Glowbal
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
Glowbal
7f9043897c
wake up by epinephrine in revive state
2015-04-04 22:50:38 +02:00
Glowbal
551c36d690
fixed treatment didnt work inside vehicles
2015-04-04 22:48:52 +02:00
Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
Glowbal
55e7e768ca
removed systemChat messages
2015-03-22 11:21:17 +01:00
Glowbal
0428a1d558
Added canDrag
2015-03-22 10:28:33 +01:00
Glowbal
7b519fc2e0
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/stringtable.xml
2015-03-22 09:46:58 +01:00
Nicolás Badano
6a83d0d9fc
clear canTreat caches before calling the last condition
2015-03-21 20:33:25 -03:00
Felix Wiegand
be4f21ea2e
Merge pull request #215 from KoffeinFlummi/medical-itemcheck
...
Medical itemcheck
2015-03-21 22:41:06 +01:00
Glowbal
a7d8914884
Removed GVAR/QGVAR from items
2015-03-21 22:22:28 +01:00
Glowbal
b74eb550b0
Added advanced items
2015-03-21 22:08:42 +01:00
KoffeinFlummi
58237751b0
Woopsie
2015-03-21 22:01:20 +01:00
KoffeinFlummi
f6f910fb8a
Replace vanilla items with ours.
2015-03-21 21:59:08 +01:00
Glowbal
d73f16861b
Merge pull request #213 from KoffeinFlummi/medical-advanced
...
Medical advanced
2015-03-21 21:02:35 +01:00
Nicolás Badano
ce3ed988a2
Removed debug traces
2015-03-21 16:33:59 -03:00
Glowbal
89daf840f6
fixed incorrect macro
2015-03-21 20:08:52 +01:00
Nicolás Badano
f8ea603977
Added dynamic actions to unload patients (unconscious) from vehicles
2015-03-21 15:32:32 -03:00
Glowbal
7ae45fbeff
Fixed canTreatCached
2015-03-21 16:47:51 +01:00
Glowbal
d0b14286ff
Wrong function name
2015-03-21 16:34:42 +01:00
Glowbal
1d63e94fff
canTreatCached
2015-03-21 16:33:14 +01:00
Glowbal
4bcfd1a0ba
Merge branch 'master' into medical-advanced
...
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
Glowbal
946ade63e5
Merge branch 'master' into medical-advanced
2015-03-21 14:40:59 +01:00
Glowbal
77210581f5
Added corners to triage card
2015-03-21 14:40:26 +01:00
KoffeinFlummi
75517f7ce4
Replace setDamage with setDead
2015-03-21 14:40:23 +01:00
Glowbal
7c30127ffb
Disabled unimplemented medical systems
2015-03-21 10:55:40 +01:00
Glowbal
bc082783c9
check if unit is in a vehicle before checking the vehicle
2015-03-21 10:55:27 +01:00
Glowbal
b5c6e52416
fixed #201
2015-03-21 10:54:52 +01:00
KoffeinFlummi
88fb2765e3
Standardize actions across basic and advanced
2015-03-21 00:21:30 +01:00
KoffeinFlummi
66078a047b
Wut.
2015-03-20 07:52:41 +01:00
KoffeinFlummi
07570fccd4
Make isMedic even prettier
2015-03-19 22:34:12 +01:00
KoffeinFlummi
5589b80c70
Rewrite and fix isMedic
2015-03-19 22:27:12 +01:00
KoffeinFlummi
97082e4ce3
Simplify condition checking in canTreat.
2015-03-19 22:01:40 +01:00
KoffeinFlummi
69e0ebf107
Add injury texts
2015-03-19 21:31:56 +01:00
KoffeinFlummi
102d86d7d1
Merge remote-tracking branch 'origin/master' into medical-basic
2015-03-19 21:30:27 +01:00
Glowbal
3dda70a4af
fixed variable name
2015-03-19 21:14:42 +01:00
Glowbal
42de257c6e
Merge branch 'master' into Medical_Dragging
2015-03-18 18:21:05 +01:00
Glowbal
be4ba6144f
Removed unnecessary line
2015-03-18 18:17:42 +01:00
KoffeinFlummi
b470276f7f
Close dialogs when falling unconscious.
2015-03-17 08:03:11 +01:00
KoffeinFlummi
8a3e3d4b52
Remove superfluous todo
2015-03-17 08:02:55 +01:00
KoffeinFlummi
056625f0fe
Check leg/arm damage in setHitPointDamage as well.
