Joshua Barretto
3582d86c70
Simplified localisation logic
2023-04-11 23:51:07 +01:00
Joshua Barretto
3484e156d1
Allowed localisation content to be recursive
2023-04-11 23:18:34 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Joshua Barretto
81b52298f0
Addressed review feedback
2023-04-11 10:34:06 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
70538dae66
Choose random plaza tile
2023-04-09 19:25:58 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
5aaee96cb1
Removed special-casing of merchants
2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Isse
d53b344c23
make merchants use tell, and general cleanup
2023-04-09 19:25:55 +01:00
Joshua Barretto
b022076a5c
Fallback for non-trades
2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702
Cleaning up
2023-04-09 19:25:55 +01:00
Joshua Barretto
acecc62d40
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
0b4d3c9e20
Fixed scaling of airships
2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
8ff438bb5b
Smol animals
2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c
Added rtsim sites
2023-04-09 19:25:51 +01:00
Joshua Barretto
f349e99cfb
Better camera at smaller scales
2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375
Began adding rtsim2 NPCs, scale command
2023-04-09 19:25:51 +01:00
Joshua Barretto
d5e324bded
Fixed bad comment
2023-04-09 19:25:51 +01:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
...
Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61
Address review on 3573
2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e
Clippy fixes
2023-04-08 00:51:50 -04:00
Imbris
132ce72246
Fix some comments that were mis-formatted by rustfmt
...
and remove TODO that is now documented as a review comment
2023-04-08 00:51:50 -04:00
Imbris
9cdfb6a4aa
Resolve some remaining TODOs for ui image processing changes
...
* Explicitly assert that neither of the requested dimensions for an
image are 0. (I think this used to fail later on anyway)
* Don't show the UI alpha premultiply pass in GPU timings in the HUD
debug info display since it only very transiently appears (since this
doesn't run every frame).
2023-04-08 00:29:29 -04:00
Imbris
7205d4c275
Remove extra performance debugging code
2023-04-08 00:28:32 -04:00
Imbris
63096b2042
Complete GPU based alpha premultiplication impl and make the CPU version
...
even faster.
* GPU based version started in previous commit, but this fixes errors
and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
`Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
premultiplication. Two `[u16; 256]` tables are combined to compute the
alpa premultiplied color within the same error bounds used by the
`fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
`Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
premultiplication should be executed CPU side or GPU side and then
returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00
Imbris
efd932c71e
Progress on GPU premultiplication.
...
* General progress in setting up code paths to support GPU
premultiplication.
* Created `PremultiplyUpload` type to represent an initiated image
upload where the premultiply pass needs to be ran to complete it.
* Converted from compute pass to render pass since current limitations
make it difficult to write directly to a srgb image from a compute
shader.
* Replace `CachedDetails::Immutable` with keeping track of the
parameters used to create the texture (i.e. the border color).
* Create `TextureRequirements`, `TextureParamters`, and `CacheKey` types
to encode parameters that go into texture creation and image caching
and to determine when the space in texture memory should be reused
when replacing a graphic.
* Add custom texture creation logic for the UI textures since those need
certain usage combinations.
2023-04-08 00:28:31 -04:00
Imbris
1d51aae3b2
Start attempt to premultiply alpha on the GPU.
2023-04-08 00:28:31 -04:00
Imbris
7538b04348
Operate on 4 pixels at a time when premultiplying alpha to speed things up a little.
2023-04-08 00:28:31 -04:00
Imbris
f62c2cde70
Use fast-srgb8 crate to efficiently convert between non-linear srgb u8 and
...
linear f32 values for performing alpha premultiplication on the CPU.
2023-04-08 00:28:31 -04:00
Imbris
eb6d16b02c
Rename draw_graphic -> prepare_graphic since it is no longer always
...
specifically rendering an image at the provided dimensions. Start
working on alpha premultipication which is necessary for being able to
properly sample colors on the GPU with bilinear filtering. Various
tweaks to comments and misc changes.
