Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Monty Marz
277a402781
Initial quest window work, spot fixes
2023-03-10 22:16:26 +00:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
Avi Weinstock
707e189034
Nerf non-potion drinks.
2023-02-01 20:39:29 -05:00
flo666
9c09000256
- change bristlemane to bristleback
...
- axebeak tweaks
2023-01-31 20:34:41 +01:00
flo666
e109f5c377
axebeak, tursus
2023-01-31 20:34:40 +01:00
flo666
75bfbff2c3
bristlemane
2023-01-31 20:34:40 +01:00
flo666
271b80b832
seal
2023-01-31 20:34:40 +01:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Avi Weinstock
060b8cc0ec
Decrease the duration of potion sickness to 45 seconds. Make agents more averse to incurring further stacks of potion sickness, and give villagers iced tea.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Joshua Barretto
44f4dcc6f7
Added canary asset
2023-01-18 22:01:00 +00:00
Joshua Barretto
295e3c4109
Merge branch 'floppy-autodelete_of_summoned_sprites' into 'master'
...
autodelete of summoned sprites
See merge request veloren/veloren!3735
2023-01-15 18:28:38 +00:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
flo
0eba37ce6a
dark_guitar & icy_talharpa
2023-01-13 13:37:45 +00:00
flo
466ed2c382
dagon_kit
2022-11-30 15:27:21 +00:00
flo
e7b802712d
reduce mossdrake, fix woodgolem loottable
2022-11-21 14:22:15 +00:00
Samuel Keiffer
5709427e63
Merge branch 'sam/small-fixes' into 'master'
...
Small fixes for sword
See merge request veloren/veloren!3694
2022-11-16 23:33:12 +00:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
...
Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Eternalisime
7c66c94fa2
fix loot table
2022-11-13 22:49:29 +01:00
Eternalisime
48e23dba49
combat: reverted tweak on shockwave and changed loot table
2022-11-13 22:45:05 +01:00
Eternalisime
6e18683d98
combat: tweak on shockwave
2022-11-13 22:24:01 +01:00
Eternalisime
71e59e4b81
combat: tweaks and modified shockwave animation
2022-11-13 22:04:00 +01:00
Sam
4784b61656
Small fixes
2022-11-13 14:03:37 -05:00
flo
0351bf1d63
Moss Drake
2022-11-12 13:00:42 +00:00
Eternalisime
ed25a84c72
combat: tweaked roshwalr melee detection and range
2022-11-12 13:51:27 +01:00
Eternalisime
13980861f8
combat: tweaked roshwalr AI
2022-11-11 16:37:58 +01:00
Eternalisime
8f4863be28
combat: balance tweaks on roshwalr
2022-11-11 10:22:23 +01:00
Monty Marz
a763a865fe
Musical Instruments part 2
2022-11-10 20:59:53 +00:00
Eternalisime
918d5eb345
combat: added a unique kit to roshwalr
2022-11-10 13:53:12 +01:00
flo
da65485228
bats
2022-11-01 15:01:18 +00:00
Sam
7022350693
Sword AI now randomly rolls again
2022-10-27 20:07:11 -04:00
Sam
d60839010a
Rebase commit
2022-10-27 20:07:10 -04:00
Sam
0fe073fcdc
Addressed feedback from testing
2022-10-27 20:07:10 -04:00
Sam
8cfe62e6dc
Activated abilities can now be contextualized
2022-10-27 20:07:07 -04:00
Sam
5674923a54
Changed exp/sp progression for sword skill tree
2022-10-27 20:07:06 -04:00
Sam
a21ce80daf
Tweaked sword component stats
2022-10-27 20:07:05 -04:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
eb67cc2cf7
Reaching stance AI
2022-10-27 20:07:04 -04:00
Sam
43a5a2a93a
Parrying stance AI
2022-10-27 20:07:03 -04:00
Sam
df9ef691fd
Cleaving stance AI
2022-10-27 20:07:03 -04:00
Sam
5358016ba0
Crippling stance AI
2022-10-27 20:07:02 -04:00
Sam
c7d3aa19e4
Mobility stance AI
2022-10-27 20:07:02 -04:00
Sam
c97bfdfb94
Defensive stance AI
2022-10-27 20:07:01 -04:00
Sam
7dcb3582e6
Sword AI for offensive abilities
2022-10-27 20:07:01 -04:00
Sam
4ab3abfc07
Balanced stance AI
2022-10-27 20:07:01 -04:00
Sam
b3a15f61aa
Fixed issue where you could cancel combo melee 2 mid strike
2022-10-27 20:06:58 -04:00
Sam
d3a52bd63b
Buffed cleaving spin
2022-10-27 20:06:56 -04:00
Sam
ac2e2fd724
Added animations for recover section of all abilities
2022-10-27 20:06:55 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
b09b0222c4
Animation for reaching flurry, tweaked animation for balanced combo.
