Imbris
18e6b59966
Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once
2020-06-19 00:48:19 -04:00
Imbris
01923d1580
Use debug, try to fix windows path
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Kevin Glasson
19c2bf1181
Add hotbar state persistence.
...
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Marcel
d2f8372447
Merge branch 'xvar/fix-window-moving-bug' into 'master'
...
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed (#588 )
See merge request veloren/veloren!1088
2020-06-17 17:47:33 +00:00
Ben Wallis
4a4a106232
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed ( #588 )
2020-06-17 12:40:11 +01:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Shane Handley
825cf98a00
Fixes a bug where run sfx were being played during a roll.
2020-06-15 06:53:50 +10:00
Imbris
4901dde20d
Merge branch 'shandley/docs-audio' into 'master'
...
Add documentation for audio module.
See merge request veloren/veloren!1060
2020-06-14 16:56:32 +00:00
S Handley
00dd75526c
Add documentation for audio module.
2020-06-14 16:56:32 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Imbris
aff43e6bea
Stop rendering 0 size images
2020-06-14 12:06:47 -04:00
Songtronix
779769f64e
hotfix: panic trying to create a character
2020-06-14 12:40:08 +02:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Songtronix
69710cde5c
Merge branch 'jtai/log-chat-messages' into 'master'
...
log-chat-messages
See merge request veloren/veloren!1076
2020-06-14 08:41:41 +00:00
Monty Marz
716f936f6c
fix broken main menu
2020-06-14 02:11:31 +02:00
jshipsey
cd8f2c801e
log-chat-messages
2020-06-13 15:21:58 -04:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Forest Anderson
7459a1e95a
Merge branch 'xvar/clippy-fixes-many_single_char_names' into 'master'
...
Fixed suppressed clippy warnings for #587 - many_single_char_names
See merge request veloren/veloren!1066
2020-06-12 08:02:53 +00:00
Ben Wallis
967fd9280b
Fixed suppressed clippy warnings for #587 - many_single_char_names
2020-06-11 20:07:46 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
S Handley
eda2f14940
Use empty sound data when a sound file cannot be loaded
2020-06-11 12:53:24 +00:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
faf04bb4f3
Fix some updated weapon references and an incomplete match after rebasing.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Ben Wallis
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Imbris
a981d72d28
Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
...
Fix panic with multibyte whitespace characters
Closes #583
See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Imbris
efe071d998
Fix panic with multibyte whitespace characters
2020-06-06 15:58:16 -04:00
Joey Maher
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Joey Maher
25e74ee6e2
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
Joey Maher
76f7f4fd98
Renaming and adding comments
2020-06-05 16:33:39 -05:00
Joey Maher
09541af551
Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting
2020-06-05 15:53:15 -05:00
Joey Maher
8d90952074
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
jshipsey
b0b0fca64a
fix shoulders in charselect
2020-06-04 02:14:03 -04:00
Monty Marz
6c0587393e
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
Joshua Barretto
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
66f6368e83
Handle out of bounds panic
2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
CapsizeGlimmer
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c
Change a bunch of settings defaults, fix sprite looting key
2020-05-25 15:44:27 +01:00
Joshua Yanovski
f8376fd5dc
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 17:53:57 +02:00
Monty Marz
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Yanovski
654f7e0492
Correct backface culling.
2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05
Greedy messhing for shadows.
2020-05-19 17:22:06 +02:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Joshua Yanovski
a4d87e1875
Shadow maps work for lantern.
2020-05-17 05:59:00 +02:00
Justin Shipsey
bb85dab281
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Treeco
a338ed3f24
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Joshua Yanovski
243d0837b8
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-15 14:53:13 +02:00
Joshua Yanovski
04382dc286
WIP: better graphics config, better LOD, shadow maps.
2020-05-15 14:22:17 +02:00
Mckol
cbfe3d52fc
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
649075c89a
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
eac11ecfe8
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
3450bfabfd
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Joshua Yanovski
746a10e8d0
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-02 04:02:09 +02:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Joshua Yanovski
ef67bd58ba
Experimental underwater lighting.
2020-04-28 20:49:03 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Joshua Yanovski
2c5ad9d076
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-04-27 22:35:24 +02:00
Joshua Yanovski
e0452e895c
More proper HDR.
2020-04-27 13:13:23 +02:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Joshua Yanovski
cc39e5734e
More LOD fixes.
2020-04-26 21:01:23 +02:00
Joshua Barretto
390e46b752
Fixed unit tests
2020-04-26 18:50:21 +01:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Yanovski
bc2560ea90
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 23:48:33 +02:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Joshua Yanovski
f7b497a0c2
Render figures again.
2020-04-25 03:22:49 +02:00
Joshua Yanovski
44e4aad48d
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 02:01:04 +02:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
0a892e488a
Updated examples
2020-04-23 18:20:34 +01:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
58874803a3
Disabled chunk mesh sorting for now
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
a9adebcab3
Improved rendering performance with smarter meshing order
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
jshipsey
729912d33b
corrected villager empty weapon issue
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
48e67ba9c0
Fixed terrain sprite AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
8c73ec982c
Resolved rebase problems
2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395
Overhauled domestic economy simulation, better debug information
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7
Better AO, fixed cloud pixelation
2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83
Smoothed camera motion, gentler orientation lerping
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Songtronix
26e27f4198
fix toolchain
2020-04-21 20:04:55 +00:00
Joshua Yanovski
1015e60dee
More lighting changes.
2020-04-21 18:25:19 +02:00
Imbris
b3c54a9bbb
Merge branch 'olexorus/fix_serverlist_panic' into 'master'
...
Fix panic if default server index is out of bounds
See merge request veloren/veloren!909
2020-04-14 17:06:51 +00:00
Olexorus
027d0f11da
Fix panic if default server index is out of bounds
2020-04-14 18:32:01 +02:00
Joshua Yanovski
80c264abd1
Lighting experiments.
2020-04-13 00:29:59 +02:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Imbris
b98680b9cb
fix example
2020-04-12 13:42:09 -04:00
Pfauenauge90
cee1c2f85b
cleanup, slot background, scaling
2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7
Add backgound to hotbar slots
2020-04-12 18:41:09 +02:00
Imbris
c6b5570637
Move item amount text to bottom right
2020-04-12 18:41:09 +02:00
Imbris
cae5313127
tooltips for the skillbar
2020-04-12 18:41:08 +02:00
jshipsey
d7e605e658
lantern visuals, random cape flutter
2020-04-12 18:41:08 +02:00