Commit Graph

169 Commits

Author SHA1 Message Date
Grahame
8f4420f88d Update Event1.sqf
Only do the marker resizing of core Epoch mod markers since it causes issues with mission markers.

Also shrank the sizes a bit after discussion with @xDrokz
2017-10-19 11:27:30 -04:00
DirtySanchez
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
vbawol
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
vbawol
cd4f557f66 revert side changes for male
unlocked additional uniforms for side = 0,
Side =1 is still reserved for females
2017-10-10 21:29:04 -05:00
DESKTOP-UH65DCE\MusTanG
df12dc1b61 marker sets (local)
Player Location Marker with Assigned GPS
Death Marker location saved only when assigned GPS on death

CfgEpochClient on/off toggle for hosts
DynaMenu on map toggle for players

New Marker Sets come to life!
First set of functions for Local Marker Sets as needed for the above
feature additions
2017-10-08 13:37:48 -05:00
He-Man
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
He-Man
14c433581b Set Rating to -2001 2017-10-07 21:23:54 +02:00
vbawol
7ef339d958 changelog and comment cleanup 2017-10-07 10:41:44 -05:00
DESKTOP-UH65DCE\MusTanG
25f2dd6691 add configurable values
allows for hosts to setup their own default values instead of new player
defaults
2017-10-07 07:14:59 -05:00
vbawol
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
vbawol
5c6cc9bac7 remove debug 2017-10-03 17:01:04 -05:00
vbawol
d72af99663 loot fix test 2017-10-03 16:41:46 -05:00
vbawol
3345cc28b4 debug loot 2017-10-03 16:23:20 -05:00
He-Man
6cf522fc16 Fixed Wet Variable 2017-10-03 00:22:14 +02:00
vbawol
381fdd44ea change loot bubble
use nearObjects instead of nearestObjects
use _lootClasses as filter for objects array, force array to lower to
prevent case issues.
This should allow loot spawn for simple objects.
2017-10-02 11:05:48 -05:00
vbawol
bf7d35b519 move rads for locations to client
locations cannot use public var option
2017-10-02 10:06:04 -05:00
vbawol
6ac1e72a97 set read only vars
with failback to normal use.
2017-10-01 19:48:32 -05:00
vbawol
1ab0c68a45 use local var within loop 2017-10-01 18:18:38 -05:00
vbawol
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
vbawol
cce0f4aa2b toxic sapper updates
Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
vbawol
0b71db3917 fix ai spawning 2017-09-30 10:14:43 -05:00
vbawol
675348b160 fix blood pressure 2017-09-30 10:12:32 -05:00
vbawol
cb17f01b56 fix inverted logic 2017-09-28 12:00:48 -05:00
vbawol
a5894bca15 debug spawn units 2017-09-28 11:30:26 -05:00
vbawol
7b37ed7c07 fix radio active site 2017-09-27 15:59:38 -05:00
vbawol
2ebbfa70b8 mixed up with Nuisance 2017-09-27 11:22:28 -05:00
vbawol
74aecd3849 init playerspawnarray var
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0 last typo 🎱 2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e player stats fixes part 6 2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8 player stats fixes part 5 2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8 push change back to gvar
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9 Changes to default var loading 2017-09-26 21:20:41 -05:00
vbawol
38d704468d one more?> 2017-09-26 21:02:58 -05:00
vbawol
8903145ffa fixes part 4 2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a fixes part 3 2017-09-26 17:20:04 -05:00
vbawol
e675d29752 fixes part 2 2017-09-26 17:16:13 -05:00
vbawol
c4bf9c65ee one last fix... 2017-09-26 16:51:53 -05:00
vbawol
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
853d69d201 use setvar for digest 2017-09-26 09:08:22 -05:00
vbawol
532dc34e86 test fix 2017-09-25 17:59:03 -05:00
vbawol
a1d4d411fc Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
# Conflicts:
#	Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
#	Sources/epoch_code/init/client_init.sqf
#	Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
He-Man
90efc9258b fix for addrating 2017-09-20 20:17:41 +02:00
He-Man
e756568334 fix for addrating 2017-09-20 19:39:55 +02:00
vbawol
a0e9ec0153 digest concept
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.

Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.

Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
f4ff04590f selectRandomWeighted is available now 2017-09-07 11:50:31 -05:00
vbawol
2cffcbc740 cleanup 2017-09-06 14:00:03 -05:00
vbawol
47e16a8318 use local vars for player stats 2017-09-06 09:43:15 -05:00
vbawol
3c13af5944 move AliveTime to local pt2 2017-09-05 16:28:07 -05:00
vbawol
422fdcc487 move AliveTime stat to local loop 2017-09-05 16:16:20 -05:00
vbawol
31f65f6bee comments 2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
vbawol
4449412c2d fixed double var usage 2017-09-04 08:36:15 -05:00
vbawol
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae Screen effect when taking radiation damage #796 2017-09-03 17:11:52 -05:00
vbawol
ab5ea172a4 move weather temp and toxic feaver stats to master loop 2017-09-02 16:51:54 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a Add TODO reminder 2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3 selectRandomWeighted not ready
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
vbawol
a59fc4aee2 make AI spawn every 5 minutes instead of 10 2017-08-30 17:55:39 -05:00
vbawol
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
c89dffa1d0 move to functions 2017-08-28 16:26:49 -05:00
vbawol
30d8107d75 configClasses fixes thanks to @ravmustang 2017-08-26 07:12:50 -05:00
vbawol
23b1710d7c test out of bounds checks
added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00
Raymix
49e67d24d4 FavBar: perf optimization - new 5 sec event 2017-08-02 22:07:55 +01:00
Raymix
45b6bf1fb2 Favorites bar - full release 2017-08-01 03:00:28 +01:00
vbawol
f2b0aab6e6 disable fuel after player is already in the server 2017-07-25 12:19:23 -05:00
vbawol
4fa13b7a91 corrected comments 2017-07-12 09:54:03 -05:00
vbawol
3a59388163 use player instead of getPosATL for nearEntities 2017-06-23 17:38:56 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
He-Man
220a728cd4 Added Custom KeyMap 2017-05-19 22:44:55 +02:00
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
He-Man
9eb8557107 wrong var name 2017-01-10 19:31:05 +01:00
vbawol
2eefc2e343 typo 2017-01-02 17:28:07 -06:00
vbawol
bc314ca5f8 use isEqualto 2017-01-01 12:33:53 -06:00
vbawol
468deeb252 test making player revive work similar to load #693
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
c2a09465a9 move to top OCD 💯 2016-11-26 10:54:25 -06:00
vbawol
8e1d960496 simply prevent display EH loading after revive.
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
ba6f19e7bb b653 pt1
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical 2016-11-09 23:47:14 +00:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
4cbad753af OCD fix: centered scaling for dynamic HUD critical animation. 2016-11-07 21:02:57 +00:00
vbawol
d285fe4ad0 private array cleanup p1 2016-08-31 19:29:08 -05:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Raymix
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93 0.3.8.0465
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
bb8f4f1c1e suppress loot spawning at main traders
http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
2016-04-29 08:10:17 -05:00
vbawol
34732363ff build 0.3.8.0430
fixed typo in masterloop
2016-04-24 15:19:33 -05:00
vbawol
b401cbad7b use new getOutMan EH for vehicle anti wall glitch 2016-04-22 17:33:37 -05:00