Pfauenauge90
0e7f3a6b00
Update vol.rs
2020-03-15 15:53:51 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
AdamWhitehurst
6fc94c22ba
Update timed combo, add CharacerBehavior trait
2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
Shane Handley
4e5d200b70
Fix: Make the dropped item collection range match the world item range limit.
2020-03-12 11:54:23 +09:00
Shane Handley
434dd96cd6
Check for the mousedown state before trying to collect an item via secondary mouse click.
2020-03-11 15:39:46 +09:00
Acrimon
406767ae31
Merge branch 'capucho/voxygen-logout-timeout' into 'master'
...
FIX #513 logout timeout
See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
Mckol
c3f1afdf2b
Merge branch 'controller' into 'master'
...
Controller support
Closes #20
See merge request veloren/veloren!750
2020-03-10 21:00:13 +00:00
Mckol
8838682f0b
Added Controller support
2020-03-10 21:00:13 +00:00
S Handley
b2312a0487
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
2020-03-10 20:50:04 +00:00
Capucho
16e4214a52
Switch states instead of popping
2020-03-10 20:34:50 +00:00
Capucho
9d805a745e
Proper fix to the logout timeout problem using Disconnect ACK
2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc
Janky fix of the logout timeout problem
2020-03-10 20:34:50 +00:00
Acrimon
bc39b78173
Rebased.
2020-03-08 23:02:15 +01:00
Imbris
8d7c454029
Hide password text
2020-03-08 23:00:34 +01:00
Imbris
0022f8464d
Update auth
2020-03-08 22:59:22 +01:00
Songtronix
d2e12fd166
feat(auth): localisation of authentication errors
2020-03-08 22:58:43 +01:00
Imbris
a04c1b1d1d
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Acrimon
d4225cfb45
Auth error help message.
...
main menu message about auth
2020-03-08 22:57:09 +01:00
Imbris
6cc07270ac
improve(login): more precise error handling during login
2020-03-08 22:56:59 +01:00
Songtronix
ac5ff453cc
improve(voxygen): error handling while connecting
2020-03-08 22:54:49 +01:00
Acrimon
7db0ff0b8c
Update chat-cli to work properly.
...
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
8ef1251dc2
Add warning prompt for untrusted auth servers, move some auth code into
2020-03-08 22:51:37 +01:00
Acrimon
584dcddba9
Updated to latest and greatest auth version.
2020-03-08 22:46:40 +01:00
Songtronix
50b845d1c3
:/ and reactivated the password field
2020-03-08 22:34:06 +01:00
jshipsey
bce9d4c24f
animation corrections
2020-03-08 17:02:25 -04:00
Snow
72b2334434
more eagle adjustements
2020-03-08 15:07:47 +00:00
Adam Whitehurst
49c7143144
Clean up warnings
2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9
resolve conflicts merging master -> clientstates
2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
jshipsey
d4332c3138
eagle adjustments
2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
Imbris
ed5afaec8a
Fix tests
2020-03-05 23:12:51 -05:00
Imbris
4a0c474be1
Remove Client
dependency from Scene types and audio managers, add an
...
example for using voxygen as a library to renderer images of characters
2020-03-05 23:12:51 -05:00
Acrimon
511bbd3899
Merge branch 'capucho/screenshots-logs-directory' into 'master'
...
Save screenshots and logs in a fixed directory
Closes #484
See merge request veloren/veloren!835
2020-03-05 19:26:07 +00:00
S Handley
ea53dea8a7
Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file)
2020-03-05 19:26:07 +00:00
Capucho
a3479f6a49
Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player
2020-03-05 18:55:14 +00:00
Capucho
6f6b8986b6
Removed logging, added the changes to the changelog and fixed the logout button
2020-03-05 18:55:14 +00:00
Capucho
f13314e3da
Fixed the erroneous load on pause
2020-03-05 18:38:39 +00:00
Capucho
af21d19ff3
Moved paused from GlobalState to SinglePlayer to prevent errors and unpauses now works using the resume button
2020-03-05 18:38:39 +00:00
Capucho
a97b694dfe
Groundwork for fixing #36 and rewrite of client timeouts so that they don't use Instant and Duration
2020-03-05 18:38:39 +00:00
Justin Shipsey
86e15695fc
weapon control bone
2020-03-05 14:02:11 +00:00
Shane Handley
9d8d61736b
Deselect the inventory slot after dropping an item.