2023-04-08 00:28:31 -04:00
Imbris
69a1a661b6
fixes and tweaks (various minor changes related to UI image scaling on
...
GPU)
2023-04-08 00:28:31 -04:00
Imbris
d62bf8a790
init (scaling UI images during sampling on the GPU instead of on the CPU)
2023-04-08 00:28:28 -04:00
Imbris
e20cf5f14f
Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
2023-04-07 01:59:41 -04:00
Samuel Keiffer
162509e1c9
Merge branch 'sam/durability' into 'master'
...
Durability
See merge request veloren/veloren!3509
2023-04-06 22:42:52 +00:00
Hudson
e03406b103
fixed a bug where if a group member picks up an item, then the player picks up an item, it would display the incorrect number of items picked up. example: group member picks up an apple, then player picks up an apple, the ui would display that the player picked up two apples, instead of the group member picking up one and the player picking up one
2023-04-06 13:43:11 -05:00
Hudson
4881d2fd8b
fixed a bug where if a group member picks up an item, then the player picks up an item, it would display the incorrect number of items picked up. example: group member picks up an apple, then player picks up an apple, the ui would display that the player picked up two apples, instead of the group member picking up one and the player picking up one
2023-04-06 12:40:08 -05:00
Monty Marz
29a7520a48
adjusted death message, fixed repair bench text
2023-04-06 10:57:17 -04:00
Sam
132f26dbc0
Addressed review
2023-04-06 10:57:16 -04:00
Sam
00710a4eb0
Fixed csv tools
2023-04-06 10:57:13 -04:00
Sam
e4ebd17363
Addressed feedback
2023-04-06 10:57:12 -04:00
Sam
ca879173be
Added a repair equipped and a repair all button. Cleaned up some hacks that used to exist.
2023-04-06 10:56:55 -04:00
Sam
658de93c59
Repairing UI
2023-04-06 10:56:53 -04:00
Sam
536d88a2c7
Repair costs scale based on how damaged the item is.
2023-04-06 10:54:50 -04:00
Sam
0966753699
Added repair recipes
2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00
Sam
a555e08d0b
Added durability to item tooltips
2023-04-06 10:54:47 -04:00
Sam
df13741be9
Durability system in place
2023-04-06 10:54:46 -04:00
Christof Petig
e60aace448
realize zesterers proposal
2023-04-05 00:11:26 +02:00
Christof Petig
f4a87e9f0b
cargo fmt
2023-04-04 23:47:31 +02:00
Christof Petig
8d2b9b9a9c
single file orichalcum armor
2023-04-04 23:46:20 +02:00
Christof Petig
5cb974f770
cargo fmt
2023-04-04 23:46:20 +02:00
Christof Petig
76baf491ec
support model indices for humanoids
2023-04-04 23:46:20 +02:00
Christof Petig
0b8bc507ac
fix clippy
2023-04-04 23:46:20 +02:00
Christof Petig
9b3bf4c3c8
initial support for multiple models in one vox file
2023-04-04 23:46:20 +02:00
Avi Weinstock
908b2a62fa
Change item color in details mode.
2023-04-03 15:40:34 -04:00
Avi Weinstock
6899023fde
Sort merchant inventories lexicographically by (quality, name, quantity)
...
in details mode.
2023-04-03 14:43:14 -04:00
Avi Weinstock
8facf7b58d
Add a list mode to inventories to make it easier to see item names at merchants.
2023-04-03 14:43:14 -04:00
Joshua Barretto
17cdd3e38d
Merge branch 'zesterer/choose-starting-site' into 'master'
...
