Commit Graph

4721 Commits

Author SHA1 Message Date
Isse
a0ed18c3db add doc comments 2023-05-09 19:43:10 +02:00
Isse
61ecd2c178 various small fixes 2023-05-09 19:43:10 +02:00
Isse
f6f332af6a send full matrix to shader 2023-05-09 19:43:10 +02:00
Isse
b4c3868dd4 different translation key for mounting Helm 2023-05-09 19:43:10 +02:00
Isse
a6665ed988 some comments 2023-05-09 19:43:10 +02:00
Isse
2e2e5680bc use spacial grid for interactables 2023-05-09 19:43:10 +02:00
Isse
78dc394c48 use sitting animation by default when sprite mounted 2023-05-09 19:43:10 +02:00
Isse
192356f6c5 use interpolated pos and ori 2023-05-09 19:43:09 +02:00
Isse
facea64a58 remove todo! 2023-05-09 19:43:09 +02:00
Isse
57551c479c force of mount in teleporting commands 2023-05-09 19:43:09 +02:00
Isse
e39790e9e4 make sprites work on multiple ships at once 2023-05-09 19:43:09 +02:00
Isse
134d0f0c04 varius fixes 2023-05-09 19:43:09 +02:00
Isse
b3a70627e5 fix volumes 2023-05-09 19:43:09 +02:00
Isse
a35a1a34c4 more sprites on airships 2023-05-09 19:43:09 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
7fbe2cd5ec particles on volume 2023-05-09 19:43:09 +02:00
Isse
d292234c47 lod for sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
fcb7011cde sprites on volumes 2023-05-09 19:43:09 +02:00
Isse
6ddfd631d6 don't sit through walls 2023-05-09 19:43:09 +02:00
Isse
7eba16a2d7 use mount key 2023-05-09 19:43:08 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Sam
d5fc65ce83 Fix ci test 2023-05-07 21:50:59 -04:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87 Dual wielding weapons of the same kind added as a context 2023-05-07 20:43:51 -04:00
Sam
9cedf854de Abilities can now be activated from multiple contexts 2023-05-07 20:43:50 -04:00
Joshua Barretto
ee971e4056 Added item merging 2023-05-04 22:12:25 +01:00
Joshua Barretto
a5b1e41d8b Make NPC interaction go via rtsim 2023-05-04 11:23:46 +01:00
Marcel Märtens
054f4f9453 update veloren deps 2023-05-04 11:58:43 +02:00
Isse
44bf8f19f1 combine into one filter_map 2023-05-03 16:29:56 +02:00
Isse
922ba9ed5c add note about using threshold for subtitle duration 2023-05-03 16:15:28 +02:00
Isse
77b7d1a49e localize after distance filter 2023-05-03 16:10:14 +02:00
Isse
54a7367cb2 Maintain all subtitles, limit calls to state.update 2023-05-03 13:07:36 +02:00
Isse
f60c44d812 nicer ui 2023-05-03 13:07:36 +02:00
Isse
99463a37f8 subtitles 2023-05-03 13:07:35 +02:00
Isse
1c9b502f69 move flashing lights to accessability settings tab 2023-05-03 13:07:35 +02:00
Isse
ab4076518f Add multiloot 2023-04-23 19:17:39 +00:00
ubruntu
b53bfd4246 Hide display name of mount while mounted (at full hp) 2023-04-22 18:13:13 +00:00
Sam
e819cd2309 Updated hashbrown, removed some to_owned calls in handling recently unequipped items 2023-04-19 18:43:40 -04:00
Sam
7fdfc0e71b Addressed review 2023-04-19 18:34:17 -04:00
Sam
c1a64e1d69 Recently unequipped items are now tracked and durability loss on death is applied to them 2023-04-19 18:34:16 -04:00
Christof Petig
4c1c84030f introduce optional model indices for drop items as well (fixing orichalcum armor drops) 2023-04-16 22:56:04 +02:00
Sam
9d503d1e1f Debug items no longer have durability 2023-04-14 18:25:24 -04:00
Joshua Barretto
504ea158d2 Merge branch 'zesterer/towns' into 'master'
Improvements to towns and NPCs