2020-03-05 16:11:45 +09:00
S Handley
b0ca85069b
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
2020-03-04 10:09:48 +00:00
S Handley
daa0a10c2c
Revert "Do that better, and add a TODO."
...
This reverts commit 9b0f11bd89
.
It wasn't better.
2020-03-01 19:45:05 +00:00
Shane Handley
0d2b26a3b8
SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
...
config.
2020-02-25 22:03:29 +09:00
Justin Shipsey
5438514343
animation housekeeping
2020-02-25 06:47:56 +00:00
Shane Handley
d6f72876e9
Fix tests for movement sfx.
2020-02-25 10:01:41 +09:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618
fix: sync characterstates, better energy management
2020-02-24 20:57:33 +01:00
Treeco
4c65a5aed3
Made LOD setting slider exponential
2020-02-24 19:00:32 +00:00
timokoesters
2fa902270e
fix: block
2020-02-24 18:10:42 +01:00
Joshua Barretto
aab059a450
Added LoD slider
2020-02-24 15:14:06 +00:00
Joshua Barretto
9fea150473
Fixed maths, improved LoD resolution
2020-02-24 12:38:53 +00:00
Joshua Barretto
a3e36a50ab
Simpler terrain spiral rendering
2020-02-23 18:13:51 +00:00
Joshua Barretto
be775c9484
Applied good ideas from experimental branch
2020-02-23 15:30:45 +00:00
S Handley
d87061fe14
Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size.
2020-02-23 01:26:51 +00:00
Joshua Barretto
2400786c13
Use world map as LoD source
2020-02-21 13:48:40 +00:00
Joshua Barretto
5e6f81b86c
sync
2020-02-21 11:12:25 +00:00
Joshua Barretto
745e7540dd
Improved cloud falloff mist, faster noise sampling
2020-02-21 11:12:02 +00:00
Joshua Barretto
f6a200d0cb
Improved long-range depth precision, removed unnecessary LoD polygons
2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22
Working LoD shader
2020-02-21 11:12:02 +00:00
Joshua Barretto
f13d98ee3e
LoD first attempt (stack overflow issue)
2020-02-21 11:10:16 +00:00
S Handley
9ab2833056
Add weapon wield/unwield sfx support
2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70
Orc hairstyles, several tiny UI fixes, fixed beard warnings
2020-02-20 10:32:03 +00:00
Monty Marz
18f46a6f83
Fix Fonts
2020-02-17 16:22:49 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b
Added gamma setting, not hooked up yet
2020-02-16 20:32:17 +00:00
Rémy PHELIPOT
98c37d0b28
[i18n] Configurable fonts
...
- Add font configuration in internationalization files
- Scale font size using a configurable ratio
- Add a script to identify translation item statuses using Git metadata
- Execute the i18n script in a new gitlab-ci step (delayed)
- Clone haxrcorp_4089_cyrillic_altgr font (haxrcorp_4089_cyrillic_altgr_extended)
to add some additional latin characters (mainly for French)
2020-02-16 16:02:38 +01:00
Monty Marz
90680d5490
Fix healthbar background alignment
2020-02-16 10:58:44 +00:00
S Handley
b739623579
Split the audio channels into SFX and music channels. This makes the
...
Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
2020-02-15 21:30:44 +00:00
Imbris
fb7edd2404
Make nametag positioning slightly better
2020-02-06 17:10:52 -05:00
Imbris
f8283116a8
Fix highlighting non-collectibles
2020-02-06 17:06:49 -05:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33
improvement: char speed
2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
S Handley
b7ce91fead
Move music under audio
...
