Glowbal
31bc09a9a3
fixed AI standing up before being killed
...
Doesn't matter if we enable AI again on dead units
2015-04-17 21:06:30 +02:00
Glowbal
9b4435827e
Added setting for unconscious animations on treatment
2015-04-17 20:51:57 +02:00
Glowbal
80139521bc
fixes #691
2015-04-17 20:49:24 +02:00
Glowbal
b333e6e662
Keep units longer unconscious, instead of quickly fading in/out
2015-04-17 20:40:24 +02:00
Glowbal
847ee7e229
Moved unconscious event, so it won't conflict in case the unit is still being carried
2015-04-17 20:38:02 +02:00
Glowbal
8b7e46c45f
fixes #656
2015-04-17 20:26:28 +02:00
Glowbal
c86be12668
fixes #599
2015-04-17 20:24:05 +02:00
Glowbal
111a350a84
Merge branch 'master' into advMedicalEventSync
2015-04-17 20:11:53 +02:00
PabstMirror
6e077de829
Medical - Use default value instead of 0 for getVar
...
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00
esteldunedain
9de834e156
Prototype of simplified diagnosis for basic medical. The left gui is completely scraped. Instead, the medical interaction points are color coded to reflect theier damage (bleeding rate).
2015-04-17 00:04:27 -03:00
Glowbal
59ae4623ff
Derp
2015-04-16 00:17:17 +02:00
Glowbal
0f4b7d0977
fixes #347
...
Please??
2015-04-16 00:14:05 +02:00
Glowbal
c88479d54d
staged work
2015-04-15 19:45:42 +02:00
PabstMirror
a36739c697
Merge pull request #418 from acemod/flashbangTweaks
...
Flashbang tweaks
2015-04-14 23:23:15 -05:00
Glowbal
af255604ac
Switched to event based sync system for open wounds
2015-04-14 21:17:36 +02:00
KoffeinFlummi
71b19b4621
Remove duplicate bleeding code
2015-04-14 20:40:38 +02:00
KoffeinFlummi
ba377dfd3a
Show seperate message for "scratches"; localize
2015-04-14 20:40:17 +02:00
KoffeinFlummi
c6118901b4
Merge branch 'master' into basic-medical-tweaks
2015-04-14 20:35:17 +02:00
KoffeinFlummi
7ca36cdb65
Always show wounds, even for very low damage
2015-04-14 20:28:19 +02:00
PabstMirror
bf3e3d3b64
#542 - ACE_fakeWeapon not found
2015-04-13 03:46:42 -05:00
PabstMirror
70dbae5a25
#527 - Unconscious switching groups
2015-04-13 00:32:07 -05:00
KoffeinFlummi
664cc7077d
Reduce blood loss rate
2015-04-12 18:06:57 +02:00
KoffeinFlummi
f794eaac43
Merge branch 'master' into basic-medical-tweaks
...
Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/functions/fnc_handleDamage_basic.sqf
addons/medical/stringtable.xml
2015-04-12 18:00:22 +02:00
PabstMirror
3be70556ab
Medical: adjustPainLevels from outside functions
2015-04-11 21:21:33 -05:00
Glowbal
e00f0ea4c3
No longer creates a new waitAndExec for every handleDamage call
2015-04-11 22:47:10 +02:00
Glowbal
97fa40b4c1
Make use of new global variables for selections and hitpoints
2015-04-11 22:31:38 +02:00
Glowbal
6cc115a628
We already determine the new damage in caching, so we will use that value instead of recalculating it here
2015-04-11 22:31:17 +02:00
Glowbal
e8d2a00994
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
...
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
c69f71ba71
formatting
2015-04-11 22:29:32 +02:00
Glowbal
51906e341d
Removed unused variables
2015-04-11 22:29:11 +02:00
Glowbal
082ab5155e
Minor performance improvements
...
Before avg: 0.0858495ms
After avg: 0.0701045ms
2015-04-11 21:27:49 +02:00
PabstMirror
adc7db9ae9
#456 - Fix AI rotating while dead (disableAI func)
...
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
...
Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
Glowbal
0926397ab4
Removed deadcode and obvious comments
2015-04-09 20:13:46 +02:00
Glowbal
39cbf21278
Removed deprecated carry functions
2015-04-09 20:12:30 +02:00
KoffeinFlummi
a209e49f1c
Remove partname from patientInfoDisplay for basic.
2015-04-08 07:39:16 +02:00
KoffeinFlummi
5bd1ee7ecd
Do not use a treshold for unassigned damage.
