Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
775224983b
Initial turret implementation
2021-02-21 18:23:54 +01:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Caelan
dda4931f46
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Synis
a29ce3c428
Waypoints are no longer placed underwater
2021-02-16 13:23:12 +01:00
Lippy13
b64fc5e822
Fix #689 - dungeon without stairs to boss floor
2021-02-16 00:54:44 +00:00
Joshua Barretto
8ece00d6c6
Merge branch 'snowram/fix-staicases-lights' into 'master'
...
Fixes lights positions and orientations in staircases
See merge request veloren/veloren!1776
2021-02-14 01:17:53 +00:00
Snowram
f1f6a12718
Fixes lights positions and orientations in staircases
2021-02-13 22:27:37 +01:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Snowram
6ac52daeae
Refactor, addresses more comments
2021-02-10 00:34:37 +01:00
Snowram
477bdfdfe7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Snowram
02f446fe4b
Adds lights to dungeons
2021-02-10 00:30:23 +01:00
Scott Williams
ae22a98167
Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops.
2021-02-07 19:04:20 +00:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Joshua Barretto
58c69980b1
Merge branch 'synis/fix-cave-rng' into 'master'
...
Fixes #935 - deterministic sprite placement in caves
Closes #935
See merge request veloren/veloren!1721
2021-01-24 17:17:02 +00:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
dryadee
f064033bb4
Fixes #935 - deterministic sprite placement in caves
2021-01-23 21:14:07 +01:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Sam
d2f3c1dd25
Restores difficulty to mindflayer fight. Made various tweaks to skillset builder functions.
2021-01-21 14:56:24 -05:00
Acrimon
9f16a946ee
update a few deps
2021-01-20 15:53:58 +01:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
...
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
Sam
cb3e44a811
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
Marcel Märtens
6390e758d4
fix clippy in all examples.
...
added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
jiminycrick
aceac9e205
Upgrade noise eliminating old rand dependency
2021-01-05 10:10:47 -08:00
ubruntu
ae366e03c5
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
Benoît du Garreau
989683d2d3
Improve world::Index
2020-12-17 12:08:04 +01:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
Marcel Märtens
e8003a44dd
update specs
2020-12-16 14:31:16 +01:00
Marcel Märtens
e3307344ab
get rid of some insecure dependencies
2020-12-16 10:42:36 +01:00
Marcel Märtens
107fd432f5
update further crates
2020-12-16 08:56:21 +01:00
Joshua Barretto
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
Joshua Barretto
316bddbf30
Prevented towns destroying trees, rocks, other towns, etc.
2020-12-11 16:53:21 +01:00
Monty Marz
f2ba7cc297
add baobabs, fix map difficulty, make mushrooms lootable
2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Snowram
526d3bd035
Vacations are never over
2020-12-08 23:03:40 +01:00
Snowram
72d73ecd38
Initial fish work
2020-12-08 23:03:38 +01:00
Joshua Barretto
e5ebbd31fa
Began using Grid<T> for LoD data
2020-12-05 11:20:25 +00:00
Marcel Märtens
ca1601a980
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
jiminycrick
aad9734055
Agent tactic refactoring
...
Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jshipsey
d10dd83e5f
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
Christof Petig
4563cb40ce
use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
2020-11-23 23:28:21 +01:00
Christof Petig
49d7c40bec
Remove the last remnants of the site circle and cave map drawing code
2020-11-23 19:54:56 +01:00
Christof Petig
11f9d71fde
fix clippy: One argument is no longer needed
2020-11-23 19:17:19 +01:00
Christof Petig
813f63a1e5
remove cave lines from the map, also remove remnants of the colored site circles
2020-11-23 19:07:11 +01:00
Christof Petig
921022638c
Display names for caves (identical on both ends)
2020-11-23 19:05:43 +01:00
Christof Petig
a3db20c9d6
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Snowram
6215682619
Temp loot tables
2020-11-23 10:58:22 +00:00
Joshua Barretto
deda202b5a
Prevent wildlife spawning in towns
2020-11-23 10:58:22 +00:00
Joshua Barretto
765a1ca17b
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Snowram
b7a33c56cc
Add basic guards to towns
2020-11-23 10:58:21 +00:00
Snowram
8885efd702
Adds (mini)bosses spawns
2020-11-23 10:58:21 +00:00
Joshua Barretto
55c6966ad9
Fewer trees near obstacles
2020-11-23 10:58:21 +00:00
Joshua Barretto
b539ecf438
More lights, minimised light and glow map data
2020-11-23 10:58:21 +00:00
Snowram
6e51967079
Dungeon tweaks
2020-11-23 10:58:21 +00:00
Snowram
0737c71749
Adds new cultist armors, defines loadouts for dungeons
2020-11-23 10:57:57 +00:00
Joshua Barretto
df1b19ed64
Light/glow temporal interpolation hack
2020-11-23 10:57:57 +00:00
Snowram
3bcffe1bf7
Assigns spawned npcs loadout with new method
2020-11-23 10:57:56 +00:00
Monty Marz
b950447bed
added enum for different dungeon enemies
2020-11-23 10:57:56 +00:00
Monty Marz
95d300c0e2
remove level 6 dungeons
2020-11-23 10:57:56 +00:00
Joshua Barretto
b30dfd1539
sync
2020-11-23 10:57:56 +00:00
Joshua Barretto
93a86a951e
Tweaked default graphics settings
2020-11-23 10:57:56 +00:00
Joshua Barretto
7850b0bcaf
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00
Treeco
f78b165320
Replaced placeholder willow generating conditions
2020-11-23 10:57:16 +00:00
Joshua Barretto
579bdcf10e
Forest soil undulation, better acadia placement
2020-11-23 10:57:15 +00:00
Monty Marz
99b3a4465a
WIP map zooming and dragging
2020-11-23 10:57:15 +00:00
Joshua Barretto
28b0a00b44
Removed per-level dungeon waypoints
2020-11-23 10:57:14 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
de685b00b2
Improved water pathfinding
2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
22fb71905b
Added rtsim entities moving when unloaded, better generation
2020-11-23 10:45:01 +00:00
Joshua Barretto
25c50de347
Return of the cacti
2020-11-23 10:37:59 +00:00
Joshua Barretto
fc26305ac8
Increases maximum sprite dimensions (if you suspect an issue, check this commit)
2020-11-23 10:37:59 +00:00
Joshua Barretto
808d1873bd
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Joshua Barretto
3ee4245652
Added test poles, minor improvements
2020-11-23 10:37:59 +00:00
Monty Marz
8235e94aa4
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Snowram
a939eac30d
Refines spawn values, add gradients to debug_column
2020-11-21 14:33:35 +01:00
Snowram
febe79e602
Added remaining creature spawns
2020-11-21 14:33:33 +01:00
Joshua Barretto
2ae51de7f0
Added more creature spawns
2020-11-21 14:33:32 +01:00
Joshua Barretto
97ec94fd3d
Initial NPC region spawning work
2020-11-21 14:33:30 +01:00
Snowram
d98bfa72ad
Improves bipedlarge and theropod anims, balance tweaks
2020-11-19 00:56:50 +01:00
Snowram
a773fd602a
Makes mindflayers spawn in dungeons
2020-11-19 00:53:21 +01:00
Snowram
9bfccd42d3
Adds new animals
2020-11-19 00:53:02 +01:00
jiminycrick
a9711eea01
Beginning to address comments
2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3
Biome definition tweaks and more sfx
2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
jiminycrick
bc1059610b
More clippy fixes
2020-11-18 13:31:12 -08:00
jiminycrick
ea1bc2941b
Clippy fixes
2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41
Snow footsteps
2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974
River water sfx
2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e
Dungeon and cave specific music
2020-11-18 13:31:12 -08:00
Monty Marz
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Joshua Barretto
bce6195479
Added birch forest
2020-11-09 22:59:41 +00:00
Joshua Barretto
b09148abee
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Joshua Barretto
962f0ec812
Better snow effects for non-trees
2020-11-09 17:09:33 +00:00
Joshua Barretto
b0f7cdfe66
Reduced oaks in desert
2020-11-09 16:28:57 +00:00
Joshua Barretto
d9550ddebd
Better pine forests by shifting average oak temperature
2020-11-09 16:22:47 +00:00
Joshua Barretto
71718d9c98
Better humidity, better snow trees
2020-11-09 15:06:37 +00:00
Joshua Barretto
3f02aa5134
Removed more redundant code, desert dunes, better bridges
2020-11-09 10:20:22 +00:00
Joshua Barretto
1036ce8c7e
Abandon tree generation when outside bounds
2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Joshua Barretto
647dcb2fec
Switched path generation to canvas
2020-11-09 10:20:22 +00:00
Marcel Märtens
40f5afc2b0
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Monty Marz
ca932f6c15
easier to get minor potions
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increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
Marcel Märtens
1b47913835
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel Märtens
153c6c3b13
Fixing Tarpaulin isn't easy.