See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
a835ce7e26 Better starting site choices 2023-04-13 18:32:21 +01:00
Samuel Keiffer
7aa43e9e8a Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan

See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6 Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2

Closes #1476

See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
16e3227f78 Correct localisation of numeric values, use coordinate conversions in rtsim 2023-04-12 10:36:11 +01:00
Joshua Barretto
3582d86c70 Simplified localisation logic 2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1 Allowed localisation content to be recursive 2023-04-11 23:18:34 +01:00
Joshua Barretto
edcc2f1870 Overhauled chat message representation to allow for more exhaustive localisation 2023-04-11 15:46:36 +01:00
Joshua Barretto
81b52298f0 Addressed review feedback 2023-04-11 10:34:06 +01:00
Imbris
4ea635cc8d Merge branch 'imbris/random-tweaks-35902u8' into 'master'
Some misc tweaks

See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
70538dae66 Choose random plaza tile 2023-04-09 19:25:58 +01:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
5aaee96cb1 Removed special-casing of merchants 2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe Allowed rtsim NPCs to greet nearby actors 2023-04-09 19:25:55 +01:00
Isse
d53b344c23 make merchants use tell, and general cleanup 2023-04-09 19:25:55 +01:00
Joshua Barretto
b022076a5c Fallback for non-trades 2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Joshua Barretto
acecc62d40 sync 2023-04-09 19:25:53 +01:00
Joshua Barretto
0b4d3c9e20 Fixed scaling of airships 2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
Joshua Barretto
8ff438bb5b Smol animals 2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c Added rtsim sites 2023-04-09 19:25:51 +01:00
Joshua Barretto
f349e99cfb Better camera at smaller scales 2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
Joshua Barretto
d5e324bded Fixed bad comment 2023-04-09 19:25:51 +01:00
Imbris
54c39c03f7 Merge branch 'imbris/pixel-perfection-v2' into 'master'
Move image scaling into the UI shaders rather than precomputing it on the CPU

Closes #257

See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61 Address review on 3573 2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e Clippy fixes 2023-04-08 00:51:50 -04:00
Imbris
132ce72246 Fix some comments that were mis-formatted by rustfmt
and remove TODO that is now documented as a review comment
2023-04-08 00:51:50 -04:00
Imbris
9cdfb6a4aa Resolve some remaining TODOs for ui image processing changes
* Explicitly assert that neither of the requested dimensions for an
  image are 0. (I think this used to fail later on anyway)
* Don't show the UI alpha premultiply pass in GPU timings in the HUD
  debug info display since it only very transiently appears (since this
  doesn't run every frame).
2023-04-08 00:29:29 -04:00
Imbris
7205d4c275 Remove extra performance debugging code 2023-04-08 00:28:32 -04:00
Imbris
63096b2042 Complete GPU based alpha premultiplication impl and make the CPU version
even faster.

* GPU based version started in previous commit, but this fixes errors
  and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
  premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
  `Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
  premultiplication. Two `[u16; 256]` tables are combined to compute the
  alpa premultiplied color within the same error bounds used by the
  `fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
  `Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
  valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
  premultiplication should be executed CPU side or GPU side and then
  returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00
Imbris
efd932c71e Progress on GPU premultiplication.
* General progress in setting up code paths to support GPU
  premultiplication.
* Created `PremultiplyUpload` type to represent an initiated image
  upload where the premultiply pass needs to be ran to complete it.
* Converted from compute pass to render pass since current limitations
  make it difficult to write directly to a srgb image from a compute
  shader.
* Replace `CachedDetails::Immutable` with keeping track of the
  parameters used to create the texture (i.e. the border color).
* Create `TextureRequirements`, `TextureParamters`, and `CacheKey` types
  to encode parameters that go into texture creation and image caching
  and to determine when the space in texture memory should be reused
  when replacing a graphic.
* Add custom texture creation logic for the UI textures since those need
  certain usage combinations.
2023-04-08 00:28:31 -04:00
Imbris
1d51aae3b2 Start attempt to premultiply alpha on the GPU. 2023-04-08 00:28:31 -04:00
Imbris
7538b04348 Operate on 4 pixels at a time when premultiplying alpha to speed things up a little. 2023-04-08 00:28:31 -04:00
Imbris
f62c2cde70 Use fast-srgb8 crate to efficiently convert between non-linear srgb u8 and
linear f32 values for performing alpha premultiplication on the CPU.
2023-04-08 00:28:31 -04:00
Imbris
eb6d16b02c Rename draw_graphic -> prepare_graphic since it is no longer always
specifically rendering an image at the provided dimensions. Start
working on alpha premultipication which is necessary for being able to
properly sample colors on the GPU with bilinear filtering. Various
tweaks to comments and misc changes.
2023-04-08 00:28:31 -04:00
Imbris
69a1a661b6 fixes and tweaks (various minor changes related to UI image scaling on
GPU)
2023-04-08 00:28:31 -04:00
Imbris
d62bf8a790 init (scaling UI images during sampling on the GPU instead of on the CPU) 2023-04-08 00:28:28 -04:00
Imbris
e20cf5f14f Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs 2023-04-07 01:59:41 -04:00
Samuel Keiffer
162509e1c9 Merge branch 'sam/durability' into 'master'
Durability

