Commit Graph

668 Commits

Author SHA1 Message Date
Justin Shipsey
7eda90b8f7 Update simple_leather.ron 2021-06-11 08:32:49 +00:00
juliancoffee
a5e4a829eb Balanse fixes
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
cba8e15797 Split consumables to different tables in trading 2021-06-10 16:04:59 +03:00
juliancoffee
057aa7fecf Move loot tables to entityconfigs
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee Move body to EntityConfig assets
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
229b253a17 remove Mindflayer skillset 2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1 Load skillsets from assets
Done:
    support loading from assets in skillset_builder.rs
    entity_config field with skillset asset field
    move every SkillSet config to assets
    tests for skillset assets
    tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551 Post refactoring 2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0 Start to load EntityInfo from assets in dungeons
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70 Split LodoutBuilder::build_loadout
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.

Because these combinations produces quirky code flow, it will be better
to split it to different methods.

So we did following changes to remove it and rewrite code that was using it
to use better methods.

* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.

* More builder methods for LoadoutBuilder.
Namely:
    - from_default which is used in server/src/cmd.rs in "/spawn" command.
    - with_default_equipment, with_default_maintool to use default
    loadout for specific body
    - with_preset to use LoadoutPreset

* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code

* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.

Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity

* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159 Move traveler loadout declaration to asset
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1 Add entity template and make 'loadouts' singular 2021-06-09 15:37:03 +03:00
jshipsey
7cb5323eb6 small tweaks
t
2021-06-09 01:58:08 -04:00
Sam
a5aef59ac5 Fix 2021-06-08 20:12:42 -05:00
jshipsey
fe1cbec37c various fixes to items 2021-06-07 21:21:12 -04:00
Christof Petig
c0f952030c Enable spinning flax (recipe got overwritten by linen from linen items) 2021-06-07 23:40:25 +02:00
jshipsey
670845e6f5 changelog 2021-06-07 11:06:39 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4 Derive str from Material, better deserialization 2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
1d23b7aebf finalize stats
t
2021-06-07 11:02:03 +02:00
jshipsey
9034d0f25d comment addressing, cave tweaks 2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7 tooltip work 2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d migration 2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f Split tags into material class and material 2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4 Add material and armor class tags 2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7 proper recipes, tanning racks, various fixes 2021-06-07 11:00:14 +02:00
jshipsey
1a5717e957 armor stats on chest 2021-06-07 11:00:05 +02:00
jshipsey
8acd3832e3 more loot tables, overworld ores, more items 2021-06-07 11:00:00 +02:00
jshipsey
05de96c94b ore deposits, flower drops 2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e cave changes 2021-06-07 10:59:44 +02:00
jshipsey
754b60d810 crafting stations 2021-06-07 10:59:35 +02:00
Sam
2a07fad802 Removed armor stat hackery.
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
ff66e34be5 Added default values to every armor item. 2021-06-07 10:59:15 +02:00
Sam
855384fbeb Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used. 2021-06-07 10:58:42 +02:00
Sam
6790b71d53 Energy recovery stat functional. 2021-06-07 10:58:32 +02:00
jshipsey
58bd51a9e8 icon work, more models 2021-06-07 10:58:27 +02:00
Sam
f2233d5b5d Recipe book fix 2021-06-07 10:58:07 +02:00
jshipsey
18e9b5b890 recipes, re-organization, cleanup 2021-06-07 10:58:05 +02:00
jshipsey
74fbe9a123 cloth/metallic armor 2021-06-07 10:56:54 +02:00
jshipsey
1b575a5a04 crafting item partial re-organization, armor recipes, some specific animal drops 2021-06-07 10:56:35 +02:00
jshipsey
ffc9a0ae22 more drops, armors 2021-06-07 10:56:16 +02:00
jshipsey
f387b8d259 hides/leathers 2021-06-07 10:56:04 +02:00
jshipsey
451ccf8d73 more meat 2021-06-07 10:55:50 +02:00
jshipsey
ca907f1b87 added some meat 2021-06-07 10:55:34 +02:00
Snowram
864f230a3c Yeti combat anims 2021-06-06 00:17:23 +02:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
juliancoffee
554828e1a1 Bow Tweaks
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
jshipsey
ca43a0058a some animation 2021-06-03 21:39:17 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Samuel Keiffer
4b359b8ca4 Merge branch 'aweinstock/price-equality' into 'master'
Add a manifest for making different items count as the same item for the purpose of pricing.

See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Avi Weinstock
054fb1d763 Add a manifest for making different items count as the same item for the purpose of pricing. 2021-06-02 19:12:51 -04:00
juliancoffee
3c66e62fe0 Decompose LoadoutBuilder::from_asset_expect
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
641ccd5282 Replace object initialization with read from file 2021-06-02 17:17:19 +03:00
Dr. Dystopia
35d5e3379e Create 'default.ron' file 2021-06-02 17:17:19 +03:00
Avi Weinstock
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
c618ec7222 fmt 2021-05-25 01:23:32 +03:00
juliancoffee
2d56b5dcde Unique loot tables for each dungeon chest 2021-05-25 00:42:43 +03:00
juliancoffee
3700cc8a67 Overhaul loot tables 2021-05-25 00:20:18 +03:00
juliancoffee
940655dcb6 Adding different chests for each dungeon 2021-05-24 23:00:44 +03:00
juliancoffee
457e5b14d8 Add tests for validation assets 2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9 Switch to using EquipSlot key instead of String 2021-05-23 21:37:41 +03:00
juliancoffee
00b182c183 Remove unused LoadoutConfig-s 2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010 Add directory hierarchy 2021-05-23 19:19:20 +03:00
juliancoffee
0722861364 Move loadout config handling to .ron files 2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15 Add support for .ron loadouts 2021-05-23 19:19:20 +03:00
Samuel Keiffer
95f3a12d41 Merge branch 'juliancoffee/dungeon_mobs' into 'master'
Dungeon rebalance

See merge request veloren/veloren!2333
2021-05-22 22:38:21 +00:00
juliancoffee
7e909be2b5 Move fireworks into own table 2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1 Adjust loot tables
- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
Sam
7828112486 Balance tweaks. 2021-05-22 15:00:05 -05:00
Samuel Keiffer
e543941073 Merge branch 'juliancoffee/boss_armour' into 'master'
Boss armor

See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff Various tweaks. 2021-05-22 12:41:47 -05:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3 Ferocious armour for t5-dungeon minibosses 2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2 Add placeholders for bosses armour 2021-05-22 00:20:56 +03:00
juliancoffee
df58fa9acf Fixing loot tables
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba Give bosses own creation function and loot table
- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
juliancoffee
287b531b47 Set poise_resilience to sane values
- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
2021-05-16 01:07:55 +03:00
Sam
d286806b52 Shifted poise damage of sword dash 2021-05-15 10:30:39 -05:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
d14fd59711 Increased exp of clay golems. 2021-05-10 18:53:51 -05:00
Sam
4e5a456b18 Balance tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00