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Joshua Barretto
faa86226c7
Collars
2020-01-29 12:01:28 +00:00
Justin Shipsey
908e099aa5
minor anim tweaks
2020-01-29 06:38:08 +00:00
Rémy PHELIPOT
ce54f27531
Add missing translations
2020-01-27 20:34:36 +01:00
Rémy PHELIPOT
c501b2d0bf
Use English instead of saved language if loading fails
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
8946ed8d82
Add missing translations in voxygen
...
Fix #436
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
f60a68d96d
Improve i18n "get" performances by returning a &str
2020-01-27 19:59:17 +01:00
timokoesters
76dfac7366
fix: rolling
2020-01-27 18:32:05 +01:00
Justin Shipsey
53e57cb5dc
quad_medium animation
2020-01-27 14:16:23 +00:00
Treeco
6bcab1e89b
Fixed lag caused when turning the camera with large entity counts
2020-01-26 20:04:56 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Monty Marz
49071400d2
Fix: Healthbars size
2020-01-26 01:19:36 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Monty Marz
4287c76e95
Fix: Player can't push the "Enter World" button anymore without having a character.
2020-01-25 10:36:30 +00:00
Imbris
460f5e6f26
Enable pixel art resizing for voxel based ui elements
2020-01-24 23:14:59 -05:00
Imbris
e5d841e62f
Adds fullscreen and window size settings and coverage based pixel art
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scaling
2020-01-24 23:14:59 -05:00
Imbris
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
timokoesters
6515daddce
fixes
2020-01-24 16:57:24 +01:00
Pfauenauge90
c08c545474
fixed numbers spam
2020-01-24 16:10:38 +01:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
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Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
49e7e55cd6
Fix warnings in examples and benchmarks.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1358f1dffa
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
14e4dfb53f
Re-fix map orientation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
9520ef4f6d
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Monty Marz
bfee0a6f9e
Character stats displayed in char window, pulsating active slot in inventory
2020-01-23 17:14:02 +00:00
Monty Marz
1365abae99
Clean up unused UI assets
2020-01-22 21:56:03 +00:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
Monty Marz
e2707ff24a
start menu text
2020-01-21 22:04:39 +00:00
Gilbert Röhrbein
c2b99f3a62
Fix panic in case no default audio device found when audio off
2020-01-21 18:09:37 +01:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Joshua Barretto
8a0bd9220b
Fixed button font
2020-01-20 22:54:51 +00:00
Joshua Barretto
4b5cc272ac
sync
2020-01-20 22:51:55 +00:00
Joshua Barretto
397fa7777f
Switched to enum-based char creation state
2020-01-20 22:29:14 +00:00
Rémy PHELIPOT
a6f9f533a5
Localization system for Voxygen
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- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
the language
2020-01-20 21:07:25 +01:00
Joshua Barretto
0223a60a1e
Merge branch 'zesterer/cs-char-saving' into 'master'
...
Client-side character saving
See merge request veloren/veloren!737
2020-01-20 18:03:28 +00:00
Joshua Barretto
6f26f2afb1
fmt
2020-01-20 17:45:28 +00:00
Pfauenauge
caa5abf183
updated info main menu info
2020-01-20 18:08:05 +01:00
S Handley
b44955ba30
Remove currently unused audio assets
...
This clears out about 56MB of unused audio files.
There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Joshua Barretto
fc1e66fb31
Solved character select body bug
2020-01-20 15:04:53 +00:00
Joshua Barretto
8f86e45a72
Enumerated Body type
2020-01-20 14:21:06 +00:00
Joshua Barretto
2c42aaf5f5
Added client-side character saving
2020-01-20 13:37:29 +00:00
Joshua Yanovski
898b5c6593
Fix benchmarks and profile overrides.
...
This was necessary because Cargo recently deprecated the "overrides"
keyword in favor of "package", and Criterion changed its interface.
This commit also now lists more configurable keys, so if they aren't set
to their defaults the user will be able to find them. This includes the
roll key, which wasn't listed earlier and is different on Windows and
Mac. It does *not* include the respawn key because that key is already
shown when you die.
2020-01-20 14:16:28 +01:00
Joshua Yanovski
355a1b204a
Fixes for OS X machines.
...