See merge request veloren/veloren!3509
2023-04-06 22:42:52 +00:00
Hudson
e03406b103 fixed a bug where if a group member picks up an item, then the player picks up an item, it would display the incorrect number of items picked up. example: group member picks up an apple, then player picks up an apple, the ui would display that the player picked up two apples, instead of the group member picking up one and the player picking up one 2023-04-06 13:43:11 -05:00
Hudson
4881d2fd8b fixed a bug where if a group member picks up an item, then the player picks up an item, it would display the incorrect number of items picked up. example: group member picks up an apple, then player picks up an apple, the ui would display that the player picked up two apples, instead of the group member picking up one and the player picking up one 2023-04-06 12:40:08 -05:00
Monty Marz
29a7520a48 adjusted death message, fixed repair bench text 2023-04-06 10:57:17 -04:00
Sam
132f26dbc0 Addressed review 2023-04-06 10:57:16 -04:00
Sam
00710a4eb0 Fixed csv tools 2023-04-06 10:57:13 -04:00
Sam
e4ebd17363 Addressed feedback 2023-04-06 10:57:12 -04:00
Sam
ca879173be Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist. 2023-04-06 10:56:55 -04:00
Sam
658de93c59 Repairing UI 2023-04-06 10:56:53 -04:00
Sam
536d88a2c7 Repair costs scale based on how damaged the item is. 2023-04-06 10:54:50 -04:00
Sam
0966753699 Added repair recipes 2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1 Equipment can now be repaired at sprites in town. 2023-04-06 10:54:48 -04:00
Sam
a555e08d0b Added durability to item tooltips 2023-04-06 10:54:47 -04:00
Sam
df13741be9 Durability system in place 2023-04-06 10:54:46 -04:00
Christof Petig
e60aace448 realize zesterers proposal 2023-04-05 00:11:26 +02:00
Christof Petig
f4a87e9f0b cargo fmt 2023-04-04 23:47:31 +02:00
Christof Petig
8d2b9b9a9c single file orichalcum armor 2023-04-04 23:46:20 +02:00
Christof Petig
5cb974f770 cargo fmt 2023-04-04 23:46:20 +02:00
Christof Petig
76baf491ec support model indices for humanoids 2023-04-04 23:46:20 +02:00
Christof Petig
0b8bc507ac fix clippy 2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8 initial support for multiple models in one vox file 2023-04-04 23:46:20 +02:00
Avi Weinstock
908b2a62fa Change item color in details mode. 2023-04-03 15:40:34 -04:00
Avi Weinstock
6899023fde Sort merchant inventories lexicographically by (quality, name, quantity)
in details mode.
2023-04-03 14:43:14 -04:00
Avi Weinstock
8facf7b58d Add a list mode to inventories to make it easier to see item names at merchants. 2023-04-03 14:43:14 -04:00
Joshua Barretto
17cdd3e38d Merge branch 'zesterer/choose-starting-site' into 'master'
Allow new players to choose their starting site