2015-03-17 07:53:50 +01:00
KoffeinFlummi
99899d6562
Move advanced bloodloss handling to advanced
2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196
Add basic bleeding
2015-03-15 03:26:00 +01:00
KoffeinFlummi
d640367ff2
Add isInMedicalVehicle function
2015-03-15 03:25:31 +01:00
KoffeinFlummi
77ae997993
Don't handle unit vitals when game is paused
2015-03-15 01:48:50 +01:00
Glowbal
62460e8b79
Fixes for animations and script error
2015-03-15 01:12:02 +01:00
Glowbal
dcf3a73518
Added copyDeadBody function
2015-03-14 09:48:16 +01:00
Glowbal
99b1986059
Added setting for allowing movement of dead bodies
2015-03-14 09:37:19 +01:00
PabstMirror
93262f3b92
Use ace_isUnconscious in anim changed EH
2015-03-13 00:45:12 -05:00
PabstMirror
55fcc60453
Merge branch 'master' into captivesMedicalInegration
2015-03-12 22:44:24 -05:00
Glowbal
4ce524ed3c
First draft of carry and drop unit
2015-03-12 21:16:49 +01:00
KoffeinFlummi
82f73117f4
Merge branch 'master' into medical-basic
2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356
Fix wrong pain variable in patient information
2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76
Add basic information to dialog
2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc
Add pain & painkiller reduction over time
2015-03-12 07:33:44 +01:00
KoffeinFlummi
fabecdd0d3
Merge branch 'master' into medical-basic
2015-03-11 18:20:16 +01:00
KoffeinFlummi
a641a5db8b
Make use of fnc_setUnconscious
2015-03-11 18:08:29 +01:00
KoffeinFlummi
8d22b61a2d
Assign structural damage to torso
2015-03-11 18:08:00 +01:00
Glowbal
1da67d7b48
First draft of triage card
2015-03-10 21:12:35 +01:00
PabstMirror
93a1cdaab6
setCaptivityStatus in setUnconsicous
2015-03-10 10:35:00 -05:00
Glowbal
4b171f9507
Indentation
2015-03-09 22:27:01 +01:00
Glowbal
6b91cefb90
Minor fixes and added pain status
2015-03-09 22:23:37 +01:00
Glowbal
8cc0361cb4
localization and displayText fixes
2015-03-09 22:08:43 +01:00
Glowbal
f62335f71c
Fixed custom conditions
2015-03-09 21:42:09 +01:00
Glowbal
5afc651519
fixed incorrect tourniquet classname
2015-03-09 21:41:58 +01:00
Glowbal
9b856ea38b
Merge branch 'master' into Medical_Improvements
2015-03-09 21:08:18 +01:00
Glowbal
aeb4c91792
Added interaction menu actions for advanced medical
2015-03-09 21:05:01 +01:00
Glowbal
f6fbef980a
Added support for bandaging a specific injury class on a selection
2015-03-09 20:03:17 +01:00
Glowbal
fc1a52d48b
Added events for unconscious
2015-03-08 17:52:40 +01:00
Glowbal
85cbe5eb5f
Added support for locality switch and killed units
2015-03-08 17:50:06 +01:00
Glowbal
252663fd81
Readded checkBloodPressure and checkPulse actions.
2015-03-08 17:13:17 +01:00
Glowbal
c7edd83296
Improvements made for airway implementation
2015-03-08 15:58:35 +01:00
Glowbal
4ed19dce75
Fixed injured sounds
2015-03-08 15:13:32 +01:00
Glowbal
784a5e9fcb
Synchronizing of vital values across the net every 10-25 seconds
2015-03-08 13:56:24 +01:00
Glowbal
e6042ca04f
Added revive state / prevent death and unconscious conditions
2015-03-08 12:27:52 +01:00
Glowbal
d016874583
Expanded the medical settings
2015-03-08 12:05:52 +01:00
Nicolás Badano
31a50ee7aa
Merge pull request #158 from KoffeinFlummi/linkBelt
...
Link belt
2015-03-07 13:00:26 -03:00
Glowbal
657cf14515
Indentation
2015-03-07 13:57:36 +01:00
Glowbal
239ffdc4d2
headers
2015-03-07 13:47:28 +01:00
Glowbal
9590661cc5
Removed left overs
2015-03-07 13:39:09 +01:00
Glowbal
5718649639
Added medic, medical vehicle and medical facility modules
2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9
Implemented support for different medic roles
2015-03-07 13:16:32 +01:00
Glowbal
d780592629
Fixed issue with addToInjuredCollection
2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c
Added moduleMedicalSettings
2015-03-07 13:06:33 +01:00
Glowbal
f322884176
Added medical settings module
2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b
Support for a max damage value for wounds
2015-03-06 22:41:20 +01:00