IsseW
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Samuel Keiffer
0bd08b1f9e
Merge branch 'socksonme/rework_sct' into 'master'
...
Rework SCT
See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
Imbris
6c8970f6fd
Merge branch 'imbris/voxygen-compile-time' into 'master'
...
Improve voxygen compile time with small tweak
See merge request veloren/veloren!3449
2022-07-01 08:22:05 +00:00
Imbris
291a424b4e
This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description)
2022-06-30 00:11:04 -04:00
Marcel
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Socksonme
f048600335
Add back old i18n + some small fixes
...
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
wrong place
to rebase
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b
Address review
...
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
for the player (will have to see if the implementation is correct so
that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51
Remove damage batch option + crit_mult
2022-06-29 17:31:54 +03:00
socksonme
762b726d21
basic i18n for english + code touchups
...
Getting Invalid Probability error when attacking a lot of enemies - needs to be checked out
2022-06-29 17:31:42 +03:00
juliancoffee
27e67e79ec
(uk_UA) Add abilities translation
2022-06-25 18:19:36 +03:00
juliancoffee
8c837da561
Add i18n keys to abilities
...
* New hud/ability.ron file for ability localizations
* i18n keys are created by adding .name and .desc to ability id. Because
of how i18n worked (returning key if string wasn't found), it was
impossible to do because it leads to UB in case string is missed.
To solve this we've added get_opt method that returns None
* New Localization::get_or method for convinient fallback key usage
2022-06-25 18:17:37 +03:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00
Imbris
b7096d9f2e
Scale shadow grid to multiple texels per grid cell to make it easier to examine
2022-06-05 16:35:12 -04:00
Imbris
9b78d75f06
Add experimental shader option to visualize shadow map texels
2022-06-05 16:35:12 -04:00
terrarier2111
45efdb6602
Implement group owned loot
2022-06-04 17:16:12 +00:00
Christof Petig
f12f79439f
fix negative values for RGB and vary dryness and strength according to biome
2022-06-01 22:13:34 +02:00
Christof Petig
827006e7e0
vary color, strength based on position, color on biome
2022-06-01 22:13:34 +02:00
Christof Petig
6ddedecc05
introduce smoke strength and color
2022-06-01 22:13:34 +02:00
Vlad
90d3157656
Update ru_RU
2022-05-31 18:21:34 +00:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
...
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Marcel
5c2eda64da
Merge branch 'christof/MR3316_reworked' into 'master'
...
MR3316 "Draft: Updated translations" without the directory movement and squashed
See merge request veloren/veloren!3391
2022-05-24 22:10:22 +00:00
Christof Petig
2e6e864672
fix missing comma at line ends
2022-05-24 23:31:20 +02:00
Corvella
a9622fe28e
Add a setting to toggle zooming in when charging bow
2022-05-23 23:09:47 +00:00
Stanisław Grupiński
5ac9c720a1
MR3316 "Draft: Updated translations" without the directory movement and squashed:
...
Renewed Polish translations
Added spaces and change sequences so code fits to English version
2022-05-22 23:01:40 +02:00
Hugo Peixoto
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Marcel
34c12092cc
Merge branch 'Samuellm93-master-patch-97383' into 'master'
...
Update common.ron pt_BR. Added some variables and edited a few.
See merge request veloren/veloren!3387
2022-05-22 13:11:57 +00:00
Euryn
88eaef3145
Add Thai translation
2022-05-22 10:06:36 +00:00
Samuel Lopes Mastrofrancisco
75d109ef6e
Update common.ron pt_BR. Added some variables and edited a few.
2022-05-21 00:11:04 +00:00
Chase Rozon
7dcee3eb23
Multiple Balance Tweaks & Miscellaneous Changes
2022-05-19 22:46:31 +00:00
Youssef Fahmy
080d8ef8b1
Tweaks for this week
2022-05-19 19:35:31 +00:00
Imbris
73244893cc
Merge branch 'update-it_IT' into 'master'
...
Updated the italian translation
See merge request veloren/veloren!3359
2022-05-19 03:51:44 +00:00
Sam
aeca67443b
Simplified item key (assets)
2022-05-18 16:28:10 -04:00
Sam
ba0846d6c7
Addressed more feedback
2022-05-16 15:11:46 -04:00
Sam
cbf5336343
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
2022-05-16 15:11:45 -04:00
Sam
ad48b634ab
Address feedback (assets)
2022-05-16 15:11:44 -04:00
Sam
13ea6dee93
Addressed second round of balance feedback (assets).
2022-05-16 15:11:40 -04:00
brunt
d46cdf60b5
renamed hilt voxels, adjusted secondary components in item image manifests [ci_skip]
2022-05-16 15:11:39 -04:00
Sam
9b078c3383
Addressed playtest feedback (assets).
2022-05-16 15:11:38 -04:00
brunt
fc28449703
rotate voxels and sceptre positioning [ci_skip]
2022-05-16 15:11:37 -04:00
UncomfySilence
1c626da66b
loot tables and adding models
2022-05-16 15:11:36 -04:00
Sam
528b62c59a
Rebase commit
2022-05-16 15:11:36 -04:00
Sam
3f2f0a7715
Fixed item drop manifest for secondary components.
