Commit Graph

151 Commits

Author SHA1 Message Date
juliancoffee
d000cc90a1 Migrate code to new i18n API 2022-08-06 21:56:01 +03:00
Sam
29dd9eac9b Remvoed CR from UI. Changed all stats in tools and armor to be same size. Cleaned up item stats UI code. 2022-07-28 19:19:20 -04:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
juliancoffee
8c837da561 Add i18n keys to abilities
* New hud/ability.ron file for ability localizations
* i18n keys are created by adding .name and .desc to ability id. Because
  of how i18n worked (returning key if string wasn't found), it was
  impossible to do because it leads to UB in case string is missed.
  To solve this we've added get_opt method that returns None
* New Localization::get_or method for convinient fallback key usage
2022-06-25 18:17:37 +03:00
Sam
5e57eabd11 Code changes and msm 2022-05-30 20:25:31 -04:00
Sam
534c7dc8b9 Simplified item key (no assets) 2022-05-18 16:28:06 -04:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Sam
085b18c07a Formatting tweaks to tooltips 2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190 modular component tooltips 2022-05-16 15:11:25 -04:00
Sam
94c19735ca Fixed broken stuff during rebase. 2022-05-16 15:11:16 -04:00
Sam
259db56ca6 Addressed more comments in MR review. 2022-05-16 15:11:14 -04:00
Sam
a9e9a70687 Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS 2022-05-16 15:11:11 -04:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
405b9b2448 Modular weapons now have programmatically generated names. 2022-05-16 15:10:53 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
Snowram
ae71f2e4f0 Adds poisoned debuff (energy change over time) 2022-01-19 19:01:13 +01:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Monty Marz
6d0913bb5e visuals 2022-01-15 21:46:57 -05:00
Sam
d1c5d3e020 If dual wielding two of the same weapon kind, use the same ability entry to display abilities from either hand. 2022-01-15 21:46:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
ubruntu
59cb9ea7c2 Hide empty stats on item tooltips 2021-12-20 15:07:38 +00:00
James Melkonian
5f6d1c3438 Convert Armor Stats to Options 2021-12-12 00:25:35 +00:00
Ben Wallis
b4c7af1ad1 Added formatting to round tooltip values for consumables to 1 decimal place 2021-11-13 20:25:09 +00:00
Sam
b901b97191 Changed fallback ability icon. 2021-11-11 23:41:01 -05:00
Sam
040d70c750 Final fixes. 2021-11-11 23:11:17 -05:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
da677e8ea6 Abilities can now be referred to by the asset id. 2021-11-10 17:30:19 -05:00
Sam
3d31248ced Fixed health ui in few places and xp scaling from health. 2021-09-14 10:55:14 -04:00
Imbris
89eee332c9 Replace stamina -> energy in code, i18n keys, and asset names 2021-07-31 01:34:40 -04:00
Marcel Märtens
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Sam
fbcc774911 Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future. 2021-07-10 23:22:00 -05:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Snowram
84080607cd Truncates consumables value to the first decimal place 2021-06-15 19:36:20 +02:00
Snowram
279d3ade83 Item tooltip refactor and fixed related to new stats 2021-06-07 11:06:32 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
Snowram
29a38e6d4f Split tags into material class and material 2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4 Add material and armor class tags 2021-06-07 11:00:31 +02:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Adam Whitehurst
e06bd0eaa3 feat: BuffKind::Frozen 2021-05-30 08:51:47 -07:00
Sam
d1139c3b7c Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
gGmMsS123
0d956610ec Added burning debuff for Staff M2 2021-04-15 23:34:28 +03:00
Monty Marz
6772e71aaa UI fixes and more 2021-04-11 03:49:47 +00:00
Avi Weinstock
b7dbadc32f Add colors for buy/sell tooltips based on site prices. 2021-04-02 17:44:02 -04:00
Snowram
6adaac8106 Addresses comments 2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049 Changelog, cleanup, clippy 2021-03-29 18:35:10 +02:00
Snowram
508e35ca17 Add several new i18n lines 2021-03-29 18:34:45 +02:00
Snowram
0405f04d53 More item tooltip UI layout 2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7 Make the new tooltip item specific 2021-03-29 18:34:45 +02:00
Snowram
4786f84afd New tooltip 2021-03-29 18:34:45 +02:00
Avi Weinstock
8d90548331 Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly. 2021-03-25 02:11:58 -04:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Monty Marz
e9cbac387e new loading bg, staff models
item images

fix paths

loot tables, adjustments

Update main.ron
2021-03-16 23:23:24 +00:00
James Melkonian
6ea43cfd75 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Monty
49fcd6ee13 adjusted combo counter anim 2021-03-09 17:59:43 -05:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Lippy13
d9d3c1f55b Make the BuffKind match expression exhaustive 2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60 Check if duration exists instead of defaulting to zero and clean up code 2021-03-03 20:39:14 +00:00
Lippy13
48f974bf01 Address comments on passing effects 2021-03-03 00:25:15 +00:00
Lippy13
a7c30b6721 Account for no duration being possible 2021-03-03 00:25:14 +00:00
Lippy13
ffd0c01bbd Fix Clippy errors
Fix code formatting

Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
5e3a1b203f Add buff information to item tooltips 2021-03-03 00:25:11 +00:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
12545dd372 Added handedness to weapon tooltips. 2021-02-19 17:30:23 -05:00
Avi Weinstock
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065 Fix rebase and scrub poise from UI 2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
Monty
7cbf946a65 6 new sceptres, add DPS display to tooltips 2021-01-23 23:10:36 +01:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
David Fisher
b93d4bf85c Add simple tests to utils description functions
I initially ended up in this file looking to take on issue #707
which I realized had been already done. Having touched the file though
I thought it good to add some basic tests to get used to the workflow
on the project and how things are setup here.

This commit adds some basic requests and cleans up some comments
which appear to have been left as placeholders for work which appears
to have been completed already.

I attempted to test the tool_desc and armor_desc functions, but realized
I wasn't sure how to best create an instance of Armor or Tool without
modifying other files to make more things public.

This is my first commit on the project, and was intentionally kept
simple accordingly.
2020-11-15 18:53:20 -05:00
Snowram
af346806de Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Sam
a4046872b2 Yeeted from code files. 2020-11-07 15:53:10 -06:00
Monty Marz
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
3d6c26a3c7 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Ben Wallis
11fc74642e Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
Sam
66b0fee3c7 Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Imbris
d74a1d371e Avoid cloning armor/tool in tooltip generation, add temporary case for legacy item descriptions 2020-08-07 01:25:51 -04:00
BottledByte
a167ee98ee De-enumerized armor variants 2020-08-03 03:41:32 +00:00
BottledByte
dc91209a7b Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00