Joshua Barretto
8c1fb3255c
Downgraded minifb
2020-04-23 20:05:44 +01:00
Joshua Barretto
0a892e488a
Updated examples
2020-04-23 18:20:34 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
06dc96c56b
Made paths connect at the ends, removed paths from dungeons
2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
Joshua Barretto
840078d2b7
Gave some villagers weapons
2020-04-23 18:19:42 +01:00
Joshua Barretto
982886b3f8
Made players spawn in the nearest town to the centre of the world, delete object.zip
2020-04-23 18:19:41 +01:00
Joshua Barretto
57153a1720
Balanced dungeon spawn rates slightly
2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7
Better path colour on map, typo fixes
2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
e35dff2f4b
Fixed noise on bridges
2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6
Improved path rendering on the map, removed ugly path noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a
Returned to normal world size
2020-04-23 18:19:41 +01:00
Joshua Barretto
514281c837
Made lantern placement on paths more regular
2020-04-23 18:19:41 +01:00
Joshua Barretto
89f99dbcc9
Added lanterns to town streets
2020-04-23 18:19:41 +01:00
Joshua Barretto
628dc7c47e
Added waypoints outside of dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef
Made civsim paths visible in-game
2020-04-23 18:19:41 +01:00
jshipsey
27dab981d2
town ground color
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
9572c2eaad
spawn rates
2020-04-23 18:19:41 +01:00
Pfauenauge90
49d61b33c5
turnip
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
c5efa43fa3
Reduced enemy spawn rate in dungeons, fixed spawning
2020-04-23 18:19:41 +01:00
Joshua Barretto
ca26efea47
Better town spawn rates
2020-04-23 18:19:41 +01:00
Joshua Barretto
4dbb6a631f
Reduced enemy spawn rate in dungeons, fixed spawning
2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a
Agent adjustments, better dungeon stairwells
2020-04-23 18:19:41 +01:00
Joshua Barretto
cf986e75dc
Made civsim considerably more deterministic
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
d0641ecbe3
Unblocked tunnels
2020-04-23 18:19:41 +01:00
Joshua Barretto
aee7802d48
Reduced tunnel width
2020-04-23 18:19:41 +01:00
Joshua Barretto
2f96f3e0b9
Removed EntityKind for a second time because Pfau screwed up a rebase
2020-04-23 18:19:41 +01:00
Joshua Barretto
5229bcc8e2
Reduced crop densities
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
7d4443cbcd
Fixed screw-up
2020-04-23 18:19:41 +01:00
Joshua Barretto
3541305ff4
Narrower tunnels
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
3042a09dfd
Disabled warping in towns
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029
Added dungeon rooms, corridors, mazes
2020-04-23 18:19:41 +01:00
Joshua Barretto
3ffc5a7d87
Added simple dungeon impl
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
32d2274caf
Better fields
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Joshua Barretto
a4872c4e8d
Added crop terrain sprite generation
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
a51d214c21
Fixed path irregularities, better bridges
2020-04-23 18:19:41 +01:00
Joshua Barretto
e352858c03
Fixed chimney blockage
2020-04-23 18:19:41 +01:00
Joshua Barretto
5146cc1981
More consistent bridge generation
2020-04-23 18:19:41 +01:00
Joshua Barretto
ea93353042
Fixed chimneys
2020-04-23 18:19:41 +01:00
Joshua Barretto
1b12ab0d29
Experimental house towers, wall/roof refactor
2020-04-23 18:19:41 +01:00
Joshua Barretto
a5ccfe3bc9
Significantly improved house variation
2020-04-23 18:19:41 +01:00
Joshua Barretto
c1945a1445
Added house overhangs, better per-wing generation options
2020-04-23 18:19:41 +01:00
Joshua Barretto
a754b34105
Temporarily removed fire
2020-04-23 18:19:41 +01:00
Joshua Barretto
31b2693b78
Fixed river width determination
2020-04-23 18:19:41 +01:00
Joshua Barretto
d3bf856c33
Improvements to town generation
2020-04-23 18:19:41 +01:00
Joshua Barretto
68c5612692
Innumerable minor improvements to towns, added bridges, better paths, more house variations, etc.
