Commit Graph

132 Commits

Author SHA1 Message Date
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Sam
790c3669a0 Fix mindflayer summoning minions inside pillars. 2021-08-22 12:21:24 -04:00
juliancoffee
130ae1f429 Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
172f19376a Tweak boss knockback abilities
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
8a83ecf57f Fix Beam orientation, remove orientation_behavior
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Knightress Paladin
081c6e5362 Fixed CircleCharge and buffed Rugged Hide droppers 2021-07-18 23:12:55 -07:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
juliancoffee
0d1667c7c5 Set charge_through to false for non-humanoid dash 2021-07-16 15:49:02 +03:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c Removed references to Healing Beam, which Healing Aura is replacing 2021-07-10 21:39:11 -07:00
Sam
509461763b Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive. 2021-07-06 22:54:23 -05:00
Caleb
559111283f Lowered ori_rate to 0.3 for BasicBeam abilities 2021-07-05 22:08:52 -05:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
juliancoffee
86af138dc7 Buff Mindflayer flamethrower
- Buff DPS twice: increase tick_rate from 0.9 to 5.0 (x5.5), while reducing
damage from 400 to 150 (x2.6)
- Make ori_rate slower: 0.2 from 0.6 and make it use FromOri orientation
behaviour
2021-06-30 03:52:50 +03:00
juliancoffee
c5da56e900 Nerf Husk Brute
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
Snowram
379e755006 Increases base damage of husk attack, rename some cultist weapons 2021-06-25 21:18:28 +02:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397 Added sparseness field to sprite summon. 2021-06-23 22:38:16 -05:00
Sam
68c6a0a495 Balance tweaks for harvester. 2021-06-23 22:38:16 -05:00
Snowram
47cc040301 Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Sam
ed503236d6 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Sam
879aafad5c 3 attacks done 2021-06-23 22:38:16 -05:00
juliancoffee
573607c32a Nerf golem laser dmg and ori_rate, make it fire
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
juliancoffee
384409a1ed Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
36fa8bf4f7 Use Golem Shockwave only after loosing 30% health
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
jshipsey
a42e6e20b8 basilisk tweaks 2021-06-16 23:28:25 -04:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
f2c7836161 Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Samuel Keiffer
fec328a617 Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee

See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Marcel
b0702d792a Merge branch 'juliancoffee/asset_entity' into 'master'
EntityInfo assetization.

See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
juliancoffee
e63c21d29e Nerf recover duration for animal dashes 2021-06-11 16:18:59 +03:00
juliancoffee
a5e4a829eb Balanse fixes
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
c3a120c551 Post refactoring 2021-06-09 15:37:04 +03:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
Snowram
864f230a3c Yeti combat anims 2021-06-06 00:17:23 +02:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
d14fd59711 Increased exp of clay golems. 2021-05-10 18:53:51 -05:00
Sam
4e5a456b18 Balance tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
dc7e45c8bd Rebalancing 2021-05-05 14:43:56 -04:00
Sam
240a8e577d Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f Balancing. 2021-05-04 08:45:11 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Sam
2290a22a15 Gave minotaur AI. 2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
257c670aaf Fix charge being broken. 2021-05-04 08:45:07 -04:00
Sam
d1139c3b7c Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
e052c7b516 Cleave functional 2021-05-04 08:45:06 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Sam
660423932c Miscellaneous balancing 2021-05-04 08:45:05 -04:00
Sam
f11c10d3be Charge attack for minotaur functional. 2021-05-04 08:45:04 -04:00
Samuel Keiffer
771a8db2a8 Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00