Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Ben Wallis
a9be045cb8
Fixed suppressed clippy warnings for #587 - useless_conversion
2020-07-13 20:57:13 +01:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
scott-c
b72d817cf7
Fix 1h models in character select idle animation #662
2020-07-06 17:54:26 +08:00
Snowram
d6da1f0e75
post-quad rewrite fixup
2020-07-06 06:07:29 +00:00
jshipsey
50fcd6c6a3
remove slowmo test mode
2020-07-05 10:00:44 -04:00
jshipsey
2c14b2f891
clippy fixes
2020-07-05 09:39:56 -04:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
Snowram
1b778ca191
Various small improvements to anims and models
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
jshipsey
e97be07e97
minor changes to account for movement speeds
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
Snowram
86b2272176
Salamander model fixes
2020-07-05 09:38:14 -04:00
jshipsey
9ef383ff03
simplify quadmed run, integrate dampener variable
2020-07-05 09:38:14 -04:00
Snowram
ce9cd29720
Add offset to quadmed legs + various fixes and improvements
2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280
placeholder attack anim
2020-07-05 09:38:14 -04:00
jshipsey
894a823aad
orientation tilt, make run frequency proportional to species size
2020-07-05 09:38:14 -04:00
jshipsey
a7c23ea5be
custom scaling by species
2020-07-05 09:38:14 -04:00
jshipsey
94ab3665d5
pangolin and special pangolin variable
2020-07-05 09:38:14 -04:00
jshipsey
d8fff8833e
quadlow spawn in world, continued adjustments
2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b
more run animation work, adjusting pivots
2020-07-05 09:38:14 -04:00
jshipsey
03c1a97ba9
animation tweaks, fix some idle
2020-07-05 09:38:14 -04:00
jshipsey
db64972e42
starting on trot, removing some warnings
2020-07-05 09:38:14 -04:00
Snowram
648e140be3
Add wolf, frostfang and mouflon npcs
2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9
Add tarasque and grolgar improvements
2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9
Makes anim hotload work for quadlow
2020-07-05 09:38:14 -04:00
Snowram
b1f4e4b9c1
Add new tusk ram model
2020-07-05 09:38:13 -04:00
Snowram
c22d543dd2
Add rock snapper mob
2020-07-05 09:38:13 -04:00
Snowram
1be42a8f85
Add tortoise mob
2020-07-05 09:38:13 -04:00
Snowram
016b05cf38
Add new grolgar model
2020-07-05 09:38:13 -04:00
Snowram
c7df12d2ea
Set new lion model offsets, fix some jaws
2020-07-05 09:38:13 -04:00
unknown
4b493b196c
Add asp mob
2020-07-05 09:38:13 -04:00
jshipsey
59777ee688
more quadmed run work
2020-07-05 09:38:13 -04:00
jshipsey
e362749fc7
more progress on on quad_med run
2020-07-05 09:38:13 -04:00
jshipsey
9f45d5525d
tarasque work
2020-07-05 09:38:12 -04:00
Snowram
1ffefde739
Run anim progress
2020-07-05 09:38:12 -04:00
Snowram
1f5e0216c4
Tiger offsets, lion new model
2020-07-05 09:38:12 -04:00
jshipsey
967343ced6
finished quadlow run, positioning work on quadmed
2020-07-05 09:38:12 -04:00
Snowram
390f516e13
Homogenizes quadmed bones names
2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14
Add tiger mob
2020-07-05 09:38:12 -04:00
jshipsey
76354aa3cf
small placement tweaks
2020-07-05 09:38:12 -04:00
jshipsey
6d9356d269
starting run anim
2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd
manifests, skeleton, basic placement
2020-07-05 09:38:12 -04:00
Snowram
c527484597
Add alligator, salamander and monitor npcs
2020-07-05 09:38:12 -04:00
Snowram
00b3301d6a
Remove quad_low mobs from quad_medium
2020-07-05 09:38:12 -04:00
Snowram
fe1656931c
Add legs to quadruped_medium
2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5
Add quadruped_low skeleton
2020-07-05 09:38:11 -04:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Marcel
f9a7dbaa77
Merge branch 'scott-c/daggers' into 'master'
...
Scott-c/1h-wielding #185
See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Kevin Glasson
bb5d91edca
Use find folder to locate debug dir
2020-06-30 18:54:42 +08:00
Kevin Glasson
2a42949df1
Refactor hot reloading
...
- Remove conditional compilation in regards to the copying of an
`_active` file so that the behaviour is the same accross all
platforms.
- Simplify code slightly.
- Add documentation.
2020-06-30 18:54:42 +08:00
unknown
7f02fa8132
Fixed glider animation so glider does not block view in first person.
2020-06-28 16:47:31 -04:00
Delyth Williams
94164b7839
Welsh pixie/armour
2020-06-26 16:26:00 +00:00
Songtronix
750b9e198d
fix: hot-anim feature
2020-06-24 14:35:52 +02:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169
Convert voxygen to use tracing
...
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.
- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508 . At which point we MAY
include it.
- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
78bb801216
Fix cargo test failing
2020-06-19 01:46:20 -04:00
jshipsey
838eadda4e
add hotloads to all anims
2020-06-19 00:48:19 -04:00
Imbris
124ed52554
Windows is weird, cargo is weird..... (also tidy up a few things)
2020-06-19 00:48:19 -04:00
Imbris
18e6b59966
Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once
2020-06-19 00:48:19 -04:00
Imbris
01923d1580
Use debug, try to fix windows path
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
jshipsey
b0b0fca64a
fix shoulders in charselect
2020-06-04 02:14:03 -04:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
jshipsey
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
jshipsey
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00