See merge request veloren/veloren!3848
2023-04-02 00:45:25 +00:00
Joshua Barretto
ab5561df61 Removed redundant things 2023-04-02 01:09:12 +01:00
Monty Marz
33e643fbfd fmt 2023-04-02 01:21:10 +02:00
Monty Marz
d1f6db9da6 different site name col 2023-04-02 00:55:21 +02:00
Sam
6849f9fc21 Fix function name typo 2023-04-01 18:11:16 -04:00
Joshua Barretto
33ebb0a4a3 Make clippy happy 2023-04-01 22:55:45 +01:00
Sam
352d34557e Fix modular crafting window showing an item output when it is not possible to craft two components together. 2023-04-01 17:22:01 -04:00
Sam
2e6d55a78b Use topographic map for town selection screen. 2023-04-01 17:10:44 -04:00
Monty Marz
ca18da8061 UI tweaks 2023-04-01 21:54:48 +02:00
Maxicarlos08
ac377e2bbf
Hide invites comming from muted players 2023-04-01 18:45:19 +02:00
Joshua Barretto
19db823092 Proper next/prev site buttons 2023-04-01 12:34:58 +01:00
Joshua Barretto
0d7ee4479b Limit starter sites to towns 2023-03-31 21:31:01 +01:00
Joshua Barretto
6add1b851d Simplified map drawing 2023-03-31 20:44:59 +01:00
Joshua Barretto
0f7648aadb Better use of space on char create screen 2023-03-31 18:08:12 +01:00
Joshua Barretto
c28e61383d Added target to starting site map 2023-03-31 16:25:24 +01:00
Joshua Barretto
45644da98a Don't display the world map on character edit 2023-03-31 14:36:30 +01:00
Joshua Barretto
acec45b756 Initial implementation of starting site choice 2023-03-31 14:24:14 +01:00
Monty Marz
d1a7884ac8 Merge branch 'more_spot_things' into 'master'
grave models, spot fixes, sword overlay

See merge request veloren/veloren!3842
2023-03-31 02:57:39 +00:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Monty Marz
e4c5e50fb2 grave models, spot fixes, sword overlay 2023-03-29 13:10:49 +02:00
Sam
c9af470cc7 Final tweaks 2023-03-28 20:55:21 -04:00
Sam
cdaf9e5c0e Ability changes 2023-03-26 21:41:22 -04:00
Monty Marz
3e37586ba5 icons 2023-03-21 20:18:32 -04:00
Sam
610d47f787 Effect power now affects more than just poise 2023-03-21 20:16:55 -04:00
Sam
acde417ca7 Abilities that require a particular stance will be greyed out when not in that stance. 2023-03-21 20:08:21 -04:00
Sam
7386257854 Appease CI 2023-03-21 20:07:37 -04:00
Sam
3caa9dc529 Stances can now be left by interacting with the buff bar. 2023-03-21 20:03:22 -04:00
Sam
e31668b188 Fixed dynlib features to not have UB when allocating. 2023-03-21 20:03:20 -04:00
Sam
7365fcb530 Rolls cancel recover at the cost of additional energy, sitting ends active stances. 2023-03-21 20:03:15 -04:00
Monty Marz
6b5ae2b6fe Update sword_bg.png
positioning, wording, more icons

positioning, first icons
2023-03-21 19:59:06 -04:00
Sam
39b30b3458 Decontextualized some sword abilities, added UI for sword skill tree. 2023-03-21 19:59:05 -04:00
Sam
f43d25d3fe Ability icons 2023-03-21 19:59:04 -04:00
Sam
86dfa34ec9 Cleaving stance required abilities 2023-03-21 19:59:00 -04:00
Sam
c3026d388a Defensive stance required abilities 2023-03-21 19:58:11 -04:00
Sam
fce9211d49 Secondaries for all stances 2023-03-21 19:39:39 -04:00
Sam
ed0de15a5a Heavy stance skill abilities. 2023-03-21 19:39:35 -04:00
Sam
61f0b424b9 Old sword mostly torn out, new sword framework in place 2023-03-21 19:39:22 -04:00
Sam
7ec9a7677f Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability. 2023-03-21 19:38:18 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
9875008efa Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement). 2023-03-21 19:29:34 -04:00
Imbris
61cb0ad39b Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes

Closes #1475

See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00