Handles scroll wheel events in pixels (enabling the scroll wheel) and
sets rolling and wall leaping to use left shift by default on OS X
(instead of middle mouse click, which is absent by default on Apple
trackpads). Also updates the controls UI to show the actual assigned
keys for those controls which are configurable.
2020-01-20 05:12:41 +01:00
Imbris
38c48317f7
Fix lighting calc bug, lower meshing bench sample size
2020-01-19 18:14:07 -05:00
Pfauenauge90
8a0efd3654
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Pfauenauge90
885e698e5a
charge icon update
2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58
various fixes
2020-01-19 22:39:19 +01:00
Pfauenauge90
480b920fa3
skillbar background fix
2020-01-19 22:39:18 +01:00
Pfauenauge90
863e4c4962
darkened button for unavailabe charge
2020-01-19 22:39:18 +01:00
Imbris
94210070f7
fmt fix
2020-01-19 16:03:27 -05:00
Imbris
3c8d0a3bb9
fix typo, replace u32 with Vec3<u8> in light propagation queue
2020-01-19 16:03:27 -05:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
timokoesters
ae1fa5e4c4
improvement: fog doesn't go back and forth anymore
2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9
fix: panic in terrain meshing
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Imbris
6f6dc1b16b
Cleanup
2020-01-19 16:02:12 -05:00
Imbris
aa48729376
Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from
2020-01-19 16:02:12 -05:00
Imbris
09239caf88
While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration
2020-01-19 16:02:12 -05:00
Imbris
3347438d51
Propagate light via queue to avoid block lookups
2020-01-19 16:02:12 -05:00
Imbris
211c076b8d
Remove unnecessary sampling in meshing light calculations
2020-01-19 16:02:12 -05:00
Imbris
33993638fe
Experiment with replacing hashmap in light calculations
2020-01-19 16:02:12 -05:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
S Handley
309834df1b
fix: Prevent dispatching Run SFX if an entity is not moving
...
This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.
This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Gilbert Röhrbein
b2503397c9
Fix panic in case no default audio device found when audio off
2020-01-18 19:16:23 +01:00
Monty Marz
cb5976b9de
create character button position change
2020-01-18 15:42:21 +00:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Monty Marz
f6dfb74b3e
fix
...
slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
S Handley
00c1493548
Play the Run SFX when a character lands after jumping or falling
...
This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Pfauenauge90
e0fc3ce425
fixed number shadow for "0" damage appearing on level up
2020-01-11 21:31:57 +01:00
Imbris
2b4d4aa480
Merge branch 'yusdacra/tweaks' into 'master'
...
Fixes minor issues with frustum culling
See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Songtronix
70eb2eed33
remove: discord rich presence
2020-01-10 17:01:50 +01:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
127f8fb72b
Fix lpindex
not being updated for culled objects, and don't
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recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
AdamWhitehurst
de36e75264
Fix imports, update matches
2020-01-08 11:31:42 -08:00
Yusuf Bera Ertan
4a0a2d5229
Cargo fmt
2020-01-08 20:09:54 +03:00
Yusuf Bera Ertan
71db9d6350
Replace radio list with drop down selector for AA mode setting
2020-01-07 20:37:55 +03:00
Yusuf Bera Ertan
24013f1a32
Use treeculler
crate
2020-01-07 19:40:06 +03:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
Yusuf Bera Ertan
0b67dad4a5
Fix figure visible value not updating
2020-01-07 18:46:37 +03:00
Yusuf Bera Ertan
31d18b3381
Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum
2020-01-07 18:46:22 +03:00
Yusuf Bera Ertan
c19c222a90
Use temporal coherence for chunk frustum culling
2020-01-07 18:46:09 +03:00
Yusuf Bera Ertan
e32153e980
Improve frustum culling by using AABBs, add related debug information
2020-01-07 18:44:33 +03:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
Pierce Brooks
43febb5bf3
fix #426 : Use new dispatch dependency to ensure proper thread routing of msgbox NSAlert calls ( correct MR workflow )
2020-01-07 05:45:43 +00:00
Imbris
4fa05150a2
Merge branch 'imbris/char-screen-transition' into 'master'
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Fix issues regarding going back to the character selection screen
Closes #386
See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
423e741cb6
Merge branch 'zesterer/better-rollin' into 'master'
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Made rolling less slippy, added tilt
See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
S Handley
2644e29484
Refactor and Rename for clarity
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Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
06ea29bd4c
Small connection error handling improvement
2019-12-31 16:38:13 -05:00
Imbris
ede05c47b0
fix(char screen induced ghosts):
...
