Commit Graph

589 Commits

Author SHA1 Message Date
Joshua Barretto
8c1fb3255c Downgraded minifb 2020-04-23 20:05:44 +01:00
Joshua Barretto
0a892e488a Updated examples 2020-04-23 18:20:34 +01:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
06dc96c56b Made paths connect at the ends, removed paths from dungeons 2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
Joshua Barretto
840078d2b7 Gave some villagers weapons 2020-04-23 18:19:42 +01:00
Joshua Barretto
982886b3f8 Made players spawn in the nearest town to the centre of the world, delete object.zip 2020-04-23 18:19:41 +01:00
Joshua Barretto
57153a1720 Balanced dungeon spawn rates slightly 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7 Better path colour on map, typo fixes 2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
e35dff2f4b Fixed noise on bridges 2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
Joshua Barretto
514281c837 Made lantern placement on paths more regular 2020-04-23 18:19:41 +01:00
Joshua Barretto
89f99dbcc9 Added lanterns to town streets 2020-04-23 18:19:41 +01:00
Joshua Barretto
628dc7c47e Added waypoints outside of dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
jshipsey
27dab981d2 town ground color 2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Pfauenauge90
9572c2eaad spawn rates 2020-04-23 18:19:41 +01:00
Pfauenauge90
49d61b33c5 turnip 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
c5efa43fa3 Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
Joshua Barretto
ca26efea47 Better town spawn rates 2020-04-23 18:19:41 +01:00
Joshua Barretto
4dbb6a631f Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
Joshua Barretto
cf986e75dc Made civsim considerably more deterministic 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Joshua Barretto
d0641ecbe3 Unblocked tunnels 2020-04-23 18:19:41 +01:00
Joshua Barretto
aee7802d48 Reduced tunnel width 2020-04-23 18:19:41 +01:00
Joshua Barretto
2f96f3e0b9 Removed EntityKind for a second time because Pfau screwed up a rebase 2020-04-23 18:19:41 +01:00
Joshua Barretto
5229bcc8e2 Reduced crop densities 2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
7d4443cbcd Fixed screw-up 2020-04-23 18:19:41 +01:00
Joshua Barretto
3541305ff4 Narrower tunnels 2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
3042a09dfd Disabled warping in towns 2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029 Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
Joshua Barretto
3ffc5a7d87 Added simple dungeon impl 2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c Increased block rendering altitude range 2020-04-23 18:19:41 +01:00
Joshua Barretto
32d2274caf Better fields 2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa Fixed crop crash issues 2020-04-23 18:19:41 +01:00
Joshua Barretto
a4872c4e8d Added crop terrain sprite generation 2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
a51d214c21 Fixed path irregularities, better bridges 2020-04-23 18:19:41 +01:00
Joshua Barretto
e352858c03 Fixed chimney blockage 2020-04-23 18:19:41 +01:00
Joshua Barretto
5146cc1981 More consistent bridge generation 2020-04-23 18:19:41 +01:00
Joshua Barretto
ea93353042 Fixed chimneys 2020-04-23 18:19:41 +01:00
Joshua Barretto
1b12ab0d29 Experimental house towers, wall/roof refactor 2020-04-23 18:19:41 +01:00
Joshua Barretto
a5ccfe3bc9 Significantly improved house variation 2020-04-23 18:19:41 +01:00
Joshua Barretto
c1945a1445 Added house overhangs, better per-wing generation options 2020-04-23 18:19:41 +01:00
Joshua Barretto
a754b34105 Temporarily removed fire 2020-04-23 18:19:41 +01:00
Joshua Barretto
31b2693b78 Fixed river width determination 2020-04-23 18:19:41 +01:00
Joshua Barretto
d3bf856c33 Improvements to town generation 2020-04-23 18:19:41 +01:00
Joshua Barretto
68c5612692 Innumerable minor improvements to towns, added bridges, better paths, more house variations, etc. 2020-04-23 18:19:41 +01:00
Joshua Barretto
8499143f77 Basic town house generation 2020-04-23 18:19:40 +01:00
Pfauenauge90
fd3ffdf28b pizza sprite 2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970 ember sprite 2020-04-23 18:19:40 +01:00
Joshua Barretto
15971f0def Refactored town generation code 2020-04-23 18:19:40 +01:00
Joshua Barretto
c3e5b3057f Significantly better house generation 2020-04-23 18:19:40 +01:00
Joshua Barretto
b0f9ef5f30 Added skeleton house generation 2020-04-23 18:19:40 +01:00
Joshua Barretto
4830757bc9 Began adding building skeleton structure 2020-04-23 18:19:40 +01:00
Joshua Barretto
966f96c588 Start of layered settlement generation, better settlement terraingen 2020-04-23 18:19:40 +01:00
Joshua Barretto
9daf20e87e Fixed value rationalisation 2020-04-23 18:19:40 +01:00
Joshua Barretto
71b8cde266 Added trading to new economic model 2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395 Overhauled domestic economy simulation, better debug information 2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0 Nicer water shaders 2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
Joshua Barretto
cee1b1f962 Basic trading simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634 Began work on basic economic simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
348003fc1a Better track routing for civsim 2020-04-23 18:19:40 +01:00
Joshua Barretto
c1514fc37b Added initial civ generation 2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10 Removed old settlement code, removed zcache from dependency of site generators for forward compatibility 2020-04-23 18:19:40 +01:00
Joshua Barretto
1c6a6cd6cf Moved settlement code to site directory, removed old town generation code 2020-04-23 18:19:40 +01:00
Joshua Barretto
9dc46c490e Better town walls, made settlements avoid rivers 2020-04-23 18:19:40 +01:00
Joshua Barretto
5d5e8e3238 Added basic wall and tower rendering 2020-04-23 18:19:40 +01:00
Joshua Barretto
085a115e2b Began work on post-generation town rendering, fixed overflow bug on large maps 2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452 Added new settlement generation to world, basic rendering 2020-04-23 18:19:40 +01:00
Joshua Barretto
48fb14116a Town walls, wall towers 2020-04-23 18:19:40 +01:00
Joshua Barretto
20b16d229c Added river obstacle example 2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Treeco
542491c48d Fixed leaf lerp doing weird things 2020-04-09 21:03:17 +01:00
Songtronix
e64462ad2e Merge branch 'imbris/security' into 'master'
Update deps with security issues

