Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Imbris
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
...
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
2a6ed4351d
Revert to master for main background.
2020-01-23 18:18:13 +01:00
flyingfryingpan
a98d4adc27
forsharp
2020-01-23 18:18:07 +01:00
Monty Marz
bfee0a6f9e
Character stats displayed in char window, pulsating active slot in inventory
2020-01-23 17:14:02 +00:00
Monty Marz
1365abae99
Clean up unused UI assets
2020-01-22 21:56:03 +00:00
Monty Marz
e2707ff24a
start menu text
2020-01-21 22:04:39 +00:00
Joshua Barretto
34c88708af
Adjusted cloud fuzz factor
2020-01-21 13:14:25 +00:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Treeco
49262c6a80
Fixes Hair Style & Color labels
2020-01-21 12:27:34 +00:00
Rémy PHELIPOT
a6f9f533a5
Localization system for Voxygen
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- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
the language
2020-01-20 21:07:25 +01:00
S Handley
b44955ba30
Remove currently unused audio assets
...
This clears out about 56MB of unused audio files.
There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Pfauenauge90
885e698e5a
charge icon update
2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58
various fixes
2020-01-19 22:39:19 +01:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6
Fixed water normals
2020-01-19 18:39:20 +00:00
Joshua Barretto
020c57ec4a
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
Monty Marz
cb5976b9de
create character button position change
2020-01-18 15:42:21 +00:00
Adam Whitehurst
7353ab3432
Undo sfx changes
2020-01-18 05:13:25 -08:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Monty Marz
f6dfb74b3e
fix
...
slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
S Handley
2644e29484
Refactor and Rename for clarity
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Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Monty Marz
8aff5faa83
assets update
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acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
S Handley
8c5320d20f
Update title music and temporarily remove attack sfx
...
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
11dd6b8090
Update footsteps SFX
2019-12-08 10:03:40 +00:00
Monty Marz
d0b7891a34
Set overflow checks to 'false' for release builds in order to bandaid fix recent master error
2019-11-28 13:32:38 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Joshua Barretto
3a5c69a314
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
c60799de3d
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
7ad22c647d
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
5cb6f691dc
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
bca3817163
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
651bc8a9a3
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
eeec7df7d3
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
fa4e68c165
Cleanup and speedup
2019-11-19 19:09:22 +00:00
Joshua Barretto
559106ff2c
Better passthrough calculation
2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
Joshua Barretto
b7e59dfcc2
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
9d48cc8fb7
Better water transparency
2019-11-19 19:09:22 +00:00
Joshua Barretto
fd2c9e8cde
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
Joshua Barretto
f80f303a18
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
0f37bfa829
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa
Faster cloud reflections
2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207
Faster clouds, better water
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
18ec6dbbec
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
Joshua Barretto
68502b22c1
Better moonlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
10ce8b45e7
Added moon
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Monty Marz
c38447a264
assets update
...
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
Joshua Barretto
2134bf87a7
Smaller water details
2019-11-05 15:45:01 +00:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
Joshua Barretto
6d8d06ff7c
Smoother water
2019-11-05 15:45:01 +00:00
Joshua Barretto
7ecfde2925
Better water
2019-11-05 15:45:01 +00:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Vechro
c9787846d5
Fix MSAA x16
2019-10-21 21:55:49 +03:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
dcf8655202
Fixed srgb normal bug
2019-10-17 17:35:17 +01:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
3279a278b7
Move computations to terrain fragment shaders
2019-10-16 15:05:45 +01:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Adam Fogle
be53492e69
Added manifest files per armor type using the existing vox names.
2019-10-12 08:31:42 -04:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Joshua Barretto
087bfffc8a
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
5a1052a1a6
Fix fonts
2019-10-04 21:30:32 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Songtronix
bced3cb638
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
Joshua Barretto
6dbeda3267
Better light attenuation
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Joshua Barretto
71247f3e5d
Fractional FXAA scaling
2019-09-26 00:15:07 +01:00
Joshua Barretto
dfcdd5656b
Added persistent ambiance back
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263
Better colour correction
2019-09-26 00:15:07 +01:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
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Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d
fixing eyes, cleanup on offsets
2019-09-03 23:06:13 -04:00
jshipsey
178657c871
tweaked hair colors, head offsets, skin colors
2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Pfauenauge90
bdb95be5cc
hair and skin colours
2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Pfauenauge90
9654262938
model changes
2019-09-03 23:05:57 -04:00
jshipsey
a826eb76ec
proper head offsets, more options
2019-09-03 23:05:56 -04:00
jshipsey
98175ffbce
added more races with head/hair/eye offsets
2019-09-03 23:05:55 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
5a677b9c1e
Added modular building generation
2019-08-31 11:44:52 +01:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
Pfauenauge90
8654622bfa
colour tweaks
2019-08-21 20:43:38 +02:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
55350d8f5f
Better wind waving, improved sun ambiance
2019-08-21 17:03:03 +01:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00