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
AdamWhitehurst
b67a4835f4
Update disabled state flags
2019-12-31 05:19:23 -08:00
Joshua Barretto
cfbf69ae89
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83
assets update
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acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
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fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
AdamWhitehurst
ca44497258
Add movement_utils
2019-12-28 08:10:39 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0
Rudimentary Stand State handle() move
2019-12-21 07:57:15 -08:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Songtronix
f070c139e9
change(log): only print out log file errors, no panic
2019-12-20 15:59:50 +01:00
Songtronix
b03e4ac261
feat(log): configurable creation of log file
...
additionally allows to ignore any errors with the log file
furthermore prints out full log file path to the user incase of a panic
2019-12-20 15:45:30 +01:00
Songtronix
9141cc07d0
feat(env): configurable verbosity of log file via VOXYGEN_FILE_LOG environment variable
2019-12-20 15:45:30 +01:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
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fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
S Handley
8c5320d20f
Update title music and temporarily remove attack sfx
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- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
da2d36ed76
(fix) Set the music and sfx volumes immediately after initialising the
...
audio frontend.
Fixes #373
2019-12-10 14:02:51 +00:00
Adam Whitehurst
20575e0aab
Update controller
2019-12-09 14:45:10 +00:00
S Handley
56f9c5d35f
Fix the glider_close sfx event
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This was failing to trigger since we now have a MovementState::Fall, but
the sfx mapper was still trying to work this out itself based on
velocity. We no longer need to track velocity as a result and can use
the MovementState.
Also silenced warnings resulting from unused vars when running tests.
2019-12-09 09:50:14 +00:00
Treeco
d88376f365
Added mouse inversion setting
2019-12-06 23:00:02 +00:00
Adam Whitehurst
92d99af53c
feat: weapon-type dependent wield and attack durations
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also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Treeco
7c17c45f47
made first person camera follow race heights, minor zoom chances
2019-12-01 19:05:28 +00:00
Adam Whitehurst
4e574cb29a
Inputs enhancements
2019-11-29 15:20:35 +00:00
Monty Marz
d0b7891a34
Set overflow checks to 'false' for release builds in order to bandaid fix recent master error
2019-11-28 13:32:38 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
Monty Marz
b3eb0b270f
Region name display fix
2019-11-24 16:45:13 +00:00
Songtronix
fa93e35861
upgrade(dep): msgbox
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Fix: FreeBSD compilation
2019-11-24 08:49:14 +01:00
S Handley
ea2e0d17de
SFX system
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This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Songtronix
e885a78deb
change(deps): enforce crossbeam version
2019-11-22 19:12:58 +01:00
Songtronix
2f93dd2c38
adjust logging level
2019-11-22 19:12:58 +01:00
Songtronix
bdcea57201
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
Songtronix
bb64c8ed76
change(log): remove all spam from logging
2019-11-22 19:12:58 +01:00
Songtronix
7abf2a0fb9
change(log): switch to fern
2019-11-22 19:12:58 +01:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Adam Whitehurst
59826a364a
Remove unnecessary elided lifetimes
2019-11-11 08:26:44 -08:00
Adam Whitehurst
64a0d8d91f
Make character anims conditional by Tool held
2019-11-10 15:36:47 -08:00
Monty Marz
a9a7b95037
Login desc
2019-11-09 23:19:41 +00:00
timokoesters
b6552556e7
fix: show error on client failure again
2019-11-07 09:42:03 +09:00
Shane Handley
0fabe70960
Ignore warning about variant never being constructed. It's being used
...
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
4330b33ce0
Hmm, alright have it your way rust. Not my change, so leaving it alone.
