DaforLynx
7bf6df5ec1
Small music update
2023-04-29 05:34:28 +00:00
Marcel
0b9181ef56
Merge branch 'Terraaaagd/update-es_LA' into 'master'
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Terraaaagd/update Spanish Latino translation
See merge request veloren/veloren!3878
2023-04-27 21:16:11 +00:00
Marcel
88b26e8db8
Merge branch 'tygyh/Update-swedish-translations' into 'master'
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Update swedish translations
See merge request veloren/veloren!3858
2023-04-27 19:38:28 +00:00
Jonathan Berglin
d5a8829cfd
Update swedish translations
2023-04-27 19:38:28 +00:00
Marcel
53746e5a2c
Merge branch 'AMAIOLAMO/update-zh_CN' into 'master'
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Amaiolamo/update zh_CN translation
See merge request veloren/veloren!3880
2023-04-27 10:24:30 +00:00
Marcel
bd2e211cbd
Merge branch 'walpo/update_es_es_translation' into 'master'
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Update the Spanish (Castilian) translation
See merge request veloren/veloren!3896
2023-04-25 17:26:27 +00:00
walpo
ba70f72fb7
Update the Spanish (Castilian) translation
2023-04-25 17:26:27 +00:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
pegasus4903
534454cf05
Fix french errors
2023-04-22 19:17:05 +00:00
Isse
1494d93fc8
fix cloud tearing
2023-04-19 22:46:35 +02:00
Isse
1442dd29f1
fix NaN issue in apply_point_glow_light
2023-04-19 21:14:19 +02:00
Isse
4b831f884e
reduce the offset of clouds on the horizon
2023-04-19 21:01:30 +02:00
CxRedix
9a47ef63a6
Ability.ftl translation finished
2023-04-18 15:41:57 +08:00
CxRedix
1768be43d6
added the missing Guillotine ability translation
2023-04-18 14:58:02 +08:00
Christof Petig
025713e2c0
Merge branch 'christof/fix_orichalcum_drop' into 'master'
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introduce optional model indices for drop items as well (fixing orichalcum armor drops)
See merge request veloren/veloren!3884
2023-04-17 07:07:40 +00:00
Christof Petig
4c1c84030f
introduce optional model indices for drop items as well (fixing orichalcum armor drops)
2023-04-16 22:56:04 +02:00
Julian Tölle
865b50fff2
rtsim: positive sentiment gain for killing enemies
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As per the age old saying: "the enemy of my enemy is my friend".
NPCs will start liking the killer of their enemy more.
2023-04-16 18:08:09 +02:00
CxRedix
b24efdbcd7
reviewed and finalized some more translations
2023-04-16 16:49:09 +08:00
CxRedix
fe67ef86b0
made some skills & abilities consistent with the previous translator
2023-04-16 16:04:08 +08:00
CxRedix
7d5f15a5c9
finalized & added some translations in abilities.ftl to make them more easier to read
2023-04-16 15:51:55 +08:00
CxRedix
1ad0ec8c70
added some missing translation from 3 files: char_selection.ftl, common.ftl, gameinput.ftl
2023-04-16 14:36:26 +08:00
CxRedix
4d086bbbe6
added most of the new missing translations for buff.ftl
2023-04-16 14:33:29 +08:00
CxRedix
8141100cf6
added all new npc dialogue
2023-04-16 14:24:38 +08:00
CxRedix
c8b99c44c2
added most of the missing hud translations
2023-04-16 13:58:15 +08:00
CxRedix
0b6abe27f6
added abilities.ftl with most of the translation done
2023-04-16 13:57:31 +08:00
Terraaaagd
c1ecd16cba
Terraaaagd/update Spanish Latino translation
2023-04-15 22:08:23 -03:00
Samuel Keiffer
f14d312ac3
Merge branch 'sam/durability-fixes' into 'master'
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Durability fixes
See merge request veloren/veloren!3873
2023-04-15 18:03:18 +00:00
Corvella
0fe4bea421
Let women's voices be heard!
2023-04-15 07:24:59 +00:00
Sam
5ba2ebf6d5
Added repair recipes for twig armor sets.
2023-04-14 18:32:33 -04:00
Sam
985661b674
Added repair recipes for pickaxes and craftsman hammer
2023-04-13 21:19:09 -04:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
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Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
8249675a72
Made airship captains invincible
2023-04-13 18:32:04 +01:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Joshua Barretto
2a1ea63910
Allow NPCs to migrate away from towns with a high population density
2023-04-13 12:00:59 +01:00
Imbris
b58a8a9ec3
Ensure in-world UI elements are snapped to pixel borders.
2023-04-13 00:10:12 -04:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
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taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
cf701fb604
Localised rtsim NPC speech
2023-04-11 17:00:08 +01:00
Joshua Barretto
efbab102a5
Make LoD towns glow
2023-04-09 19:25:58 +01:00
Joshua Barretto
2eaf3c7e92
Spawn dogs and cats in towns
2023-04-09 19:25:57 +01:00
Joshua Barretto
5aaee96cb1
Removed special-casing of merchants
2023-04-09 19:25:56 +01:00
Isse
adb2e1ba85
very simple repopulation
2023-04-09 19:25:55 +01:00
Isse
1a117f1331
rtsim vehicles
2023-04-09 19:25:54 +01:00
Joshua Barretto
077da13a5f
Improved herbalist, hunter, farmer, added cultist factions
2023-04-09 19:25:54 +01:00
IsseW
ca02b5e97c
cleaner entity creation
2023-04-09 19:25:52 +01:00
flo
1cca6cfa74
fix_salamander tail_front offset
2023-04-09 10:46:57 +00:00
Imbris
54c39c03f7
Merge branch 'imbris/pixel-perfection-v2' into 'master'
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Move image scaling into the UI shaders rather than precomputing it on the CPU
Closes #257
See merge request veloren/veloren!3573
2023-04-08 07:06:19 +00:00
Imbris
5881e44e61
Address review on 3573
2023-04-08 02:19:14 -04:00
Imbris
2a9a63a60e
Clippy fixes
2023-04-08 00:51:50 -04:00
Imbris
63096b2042
Complete GPU based alpha premultiplication impl and make the CPU version
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even faster.
* GPU based version started in previous commit, but this fixes errors
and bugs and gets it actually compiling and running.
* Add a way to batch together images to use the same render pass for GPU
premultiplication if they all target the same texture.
* Pending premultiplication uploads are automatically done when calling
`Drawer::third_pass`.
* `fast-srgb8` dep removed, we no longer convert to `f32`s to do the
premultiplication. Two `[u16; 256]` tables are combined to compute the
alpa premultiplied color within the same error bounds used by the
`fast-srgb8` crate. We also no longer use explicit simd.
* Remove explicit lifetimes from `PlayState::render` since `&self` and
`Drawer<'_>` don't need to have the same lifetime.
* Fix existing bug where invalidated cache entries were never set to
valid when reusing them.
* `prepare_graphic` now runs some heuristics to determine whether
premultiplication should be executed CPU side or GPU side and then
returns a bool indicating if GPU premultiplication is needed.
2023-04-08 00:28:31 -04:00