Marcel
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e14f8b9745
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Merge branch 'aweinstock/deflate-terrain' into 'master'
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
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2021-04-22 17:12:53 +00:00 |
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Ludvig Böklin
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1708b8b4cc
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Space wildlife group spawns apart to prevent spawnplosions
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2021-04-22 08:50:20 +00:00 |
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Avi Weinstock
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4f31f1ca38
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Switch the chunk_compression_benchmarks to using a spiral around the origin instead of the top-left corner to get a more representative sample.
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2021-04-20 23:24:24 -04:00 |
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Avi Weinstock
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6d9de520f3
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Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
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2021-04-20 23:23:53 -04:00 |
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Monty
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86445af09c
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change cauldron spawning
cooking pot height
fmt
fmt, changelog
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2021-04-20 02:48:13 +02:00 |
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Monty
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a4d56e7843
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more sprite stuff and crafting UI update
fix item images
fix CR display
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2021-04-20 02:46:06 +02:00 |
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Joshua Barretto
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1a0f6f03ef
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Prevent crafting without station
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2021-04-20 02:46:05 +02:00 |
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Monty
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a1fe7c12c3
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fmt, add sprites
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2021-04-20 02:46:04 +02:00 |
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Joshua Barretto
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5598d07944
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Added crafting stations
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2021-04-20 02:45:59 +02:00 |
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Joshua Barretto
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bb9725548f
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Made twigs/stones slightly more common
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2021-04-19 21:33:52 +01:00 |
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Joshua Barretto
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250733a123
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Better price rationalisation
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2021-04-18 18:11:00 +01:00 |
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Joshua Barretto
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11683084ad
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Use labour value for prices
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2021-04-18 17:05:14 +01:00 |
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Joshua Barretto
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fcc23a4427
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Normalised prices within sites
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2021-04-18 15:09:21 +01:00 |
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Joshua Barretto
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b72e454148
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Rebalanced economy somewhat
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2021-04-18 14:08:48 +01:00 |
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jshipsey
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896d2a5b63
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combat tweaks
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2021-04-15 11:43:52 -04:00 |
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DaforLynx
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9db290d4ea
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Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
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2021-04-12 00:43:08 +00:00 |
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Imbris
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0eecc61ddf
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Merge branch 'vfoulon80/behavior-component' into 'master'
New Component: Behavior
See merge request veloren/veloren!2033
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2021-04-08 19:16:28 +00:00 |
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Louis Pearson
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126b7efa92
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Tries to implement npcs only travelling by paths
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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99c6e57c1f
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Resolve comments
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2021-04-08 04:19:02 -06:00 |
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Louis Pearson
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c281fb32cc
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First pass at rtsim following paths
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2021-04-08 04:19:02 -06:00 |
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Vincent Foulon
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45fb9f3211
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Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
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2021-04-07 22:02:42 +02:00 |
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Vincent Foulon
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a0157ac5f5
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use bitflags instead of HashSet
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2021-04-07 17:37:21 +02:00 |
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Vincent Foulon
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114715908a
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fix tag removing
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2021-04-07 17:26:54 +02:00 |
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Vincent Foulon
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211ab02897
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Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
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2021-04-07 17:26:42 +02:00 |
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James Melkonian
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bacda06dba
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Added map layers
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2021-04-06 08:42:07 -07:00 |
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James Melkonian
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70ede7f34d
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Topographic map
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2021-04-06 08:42:06 -07:00 |
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Marcel
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b433938e0a
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Merge branch 'christof/economy_graph' into 'master'
create economy tree graph
See merge request veloren/veloren!2052
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2021-04-04 20:21:19 +00:00 |
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Sam
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27f178286d
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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a2906168a6
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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31e69021cb
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Switched loot tables from declaring each weapon individually to just referencing a different loot table.
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2021-04-02 23:04:31 -04:00 |
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Sam
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833f1f3309
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Converted all armor in loot tables to reference armor set loot tables.
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2021-04-02 23:04:28 -04:00 |
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Sam
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96b354c178
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Consolidated loot tables by switching to CreatureMaterial where possible
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2021-04-02 23:04:27 -04:00 |
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Sam
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ab2fca21cf
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Fixed trading
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2021-04-02 23:04:26 -04:00 |
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Sam
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cbca2a66b6
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Support for creature specific materails and materials having a quantity.
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2021-04-02 23:04:25 -04:00 |
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Sam
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247004d180
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Loot tables can now recursively specify loot tables. Mercahnts broken.
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2021-04-02 23:04:25 -04:00 |
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Christof Petig
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3a9e070ec0
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create economy tree graph
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2021-04-02 22:27:39 +02:00 |
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Snowram
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606dd64741
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Fix a staff icon, some offset fixes, lower wolf spawn rate
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2021-03-30 00:27:03 +02:00 |
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Sam
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92973a470c
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Made entity spawn room check more intuitive to understand
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2021-03-29 13:05:04 -04:00 |
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Sam
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71ba9b6a54
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Mindflayer balance tweaks.
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2021-03-29 10:44:46 -04:00 |
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Treeco
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eb7122e8e9
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Less horrible spawn
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2021-03-28 20:12:27 +01:00 |
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Joshua Barretto
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15caf440e8
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Merge branch 'treeco/new-map' into 'master'
A new map and clouds
See merge request veloren/veloren!2007
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2021-03-28 18:32:20 +00:00 |
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Treeco
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8c2a5559d3
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Move common code out into function
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2021-03-28 18:22:47 +01:00 |
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Joshua Barretto
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5bf17779ec
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Updated changelog, fmt
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2021-03-28 18:07:01 +01:00 |
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Treeco
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ab596d2ae8
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New default world map, default continent scale doubled
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2021-03-28 17:07:38 +01:00 |
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Joshua Barretto
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d8117b3b3d
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Make caves and rtsim entities scale with map size, more cloud detail
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2021-03-28 17:02:16 +01:00 |
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Joshua Barretto
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19ef00085d
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Softer and faster clouds with more verticality
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2021-03-28 17:01:51 +01:00 |
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Treeco
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f3284b7d90
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Fix issues loading larger maps
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2021-03-28 17:01:19 +01:00 |
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Sam
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738aa02e7e
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Loot table hotfix
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2021-03-28 11:26:30 -04:00 |
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Scott Williams
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ef43d29627
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Fix husk drops in miniboss rooms.
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2021-03-28 10:39:20 +00:00 |
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Marcel
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519c01a888
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Merge branch 'christof/item_price_fix' into 'master'
Fix the price category of the newly added items
See merge request veloren/veloren!2010
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2021-03-28 09:25:52 +00:00 |
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