vbawol
2156309fcf
MORE WIND!
2017-03-23 10:38:01 -05:00
vbawol
6e9e5ff9d3
server b703
2017-03-23 10:09:17 -05:00
vbawol
ee2cf61d83
optimize and fix recent group issue
2017-03-23 10:09:02 -05:00
vbawol
77b6ed4f18
0.5 b701
2017-03-22 17:37:02 -05:00
vbawol
dfd719e77c
TEST: force nearby players to reveal new object
2017-03-22 17:32:18 -05:00
vbawol
d97d2d8360
fixed issue with group system
2017-03-22 17:11:02 -05:00
vbawol
872d8dcb73
0.5 b700
...
weather tweaks and repack for PR
2017-03-18 00:24:02 -05:00
vbawol
aff9d38c70
0.5 b699
2017-03-08 14:45:24 -06:00
vbawol
35f2f67d0b
use another class for sapper
2017-03-08 12:26:41 -06:00
vbawol
16e70faf8e
0.5 b698
2017-03-08 08:17:06 -06:00
vbawol
bb66c7b211
Merge pull request #704 from Ignatz-HeMan/patch-3
...
Anti-Dupe on Revive
2017-03-08 07:32:52 -06:00
vbawol
5857f56583
0.5 b697
2017-03-06 11:46:54 -06:00
vbawol
7543950e8d
give toxic sapper his own toxic bomb
2017-03-06 11:35:18 -06:00
vbawol
8b77ed0be7
add toxic sapper to spawn, give loot, etc.
...
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
dcd0954786
0.5 b696
2017-03-05 13:35:03 -06:00
vbawol
7714c62e96
test fix issue with joining a dead players groups
...
optimize reduce number of allPlayer calls
2017-03-05 11:04:43 -06:00
vbawol
4f5d0baf8d
0.5 b695
2017-03-04 16:46:03 -06:00
vbawol
308f1eb875
fixed issue that could cause spawning at old position
...
if jammer owner checks failed
2017-03-04 13:00:31 -06:00
vbawol
f5d51c4127
fixed typo in load player
2017-03-04 11:35:39 -06:00
vbawol
4cd7fdd5c6
0.5 b691
2017-03-04 00:53:05 -06:00
vbawol
b2629ca10f
allow respawn in base
2017-03-04 00:52:45 -06:00
vbawol
4ce94718ab
add function EPOCH_fnc_addItemToX
...
reduce redundant code
rebuild private arrays
2017-03-01 17:17:30 -06:00
He-Man
53c02fe16a
Anti-Dupe on Revive
...
Prevent simultaneous reviving
2017-03-01 19:09:26 +01:00
vbawol
55a7a0190d
0.5 b684
2017-02-28 13:31:00 -06:00
vbawol
51cddfa424
0.5 b683
2017-02-27 07:52:47 -06:00
vbawol
9d6b5a6ae5
0.5 b682
2017-02-26 09:19:51 -06:00
vbawol
246cc9670f
0.5 b681 repack
2017-02-26 08:17:12 -06:00
vbawol
f31aeff613
0.5 b680
2017-02-25 16:37:07 -06:00
vbawol
2afb92e52e
b678
...
see changelog
2017-02-24 11:31:33 -06:00
He-Man
a18819d984
Update EPOCH_server_makeNPCTrade.sqf
2017-02-10 21:30:41 +01:00
He-Man
69a3b8b5d7
Reworked NPC Trade Script
...
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
vbawol
c0b6a0a1be
bump for next version
2017-01-06 08:14:55 -06:00
vbawol
a417dc9070
0.4 b675
2017-01-02 12:25:49 -06:00
vbawol
468deeb252
test making player revive work similar to load #693
...
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
de95260a3e
0.4 b674
2016-12-29 13:57:50 -06:00
vbawol
1db988095e
booleans in configs
...
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.
It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
03bd6cc796
Merge pull request #688 from Ignatz-HeMan/patch-13
...
Safe/Load all Vehicle Magazines correctly
2016-12-29 11:42:00 -06:00
vbawol
abf690fc11
fix typo on helper scripts
2016-12-18 13:21:42 -06:00
He-Man
5859bf2356
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:58:08 +01:00
He-Man
3f4517f109
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:53:24 +01:00
He-Man
113efd874b
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:52:48 +01:00
He-Man
4b88db0279
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:51:35 +01:00
He-Man
532df074f2
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:49:55 +01:00
vbawol
81f3452bd9
b673
2016-12-14 14:11:36 -06:00
He-Man
236651caa7
Skip saving already killed Vehicles
...
