Commit Graph

921 Commits

Author SHA1 Message Date
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
unknown
3c1e1c6733 Converts npcs names file to ron 2020-12-23 00:58:25 +01:00
Frinksy
53d5a9373e fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
3466d638fe Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Benoît du Garreau
1ace001fde Fix debug items 2020-12-18 18:11:48 +01:00
Benoît du Garreau
989683d2d3 Improve world::Index 2020-12-17 12:08:04 +01:00
Benoît du Garreau
1c4e334cd4 Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
2020-12-17 12:06:32 +01:00
Benoît du Garreau
ce9d706ed4 Fix clippy lints 2020-12-17 12:06:28 +01:00
Benoît du Garreau
7b4aa6d4cc cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00 Move the asset module to a single file 2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Marcel
24a840bc6b Merge branch 'xMAC94x/dependencies' into 'master'
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)

See merge request veloren/veloren!1641
2020-12-16 09:33:34 +00:00
Justin Shipsey
e7249210f6 accel based run 2020-12-16 08:07:38 +00:00
Marcel Märtens
107fd432f5 update further crates 2020-12-16 08:56:21 +01:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Pfauenauge90
6d1bae67d0 adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes 2020-12-10 18:06:31 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Snowram
6713ac935f Addressed comments 2020-12-08 23:04:21 +01:00
Snowram
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Samuel Keiffer
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Joshua Barretto
867ca911e5 Parallelised agent code for some sweet performance gains 2020-11-25 22:47:16 +00:00
Sam
5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jshipsey
a27b086401 placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
jiminycrick
a1aa3efd29 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
jshipsey
1f59ef92d8 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jshipsey
c07d8df58b assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
jshipsey
e3e513cc11 initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Joshua Barretto
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Odd-Harald Lillestø Myhren
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Snowram
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c Adds 3 new npcs 2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
Snowram
42d2108c39 Adds mindflayer npc 2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3 Adds new animals 2020-11-19 00:53:02 +01:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
Imbris
cbb701f30d Temp fix for the home command 2020-11-15 20:40:12 -05:00
Knarkzel
917ae5a0b5 added persist combo counter on roll when mid-combo 2020-11-15 23:08:14 +01:00
Imbris
1952785af2 Remove randomization of species and body_type with the randomize button in char creation 2020-11-13 19:43:32 -05:00
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532 Speed and power on weapons are now able to modify abilities after they are loaded from ron files. 2020-11-12 21:24:36 -06:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
abf7301a89 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Sam
f4244ecbaf Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
Snowram
bed3a5c70a Adds a speed variable to charged states 2020-11-11 22:06:05 +01:00
Snowram
af346806de Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Imbris
cd1a134c26 Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style 2020-11-11 03:02:22 -05:00
James Melkonian
6085edaa34 Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
jshipsey
cd188fd32b tweaks 2020-11-09 18:32:23 -05:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
Sam
edff3a75c3 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
Imbris
133ba82a9b Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
a4046872b2 Yeeted from code files. 2020-11-07 15:53:10 -06:00
AlKabir
77f3c7e3c5 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
b2ec207979 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Samuel Keiffer
44f676d90c Merge branch 'sam/make-roll-great-again' into 'master'
Roll overhaul

See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
37ecb165ef Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Snowram
262ceac060 fmt 2020-11-06 01:08:35 +01:00
Monty Marz
642ad805a1 potion buff 2020-11-06 01:08:34 +01:00
Snowram
0d92f02deb Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00
Monty Marz
ca932f6c15 easier to get minor potions
increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
Snowram
a52f83e92c Addresses some comments 2020-11-06 01:08:31 +01:00
Snowram
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
Sam
4a1a3f3ecc Roll now gives i-frames. 2020-11-05 16:48:04 -06:00
Sam
860c766d62 Changed roll movement. 2020-11-05 14:22:30 -06:00
Sam
55e75adec0 Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment. 2020-11-05 12:28:18 -06:00
Marcel
121364821a Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
xMAC94x/feuerzeugBierflasche

See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Sam
a0af315930 Addressed comments. 2020-11-04 19:22:08 -06:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
87bff41a66 Addressed comments. 2020-11-04 19:22:05 -06:00