2019-11-06 21:34:18 +01:00
Shane Handley
fb3350c605
Removed error which is now handled by the ServerTimeout case
2019-11-06 21:34:18 +01:00
Shane Handley
15c725bfde
Address code review points:
...
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
b15c107f0b
Re-add the handling of error when the player loses connection on the character select screen.
2019-11-06 21:34:17 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game.
2019-11-06 21:34:17 +01:00
Shane Handley
81f41e278e
Remove unused warn and fix dangling parameter.
2019-11-06 21:34:17 +01:00
timokoesters
4a65cddd15
improvement: remove wait
because it now always retries
2019-11-06 21:34:16 +01:00
Shane Handley
26acd8b427
Bump up the timeout tie for booting the single player server
2019-11-06 21:34:16 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes
2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
...
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
3b24af76ab
Formatting
2019-11-06 21:34:15 +01:00
Shane Handley
ef6f8b509a
Eeek, remove logging.
2019-11-06 21:34:14 +01:00
Shane Handley
fe9ad3fa19
Network timeout updates
...
- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire.
- Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
2019-11-06 21:34:14 +01:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
soruh
6dfa146484
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Acrimon
5beea76624
Remove heaptrack as it is now deprecated.
2019-10-29 06:55:45 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
12f83cf270
rebase, small fixes
2019-10-25 22:20:38 -04:00
jshipsey
c5942dfcc9
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
574f070758
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Marcel
ee915671ef
Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
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customizable config file location via environment variable
See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
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feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
c18fe8042b
Merge branch 'imbris/mesh-speed' into 'master'
...
Speed up terrain meshing ~20%
See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
4bcc55ad34
improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
2019-10-24 20:02:29 -04:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
f4ba68c60d
.floating(true) for help window background to make it layer above every recent and future widget
2019-10-24 18:21:17 +00:00
Joshua Barretto
7d86a360d6
Merge branch 'soruh/fix-welcome-window-depth' into 'master'
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fix the welcome window not being closeable, due to it being obscured by the chat
See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
2fad65c749
Merge branch 'imbris/graphic-cache' into 'master'
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Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.
See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
soruh
f186aac2ea
fix the welcome window not being closeable
...
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.
* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Songtronix
e8a077a5d6
feat(env): customizable config file location
2019-10-22 17:15:10 +02:00
Isaac Freund
355c7666b9
Allow dropping items
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Items can now be dropped by clicking to select the item then clicking
outside of the bag.
2019-10-22 01:40:58 +02:00
Imbris
8bb54976eb
Rework GraphicCache to use multiple texture atlases and put large images in their own textures.
2019-10-19 21:28:30 -04:00
Songtronix
fffffff536
fix(crash): overflowing the stack
2019-10-18 14:19:02 +02:00
Songtronix
fe4a61354a
change(menu): display version with hash and date
2019-10-18 15:51:07 +02:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
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Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
1f39659a54
Merge branch 'zesterer/small-fixes' into 'master'
...
Performance Improvements
See merge request veloren/veloren!597
2019-10-17 20:56:37 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Shane Handley
ab59d1f262
Title music fix ( fixes #342 )
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Fix issue with title music restarting and playing in multiple channels
when the player chooses a play state but then returns to the main menu.
2019-10-17 16:14:16 +09:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8
Smoother movement, Space for climbing
2019-10-14 11:22:48 +01:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
jshipsey
deadd665c8
tweaks animations to better align with true positions
2019-10-12 14:19:55 -04:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493
Created Spec structs for each armor type.
...
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Acrimon
a70f3cfd68
Merge branch 'overclockx64/near-plane-increase' into 'master'
...
Increased near plane value, fixing character flickering on macOS
See merge request veloren/veloren!575
2019-10-10 22:45:06 +00:00
Imbris
2651cb9179
Adjust far plane and bring near plane back in a bit
2019-10-10 22:24:24 +00:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Luc Fauvel
b3697e1ea7
Increased near plane value
2019-10-09 22:23:09 -04:00
Forest Anderson
e7b97e0c66
md5sum assets
2019-10-09 22:42:39 +00:00