2022-05-16 15:11:36 -04:00
brunt
5ab9c0f1ad
sceptre positioning [ci_skip]
2022-05-16 15:11:32 -04:00
Sam
6ccc0b82f0
Models for sceptres and secondary components
2022-05-16 15:11:32 -04:00
Monty Marz
c3f92622c1
bg icons
2022-05-16 15:11:29 -04:00
Bryant Deters
af1a44264a
add melee weapons to item_drop_manifest [ci skip]
2022-05-16 15:11:29 -04:00
Bryant Deters
4edd041056
add staffs to item_drop_manifest [ci skip]
2022-05-16 15:11:29 -04:00
Bryant Deters
1ce474adbb
modular bow offset tweaks [ci skip]
2022-05-16 15:11:28 -04:00
Bryant Deters
f767e81133
modular staff offsets [ci skip]
2022-05-16 15:11:28 -04:00
Sam
e8c97f7a00
Staff models
2022-05-16 15:11:27 -04:00
Bryant Deters
f1940128bf
modular bow offset adjustments [ci skip]
2022-05-16 15:11:27 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Snowram
f6343ff4f9
Modular bows offsets
2022-05-16 15:11:24 -04:00
Sam
558e2aefb7
Bow models
2022-05-16 15:11:23 -04:00
Snowram
74a3f4a7dc
Modular 1h weapons offsets
2022-05-16 15:11:21 -04:00
Sam
ef5b2e4a1e
Added method of differing names for 1h and 2h variants of a modular wepaon.
...
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Monty Marz
3d5e29b44d
Ui
2022-05-16 15:11:18 -04:00
Sam
d7f5b907ff
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
2022-05-16 15:11:14 -04:00
Sam
03ab68eb60
Added models for sword blade, axe head, and hammer head components.
2022-05-16 15:11:09 -04:00
Snowram
b01e816c0d
Modular axes and hammers offsets
2022-05-16 15:11:08 -04:00
Snowram
e693b3132d
Modular swords offsets
2022-05-16 15:11:07 -04:00
Sam
ac306bbec0
Added weapon models for 2h axe, hammer, and sword.
2022-05-16 15:11:07 -04:00
Sam
c6b5798cfd
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
2022-05-16 15:11:03 -04:00
Sam
a908eb5791
Made a few more changes to migration, removed additional weapon.
2022-05-16 15:11:01 -04:00
Sam
38cb465722
Fixed loading of modular weapons from the loadout to work with nested components.
...
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Joshua Barretto
eec2d67bb7
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen Improvements
See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
6ace5adda6
Reduced point light ambiance hack
2022-05-15 16:33:03 +01:00
Joshua Barretto
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
holychowders
be0e322219
Remove "(Items)" from stealth stat descriptions.
2022-05-14 09:34:57 -05:00
holychowders
63f829be66
Add icon to stealth stat in Bag UI.
...
- Thanks to Toaster for making the icon.
2022-05-12 20:28:23 -05:00
holychowders
ff905fab95
Add stealth stat to Bag UI. NOTE: Needs icon.
2022-05-12 20:26:43 -05:00
Joshua Barretto
b42ee3fce2
Avoid expense when LoD voxels are disabled
2022-05-11 15:20:19 +01:00
Joshua Barretto
01e1cb34b0
Fixed minor LoD issues
2022-05-11 15:00:44 +01:00
Joshua Barretto
f21a64e898
Better oak model
2022-05-11 14:47:11 +01:00
Joshua Barretto
9ac84c0a3a
Improved LoD models
2022-05-11 12:20:42 +01:00
Joshua Barretto
5e1f16fb7a
Better tree colours
2022-05-11 00:15:05 +01:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
markobekko
387544a0b6
fixed some italian translation errors
2022-05-10 21:10:20 +02:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
7382aab13a
Upped default LoD distance
2022-05-10 17:12:12 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
add9e5f9fe
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
c199d17deb
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
63c8ea58b9
Unbork normals
2022-05-10 12:40:06 +01:00
Joshua Barretto
2d7aa1aaa3
Added no terrain pop experimental shader
2022-05-10 12:40:06 +01:00
Joshua Barretto
596ae73117
Added NoLodVoxels option
2022-05-10 12:40:06 +01:00
Joshua Barretto
39e8b5d468
Hacky normals
2022-05-10 12:40:06 +01:00
Joshua Barretto
c3f30b2188
Offset for side/top texture
2022-05-10 12:40:06 +01:00
Joshua Barretto
3693a439ac
Better reflections
2022-05-10 12:40:06 +01:00
Joshua Barretto
e4e50cb50e
Better pulldown
2022-05-10 12:40:06 +01:00
Joshua Barretto
a9b2018383
Better snow cover
2022-05-10 12:40:06 +01:00
Joshua Barretto
79ce90a2e4
convert LoD assets to Git LFS
2022-05-10 12:39:50 +01:00
Joshua Barretto
2df01385d2
Voxelise trees
2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00