jshipsey
d8fff8833e
quadlow spawn in world, continued adjustments
2020-07-05 09:38:14 -04:00
Joshua Yanovski
4e02024670
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-04 16:17:40 +02:00
Joshua Yanovski
618a18c998
Adding shadows, greedy meshing, and more.
2020-07-02 22:10:22 +02:00
Marcel Märtens
6535fa5744
fix various clippy issues
2020-07-01 00:37:06 +02:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
15fc5787e4
switch log behavior for env variable and removed gfx spam by default
2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
...
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
Joshua Barretto
786665eac4
Merge branch 'sharp/deterministic-civsim' into 'master'
...
Make civsim and sites deterministic.
See merge request veloren/veloren!1009
2020-05-26 19:22:48 +00:00
Treeco
4c41cc1050
Changed SEED_SKIP to 0
2020-05-21 21:59:59 +01:00
Joshua Yanovski
eaea83fe6a
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 22:47:07 +02:00
Joshua Yanovski
2f89b863e0
Merge branch 'treeco/new-map' into 'master'
...
Changed default map and seed, lowered site counts
See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
34427373ef
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Yanovski
2670184954
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:20:01 +02:00
Joshua Yanovski
f8376fd5dc
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 17:53:57 +02:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Joshua Barretto
db59a3ca3d
Merge branch 'small-fixes' into 'master'
...
Dungeon Bosses
See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
fff4021777
Better spawn town
2020-05-15 19:26:09 +01:00
Joshua Barretto
ba80f7c872
Fixed square staircases in dungeons
2020-05-15 18:34:05 +01:00
Joshua Barretto
93de58252e
More interesting dungeon features
2020-05-15 17:22:51 +01:00
Joshua Barretto
fb0c817528
More powerful bosses
2020-05-15 16:32:09 +01:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Joshua Yanovski
243d0837b8
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-15 14:53:13 +02:00
Treeco
61bcfbeeb2
Changed default map and seed, lowered site counts
2020-05-15 11:36:19 +01:00
François Mockers
c757645587
fix links
2020-05-14 22:13:20 +02:00
Joshua Barretto
dd91fc53f8
Resolved bizarre dungeon spawn rate bug
2020-05-13 15:49:33 +01:00
Treeco
6281ab865a
Increased the spawn rate of towns and dungeons
2020-05-11 18:37:34 +01:00
Treeco
2797af0c87
Removed old-style dungeons
...
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Joshua Yanovski
746a10e8d0
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-02 04:02:09 +02:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
44fc88b4d1
Better dungeon waypoint placement
2020-04-29 17:01:35 +02:00
Joshua Barretto
3e86b20c2c
Fixed dungeon offsets
2020-04-29 17:01:34 +02:00
Joshua Barretto
d0b1c9eb6f
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Joshua Yanovski
e0452e895c
More proper HDR.
2020-04-27 13:13:23 +02:00
Joshua Yanovski
682a3d74c8
Fix LOD heights in towns.
2020-04-26 23:11:08 +02:00
Joshua Yanovski
cc39e5734e
More LOD fixes.
2020-04-26 21:01:23 +02:00
Joshua Yanovski
bc2560ea90
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 23:48:33 +02:00
Joshua Barretto
a1983712d3
Prevented windows spawning inside houses
2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
5bdc420726
Harbarboofarfoobar
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Joshua Yanovski
44e4aad48d
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 02:01:04 +02:00
Joshua Barretto
b588be4962
fmt
2020-04-23 22:10:05 +01:00
Joshua Barretto
c0bd0279fc
Added sites to the map
2020-04-23 21:59:09 +01:00
Joshua Barretto
8c1fb3255c
Downgraded minifb
2020-04-23 20:05:44 +01:00
Joshua Barretto
0a892e488a
Updated examples
2020-04-23 18:20:34 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
06dc96c56b
Made paths connect at the ends, removed paths from dungeons
2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
Joshua Barretto
840078d2b7
Gave some villagers weapons
2020-04-23 18:19:42 +01:00
Joshua Barretto
982886b3f8
Made players spawn in the nearest town to the centre of the world, delete object.zip
2020-04-23 18:19:41 +01:00
Joshua Barretto
57153a1720
Balanced dungeon spawn rates slightly
2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7
Better path colour on map, typo fixes
2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
e35dff2f4b
Fixed noise on bridges
2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6
Improved path rendering on the map, removed ugly path noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a
Returned to normal world size
2020-04-23 18:19:41 +01:00
Joshua Barretto
514281c837
Made lantern placement on paths more regular
2020-04-23 18:19:41 +01:00
Joshua Barretto
89f99dbcc9
Added lanterns to town streets
2020-04-23 18:19:41 +01:00
Joshua Barretto
628dc7c47e
Added waypoints outside of dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef
Made civsim paths visible in-game
2020-04-23 18:19:41 +01:00
jshipsey
27dab981d2
town ground color
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
9572c2eaad
spawn rates
2020-04-23 18:19:41 +01:00
Pfauenauge90
49d61b33c5
turnip
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
c5efa43fa3
Reduced enemy spawn rate in dungeons, fixed spawning
2020-04-23 18:19:41 +01:00
Joshua Barretto
ca26efea47
Better town spawn rates
2020-04-23 18:19:41 +01:00
Joshua Barretto
4dbb6a631f
Reduced enemy spawn rate in dungeons, fixed spawning
2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a
Agent adjustments, better dungeon stairwells
2020-04-23 18:19:41 +01:00
Joshua Barretto
cf986e75dc
Made civsim considerably more deterministic
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
d0641ecbe3
Unblocked tunnels
2020-04-23 18:19:41 +01:00
Joshua Barretto
aee7802d48
Reduced tunnel width
2020-04-23 18:19:41 +01:00
Joshua Barretto
2f96f3e0b9
Removed EntityKind for a second time because Pfau screwed up a rebase
2020-04-23 18:19:41 +01:00
Joshua Barretto
5229bcc8e2
Reduced crop densities
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
7d4443cbcd
Fixed screw-up
2020-04-23 18:19:41 +01:00
Joshua Barretto
3541305ff4
Narrower tunnels
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
3042a09dfd
Disabled warping in towns
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00