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So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
Marcel Märtens
ff374eab59
create a ServerMsg and ClientMsg enum and verify the state when in debug mode to benefit from the transition
2020-10-11 22:59:53 +02:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Forest Anderson
25ab132d73
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
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Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
7d6aebb316
Fix hacky solution with proper defragmentation.
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After generating a chonk, we now find the highest frequency block (in
terms of the number of groups that uniformly consist of that block) and
replace the chunk's default with that one. We also resort the data in
the process to be in the same order as the original array index. This
improves our memory savings from 3x to almost 7x, and brings us within a
factor of 3 or so of what I hope a true average will be.
The defragmentation is not totally optimal and can probably be improved
from a performance perspective, but given how much of a hard bottleneck
RAM is this seems worthwhile. Also, this doesn't suffer from the issues
the previous solution did.
2020-09-28 16:56:26 +02:00
Ben Wallis
b3dd8e8a02
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Joshua Yanovski
5af5ceb1f9
Address review comments.
2020-09-27 17:06:46 +02:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
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In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Snowram
fa2dd28587
Fixed various issues from better-things branch
2020-09-21 23:57:10 -04:00
Joshua Barretto
0ca42857fa
Addressed review issues
2020-09-21 21:10:32 +01:00
Joshua Barretto
49d1b3df6d
Improved docs
2020-09-20 11:46:12 +01:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
jshipsey
5bb45a4861
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
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* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Barretto
0a29c6b6f4
Better grass density
2020-09-04 21:20:08 +01:00
Joshua Barretto
798e9d7cd7
Cheaper terrain sprites
2020-09-04 11:48:57 +01:00
Monty Marz
b24f5b5b24
adjustments to firefly density
2020-09-04 11:48:57 +01:00
Joshua Barretto
57ccf4863e
Moved scatter to dedicated file
2020-09-04 11:48:57 +01:00
Monty Marz
c3ae56114a
added fireflies to reed and flowers, readded sunflowers
2020-09-04 11:48:57 +01:00
Joshua Barretto
be3ceaf677
Overhauled terrain sprite spawning
2020-09-04 11:48:56 +01:00
Joshua Barretto
032ec9ef41
Added bee hives
2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f
Added fireflies, reeds near rivers
2020-09-04 11:48:56 +01:00
Joshua Barretto
2a64a75a0f
Made boulders avoid rivers
2020-09-04 11:41:56 +01:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
Joshua Barretto
bf7afcf5c9
Merge branch 'zesterer/small-fixes' into 'master'
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Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
6a4c5a05d0
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Monty Marz
86728c714f
better formatting and adjusted stone spawn rate
2020-08-24 12:36:27 +01:00
Joshua Barretto
6e7620dbe1
Prevented terrain scatter spawning in the air
2020-08-24 12:36:27 +01:00
Joshua Barretto
89a6a06a7b
Adjusted worldgen colours for new lighting model
2020-08-24 12:36:27 +01:00
Monty Marz
1d49186e31
various fixes
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Balanced crafted weapon power
Adjusted tooltip color
Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
c9438c0947
Fixes
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Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
ce929d2924
Address comments, clippy and minor adjustments
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first bunch of comments addressed
change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects
campfire adjustments, reduced grass density due to FPS issues
readded item descriptions to the crafting window, item desc for craftable armour
address comments
happy clippy, happy life
clippy
clippy
more clippy
fmt
revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
Monty Marz
e3eb34085f
craftable starting set
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velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00