brunt
|
5ab9c0f1ad
|
sceptre positioning [ci_skip]
|
2022-05-16 15:11:32 -04:00 |
|
Sam
|
6ccc0b82f0
|
Models for sceptres and secondary components
|
2022-05-16 15:11:32 -04:00 |
|
Monty Marz
|
c3f92622c1
|
bg icons
|
2022-05-16 15:11:29 -04:00 |
|
Bryant Deters
|
af1a44264a
|
add melee weapons to item_drop_manifest [ci skip]
|
2022-05-16 15:11:29 -04:00 |
|
Bryant Deters
|
4edd041056
|
add staffs to item_drop_manifest [ci skip]
|
2022-05-16 15:11:29 -04:00 |
|
Bryant Deters
|
1ce474adbb
|
modular bow offset tweaks [ci skip]
|
2022-05-16 15:11:28 -04:00 |
|
Bryant Deters
|
f767e81133
|
modular staff offsets [ci skip]
|
2022-05-16 15:11:28 -04:00 |
|
Sam
|
e8c97f7a00
|
Staff models
|
2022-05-16 15:11:27 -04:00 |
|
Bryant Deters
|
f1940128bf
|
modular bow offset adjustments [ci skip]
|
2022-05-16 15:11:27 -04:00 |
|
Bryant Deters
|
075fee5190
|
modular component tooltips
|
2022-05-16 15:11:25 -04:00 |
|
Snowram
|
f6343ff4f9
|
Modular bows offsets
|
2022-05-16 15:11:24 -04:00 |
|
Sam
|
558e2aefb7
|
Bow models
|
2022-05-16 15:11:23 -04:00 |
|
Sam
|
eec0ba18a9
|
Fixed eldwood recipes returning frostwood components.
|
2022-05-16 15:11:22 -04:00 |
|
Sam
|
d436362a8d
|
Consolidated crafting UI for the primnary component of modular weapons.
|
2022-05-16 15:11:21 -04:00 |
|
Snowram
|
74a3f4a7dc
|
Modular 1h weapons offsets
|
2022-05-16 15:11:21 -04:00 |
|
Sam
|
3702952f99
|
Added recipes for each material kind.
|
2022-05-16 15:11:20 -04:00 |
|
Sam
|
ef5b2e4a1e
|
Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
|
2022-05-16 15:11:19 -04:00 |
|
Monty Marz
|
3d5e29b44d
|
Ui
|
2022-05-16 15:11:18 -04:00 |
|
Sam
|
1c0154487a
|
Rebase fixes.
|
2022-05-16 15:11:18 -04:00 |
|
Sam
|
94c19735ca
|
Fixed broken stuff during rebase.
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
5c28e3cb25
|
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
524845b661
|
Addressed more comments on MR.
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
d7f5b907ff
|
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
eecc1b42c3
|
Fixed regex mistake in changing name of item assets.
|
2022-05-16 15:11:13 -04:00 |
|
Sam
|
62632318fe
|
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
|
2022-05-16 15:11:12 -04:00 |
|
Sam
|
b048179c0a
|
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
|
2022-05-16 15:11:11 -04:00 |
|
Sam
|
03ab68eb60
|
Added models for sword blade, axe head, and hammer head components.
|
2022-05-16 15:11:09 -04:00 |
|
Sam
|
2aad3f3961
|
Switched to item list as an input for modular components so that allowed items could be centralized.
|
2022-05-16 15:11:08 -04:00 |
|
Snowram
|
b01e816c0d
|
Modular axes and hammers offsets
|
2022-05-16 15:11:08 -04:00 |
|
Snowram
|
e693b3132d
|
Modular swords offsets
|
2022-05-16 15:11:07 -04:00 |
|
Sam
|
ac306bbec0
|
Added weapon models for 2h axe, hammer, and sword.
|
2022-05-16 15:11:07 -04:00 |
|
Sam
|
5acb8cf74e
|
Rebase conflcits handled.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
33feee787b
|
Removed stuff no longer needed after new method of crafting modular weapons.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
b7aa0a7a9f
|
Rebase commit.
|
2022-05-16 15:11:04 -04:00 |
|
Sam
|
4f466d0523
|
Modular weapons now work in kits.
|
2022-05-16 15:11:03 -04:00 |
|
Sam
|
c6b5798cfd
|
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
|
2022-05-16 15:11:03 -04:00 |
|
Sam
|
ca644f8f0b
|
Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
9302a83e8c
|
Added wood into dungeon loot tables.
|
2022-05-16 15:11:02 -04:00 |
|
Sam
|
a908eb5791
|
Made a few more changes to migration, removed additional weapon.
|
2022-05-16 15:11:01 -04:00 |
|
Sam
|
9776760f47
|
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
21084e48f0
|
Removed old weapons that were migrated to modular weapons.
|
2022-05-16 15:11:00 -04:00 |
|
Sam
|
c0ac8891ab
|
Added initial recipes for bow, staff, and sceptre components.
|
2022-05-16 15:10:58 -04:00 |
|
Sam
|
c10fa35fa4
|
Added correct names to every bow, staff, and sceptre component.
|
2022-05-16 15:10:58 -04:00 |
|
Sam
|
38cb465722
|
Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
0a38567e8d
|
Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
105bb24631
|
Added placeholder components for bows, staffs, and sceptres.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
762b3be3c3
|
Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
c01fe655f1
|
Added wood
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
d380a2dbaf
|
Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
c6f4b51215
|
Removed descriptions from modular weapons and components.