Allow new players to choose their starting site
See merge request veloren/veloren!3848
2023-04-02 00:45:25 +00:00
Joshua Barretto
ab5561df61
Removed redundant things
2023-04-02 01:09:12 +01:00
Monty Marz
33e643fbfd
fmt
2023-04-02 01:21:10 +02:00
Monty Marz
d1f6db9da6
different site name col
2023-04-02 00:55:21 +02:00
Sam
6849f9fc21
Fix function name typo
2023-04-01 18:11:16 -04:00
Joshua Barretto
33ebb0a4a3
Make clippy happy
2023-04-01 22:55:45 +01:00
Sam
352d34557e
Fix modular crafting window showing an item output when it is not possible to craft two components together.
2023-04-01 17:22:01 -04:00
Sam
2e6d55a78b
Use topographic map for town selection screen.
2023-04-01 17:10:44 -04:00
Monty Marz
ca18da8061
UI tweaks
2023-04-01 21:54:48 +02:00
Maxicarlos08
ac377e2bbf
Hide invites comming from muted players
2023-04-01 18:45:19 +02:00
Joshua Barretto
19db823092
Proper next/prev site buttons
2023-04-01 12:34:58 +01:00
Joshua Barretto
0d7ee4479b
Limit starter sites to towns
2023-03-31 21:31:01 +01:00
Joshua Barretto
6add1b851d
Simplified map drawing
2023-03-31 20:44:59 +01:00
Joshua Barretto
0f7648aadb
Better use of space on char create screen
2023-03-31 18:08:12 +01:00
Joshua Barretto
c28e61383d
Added target to starting site map
2023-03-31 16:25:24 +01:00
Joshua Barretto
45644da98a
Don't display the world map on character edit
2023-03-31 14:36:30 +01:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Monty Marz
d1a7884ac8
Merge branch 'more_spot_things' into 'master'
...
grave models, spot fixes, sword overlay
See merge request veloren/veloren!3842
2023-03-31 02:57:39 +00:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Monty Marz
e4c5e50fb2
grave models, spot fixes, sword overlay
2023-03-29 13:10:49 +02:00
Sam
c9af470cc7
Final tweaks
2023-03-28 20:55:21 -04:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Monty Marz
3e37586ba5
icons
2023-03-21 20:18:32 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
acde417ca7
Abilities that require a particular stance will be greyed out when not in that stance.
2023-03-21 20:08:21 -04:00
Sam
7386257854
Appease CI
2023-03-21 20:07:37 -04:00
Sam
3caa9dc529
Stances can now be left by interacting with the buff bar.
2023-03-21 20:03:22 -04:00
Sam
e31668b188
Fixed dynlib features to not have UB when allocating.
2023-03-21 20:03:20 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Monty Marz
6b5ae2b6fe
Update sword_bg.png
...
positioning, wording, more icons
positioning, first icons
2023-03-21 19:59:06 -04:00
Sam
39b30b3458
Decontextualized some sword abilities, added UI for sword skill tree.
2023-03-21 19:59:05 -04:00
Sam
f43d25d3fe
Ability icons
2023-03-21 19:59:04 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
61f0b424b9
Old sword mostly torn out, new sword framework in place
2023-03-21 19:39:22 -04:00
Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
94dd8c2b70
Address review on 3817
2023-03-17 20:17:46 -04:00
Imbris
ebffe9317c
Merge branch 'catb0t/zoom-defaultbind' into 'master'
...
Remove default binding for Camera Zoom Lock
See merge request veloren/veloren!3823
2023-03-13 06:15:49 +00:00
cat stevens (catb0t)
e99d2e7ca3
Remove default binding for Camera Zoom Lock
2023-03-13 06:15:49 +00:00
Ben Wallis
45c8934b79
Merge branch 'xvar/queue-char-deletes' into 'master'
...
Changed character deletion to go via batch update
See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
...
* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Marcel
9396fa9741
Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
...
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
2023-03-06 21:03:35 +00:00
Cat Stevens
83e4cdfe76
Allow locking camera zoom
...