2022-10-27 20:06:54 -04:00
Sam
9091d46554
Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge.
2022-10-27 20:06:53 -04:00
Sam
2e5dfd86de
Animation for reaching skewer
2022-10-27 20:06:53 -04:00
Sam
035f9135d6
Animation for reaching combo
2022-10-27 20:06:52 -04:00
Sam
73a36235fc
Animation for mobility feint
2022-10-27 20:06:52 -04:00
Sam
eb7c2337dd
Animation for heavy finisher
2022-10-27 20:06:50 -04:00
Sam
be3f2dca92
Animation for heavy pommel strike
2022-10-27 20:06:49 -04:00
Sam
ba4c28e83a
Animation for heavy combo
2022-10-27 20:06:49 -04:00
Sam
d7a0a6e743
Animation for parrying counter
2022-10-27 20:06:49 -04:00
Sam
632941e99d
Animation for parrying riposte
2022-10-27 20:06:48 -04:00
Sam
7c22847009
Animation for parrying parry
2022-10-27 20:06:48 -04:00
Sam
dd37a699c0
Animation for parrying combo
2022-10-27 20:06:47 -04:00
Sam
0c8480ac92
Defensive retreat animation
2022-10-27 20:06:47 -04:00
Sam
83829d1e1b
Animation for cleaving spin
2022-10-27 20:06:45 -04:00
Sam
8d252b7168
Cleaving combo animation
2022-10-27 20:06:44 -04:00
Sam
919e515098
Animation for crippling combo
2022-10-27 20:06:43 -04:00
Sam
2bfc222793
Offensive finisher animation
2022-10-27 20:06:42 -04:00
Sam
894710d8c6
Offensive advance animation
2022-10-27 20:06:42 -04:00
Sam
1e959706a5
Animation for offensive combo
2022-10-27 20:06:41 -04:00
Sam
da21e1cb02
Removed air slash stance and abilities
2022-10-27 20:06:40 -04:00
jshipsey
0c054837f9
animation setup
2022-10-27 20:06:38 -04:00
Sam
eacbdefb75
Skill point prerequisites and costs
2022-10-27 20:06:37 -04:00
Sam
5d5fbde291
Minor tweaks
2022-10-27 20:06:36 -04:00
Sam
2fcd876e3f
Air slash abilities
2022-10-27 20:06:35 -04:00
Sam
7a8653e8f8
Reaching abilities
2022-10-27 20:06:35 -04:00
Sam
5d643f430a
Mobility abilities
2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6
Parrying abilities
2022-10-27 20:06:34 -04:00
Sam
d99eddb483
Defensive abilities
2022-10-27 20:06:33 -04:00
Sam
ec03bd7032
Cleaving abilities
2022-10-27 20:06:33 -04:00
Sam
a4d3de4833
Crippling abilities
2022-10-27 20:06:32 -04:00
Sam
2051d45d2f
Offensive abilities
2022-10-27 20:06:32 -04:00
Sam
014a8cce61
Combo melee can now optionally not function as a stance
2022-10-27 20:06:31 -04:00
Sam
66f9cf22fc
Balanced abilities and insert ability id into animations.
2022-10-27 20:06:30 -04:00
Sam
aea4a43b65
Placeholder abilities
2022-10-27 20:06:30 -04:00
Sam
38094b6ba2
Finisher melee
2022-10-27 20:06:29 -04:00
Sam
057b1a4ad6
Added capability for attacks to be interrupted by dodging or blocking
2022-10-27 20:06:29 -04:00
Sam
1e0dfe003d
Rolling can now only interrupt abilities when in buildup
2022-10-27 20:06:28 -04:00
Sam
7b27b63122
Melee attacks now only hit a single target by default
2022-10-27 20:06:28 -04:00
Sam
af39287331
Added support for abilities being cheaper if activated from the correct stance
2022-10-27 20:06:27 -04:00
Sam
17258975fc
Combo melee 2 state
2022-10-27 20:06:26 -04:00
flo
34eae80253
fix facegourd item name
2022-10-27 13:49:06 +00:00
flo666
9b1efe1bee
clippy, fmt, remove leftover file, fix sitenames in soundtrack
2022-10-25 00:33:23 +02:00
IsseW
9a6a3a05a1
bat config
2022-10-25 00:31:04 +02:00
James Melkonian
6bacb487f3
Bat AI
2022-10-23 20:05:39 +02:00
flo666
586d0f6dd8
add bat (created by Gemu)
2022-10-23 20:05:39 +02:00
flo666
79e6fd58fe
- make tricksters spawn in groups and play instruments
...
