Sam
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43874a4aa5
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Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
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2021-03-09 17:58:20 -05:00 |
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Sam
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a1bbc136fc
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New abilities for sceptre are done
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2021-03-09 17:56:38 -05:00 |
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Avi Weinstock
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d8f0a1c426
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Add critical chance and critical multiplier stats to weapons.
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2021-03-08 23:27:25 -05:00 |
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Sarra
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ab12df50cc
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added white firework
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2021-03-07 03:59:04 -05:00 |
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Sarra
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db3bc1b9bb
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added a white firework
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2021-03-07 03:48:50 -05:00 |
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Avi Weinstock
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22fcc6417c
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Make fireworks recursively shoot more fireworks (95% average replication).
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2021-03-06 14:05:51 -05:00 |
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James Melkonian
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018d51b1a0
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Move agent data into structs
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2021-03-02 15:51:43 -08:00 |
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James Melkonian
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0c25896b2c
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Fix fleeing and combat a little
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2021-03-02 15:51:40 -08:00 |
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James Melkonian
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29c5ae5af9
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Fix interaction and clean up, broken fleeing
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2021-03-02 15:51:38 -08:00 |
|
James Melkonian
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045ec011c9
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Behavior tree minus interacting
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2021-03-02 15:51:32 -08:00 |
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James Melkonian
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8bdadc47b5
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Initial behavior tree refactoring
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2021-03-02 15:49:58 -08:00 |
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ccgauche
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7f4411ba1f
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Merge branch 'master' into 'ccgauche/plugin-player-join-event'
# Conflicts:
# CHANGELOG.md
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2021-03-02 09:45:15 +00:00 |
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Sam
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d02c61ad8a
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Item use is now goes through a control action rather than a control event.
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2021-03-01 20:51:08 -05:00 |
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Justin Shipsey
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9ad8804b60
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Merge branch 'armor-org' into 'master'
armor org
See merge request veloren/veloren!1835
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2021-03-02 01:29:46 +00:00 |
|
Ben Wallis
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0f7ff21c20
|
Merge branch 'item-stacking-and-splitting' into 'master'
Implement stacking and splitting
Closes #904
See merge request veloren/veloren!1802
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2021-03-02 00:08:47 +00:00 |
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Jesus Bracho
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c0573cca44
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Implement stacking and splitting
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2021-03-02 00:08:46 +00:00 |
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heydabop
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bfc82f7236
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Fixes #974 - convert tool/weapon equip time to floating point seconds
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2021-03-01 15:06:39 -06:00 |
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ccgauche
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dbd4d70b79
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Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
|
2021-03-01 19:00:44 +01:00 |
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Sam
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f304fe0f10
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Fix a few asset paths for armors.
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2021-03-01 00:58:43 -05:00 |
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jshipsey
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8944115f8e
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more asset organization
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2021-02-28 22:18:43 -05:00 |
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Sam
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a88ad7b971
|
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
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2021-02-28 15:02:03 -05:00 |
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Sam
|
b25a376995
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Re-allowed for what stage you were on to persist through a roll
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2021-02-27 19:24:18 -05:00 |
|
Sam
|
404c7f0905
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Combo melee now checks combo
|
2021-02-27 18:24:28 -05:00 |
|
Sam
|
f24433c8cf
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Added combo component
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2021-02-27 14:55:06 -05:00 |
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jshipsey
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8d316aac8c
|
feedback adjustments
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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0a353576dc
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address comments
|
2021-02-27 01:42:47 -05:00 |
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Snowram
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17112926e7
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Adds harvester npc
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2021-02-27 01:42:47 -05:00 |
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jshipsey
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16a44cd532
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minotaur moves, added claygolem
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2021-02-27 01:42:47 -05:00 |
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jshipsey
|
417f4638ed
|
balance pass 2
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2021-02-27 01:42:47 -05:00 |
|
jshipsey
|
e06ebf3507
|
initial balance
|
2021-02-27 01:42:47 -05:00 |
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Snowram
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858fbe1a6c
|
Adds yeti npc
|
2021-02-27 01:42:46 -05:00 |
|
Snowram
|
1b9815dc34
|
Adds 3 new npcs, tusk ram new design
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2021-02-27 01:42:46 -05:00 |
|
Sam
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53b0ba286a
|
Ice particles for Wendigo
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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ce3b2141e1
|
theropod retrofit, some more moves
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2021-02-27 01:42:46 -05:00 |
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jshipsey
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5792faa992
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some new moves, combine biped weapons into one file
|
2021-02-27 01:42:46 -05:00 |
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jshipsey
|
57d5e90ddd
|
full bipedsmall armor swaps
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2021-02-27 01:42:46 -05:00 |
|
jshipsey
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cb59c8017e
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anim tweaks, more loadout setup
|
2021-02-27 01:42:46 -05:00 |
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jshipsey
|
aa4237b019
|
BL improvements, various fixes
|
2021-02-27 01:42:45 -05:00 |
|
jshipsey
|
e4e25e20c9
|
rebase
|
2021-02-27 01:42:45 -05:00 |
|
jshipsey
|
ca3248cc93
|
new dungeon setups, new npcs, weapon specific loadouts, anims
|
2021-02-27 01:42:45 -05:00 |
|
jshipsey
|
ac16a8900d
|
bow
|
2021-02-27 01:42:45 -05:00 |
|
jshipsey
|
66664f3f89
|
the stabs
|
2021-02-27 01:42:45 -05:00 |
|
unknown
|
559ece5ede
|
More npcs work
|
2021-02-27 01:42:45 -05:00 |
|
unknown
|
6f18d16aa2
|
Add new quadmeds npcs with rough offsets
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2021-02-27 01:42:44 -05:00 |
|
Snowram
|
f48fea57f4
|
Sahagin, Adlet npcs
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2021-02-27 01:42:43 -05:00 |
|
jshipsey
|
7cf723bb9d
|
gnome
|
2021-02-27 01:42:43 -05:00 |
|
jshipsey
|
266986626d
|
biped_small setup
|
2021-02-27 01:42:43 -05:00 |
|
Samuel Keiffer
|
a99a78abdb
|
Merge branch 'sam/improve-aura-buffs' into 'master'
Auras now apply a buff only once, instead of applying a buff every second.
See merge request veloren/veloren!1824
|
2021-02-27 03:21:47 +00:00 |
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Snowram
|
1172c2f2c3
|
Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
|
2021-02-27 01:52:33 +00:00 |
|
Sam
|
64a809ee5b
|
Made comments more descriptive
|
2021-02-26 18:15:24 -05:00 |
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