Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00
jshipsey
63fdc4f590
animal adjustments
2021-05-02 23:17:58 -04:00
jshipsey
769e21104e
higher health lower damage
2021-05-01 12:29:28 -04:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Sam
0e3b0a9ee7
Repalced stone golems with 10 husks in T5 dungeon miniboss rooms.
2021-03-27 21:06:18 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Avi Weinstock
546ee48073
Fix interpolation for possession, and make the mount point of airships above their deck.
2021-03-14 23:21:45 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Avi Weinstock
5ff72a4a2e
/airship angle
command and RtSim airships.
2021-03-14 23:14:26 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
jshipsey
8d316aac8c
feedback adjustments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Snowram
f78170704a
Allows some species to be immune to specific buffs
2021-02-20 14:03:15 +00:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
jiminycrick
ea13f75427
Quick poise fix
2021-01-29 15:52:40 -08:00
jiminycrick
af076aa87f
Add knockback to poise
2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec
Initial broken implementation of poise
...
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Scott Williams
c7baf1fd86
General NPC Hitbox Adjustments
2021-01-24 04:00:57 +00:00
Scott Williams
2a9c4f6f2e
Swilliams/golem hitbox fix
2021-01-22 16:30:35 +00:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
Sam
83fdc8806d
Added function to automatically generate a combat rating. Currently, it is used to calculate exp.
2021-01-19 08:07:54 -05:00