- remove defunct draugr flee
2022-10-23 20:05:39 +02:00
flo666
82026c1acc
remove defunct headband from trickster loadout
2022-10-23 20:05:39 +02:00
flo666
e1bd385408
make draugrs Npcs flee at health below 100%,
...
trickster gear,
single spawns (trickster, dullahan),
2022-10-23 20:05:39 +02:00
flo666
1d98050f28
halloween npcs:
...
in forests, spawn harvester or dullahans or tricksters with custom halloween loot: facegourd, pumpkin_spice_brew, honeygourd
2022-10-23 20:05:39 +02:00
Youssef Fahmy
44e19d7c54
Hot-fix for sword
2022-10-19 22:03:42 +00:00
Sam
b1f45ea241
Sword triple strike tweaks.
2022-10-19 09:36:20 -04:00
UncomfySilence
f21082fa76
minor stat tweaks and cleanup
2022-10-16 14:12:37 +02:00
Sam
8eb89adb61
Fixed unintentional overbuff to speed focused secondary components
2022-10-16 14:06:42 +02:00
UncomfySilence
c432a0b719
rings and necks
2022-10-16 14:06:42 +02:00
Sam
3222fb88b0
Nerfed melee combo melee skills
2022-10-16 14:06:42 +02:00
UncomfySilence
fe87f8c38d
induv hat stat changes
2022-10-16 14:06:42 +02:00
Sam
2735d3403c
Nerfed other sets
2022-10-16 14:06:41 +02:00
Sam
46daa6bfa9
Armor nerf
2022-10-16 14:06:41 +02:00
Monty Marz
2d8627c29b
Add gnarling chieftain mask
2022-10-15 11:05:21 +00:00
James Melkonian
99d547c7c6
Add unit test to validate recipe keys
2022-10-09 20:50:09 -07:00
Marcel
160cbbf449
Merge branch 'steel_pick_desc' into 'master'
...
Removes blue vein reference from Steel Pickaxe description
See merge request veloren/veloren!3491
2022-10-09 19:50:31 +00:00
Julio Cezar Silva
0d090bb93e
Removes blue vein reference from Steel Pickaxe description
2022-10-09 19:50:30 +00:00
Tianyang Zhang
99bedde100
Crafting recipe for black lantern
2022-10-02 17:46:36 +00:00
flo
a37e1f8d99
seachapel npc work
2022-09-22 01:04:01 +00:00
flo
dc688bccb9
fix_salamander_and_elbst
2022-09-13 17:32:53 +00:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
juliancoffee
3cbfe02a8e
Add Golden Cheese debug item
2022-09-06 15:50:04 +03:00
Isse
7ea720b2ef
Merge branch 'creature_model_updates' into 'master'
...
Creature model updates
See merge request veloren/veloren!3584
2022-09-06 10:35:11 +00:00
flo
e4a3671345
Creature model updates
2022-09-06 10:35:10 +00:00
juliancoffee
54a1adea31
Assets work
...
* Remove endgame /kit, move cultist weapons to cultist, move legendaries
to tier-5
* Remove root_evil sceptre from endgame travelers
2022-09-05 00:24:59 +03:00
Marcel
aa7cdd2864
Merge branch 'christof/econ_goods_in_ron' into 'master'
...
Economy: Move decay and transportation effort from hardcoded into ron
See merge request veloren/veloren!3578
2022-08-31 08:26:24 +00:00
flo
6c89cd8fbf
put Organ under Toolkind Instrument
2022-08-30 16:55:02 +00:00
Christof Petig
5e2474230e
oh, Potions do not decay in master
2022-08-30 00:37:38 +02:00
Christof Petig
fbe0aee40d
move trading good properties (decay, transportation) from hard coded to ron file
2022-08-30 00:37:38 +02:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
flo
e882e62c08
seachapel
2022-08-24 21:50:53 +00:00
Monty Marz
50701620e6
Temporary invincible merchants
2022-08-16 12:16:45 +00:00
Sam
b572c32a4d
Tweaks
2022-07-30 00:18:10 -04:00
Sam
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
Christof Petig
5ee72f8a5e
fix test; add tusk, crest, pincer
2022-07-13 20:15:28 +02:00
Marcel
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
runrobdog
7a40ae2db7
tweak entity stats adlet/tracker.ron
2022-06-23 17:48:28 +02:00
runrobdog
16d5ea1e3c
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
2022-06-23 06:45:22 +02:00
runrobdog
8c1d4359a8
tweak stats quadmedquick, blackwidow and throped
2022-06-20 14:12:04 +02:00
runrobdog
1dc89fbc58
tweak stats theropodbasic
2022-06-19 19:04:30 +02:00
runrobdog
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
Sam
1f60bdd452
Removed sticky thread requirement from bow limbs.
2022-06-18 15:19:37 -04:00
runrobdog
10023b0759
tweak entity stats
2022-06-18 12:33:19 +02:00
Sam
4a5ef6dce3
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
...
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
runrobdog
1e289e6335
tweaks entity stats
2022-06-17 21:48:09 +02:00