Allow the camera's zoom to be locked by a keybind
or a Gameplay setting. The zoom lock
behavior can be changed between Toggle
and Auto, where Auto only locks the camera
zoom while specific movement/combat inputs
are being pressed. (closes !1528 )
A temporary fading notification is shown at the
top of the screen, informing the player of
the setting change (when the keybind is
used) or that the zoom is locked (when
the player might have forgotten the zoom
is locked, and is trying to zoom).
i18n strings are added for English and German,
but no other languages.
To implement the simplistic fading text, the
behavior was extracted into an impl
called `ChangeNotification`, where
reasons are quantified by `NotificationReason`.
2023-03-05 11:30:27 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Joshua Barretto
175ae0da7b
Cleaned up implementation, addressed review comments
2023-03-01 12:54:43 +00:00
Joshua Barretto
81ec1f726c
Reduced light volume bounds according to underground depth
2023-03-01 12:09:41 +00:00
Joshua Barretto
fc05638490
Fix rain in caves
2023-03-01 12:09:41 +00:00
Joshua Barretto
4699569eae
Made directed shadows take advantage of culling
2023-03-01 12:09:41 +00:00
Joshua Barretto
0d0b7a8889
Got rid of the worst of the cull popping
2023-03-01 12:09:41 +00:00
Joshua Barretto
7fa654ae4c
Clippy fixes
2023-03-01 12:09:40 +00:00
Joshua Barretto
124c7e1496
Switch to camera position for culling
2023-03-01 12:09:40 +00:00
Joshua Barretto
661b587c9f
Added basic culling of underground terrain and sprites
2023-03-01 12:09:40 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
Imbris
b9a6742ee6
Fix cursor not hiding when closing bag while both the bag and crafting window are displayed by delaying the want_grab calculation to after the crafting window is hidden
2023-02-03 00:26:49 -05:00
João Capucho
277528355b
Fix depth textures being bound as float textures
...
Webgpu defines that a texture depth format can only be sampled as a
depth texture or as an "unfilterable-float", however both the clouds and
postprocess pipeline were declaring in their bind group that the depth
source was a texture with a sample type of float (filterable).
This is forbidden by the webgpu specification and should be caught by
validation, but the version of wgpu we are using doesn't have that check
(older versions have the check), so we can only assume that this is
undefined behavior.
Relevant sources:
- [Bind Group Creation](https://gpuweb.github.io/gpuweb/#bind-group-creation )
includes the rules that explicitly forbid this situation
- [Depth-stencil formats](https://gpuweb.github.io/gpuweb/#depth-formats )
defines which sample types we are allowed to use with depth textures
2023-01-31 16:46:24 +00:00
Isse
aefead4a31
fmt
2023-01-28 03:10:43 +01:00
Isse
d949348661
Moderator badge
2023-01-28 03:10:24 +01:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Ellen Sun
74cb514094
move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command
2023-01-27 20:31:56 -05:00
Ellen Sun
361e5204e3
added levenshtein for most similar string and words starting with what user entered + check permissions + added clientside commands to /help
2023-01-27 20:31:56 -05:00
poggly
75ccd65ec6
initial commit, todo comment and realphabetized ServerChatCommand enum
2023-01-27 20:31:56 -05:00
Corvella
dcd3fb2077
Correctly apply LoD distance setting and improve documentation on projectile fixes
2023-01-26 14:27:59 +00:00
Isse
709b6a9aae
Fixed armor stat diff display
2023-01-21 02:40:32 +01:00
Joshua Barretto
75e07c04f0
Merge branch 'zesterer/glowing-sprites' into 'master'
...
Added support for glowing sprites
See merge request veloren/veloren!3771
2023-01-19 22:31:30 +00:00
Joshua Barretto
d9552f7ff4
Added support for glowing sprites
2023-01-19 21:59:02 +00:00
Avi Weinstock
1cf74cecdb
Allocate the correct number of widget ids for multiplicity icons.
2023-01-19 15:06:14 -05:00
Avi Weinstock
aba6f6654e
Add a new particle mode for potion sickness.