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
vbawol
dc93ccdbf4
b672
2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5
Removed workaround for PlayerDisconnected
...
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8
b671
2016-12-12 11:29:46 -06:00
He-Man
62917bfc40
Option to make BaseParts indestructible
2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8
Option to make BaseParts indestructible
2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5
Option to make BaseParts indestructible
2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86
b670
2016-12-11 00:34:07 -06:00
vbawol
4f86c913d8
fixed Generic error in expression
...
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229
0.4 b669
...
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
1660e7f484
0.4 b668
...
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
a4f0ab80ec
workaround for HandleDisconnect not working
2016-12-02 09:46:59 -06:00
vbawol
350554b7f1
0.4 b660
...
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
8e614b0b78
Arma 3 1.66 fixes part1
...
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839
b657
2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4
fix for vehicles that are spawned with Zeus
2016-11-28 00:10:33 -06:00
vbawol
fb7d733c41
b656
2016-11-26 10:26:16 -06:00
vbawol
f972e6a6e0
b655
...
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
9fa278e04a
Epoch Survival 0.4 build:654
...
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
vbawol
57327acef3
Epoch Survival 0.4 b653
2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb
b653 pt1
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- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
vbawol
9e66f8e03a
0.4 b652
...
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
vbawol
a0b078a683
Epoch Survival 0.4 b650
...
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
vbawol
c15ea5c42b
Epoch Survival 0.4 b646
...
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
1aa39383cc
b640
...
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
vbawol
2a9179e8fb
merge junk
2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83
Epoch Survival 0.4 b639
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return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58
b638
2016-11-02 14:43:26 -05:00
vbawol
b48acf626f
Epoch Survival 0.4 b637
...
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd
Epoch Survival 0.4 b633
2016-11-02 10:25:49 -05:00
vbawol
0e3d163ab2
b632
...
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3
b631
...
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5
b630
...
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977
Epoch Survival 0.4 b629
...
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a
Epoch Survival 0.4 b628
2016-10-28 14:37:12 -05:00
vbawol
14058cb832
Epoch Survival 0.4 b626
...
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
5fdb5f0a7b
Epoch Survival 0.4 b621
2016-10-26 10:16:59 -05:00
vbawol
9ba60d5b7c
Epoch Survival 0.4 b620
2016-10-24 16:23:09 -05:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
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[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
7c1e18d6aa
Merge pull request #613 from 82ndab-Bravo17/BuildingItems
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Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792
0.4 b605 gamemode
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added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
d2f053d833
0.3.9 b571
2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d
fix for false auto ban
2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d
experiment with json config generator/parser
2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95
fix for false ban since 1.64
2016-09-25 16:32:10 -05:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
...
Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
...
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1
Update EPOCH_spawn_vehicle.sqf
2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34
Update EPOCH_load_vehicles_old.sqf
2016-08-31 18:17:33 +02:00
He-Man
48f109c95c
Update EPOCH_load_vehicles.sqf
2016-08-31 18:16:55 +02:00
He-Man
b2203d6933
Update EPOCH_load_vehicles.sqf
2016-08-31 17:45:29 +02:00
He-Man
775ffb0417
Update EPOCH_load_vehicles_old.sqf
2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64
Update EPOCH_spawn_vehicle.sqf
2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b
Update EPOCH_load_vehicles.sqf
2016-08-31 17:33:37 +02:00
vbawol
3cdd1049b3
use setposATL to level out debug building
2016-08-19 08:21:13 -05:00
vbawol
90f5674a74
0.4.0.0 b584
...
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c
Merge pull request #597 from Ignatz-HeMan/patch-3
...
Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849
Update EPOCH_server_revivePlayer.sqf
...
Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:29:15 +02:00
He-Man
0e174700a1
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:24:43 +02:00
vbawol
19d36fd802
0.4.0.0 b583
...
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c
bump version to 0.4
...
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
...
