vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
...
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
...
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
071a49aa51
0.3.9 b565
...
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
88ba4b9e6b
0.3.9 b564
...
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
vbawol
5728c29baa
0.3.9 b562
...
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
e94971867b
0.3.9 b561
2016-07-08 10:26:27 -05:00
vbawol
1a99015935
Merge branch 'release' into experimental
...
# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
vbawol
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
vbawol
bb94bb429e
reworked trader spawn
...
fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
vbawol
547af0785a
fixed incorrect cooked class returned
2016-06-30 18:11:18 -05:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be
0.3.9.0545
...
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659
0.3.9.0544
...
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
vbawol
72fe4b324e
more tanoa positions
...
and added loot table to sharks
2016-06-20 10:59:01 -05:00
vbawol
6075d598bc
remove template city
2016-06-19 09:08:41 -05:00
vbawol
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
vbawol
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
vbawol
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
vbawol
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
vbawol
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
vbawol
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00
vbawol
7218acaf5a
0.3.9.0526
2016-06-16 15:49:34 -05:00
Andrew Gregory
d698b0342f
Central Trader
...
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
vbawol
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
vbawol
20cdc1e17b
rebuild for wrong extension
2016-06-13 14:43:12 -05:00
vbawol
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
vbawol
10f97fc448
moved persistent color configs server side.
2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
vbawol
e97c17ce12
0.3.9.0509
...
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
vbawol
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
vbawol
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
vbawol
9833a11737
0.3.9.0492
...
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
e27e414584
0.3.9.0490
...
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
319391f60d
0.3.9.0489
...
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
vbawol
724e6c901f
repack test 0.3.9.0488
2016-05-27 09:56:07 -05:00
vbawol
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00
vbawol
c6c3ec4943
generate tree views
2016-05-25 14:53:27 -05:00
vbawol
89bf743b0c
0.3.9.0477
...
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36
0.3.9.0473
...
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93
0.3.8.0465
...
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac
0.3.9.0456
...
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
e2c46afc14
increase build number
2016-05-12 10:21:11 -05:00
vbawol
54c76c1994
0.3.9.0454
...
Init weather script at server startup
1= Epoch Events run at server startup and then again after given delay.
0 = Default, runs after given delay.
Changed path from \x\addons\a3_epoch_server to \epoch_server to match
new build tool prefixes
2016-05-09 14:54:57 -05:00
vbawol
e23ee5dd31
and repack
2016-05-08 09:30:10 -05:00
vbawol
ca26f5fc8a
test repack after lfs install
2016-05-08 09:21:15 -05:00
vbawol
fd2c414cae
0.3.9.0451
2016-05-06 16:49:07 -05:00
vbawol
9c28eef10f
0.3.9.0450
2016-05-05 23:10:06 -05:00
vbawol
aa5d701815
0.3.9.0449
...
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
02bc012f36
0.3.9.0448
...
repacked
2016-05-05 14:49:25 -05:00
vbawol
be348bca8f
0.3.9.0447
...
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
9831eadad6
0.3.9.0445
...
fixed issue with repack since 436
2016-04-29 15:34:57 -05:00
vbawol
a80068d588
0.3.8.0440
2016-04-29 15:21:23 -05:00
vbawol
61891739c5
0.3.9.0444
...
just a repack of all pbos to fix corruption due to merge on binary file.
2016-04-29 14:41:28 -05:00
vbawol
c2eabf4bcb
0.3.9.0443
2016-04-29 09:58:17 -05:00
vbawol
dabb8ff068
0.3.8.0439
...
[Fixed] BE kick since 1.58 hotfix.
[Fixed] Attempt fix issues with temporary angle and rotation issues with
base building.
[Fixed] Check for base kit item is in players inventory before spawning
ghost.
[Fixed] Use object as input for remoteExec instead of owner.
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
2016-04-29 09:28:51 -05:00
vbawol
8d407973a0
don't use owner for RE targets
...
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/#comment-275436
2016-04-28 15:08:06 -05:00
vbawol
fecc028ae4
0.3.9.0442
...
added missing compile configs
2016-04-28 13:51:15 -05:00
vbawol
01ff034482
0.3.8.0438
...
Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
2016-04-28 11:59:12 -05:00
vbawol
8e3d6265df
0.3.9.0441
2016-04-28 10:48:39 -05:00
vbawol
22bdf9113f
bump version to 0.3.9
...
build 439
2016-04-26 11:36:26 -05:00
vbawol
9a1751177c
invert logic here
2016-04-26 10:07:31 -05:00
vbawol
7524ef00d0
Add example of Fast Night time script
2016-04-25 15:58:43 -05:00
vbawol
b2cfa0e0bc
0.3.8.0436
...
omit active simulSwap target from is build allowed check
return items if object it removed
2016-04-24 18:25:03 -05:00
vbawol
af54711687
0.3.8.0435
...
reduce dynamic range by half
2016-04-24 16:15:36 -05:00
vbawol
e29df57b07
0.3.8.0434
...
add dynamic range for interaction, should fix #512
2016-04-24 16:03:17 -05:00
vbawol
34732363ff
build 0.3.8.0430
...
fixed typo in masterloop
2016-04-24 15:19:33 -05:00
vbawol
f397fbc150
0.3.8.0429
2016-04-22 18:54:30 -05:00
vbawol
71b451482f
0.3.8.0427
...
fixed more trailing commas
2016-04-19 11:09:47 -05:00
vbawol
42fc098feb
0.3.8.0425
...
[Fixed] Was possible to place multiple Jammer objects.
2016-04-17 14:32:36 -05:00
vbawol
646e468d43
0.3.8.0424
2016-04-17 06:13:45 -05:00
vbawol
2c2dc9adcb
0.3.8.0423
...
attempt at preloading sapper by spawning one on the map at server start
cleanup and change to github markdown for credits and license
2016-04-14 11:10:35 -05:00
vbawol
aed3e20baf
fixed trailing slashes
...
http://epochmod.com/forum/index.php?/topic/41841-trailing-in-0380417-0-gfbe10c3/
2016-04-12 10:53:39 -05:00
vbawol
e7de25b0f4
0.3.8.0422
...
remove debug
2016-04-12 08:53:17 -05:00
vbawol
6d987836ad
0.3.8.0421
2016-04-12 08:48:26 -05:00
vbawol
8bdcd99734
0.3.8.0417
2016-04-09 15:04:32 -05:00
vbawol
a8189b854f
0.3.8.0416
2016-04-09 09:38:13 -05:00
vbawol
87c23b106f
Release 0.3.8 ( #502 )
...
* first build for 0.3.8
* 0.3.8.0190
* 0.3.8.0202
* 0.3.8.0213
* 0.3.7.0214
* 0.3.8.0222
* 0.3.8.0246
* 0.3.8.0247
fixed typo
* 0.3.8.0249
more fixes for server compiler
* 0.3.8.0256
* add build number and simple batch file for packing
* match build number with internal
* add build numbers to server pbo's and mission files
also reworked build script for more options
* 0.3.8.0261
* 0.3.8.0261
* 0.3.8.0283
* 0.3.8.0284
* changelog
* 0.3.8.0307
* 0.3.8.0311
* remove old BEC plugin
* update redis-server.exe to latest build and full config
* 0.3.8.0314
* 0.3.8.0315
* inverse logic
This should correctly prevent spawning these units nearby jammer or
protection zones
* use pushbackUnique here
* optimized loot function
by using selectRandom instead of slower sqf logic
* 0.3.8.0316
* make use of new getDir functionality instead of BIS fnc
* add lower disconnect value to server.cfg
* use new getpos functionality
* 0.3.8.0317
* 0.3.8.0319
* 0.3.8.0327
* 0.3.8.0338
changelog update tba
* changelog
* 0.3.8.0341
* BE update
* 0.3.8.0353
* changelog
* removed duplicates
* 0.3.8.0355
fixed error in getIDC
* 0.3.8.0356
revert to BIS_fnc_param as params threw errors
* 0.3.8.0357
fixes for #496 #497
* 0.3.8.0359
fixed #497
fixed #496
* 0.3.8.0365
* 0.3.8.0371
* 0.3.8.0373
* 0.3.8.0379
* 0.3.8.0381
* 0.3.8.0386
* 0.3.8.0393
* 0.3.8.0395
* 0.3.8.0396
* 0.3.8.0397
* 0.3.8.0406
* 0.3.8.0409
* 0.3.8.0410
loot balance
suppress error in spawnloot
make near object check based on building size
