jiminycrick
04175bab09
Add skillbar stuff for 3rd skills
2020-10-14 12:50:32 -07:00
jiminycrick
951acfca21
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
2020-10-14 12:50:32 -07:00
Monty Marz
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
51141b2c1a
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
a8f31cbe6f
Beam tick rate now more responsive when aiming.
2020-09-29 19:48:14 -05:00
Sam
ffe456c703
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
37fcfb8b6f
Created manifest for database to filepath for items.
2020-09-29 19:48:12 -05:00
Sam
67eafdabd0
Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
2020-09-29 19:48:11 -05:00
Sam
5bd6f0e26f
Addressed feedback in sceptre branch
2020-09-29 19:48:09 -05:00
Sam
07fd9ac023
Re-added necessary functionality to beam (heal, lifesteal, energy regen).
2020-09-29 19:48:06 -05:00
Sam
799a6c1d1e
Tweaked beam collision logic to be more accurate.
2020-09-29 19:48:05 -05:00
Sam
a679a34a7b
Reverted changes to melee system that were added to when beam was initially in melee system.
2020-09-29 19:48:04 -05:00
Sam
46563e7008
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
03b5cac2f9
Beams now have spherical hit detection.
2020-09-29 19:48:02 -05:00
Sam
6bb680f372
M1 now only regens stamina when healing allies if they are not at full health.
2020-09-29 19:48:02 -05:00
Sam
8f7d45100d
Tick rate now exposed as a variable.
2020-09-29 19:48:01 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
921d224ef6
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Sam
f20134d7ea
Initial implementation for beam attack.
2020-09-29 19:47:56 -05:00
Sam
2ff59c9f60
Addressed comments
2020-09-21 17:55:29 -05:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89
spin anim
2020-09-21 17:38:57 -05:00
Sam
133e79ffd5
Modified how spin melee functions.
2020-09-21 17:38:56 -05:00
jshipsey
e79cef4824
dash animation
2020-09-21 17:38:55 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
6dede05a0e
Combo now only increases when landing a hit.
2020-09-21 17:38:51 -05:00
Sam
2aac008b90
Attack speed now scales with combo in combo melee.
2020-09-21 17:38:50 -05:00
Sam
e54483d789
Shifted hit attempt to before swing duration, instead of after.
2020-09-21 17:38:49 -05:00
Sam
b79235b890
Dash melee now works as desired.
2020-09-21 17:38:49 -05:00
Sam
744843d03f
Dash now stops when colliding with entity
2020-09-21 17:38:48 -05:00
Sam
04af75bf8d
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
Sam
abcd0af1e3
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
2020-09-21 17:38:47 -05:00
jshipsey
a18c23025e
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
847bddbd89
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
0ba5740265
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
440e45f2bc
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
f5dad20899
Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
2020-09-19 14:40:13 -05:00
Imbris
829d8a20d1
Add shockwave system to handle shockwaves colliding with other entities
2020-09-19 14:40:10 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
68ecfba291
Projectile speed is no longer hard-coded.
2020-09-19 14:29:05 -05:00
Sam
66b0fee3c7
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Imbris
017d4a3c16
Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
2020-09-19 13:54:05 -04:00
Snowram
62f6a5799a
Initial quadmed feed animation
2020-09-17 22:32:10 -04:00
jshipsey
06b39b9072
species specific improvement
2020-09-17 22:32:10 -04:00
jshipsey
b781a1765b
theropod run
2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
jshipsey
ecae71c016
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00
jshipsey
412495e5fc
assets/manifests
2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Barretto
bf7afcf5c9
Merge branch 'zesterer/small-fixes' into 'master'
...
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
6a4c5a05d0
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
jshipsey
45971fa403
state corrections
2020-08-08 17:05:48 -04:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
Sam
3b1163fa50
Removed commented code
2020-08-06 10:15:24 -05:00
Sam
83a6e08c7a
Removed energy refund on M2 attacks. Re-added custom heights on creatures. Tweaked movement on triple strike.
2020-08-06 09:43:50 -05:00
Silentium2318
1c40218de9
More weapon and hit box tweaks
2020-08-06 09:43:47 -05:00
Silentium2318
b0f55b3f79
Weapon balancing
2020-08-06 09:38:22 -05:00
Imbris
c2f3e1b47f
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
...
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
BottledByte
34c87d7a86
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
jshipsey
487131efb8
cyclops run anim
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Samuel Keiffer
527e7a329e
Armor fixes
2020-07-25 23:57:04 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6
Fixed staff RMB, bug in ranged weapon code
2020-07-06 23:37:44 +01:00
Joshua Barretto
64dc339f13
Reduced acceleration in air
2020-07-06 20:51:57 +01:00
Imbris
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
Joshua Barretto
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
Joshua Barretto
8a0b7fd173
Smoother pathfinding for fast animals
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
scott-c
8bcafa6f19
automatically wield on secondary or ability3
2020-06-15 18:12:30 +08:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Imbris
81227b917f
fix leaning
2020-05-11 00:53:37 -04:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00