2023-01-19 15:06:14 -05:00
Avi Weinstock
adaf8ef6f4
Add a background to make the buff multiplicities more visible, and show the shortest timer for stackable buffs.
2023-01-19 15:06:13 -05:00
Avi Weinstock
1b00b18a7b
Show buff multiplicities as a number instead of duplicate icons. Add particle effects for the beginning of potion sickness.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Francesco Vasco
4e19b9cdfa
Fix label size of "set as exp bar" checkbox
2023-01-17 19:45:04 +01:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
Joshua Barretto
295e3c4109
Merge branch 'floppy-autodelete_of_summoned_sprites' into 'master'
...
autodelete of summoned sprites
See merge request veloren/veloren!3735
2023-01-15 18:28:38 +00:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
Marcel
beb934a677
Merge branch 'floppy_dark_guitar&icy_talharpa' into 'master'
...
dark_guitar & icy_talharpa
See merge request veloren/veloren!3753
2023-01-13 13:37:45 +00:00
flo
0eba37ce6a
dark_guitar & icy_talharpa
2023-01-13 13:37:45 +00:00
Joshua Barretto
b127cff26c
Merge branch 'zesterer/gbuffers-ssr' into 'master'
...
Use normal and material gbuffer to improve quality of SSR
See merge request veloren/veloren!3734
2023-01-12 20:26:41 +00:00
Joshua Barretto
4d7526b920
Made point shadows with shadow mapping an experimental shader
2023-01-12 15:39:11 +00:00
Isse
5adaad956b
Experimental shader command
2023-01-10 01:57:44 +00:00
Marcel Märtens
d271c40592
cargo fmt
2023-01-03 08:58:08 +01:00
Imbris
d254e14771
Remove custom keylayout init code since we are back on matching winit version with the keylayout crate.
2023-01-02 22:43:32 +00:00
Marcel
edb34116b4
Merge branch 'xMAC94x/fix_crash' into 'master'
...
fix crash when clamp mode is used by using min().max() rather than clamp
See merge request veloren/veloren!3742
2023-01-02 16:33:16 +00:00
Marcel Märtens
3c502579db
fix crash when clamp mode is used by rearanging the parameters
2023-01-02 15:51:24 +01:00
Marcel
2ff24259be
Merge branch 'zesterer/lod-models' into 'master'
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New LoD model, wind sway pays attention to wind velocity
See merge request veloren/veloren!3739
2023-01-02 14:51:00 +00:00
Marcel
54176068cf
Merge branch 'blinc/voxygen-wayland-fix' into 'master'
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Fix wayland permission problem by updating keyboard-keynames
See merge request veloren/veloren!3733
2023-01-02 14:07:06 +00:00
Marcel Märtens
0c10b8ca08
fix Cargo.lock and fmt
2023-01-02 15:06:42 +01:00
Imbris
a123c7ad7f
Merge branch 'ashirviskas/advanced_inventory_sorting' into 'master'
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Inventory: Improved inventory sorting
See merge request veloren/veloren!3736
2023-01-01 01:14:47 +00:00
DaforLynx
221d6a67ad
Minor audio code cleanup
2022-12-31 23:50:38 +00:00
Joshua Barretto
0067825187
Reflection smearing
2022-12-31 19:19:52 +00:00
Joshua Barretto
f48e1ca951
Make wind sway change according to weather wind velocity
2022-12-31 17:40:40 +00:00
Joshua Barretto
873d3fb7a4
Added dead trees to LoD
2022-12-31 15:32:56 +00:00
Blinc
57b2f3c11c
Wayland permission fix - update keyboard-keynames
2022-12-31 17:08:32 +03:00
Matas Minelga
040c9fe6ee
Inventory: Implemented dynamic and better ordering by Category
2022-12-31 02:32:41 +02:00
Joshua Barretto
367ec3e8f4
Added ViewMaterials experimental shader
2022-12-30 16:42:56 +00:00
Joshua Barretto
26a98a3d9b