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
3d13a2216c
Duping of bipods pt1 #411
...
see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
028e0e3495
Update EPOCH_server_maintBUILD.sqf
2016-08-05 20:27:11 +02:00
vbawol
dd54f07534
prevent Error Zero divisor here
2016-07-13 07:51:43 -05:00
vbawol
4420175667
tone down player detonate power
2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
...
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
...
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca
caused revived player to be immune to server side AI
2016-07-09 15:11:10 -05:00
vbawol
071a49aa51
0.3.9 b565
...
fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00
vbawol
88ba4b9e6b
0.3.9 b564
...
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
c6e5bad2ff
fixed error in load vehicles
2016-07-09 10:24:33 -05:00
vbawol
8dcb38d655
0.3.9 b563
2016-07-09 09:04:08 -05:00
vbawol
5728c29baa
0.3.9 b562
...
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
1310098264
disable vehicle simulation handler
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changed var name to force change, new variable is: simulationHandlerOld
2016-07-08 09:51:47 -05:00
vbawol
1f17430e2c
Revert "move simulation handler to main loop"
...
This reverts commit 19a0252278
.
2016-07-08 09:46:09 -05:00
vbawol
19a0252278
move simulation handler to main loop
2016-07-08 09:06:15 -05:00
vbawol
1a99015935
Merge branch 'release' into experimental
...
# Conflicts:
# Server_Install_Pack/@epochhive/addons/epoch_server.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
# Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
# Server_Install_Pack/mpmissions/epoch.Altis.pbo
# Server_Install_Pack/mpmissions/epoch.Australia.pbo
# Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
# Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
# Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
# Server_Install_Pack/mpmissions/epoch.Esseker.pbo
# Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Napf.pbo
# Server_Install_Pack/mpmissions/epoch.Porto.pbo
# Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
# Server_Install_Pack/mpmissions/epoch.Sara.pbo
# Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
# Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
# Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
# Server_Install_Pack/mpmissions/epoch.Stratis.pbo
# Server_Install_Pack/mpmissions/epoch.Takistan.pbo
# Server_Install_Pack/mpmissions/epoch.VR.pbo
# Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
# Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
# Server_Install_Pack/mpmissions/epoch.utes.pbo
# Sources/epoch_config/build.hpp
# Sources/epoch_server/build.hpp
# Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
# Sources/epoch_server_core/build.hpp
# Sources/epoch_server_settings/build.hpp
# build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024
0.3.9 b559
2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
5ea76ecbff
Update server_monitor.fsm
2016-07-07 17:49:59 +02:00
He-Man
1b2aac3bdd
Update EPOCH_server_lockVehicle.sqf
...
Allow Locking, if driver is dead.
Allow locking, if lockOwner already is lockedOwner
2016-07-07 17:47:30 +02:00
He-Man
389afe61ff
Update EPOCH_server_save_storage.sqf
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Unpack Backpacks / Vests / Uniforms. Otherwise Inventory will get lost
2016-07-07 17:46:02 +02:00
He-Man
c411e7ac40
Update EPOCH_server_save_vehicle.sqf
...
Unpack Backpacks / Vests / Uniforms. Otherwise the Inventory will get lost
2016-07-07 17:44:58 +02:00
He-Man
760d2c2c2a
Update server_init.sqf
...
Add 50 reserved slots to prevent despawning Vehicles, if spawned in by scripts
2016-07-07 17:43:39 +02:00
vbawol
76785e1694
0.3.9 b557
2016-07-07 09:50:27 -05:00
vbawol
e9958bc5d8
add god mode enabled variable flag
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for #525
2016-07-06 23:56:48 -05:00
vbawol
bb94bb429e
reworked trader spawn
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fixes #489
traders now only spawn in traderBlds classes for work and traderHomes
for homes and only if the building has AI positions.
traders now also use traderUniforms config array for what uniforms they
randomly use.
2016-07-06 23:30:23 -05:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
He-Man
759223c59d
Update EPOCH_server_loadTraders.sqf
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Stored Vehicles was only counted for Static Traders.
2016-07-06 23:01:57 +02:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
8946390a21
Update Server Remove Marker Call - Not a function any more.
2016-07-04 20:34:35 +01:00
Andrew Gregory
e5bbe2ec74
Update Server Make Marker Call - Not a Function any more.
2016-07-04 20:33:57 +01:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf
0.3.9.0 b547
2016-06-30 12:06:07 -05:00