Commit Graph

351 Commits

Author SHA1 Message Date
Monty Marz
31cfc05123 lots of things
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
jshipsey
5b76ed23f4 small fixes 2020-07-20 21:37:13 -04:00
Ben Wallis
a9be045cb8 Fixed suppressed clippy warnings for #587 - useless_conversion 2020-07-13 20:57:13 +01:00
Samuel Keiffer
fe47a14ba5 Spin attack for axe 2020-07-08 19:58:41 +00:00
scott-c
b72d817cf7 Fix 1h models in character select idle animation #662 2020-07-06 17:54:26 +08:00
Snowram
d6da1f0e75 post-quad rewrite fixup 2020-07-06 06:07:29 +00:00
jshipsey
50fcd6c6a3 remove slowmo test mode 2020-07-05 10:00:44 -04:00
jshipsey
2c14b2f891 clippy fixes 2020-07-05 09:39:56 -04:00
jshipsey
62eb66173f tweaks and fixes 2020-07-05 09:39:55 -04:00
Snowram
1b778ca191 Various small improvements to anims and models 2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527 more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets 2020-07-05 09:38:15 -04:00
jshipsey
014cab0257 remove warnings, rebase fix 2020-07-05 09:38:14 -04:00
jshipsey
e97be07e97 minor changes to account for movement speeds 2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128 More tolerant pathfinding 2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299 Run tilting, per-species running speed 2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a better everything 2020-07-05 09:38:14 -04:00
Snowram
86b2272176 Salamander model fixes 2020-07-05 09:38:14 -04:00
jshipsey
9ef383ff03 simplify quadmed run, integrate dampener variable 2020-07-05 09:38:14 -04:00
Snowram
ce9cd29720 Add offset to quadmed legs + various fixes and improvements 2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280 placeholder attack anim 2020-07-05 09:38:14 -04:00
jshipsey
894a823aad orientation tilt, make run frequency proportional to species size 2020-07-05 09:38:14 -04:00
jshipsey
a7c23ea5be custom scaling by species 2020-07-05 09:38:14 -04:00
jshipsey
94ab3665d5 pangolin and special pangolin variable 2020-07-05 09:38:14 -04:00
jshipsey
d8fff8833e quadlow spawn in world, continued adjustments 2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b more run animation work, adjusting pivots 2020-07-05 09:38:14 -04:00
jshipsey
03c1a97ba9 animation tweaks, fix some idle 2020-07-05 09:38:14 -04:00
jshipsey
db64972e42 starting on trot, removing some warnings 2020-07-05 09:38:14 -04:00
Snowram
648e140be3 Add wolf, frostfang and mouflon npcs 2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9 Add tarasque and grolgar improvements 2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9 Makes anim hotload work for quadlow 2020-07-05 09:38:14 -04:00
Snowram
b1f4e4b9c1 Add new tusk ram model 2020-07-05 09:38:13 -04:00
Snowram
c22d543dd2 Add rock snapper mob 2020-07-05 09:38:13 -04:00
Snowram
1be42a8f85 Add tortoise mob 2020-07-05 09:38:13 -04:00
Snowram
016b05cf38 Add new grolgar model 2020-07-05 09:38:13 -04:00
Snowram
c7df12d2ea Set new lion model offsets, fix some jaws 2020-07-05 09:38:13 -04:00
unknown
4b493b196c Add asp mob 2020-07-05 09:38:13 -04:00
jshipsey
59777ee688 more quadmed run work 2020-07-05 09:38:13 -04:00
jshipsey
e362749fc7 more progress on on quad_med run 2020-07-05 09:38:13 -04:00
jshipsey
9f45d5525d tarasque work 2020-07-05 09:38:12 -04:00
Snowram
1ffefde739 Run anim progress 2020-07-05 09:38:12 -04:00
Snowram
1f5e0216c4 Tiger offsets, lion new model 2020-07-05 09:38:12 -04:00
jshipsey
967343ced6 finished quadlow run, positioning work on quadmed 2020-07-05 09:38:12 -04:00
Snowram
390f516e13 Homogenizes quadmed bones names 2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14 Add tiger mob 2020-07-05 09:38:12 -04:00
jshipsey
76354aa3cf small placement tweaks 2020-07-05 09:38:12 -04:00
jshipsey
6d9356d269 starting run anim 2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd manifests, skeleton, basic placement 2020-07-05 09:38:12 -04:00
Snowram
c527484597 Add alligator, salamander and monitor npcs 2020-07-05 09:38:12 -04:00
Snowram
00b3301d6a Remove quad_low mobs from quad_medium 2020-07-05 09:38:12 -04:00
Snowram
fe1656931c Add legs to quadruped_medium 2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5 Add quadruped_low skeleton 2020-07-05 09:38:11 -04:00
Samuel Keiffer
85d1d4b3ff Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap. 2020-07-03 15:40:12 +00:00
Marcel
f9a7dbaa77 Merge branch 'scott-c/daggers' into 'master'
Scott-c/1h-wielding #185

See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
Kevin Glasson
bb5d91edca Use find folder to locate debug dir 2020-06-30 18:54:42 +08:00
Kevin Glasson
2a42949df1 Refactor hot reloading
- Remove conditional compilation in regards to the copying of an
  `_active` file so that the behaviour is the same accross all
  platforms.

- Simplify code slightly.

- Add documentation.
2020-06-30 18:54:42 +08:00
unknown
7f02fa8132 Fixed glider animation so glider does not block view in first person. 2020-06-28 16:47:31 -04:00
Delyth Williams
94164b7839 Welsh pixie/armour 2020-06-26 16:26:00 +00:00
Songtronix
750b9e198d fix: hot-anim feature 2020-06-24 14:35:52 +02:00
Shane Handley
304e06cbce Fix clippy warnings after toolchain update 2020-06-23 16:52:04 +10:00
Marcel Märtens
9485b45e70 switch to tracing stlye and enhance logs with usefull information
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169 Convert voxygen to use tracing
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.

- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508. At which point we MAY
include it.

- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
78bb801216 Fix cargo test failing 2020-06-19 01:46:20 -04:00
jshipsey
838eadda4e add hotloads to all anims 2020-06-19 00:48:19 -04:00
Imbris
124ed52554 Windows is weird, cargo is weird..... (also tidy up a few things) 2020-06-19 00:48:19 -04:00
Imbris
18e6b59966 Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once 2020-06-19 00:48:19 -04:00
Imbris
01923d1580 Use debug, try to fix windows path 2020-06-19 00:48:19 -04:00
Imbris
d00e88b804 Hotreload animations using libloading 2020-06-19 00:48:19 -04:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
jshipsey
b0b0fca64a fix shoulders in charselect 2020-06-04 02:14:03 -04:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
jshipsey
ceb771bb2c keep mobs from exploding whenever they're hit 2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
jshipsey
137c700b80 fix swim bug 2020-05-11 21:44:21 -04:00
jshipsey
5b48fe5661 delete unused jump file 2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd Fix dragon jaw Z fighting 2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69 rebase 2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c skeletal tweaks 2020-05-09 18:09:06 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
875838ecdf Initial fly animation work 2020-05-09 18:08:35 -04:00
Snowram
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543 Initial idle animation work 2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Justin Shipsey
171e865f57 new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
b4af588a00 skel attribute transfer 2020-04-27 05:11:34 +00:00