2015-04-08 07:21:34 +02:00
Glowbal
ffbe9f0c71
Setting for getting rid of hitpoint damage after adv medical damage
2015-04-07 21:06:48 +02:00
Glowbal
2b341c2a8b
left over CSE function calls removed
2015-04-07 20:50:44 +02:00
Glowbal
545014b073
missing return value
2015-04-07 20:47:36 +02:00
Glowbal
ac3bda3135
improvements to displayPatientInformation. Bandaged wounds should be more clear now
2015-04-07 20:19:32 +02:00
Glowbal
526e24f133
formatting
2015-04-07 19:56:54 +02:00
Glowbal
3d82cb8eac
Removed deprecated onTreatmentCompleted event
2015-04-07 19:54:24 +02:00
Glowbal
12493f8595
Improved wounds configuration (missing maxDamage values added)
2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4
Improved pain reduction
2015-04-07 00:41:53 +02:00
Glowbal
4c6dad69f9
Should fix #347 . Could not reproduce but this at least fixes some issues (which most likely caused the error)
2015-04-06 19:43:27 +02:00
Glowbal
ce4cdd3722
staged bodybag fixes
2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
2657677bd8
Added support for TFR/ACRE on unconscious
2015-04-06 14:09:59 +02:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
...
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
Glowbal
9e3bb8ac95
fixed triage card
2015-04-05 22:07:38 +02:00
Glowbal
12d10b8bf7
Blood loss for basic (from AGM medical)
2015-04-05 21:38:15 +02:00
Glowbal
147bb92541
Added setting to disable variable sync (recommended on)
2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71
Changed: IVs are now synced and medics can see a unit is receiving an IV
2015-04-05 20:11:54 +02:00
Glowbal
89015c94d4
Removed rouge system chat and diag_log messages
2015-04-05 19:42:55 +02:00
Glowbal
2c0bec2b07
disabled injury visualization for bandaged wounds
2015-04-05 19:36:40 +02:00
Glowbal
171ebf827a
No litter created when in vehicle
2015-04-05 19:28:57 +02:00
Glowbal
a0bbbdb0b7
fixed place in bodybag
2015-04-05 19:27:53 +02:00
Glowbal
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
Glowbal
e3e17d8fcb
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-05 15:51:42 +02:00
Glowbal
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
Glowbal
7f9043897c
wake up by epinephrine in revive state
2015-04-04 22:50:38 +02:00
Glowbal
551c36d690
fixed treatment didnt work inside vehicles
2015-04-04 22:48:52 +02:00
Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
Glowbal
55e7e768ca
removed systemChat messages
2015-03-22 11:21:17 +01:00
Glowbal
0428a1d558
Added canDrag
2015-03-22 10:28:33 +01:00
Glowbal
7b519fc2e0
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/stringtable.xml
2015-03-22 09:46:58 +01:00
Nicolás Badano
6a83d0d9fc
clear canTreat caches before calling the last condition
2015-03-21 20:33:25 -03:00
Felix Wiegand
be4f21ea2e
Merge pull request #215 from KoffeinFlummi/medical-itemcheck
...
Medical itemcheck
2015-03-21 22:41:06 +01:00
Glowbal
a7d8914884
Removed GVAR/QGVAR from items
2015-03-21 22:22:28 +01:00
Glowbal
b74eb550b0
Added advanced items
2015-03-21 22:08:42 +01:00
KoffeinFlummi
58237751b0
Woopsie
2015-03-21 22:01:20 +01:00
KoffeinFlummi
f6f910fb8a
Replace vanilla items with ours.
2015-03-21 21:59:08 +01:00
Glowbal
d73f16861b
Merge pull request #213 from KoffeinFlummi/medical-advanced
...
Medical advanced
2015-03-21 21:02:35 +01:00
Nicolás Badano
ce3ed988a2
Removed debug traces
2015-03-21 16:33:59 -03:00
Glowbal
89daf840f6
fixed incorrect macro
2015-03-21 20:08:52 +01:00
Nicolás Badano
f8ea603977
Added dynamic actions to unload patients (unconscious) from vehicles
2015-03-21 15:32:32 -03:00
Glowbal
7ae45fbeff
Fixed canTreatCached
2015-03-21 16:47:51 +01:00
Glowbal
d0b14286ff
Wrong function name
2015-03-21 16:34:42 +01:00
Glowbal
1d63e94fff
canTreatCached
2015-03-21 16:33:14 +01:00
Glowbal
4bcfd1a0ba
Merge branch 'master' into medical-advanced
...
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
Glowbal
946ade63e5
Merge branch 'master' into medical-advanced
2015-03-21 14:40:59 +01:00
Glowbal
77210581f5
Added corners to triage card
2015-03-21 14:40:26 +01:00