Sam
70c2e9bebe
Cave now uses entity configs.
2021-09-27 15:09:22 +03:00
juliancoffee
80ccda6583
Refactor cave supplement to more symmetric code
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
James Melkonian
485b057d60
Prettier town houses
2021-09-17 15:49:14 -07:00
James Melkonian
42fdf0818d
Gable primitive and dungeon lava rooms
2021-09-17 15:45:26 -07:00
juliancoffee
f810af4eec
Rename EntityInfo level field to health_scaling
2021-09-17 20:12:42 +03:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
jshipsey
3c623c6801
address comments, boost village pop, lower raid chance
2021-09-06 00:01:26 -04:00
jshipsey
da9585205c
buff guards
2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e
Merge branch 'slipped/tweaks' into 'master'
...
more spots
See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
Snowram
ee37c8d62d
Adds new dungeon entrances
2021-09-04 14:55:55 +02:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
juliancoffee
38493b615b
Rebalance chest density in dungeons
...
- Make it depend on relative floor and not absolute floor to keep it the
same through different dungeons.
- Make it start around the middle of dungeon to avoid chest only runs.
2021-09-03 01:08:15 +03:00
Joshua Barretto
002cd03430
Tree trunk color differences
2021-09-01 12:49:35 +01:00
Joshua Barretto
71826bccae
Improved tree hanging and cedar distribution
2021-09-01 12:09:15 +01:00
Joshua Barretto
1b0cb40d94
Made ore streams mineable
2021-09-01 12:05:00 +01:00
Joshua Barretto
b646aae2a4
Removed unused tree assets
2021-08-31 10:15:52 +01:00
Joshua Barretto
9ac5e555e6
Improved giant trees
2021-08-30 00:03:16 +01:00
Joshua Barretto
92c463b315
Smaller acacia
2021-08-29 20:38:40 +01:00
Joshua Barretto
01c068a892
Snow on spots
2021-08-29 20:09:48 +01:00
Joshua Barretto
c8b1155b75
Added tree roots
2021-08-29 19:17:58 +01:00
Joshua Barretto
0011e75526
More tree variety
2021-08-29 18:38:34 +01:00
Joshua Barretto
98f4e95111
Improved giant trees
2021-08-29 14:37:11 +01:00
Joshua Barretto
643807e5ff
Multiple color gradient options
2021-08-29 13:57:36 +01:00
Joshua Barretto
3592b5e7bb
Better spot density
2021-08-29 13:08:13 +01:00
Joshua Barretto
87f4efd65b
Added spot loot
2021-08-29 12:50:35 +01:00
Joshua Barretto
e05ca1f308
More spots
2021-08-28 16:48:34 +01:00
Monty Marz
ae6d1b7924
fixes
2021-08-28 14:53:30 +01:00
Monty Marz
b085b02ff9
fixes
2021-08-28 14:53:30 +01:00
Joshua Barretto
287e4d91bc
Better entity placement for spots
2021-08-28 14:53:30 +01:00
Joshua Barretto
b32dcd5203
Fixed missing sprites
2021-08-28 14:53:30 +01:00
Monty Marz
771a380e6c
witch stuff
2021-08-28 14:53:30 +01:00
Joshua Barretto
328fc190d1
Reduced leaf noise for spots
2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
cb0f10b754
Removed quirky tree-like structures
2021-08-28 14:53:30 +01:00
Monty Marz
a22c0ab48f
lion rock
...
fixes
2021-08-28 14:53:30 +01:00
Joshua Barretto
4b244ac1ba
Prevented trees spawning near spots
2021-08-28 14:53:30 +01:00
Monty Marz
936600a08a
Update spot.rs
2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55
More spots
2021-08-28 14:53:30 +01:00
Joshua Barretto
5091d45c01
Added random units for spots
2021-08-28 14:53:30 +01:00
Monty Marz
14ff95409f
more spawning rules
...