2020-04-23 18:19:41 +01:00
Joshua Barretto
8499143f77
Basic town house generation
2020-04-23 18:19:40 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
15971f0def
Refactored town generation code
2020-04-23 18:19:40 +01:00
Joshua Barretto
c3e5b3057f
Significantly better house generation
2020-04-23 18:19:40 +01:00
Joshua Barretto
b0f9ef5f30
Added skeleton house generation
2020-04-23 18:19:40 +01:00
Joshua Barretto
4830757bc9
Began adding building skeleton structure
2020-04-23 18:19:40 +01:00
Joshua Barretto
966f96c588
Start of layered settlement generation, better settlement terraingen
2020-04-23 18:19:40 +01:00
Joshua Barretto
9daf20e87e
Fixed value rationalisation
2020-04-23 18:19:40 +01:00
Joshua Barretto
71b8cde266
Added trading to new economic model
2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395
Overhauled domestic economy simulation, better debug information
2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0
Nicer water shaders
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
cee1b1f962
Basic trading simulation
2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634
Began work on basic economic simulation
2020-04-23 18:19:40 +01:00
Joshua Barretto
348003fc1a
Better track routing for civsim
2020-04-23 18:19:40 +01:00
Joshua Barretto
c1514fc37b
Added initial civ generation
2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
2020-04-23 18:19:40 +01:00
Joshua Barretto
1c6a6cd6cf
Moved settlement code to site directory, removed old town generation code
2020-04-23 18:19:40 +01:00
Joshua Barretto
9dc46c490e
Better town walls, made settlements avoid rivers
2020-04-23 18:19:40 +01:00
Joshua Barretto
5d5e8e3238
Added basic wall and tower rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
085a115e2b
Began work on post-generation town rendering, fixed overflow bug on large maps
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
48fb14116a
Town walls, wall towers
2020-04-23 18:19:40 +01:00
Joshua Barretto
20b16d229c
Added river obstacle example
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Treeco
542491c48d
Fixed leaf lerp doing weird things
2020-04-09 21:03:17 +01:00
Songtronix
e64462ad2e
Merge branch 'imbris/security' into 'master'
...
Update deps with security issues
See merge request veloren/veloren!879
2020-04-02 05:47:50 +00:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
Imbris
5ed77b5054
Fix security
2020-04-01 20:03:15 -04:00
Imbris
b3791a2b4e
Upgrade vek version so that it actually uses the patch
2020-03-30 19:44:51 -04:00
timokoesters
6fd3339b75
Make apples great again
2020-03-27 17:51:35 +01:00
Imbris
a04c1b1d1d
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Marcel Märtens
8f5e409ac4
update toolchain to
2020-02-09 22:58:01 +01:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Joshua Yanovski
6d5e42f10b
Better is_underwater() check.
...
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
4f0d27690c
Patched waypoint spawning
2020-01-26 14:27:11 +00:00
Joshua Barretto
6e2784ba0e
Convert to chunk positions for downhill
2020-01-26 13:21:33 +00:00
Joshua Barretto
a4573f6fb2
Use .downhill for waypoint generation
2020-01-26 13:05:28 +00:00
Joshua Barretto
631124f3fc
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378
Improved pet aggression system, made waypoints rarer
2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99
Various bug fixes
2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313
Improved waypoint spawn locations, scaled down pathfinding cost
2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Joshua Yanovski
02f9c9490b
Addressing MR comments.
2020-01-24 03:45:29 +01:00
Joshua Yanovski
2908843448
Erosion cleanup, part 3.
...
Covers world/src/sim/erosion.rs.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
64d19a80e3
Make changing Alt/Compute to f32 work again.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
756cc0aab4
Erosion cleanup, part 2.
...
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
...
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
133ba29293
Fixing Cargo.lock after rebase.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
55a96bce09
Minor fix to map generation.
...
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
ba043b91a2
Screenshots with F4 in the map, that will have the full resolution of
...
the displayed map (hopefully).
2020-01-23 18:18:16 +01:00
Joshua Yanovski
49e7e55cd6
Fix warnings in examples and benchmarks.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
ccd85e8907
Fixes to enable loading (relatively) large maps.
...
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
d54f22c9fa
Add a default world map.
...
Also adds map versioning, proper scaling, and updates sediment
rendering. It also tones down warp.
2020-01-23 18:18:15 +01:00
Joshua Yanovski
1358f1dffa
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
ebe0d14eab
Send client 3D rendered map.
...
Also shares configurable rendering between map generator and server.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
9ee0cd82d0
Code restructuring for performance.
...
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently. Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
53ac7c0eb1
Weight flux twice as much as beforein humidity calculation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
597bb3c526
Adding many new types of geomorphic laws:
...
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.
Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
5fd8b009a6
Gentler warp, especially for high chunk size.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
8d5a5af2cb
Fix overflow issue with basement.
2020-01-23 18:18:12 +01:00
Joshua Yanovski
d0cfdb34aa
Fix colors on map being transferred to client.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
bacc5271d4
Soil production should use ground, not basement, slope.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
ee5d383c46
Map saving, soil production, speedup attempts.
2020-01-23 18:18:10 +01:00
Pfauenauge90
5fc34081bd
birches and "Acalok" Trees
2020-01-23 18:18:10 +01:00
Joshua Yanovski
c92ff34e15
Fix sediment transport, add hack for sediment.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
e71f145b71
Sediment transport, plus many other things.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
067429d13e
Use Worley noise for uplift.
2020-01-23 18:18:09 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e01bb8a8c9
Render sediment differently.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
e289849c87
Map fixes.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
cc58101540
Seed elements.
2020-01-23 18:18:08 +01:00
Joshua Yanovski
69a8d5039b
Adding hillslope diffusion.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
825ba1b4f4
WIP fixes: more pleasing uplift generation.
...
Uses the exponential distribution now.
2020-01-23 18:18:07 +01:00
Joshua Yanovski
1b864887e7
Reverting changes except to humidity and temperature
...
noise.
2020-01-23 18:18:07 +01:00
flyingfryingpan
28d0afbfb6
wahtevermoresharp
2020-01-23 18:18:07 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00