17 23:27:13 +01:00
Knarkzel
917ae5a0b5
added persist combo counter on roll when mid-combo
2020-11-15 23:08:14 +01:00
Sam
b5f59f9cf3
Fixed tests. Addressed comments.
2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532
Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
2020-11-12 21:24:36 -06:00
Sam
9b4fa4e961
Started moving loading of ability manifest to an ecs variable.
2020-11-12 21:24:34 -06:00
Sam
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
Sam
770aaf6b93
Added projectile constructor. Removed a bunch of cloning.
2020-11-12 21:24:32 -06:00
Snowram
bed3a5c70a
Adds a speed variable to charged states
2020-11-11 22:06:05 +01:00
Sam
edff3a75c3
Made bow stay in BasicRanged state while autofiring.
2020-11-08 18:51:36 -05:00
Sam
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Sam
860c766d62
Changed roll movement.
2020-11-05 14:22:30 -06:00
Sam
55e75adec0
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
2020-11-05 12:28:18 -06:00
Sam
b8f722af8d
Removed most hardcoded ability keys.
2020-11-04 19:22:02 -06:00
ubruntu
8c1e1fdc5c
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Sam
981eee5936
Transitioned knockback to an enum.
2020-10-28 18:15:27 -05:00
Sam
1ccbdec35c
Tweaked dash melee some more.
2020-10-28 18:15:26 -05:00
Sam
15286a094a
Leaps now require a non-negative vertical velocity to use.
2020-10-28 18:15:24 -05:00
Sam
63011241ea
Added keyframes to all states that were lacking them.
2020-10-28 18:15:23 -05:00
Sam
e6684009c2
Made ability key not hardcoded in tool.rs.
2020-10-15 20:05:58 -05:00