Update spot.rs
2021-08-28 14:53:30 +01:00
Joshua Barretto
95dce5a1ac
Prevented spots spawning on sites
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Gemu Peachems
b0a067fc8d
Gnarling Totem
2021-08-28 14:53:30 +01:00
Joshua Barretto
62f95c4a0f
No spots in sites
2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88
dwarf grave
2021-08-28 14:53:30 +01:00
Joshua Barretto
00c44be2da
Added SpotConfig for easier spot creation
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
4064872b9a
Better spot altitude
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3
Initial spot implementation
2021-08-28 14:53:30 +01:00
juliancoffee
771df2f0f1
Don't chose room kinds with dynamic_rng
2021-08-09 18:19:35 +03:00
juliancoffee
fadf53a6ba
Nerf pillars
...
* make platforms one block high
2021-08-05 21:07:45 +03:00
Avi Weinstock
60a5373b04
Avoid duplicate work across chunks when blitting site2 primitives.
2021-07-27 19:12:51 -04:00
Imbris
1a081cdc5b
Merge branch 'james/map-ui' into 'master'
...
Reduce number of map layers and remove unneeded alpha channel
See merge request veloren/veloren!2676
2021-07-25 17:24:50 +00:00
Avi Weinstock
edad38098f
Revert "Resolve all '#[allow(clippy::excessive_precision)]' error supressions"
...
This reverts commit 0247ae2bf6
.
2021-07-25 12:29:21 -04:00
Avi Weinstock
516ad1c772
Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
...
This reverts commit 63eff216f0
.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3
Tygyh/resolve clippy error supressions
2021-07-25 15:35:14 +00:00
James Melkonian
54eb97b9de
Reduce number of map layers and remove unneeded alpha channel
2021-07-24 19:54:40 -07:00
Dr. Dystopia
72058ef32e
Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions
2021-07-24 20:24:57 +02:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
251c201604
Merge branch 'revert-eb08b6a1' into 'master'
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Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
ecdd95ee49
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--logic_bug)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::logic_bug)]' error supressions
See merge request veloren/veloren!2624
2021-07-17 23:46:28 +00:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Marcel
aac3a3a5f7
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--print_literal)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::print_literal)]' error supressions
See merge request veloren/veloren!2627
2021-07-17 20:29:35 +00:00
Imbris
d44702ef20
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--clone_on_copy)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::clone_on_copy)]' error supressions
See merge request veloren/veloren!2623
2021-07-17 20:00:29 +00:00
Dr. Dystopia
353c4411c7
Resolve all '#[allow(clippy::print_literal)]' error supressions
2021-07-17 17:32:00 +02:00
Dr. Dystopia
52b4192dbd
Resolve all '#[allow(clippy::logic_bug)]' error supressions
2021-07-17 17:27:44 +02:00
Dr. Dystopia
beed7b81f9
Resolve all '#[allow(clippy::clone_on_copy)]' error supressions
2021-07-17 17:26:23 +02:00
Dr. Dystopia
a98edaace9
Resolve all '#[allow(clippy::useless_conversion)]' error supressions
2021-07-17 16:55:11 +02:00
juliancoffee
ccaacdd166
Better naming & comments
2021-07-17 15:37:31 +03:00
juliancoffee
c999720dbf
adress review
2021-07-17 15:37:31 +03:00
juliancoffee
fa34739ed6
clippy
2021-07-17 15:37:31 +03:00
juliancoffee
80f61e34a5
Move spawn_manifest to Index
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
423b87316e
Merge branch 'xMAC94x/experiment_ci' into 'master'
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fix/cleanup ci
See merge request veloren/veloren!2595
2021-07-16 00:33:35 +00:00
Avi Weinstock
7555be0e25
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
ad2cf88e33
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--int_plus_one)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::int_plus_one)]' error supressions
See merge request veloren/veloren!2606
2021-07-15 13:35:28 +00:00
Dr. Dystopia
5cc2fc8182
Resolve all '#[allow(clippy::or_fun_call))]' error supressions
2021-07-15 13:49:59 +02:00
Dr. Dystopia
d10cb2f161
Resolve all '#[allow(clippy::int_plus_one)]' error supressions
2021-07-15 12:47:57 +02:00
Marcel Märtens
07c044f2e5
extract relevant code in a script in order to remove duplicate coding with docker-ci repo
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export VELOREN_ASSETS without pwd to keep caching working
2021-07-14 20:57:08 +02:00
Marcel Märtens
9a2c2b300a
alternative to packaged_simd, as coverage does not compile withit, and it was left out in the simd feature
2021-07-14 14:53:27 +02:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Marcel Märtens
98800c5424
update depednencies
2021-07-08 12:21:02 +02:00
Snowram
5dfef5a563
Spawn dungeon entrances depending on the Site origin biome
2021-07-07 00:35:50 +02:00
juliancoffee
2c714dadad
(fix) spawn HaniwaSentry in T3
2021-07-05 18:49:25 +03:00
juliancoffee
1ed9d8d455
(fix) Use backpack item for merchant's ingredients
2021-07-05 18:49:25 +03:00
juliancoffee
dd2d0a98fb
Improve Merchant inventory from UX perspective
...