See merge request veloren/veloren!879
2020-04-02 05:47:50 +00:00
Imbris
831d7c77a6 Make Asset impls avoid panics when parsing fails 2020-04-01 20:06:15 -04:00
Imbris
5ed77b5054 Fix security 2020-04-01 20:03:15 -04:00
Imbris
b3791a2b4e Upgrade vek version so that it actually uses the patch 2020-03-30 19:44:51 -04:00
timokoesters
6fd3339b75 Make apples great again 2020-03-27 17:51:35 +01:00
Imbris
a04c1b1d1d Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Marcel Märtens
8f5e409ac4 update toolchain to 2020-02-09 22:58:01 +01:00
Monty Marz
93d7c67cdc Hack to allow minimap rotation.
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b Change the version number to 0.5 2020-01-31 17:26:45 +01:00
Joshua Yanovski
6d5e42f10b Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
4f0d27690c Patched waypoint spawning 2020-01-26 14:27:11 +00:00
Joshua Barretto
6e2784ba0e Convert to chunk positions for downhill 2020-01-26 13:21:33 +00:00
Joshua Barretto
a4573f6fb2 Use .downhill for waypoint generation 2020-01-26 13:05:28 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Joshua Yanovski
02f9c9490b Addressing MR comments. 2020-01-24 03:45:29 +01:00
Joshua Yanovski
2908843448 Erosion cleanup, part 3.
Covers world/src/sim/erosion.rs.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
64d19a80e3 Make changing Alt/Compute to f32 work again. 2020-01-23 18:18:18 +01:00
Joshua Yanovski
756cc0aab4 Erosion cleanup, part 2.
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
133ba29293 Fixing Cargo.lock after rebase. 2020-01-23 18:18:17 +01:00
Joshua Yanovski
55a96bce09 Minor fix to map generation.
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ba043b91a2 Screenshots with F4 in the map, that will have the full resolution of
the displayed map (hopefully).
2020-01-23 18:18:16 +01:00
Joshua Yanovski
49e7e55cd6 Fix warnings in examples and benchmarks. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
ccd85e8907 Fixes to enable loading (relatively) large maps.
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
d54f22c9fa Add a default world map.
Also adds map versioning, proper scaling, and updates sediment
rendering.  It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
1358f1dffa Changes to worldgen, adding more sedmient etc. 2020-01-23 18:18:14 +01:00
Joshua Yanovski
ebe0d14eab Send client 3D rendered map.
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0 Code restructuring for performance.
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently.  Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
53ac7c0eb1 Weight flux twice as much as beforein humidity calculation. 2020-01-23 18:18:13 +01:00
Joshua Yanovski
597bb3c526 Adding many new types of geomorphic laws:
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.

Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
e91578ffdb Cargo fmt most things (except erosion.rs). 2020-01-23 18:18:12 +01:00
Joshua Yanovski
5fd8b009a6 Gentler warp, especially for high chunk size. 2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb Fix overflow issue with basement. 2020-01-23 18:18:12 +01:00
Joshua Yanovski
d0cfdb34aa Fix colors on map being transferred to client. 2020-01-23 18:18:11 +01:00
Joshua Yanovski
2b38927345 Fixes for nonstandard chunk and map sizes.
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
bacc5271d4 Soil production should use ground, not basement, slope. 2020-01-23 18:18:11 +01:00
Joshua Yanovski
ee5d383c46 Map saving, soil production, speedup attempts. 2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd birches and "Acalok" Trees 2020-01-23 18:18:10 +01:00
Joshua Yanovski
c92ff34e15 Fix sediment transport, add hack for sediment. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
e71f145b71 Sediment transport, plus many other things. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
067429d13e Use Worley noise for uplift. 2020-01-23 18:18:09 +01:00
Joshua Yanovski
72287f2041 Implement carving strategy for lake connections.
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e01bb8a8c9 Render sediment differently. 2020-01-23 18:18:08 +01:00
Joshua Yanovski
e289849c87 Map fixes. 2020-01-23 18:18:08 +01:00
Joshua Yanovski
cc58101540 Seed elements. 2020-01-23 18:18:08 +01:00
Joshua Yanovski
69a8d5039b Adding hillslope diffusion. 2020-01-23 18:18:07 +01:00
Joshua Yanovski
825ba1b4f4 WIP fixes: more pleasing uplift generation.
Uses the exponential distribution now.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
1b864887e7 Reverting changes except to humidity and temperature
noise.
2020-01-23 18:18:07 +01:00
flyingfryingpan
28d0afbfb6 wahtevermoresharp 2020-01-23 18:18:07 +01:00
flyingfryingpan
a98d4adc27 forsharp 2020-01-23 18:18:07 +01:00