* 0.3.8.0412
* 0.3.8.0414
removed classes with scope 0
test remove loot trash on gear for #498
fixed #501
* 0.3.8.0415
* same
2016-04-08 15:21:46 -05:00
vbawol
3c11332ea3
repack mission files
2016-01-28 14:14:33 -06:00
vbawol
f34a0d1b55
0.3.7.092
2016-01-28 13:36:35 -06:00
vbawol
d7c0616a9b
fixes and repack mission pbos
2016-01-26 13:12:56 -06:00
vbawol
c3ac3d9a31
fixes
2016-01-26 11:45:46 -06:00
vbawol
49f591d2b3
0.3.7.052
2016-01-26 10:33:04 -06:00
vbawol
f530de8021
0.3.7.045
2016-01-19 12:34:31 -06:00
vbawol
14155a577c
0.3.7 build 43
2016-01-18 10:52:15 -06:00
vbawol
0b357e10c6
0.3.7.021
2016-01-12 20:53:57 -06:00
vbawol
1889347a29
0.3.7.015
2016-01-08 16:27:07 -06:00
vbawol
f7f5d25af4
0.3.7.011
2016-01-07 22:32:52 -06:00
vbawol
8f837050af
0.3.7.007
2015-12-31 13:00:23 -06:00
vbawol
1ceb25c1f7
0.3.7.003
2015-12-23 11:38:11 -06:00
vbawol
f196d8461f
attempt to improve locked gear checks
2015-12-20 10:21:06 -06:00
vbawol
74fe32d566
0.3.6.018
2015-12-15 12:46:09 -06:00
vbawol
64f815aae4
getting started on 0.3.6
2015-12-07 10:24:52 -06:00
vbawol
c8cbf8347c
version bump to 0.3.6
2015-12-02 15:39:48 -06:00
vbawol
060d22dab6
revert changes
2015-12-02 12:00:25 -06:00
vbawol
eee7091c02
restore this method
2015-12-02 11:52:23 -06:00
vbawol
85a2561354
temp fix: test blocking ground weapon holder access nearby locked objects
2015-11-30 20:37:48 -06:00
vbawol
fb9e2d2283
fixed typo in server side AH code
2015-11-24 09:19:49 -06:00
vbawol
2b5f56d2a9
0.3.5 b023
2015-11-01 01:28:48 -06:00
vbawol
981170c5f0
0.3.5.016
2015-10-28 10:16:00 -05:00
vbawol
b31a0f6457
0.3.4 final?
2015-10-08 11:45:00 -05:00
vbawol
c03579471c
0.3.4 part 3
2015-10-06 14:56:18 -05:00
vbawol
175e4844b9
0.3.4 part 1
2015-09-30 15:16:59 -05:00
vbawol
fce2dd0997
random message example
2015-09-26 16:40:46 -05:00
vbawol
e36397b247
example event: Server Message
2015-09-26 16:27:06 -05:00
vbawol
673769afcf
version bump to 0.3.4.0
2015-09-26 15:22:18 -05:00
vbawol
de3169aec4
push settings pbo version to 0.3.3.1 for consistency
2015-09-15 10:45:42 -05:00
vbawol
c204672730
persist queue for bases and remoteExec testing
2015-09-08 13:42:19 -05:00
vbawol
dadc11c46f
server core pbo
2015-08-28 15:33:37 -05:00
vbawol
f670e8278f
wood tower
2015-08-26 11:48:43 -05:00
vbawol
038522bdac
VR world for testing
2015-08-24 10:41:02 -05:00
vbawol
7b191426ec
0.3.3 b2
2015-08-24 09:27:05 -05:00
vbawol
d85c60e59e
0.3.3 push to experimental
2015-08-23 14:40:55 -05:00
vbawol
32f91175f4
bump version to 0.3.3
2015-08-23 11:44:56 -05:00
vbawol
17d1393d5d
added tactical bacon and all radios
2015-08-20 08:27:22 -05:00
vbawol
7256e9420c
push latest test build
2015-08-16 10:48:34 -05:00
vbawol
e2372d7fba
0.3.2.0 pushed
2015-08-10 16:05:17 -05:00
vbawol
1e01f01ec2
change in ammo name and air drop loot table
2015-08-03 14:28:13 -05:00
vbawol
1a4f6effe8
add headers
2015-07-24 09:16:25 -05:00
vbawol
8b0a4d41f7
update sources and push fix for bornholm.h
2015-07-22 12:05:15 -05:00
vbawol
a0739fd7f1
0.3.0.4 settings pbo sources
2015-07-16 10:35:26 -05:00
[VB]AWOL
6eef6ea49d
fix force quality too high causing poor performace
...
terraingrid should be 10 not greater
2015-06-05 12:57:15 -05:00
[VB]AWOL
c831ae2f44
Add server settings pbo source's
2015-06-04 09:11:41 -05:00