Use normal and material gbuffer to improve quality of SSR
2022-12-30 15:33:23 +00:00
Joshua Barretto
e87b5739f0
Separated volumetrics and transparents into independent passes to fix UB
2022-12-29 18:38:25 +00:00
Monty Marz
6b74437c8c
Bag icon improvement
2022-12-23 15:22:13 +00:00
Marcel
5f4f285523
Merge branch 'christmas-2022' into 'master'
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Christmas 2022 changes
See merge request veloren/veloren!3721
2022-12-22 21:06:51 +00:00
DaforLynx
5e282340ba
Christmas 2022 changes
2022-12-22 21:06:51 +00:00
Aidar Shaikhiev
cccc796d31
Items images export for wiki
2022-12-15 16:19:49 +00:00
Benoît du Garreau
4fbb0b9a0b
Update to `assets_manager 0.9
2022-12-14 00:54:34 +01:00
IsseW
54bad4b205
Creature viewpoint
2022-11-30 16:51:02 +01:00
Marcel
44bca9a1b0
Merge branch 'floppy_dagon_kit' into 'master'
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dagon_kit
See merge request veloren/veloren!3696
2022-11-30 15:27:21 +00:00
flo
466ed2c382
dagon_kit
2022-11-30 15:27:21 +00:00
IsseW
7296843923
simple bridges
2022-11-30 15:13:52 +01:00
Marcel Märtens
225cbf472f
update tag and fix empty maps, other bugs introduced by auto fix
2022-11-29 09:19:10 +01:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
Marcel Märtens
ba3747a3f0
update toolchain
2022-11-28 14:08:11 +01:00
DaforLynx
d338906b19
More music and artist links
2022-11-25 18:48:56 +00:00
Monty Marz
3abfa4d2cc
Add Exp-Bar
2022-11-22 11:52:39 +00:00
Joshua Barretto
5638934a0d
Fixed TimeOfDay interpolation
2022-11-18 11:27:37 +00:00
Samuel Keiffer
5709427e63
Merge branch 'sam/small-fixes' into 'master'
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Small fixes for sword
See merge request veloren/veloren!3694
2022-11-16 23:33:12 +00:00
Sam
b2b8ea1772
Made calculation of prim count more accurate
2022-11-15 19:54:08 -05:00
Imbris
dfbb8fa1a9
Merge branch 'hjalle2000/snappy_ui' into 'master'
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snappy ui scaling by having a addtional dropdown menu
See merge request veloren/veloren!3695
2022-11-15 13:56:28 +00:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
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Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Marcel Märtens
e10df6ec58
snappy ui scaling by having a addtional dropdown menu
2022-11-15 10:28:57 +01:00
Sam
4784b61656
Small fixes
2022-11-13 14:03:37 -05:00
flo666
a64236f50f
quadruped_medium shockwave animation WIP
2022-11-13 19:41:18 +01:00
Justin Shipsey
420e824a3e
Merge branch 'train-track-shadows' into 'master'
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Train track shadows
See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Marcel
7a75b72aa3
Merge branch 'KingPEPSALT/improve_time_command' into 'master'
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FIX #1622 , /time command will not allow time going backwards as rtsim cannot...
See merge request veloren/veloren!3570
2022-11-11 10:30:44 +00:00
Avi Weinstock
e72719ddf1
Hitboxes no longer cast shadows.
2022-11-10 18:26:11 -05:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
LunarEclipse
f6e2c6885c
Cargo fmt
2022-11-10 17:19:43 +01:00
pepsalt
5294603431
changed {:?}s to {}s in format strings
2022-11-10 17:18:59 +01:00
pepsalt
f22a9d030d
CHANGE: moved time of day interpolation logic out of Client and into Scene for semantics and accessing the settings logically
2022-11-10 17:16:48 +01:00