|
2022-05-16 15:10:54 -04:00 |
|
Sam
|
885bb9aaa7
|
Added programmatic names for modular components.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
405b9b2448
|
Modular weapons now have programmatically generated names.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
4e89bc7485
|
Added test functions to assist in fixing unit tests that broke from changed functionality.
|
2022-05-16 15:10:52 -04:00 |
|
Sam
|
f9256ecd62
|
Added recipes
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
5898ce9d98
|
Added axe and hammer components.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
6620c1dd1f
|
Added HandsKind to automatically resolve handedness of modular weapons.
|
2022-05-16 15:10:51 -04:00 |
|
Sam
|
85b7382487
|
Added handedness requirements to recipes and components.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
68c8160ecb
|
Added modular components for swords.
|
2022-05-16 15:10:50 -04:00 |
|
Sam
|
77934c9214
|
Made changes to crafting to allow modular weapons to work as intended.
|
2022-05-16 15:10:48 -04:00 |
|
Joshua Barretto
|
eec2d67bb7
|
Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements
See merge request veloren/veloren!3378
|
2022-05-15 19:44:12 +00:00 |
|
Joshua Barretto
|
6ace5adda6
|
Reduced point light ambiance hack
|
2022-05-15 16:33:03 +01:00 |
|
Joshua Barretto
|
cc295b483a
|
Better snow cover
|
2022-05-15 15:34:36 +01:00 |
|
Isse
|
2050bce77d
|
Water caves
|
2022-05-15 10:16:53 +00:00 |
|
holychowders
|
be0e322219
|
Remove "(Items)" from stealth stat descriptions.
|
2022-05-14 09:34:57 -05:00 |
|
holychowders
|
63f829be66
|
Add icon to stealth stat in Bag UI.
- Thanks to Toaster for making the icon.
|
2022-05-12 20:28:23 -05:00 |
|
holychowders
|
ff905fab95
|
Add stealth stat to Bag UI. NOTE: Needs icon.
|
2022-05-12 20:26:43 -05:00 |
|
Joshua Barretto
|
e02f8aee65
|
Merge branch 'zesterer/lod-objects' into 'master'
LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
|
2022-05-11 14:56:12 +00:00 |
|
Joshua Barretto
|
b42ee3fce2
|
Avoid expense when LoD voxels are disabled
|
2022-05-11 15:20:19 +01:00 |
|
Joshua Barretto
|
01e1cb34b0
|
Fixed minor LoD issues
|
2022-05-11 15:00:44 +01:00 |
|
Joshua Barretto
|
f21a64e898
|
Better oak model
|
2022-05-11 14:47:11 +01:00 |
|
Joshua Barretto
|
9ac84c0a3a
|
Improved LoD models
|
2022-05-11 12:20:42 +01:00 |
|
Joshua Barretto
|
515abc2b89
|
Fixed bad entity spawns
|
2022-05-10 23:25:22 +00:00 |
|
Joshua Barretto
|
5e1f16fb7a
|
Better tree colours
|
2022-05-11 00:15:05 +01:00 |
|
Joshua Barretto
|
907ba3dcbc
|
Added giant trees to LoD
|
2022-05-10 20:30:48 +01:00 |
|
markobekko
|
387544a0b6
|
fixed some italian translation errors
|
2022-05-10 21:10:20 +02:00 |
|
Joshua Barretto
|
d4fd9d2d0e
|
Added LoD houses
|
2022-05-10 19:19:46 +01:00 |
|
Joshua Barretto
|
7382aab13a
|
Upped default LoD distance
|
2022-05-10 17:12:12 +01:00 |
|
Joshua Barretto
|
f35c98d1a1
|
Added LoD distance setting
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
add9e5f9fe
|
Better snow cover
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
c199d17deb
|
Better snow cover
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
63c8ea58b9
|
Unbork normals
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
2d7aa1aaa3
|
Added no terrain pop experimental shader
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
596ae73117
|
Added NoLodVoxels option
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
39e8b5d468
|
Hacky normals
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
c3f30b2188
|
Offset for side/top texture
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
3693a439ac
|
Better reflections
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
e4e50cb50e
|
Better pulldown
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
a9b2018383
|
Better snow cover
|
2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
|
79ce90a2e4
|
convert LoD assets to Git LFS
|
2022-05-10 12:39:50 +01:00 |
|
Joshua Barretto
|
2df01385d2
|
Voxelise trees
|
2022-05-10 12:38:37 +01:00 |
|
Joshua Barretto
|
1db7cc7fde
|
LoD trees in snow are white
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
cf346d05c1
|
Different kinds of tree
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
7cce892cff
|
Varying normals
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
ac0e7a7724
|
Use dedicated fragment shader
|
2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
|
b3126ca687
|
Initial implementation of LoD trees
|
2022-05-10 12:38:36 +01:00 |
|
IsseW
|
9abbb0e928
|
naming behind feature and fix addition overflow
|
2022-05-10 08:03:40 +02:00 |
|
markobekko
|
8011866012
|
updated the italian translation
|
2022-05-08 21:34:10 +02:00 |
|
Joshua Barretto
|
30e73735de
|
Added SpawnMode to allow for ice and water column spawning of wildlife
|
2022-05-08 12:37:29 +01:00 |
|
Marcel
|
5f149af1ee
|
Merge branch 'aerialfiddle/be_BY' into 'master'
Belarusian translation: minor fixes
See merge request veloren/veloren!3350
|
2022-05-05 07:12:15 +00:00 |
|
Anton Katsuba
|
cca14ff4a3
|
Minor orthography fixes
|
2022-05-04 16:54:21 +03:00 |
|