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
Marcel
c751ec1381
Merge branch 'aweinstock/blockstats' into 'master'
...
Add block statistics generator to world/examples.
See merge request veloren/veloren!2526
2021-07-02 17:10:26 +00:00
Avi Weinstock
f9c263faf6
Add benchmark for color quantization using the rtree crate.
2021-07-01 13:41:37 -04:00
juliancoffee
f2f50c88dc
Split room enemy generation to separate functions
2021-06-30 03:52:51 +03:00
juliancoffee
7ff62275bf
Add RoomKind enum, address comments
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- enum RoomKind {Peaceful, Fight, Boss, Miniboss} to specify type of
generated room.
2021-06-30 03:52:51 +03:00
juliancoffee
63a9ceda29
More deterministic dungeon fights
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- Spawn fixed number of enemies (2-4) in a room with any size. 1-3 enemies for T5 dungeon.
2021-06-30 03:52:50 +03:00
Avi Weinstock
47b3b5e5d9
Generate palette info from block statistics, and benchmark how well it compresses.
2021-06-28 22:11:19 -04:00
Avi Weinstock
3f3f8a40c5
Use SQL transactions in world_block_statistics to try to speed it up.
2021-06-28 15:50:58 -04:00
Avi Weinstock
024b6c52ef
Add block statistics generator to world/examples.
2021-06-28 15:02:57 -04:00
Avi Weinstock
957ba5d218
Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI.
2021-06-27 15:35:43 -04:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
...
Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Avi Weinstock
0ac6305dfc
Rename difficulty to dungeon_difficulty.
2021-06-25 18:18:27 -04:00
Avi Weinstock
524dd02f45
Tweaks to dungeon pillars.
2021-06-25 15:54:42 -04:00
Avi Weinstock
7328b71243
Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases.
2021-06-25 14:08:23 -04:00
Avi Weinstock
6af988b806
Fix tests and examples to point to site2 dungeons.
2021-06-24 23:21:49 -04:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Avi Weinstock
033dbbf02a
Add pillars and wall sconces to site2 dungeons.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c68d79315e
Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c8383aba38
Traverse the dungeon tile structure to create the rooms, and align the stairs.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
Avi Weinstock
95214649db
Get structures loading via sampling primitive.
2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523
Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
2021-06-23 23:22:14 -04:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
...
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Dominik Broński
b046541b69
Merge branch 'christof/trade_optimization' into 'master'
...
Accelerate econsim using arrays instead of hashmaps
See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
...
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
...
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
juliancoffee
7bf8c67808
Don't spawn enemies in boss room
2021-06-19 10:47:45 +03:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Marcel
bc68168801
Merge branch 'dungeon_voxel_export' into 'master'
...
Add dungeon shape to MagicaVoxel export example
See merge request veloren/veloren!2412
2021-06-14 15:07:25 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Vincent Junge
a77b156cd2
Added dungeon shape to MagicaVoxel export example
2021-06-14 14:43:00 +02:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Joshua Barretto
358f9f268d
Prevent creatures spawning in the ground
2021-06-11 07:09:58 +01:00
juliancoffee
057aa7fecf
Move loot tables to entityconfigs
...
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee
Move body to EntityConfig assets
...
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
...
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00