Commit Graph

283 Commits

Author SHA1 Message Date
PabstMirror
7628f9a4ab Fix nils in array 2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5 don't do 'playerInventoryChanged' just because ammo decreased after firing 2016-05-14 19:50:08 +02:00
commy2
c5275813a4 use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it 2016-05-14 10:49:09 +02:00
BaerMitUmlaut
e125911c3b Added blockEngine status effect 2016-05-03 20:52:43 +02:00
PabstMirror
32cd23076f Merge pull request #3690 from acemod/engineRepairMsg
Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
PabstMirror
4f6b11c2a6 Clarify repair while engine is running
#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
5d70db3d9b LoadPerson - Only try vehicles that have room
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
f8b46e859c Wait until postInit to install playerChanged event 2016-04-03 23:36:38 -05:00
esteldunedain
aad79eda85 The dead shouldn't interact (it's not TWD) 2016-03-12 10:06:45 -03:00
jonpas
b47b887a21 Fix event name already being used 2016-03-06 16:20:16 +01:00
jonpas
ae3a41e6d8 Move common event handlers closer to their counterparts 2016-03-06 02:38:05 +01:00
jonpas
881eaf951a Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local 2016-03-05 18:07:07 +01:00
PabstMirror
eb08149946 Merge branch 'master' into doAnimEvents 2016-02-22 12:27:07 -06:00
commy2
f43e88ff25 replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
commy2
e9808bf20b remove unused PFH check 2016-02-21 20:42:06 +01:00
commy2
5e486869c0 replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
PabstMirror
cb33666091 ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
2016-02-21 11:08:07 -06:00
esteldunedain
88eae19646 Replace execRemoteFnc in ace_medical 2016-02-17 22:54:43 -03:00
PabstMirror
7e84a9d9b0 Add getter, readd old public funcs, add blockSprint 2016-01-19 09:39:06 -06:00
PabstMirror
9a3972de76 Unified Status Effect Handler 2016-01-19 09:39:05 -06:00
commy2
abf516aeb1 manual merge 2016-01-06 15:57:09 +01:00
PabstMirror
586449eef9 Merge pull request #3084 from acemod/cbaZeusIntegration
CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
72fe95c797 Add "isNotInZeus" to canInteractWith
Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f Remove Keybinds/Events for Zeus now handeld in CBA
Close #2937
2015-12-30 01:07:55 -06:00
PabstMirror
9b0641c06f Add nil return for count 2015-12-19 21:17:36 -06:00
PabstMirror
c53a0541a4 Add support for non local Zeus RC in common-isPlayer 2015-12-18 11:08:10 -06:00
commy2
e6be1537cd replace more private with private keyword in common 2015-12-14 13:17:48 +01:00
PabstMirror
91ace4fc9b Fix whitelist string -> array error in checkPbo
Fix #2913
Use splitString instead of call compile to convert string into an array
2015-12-02 23:58:41 -06:00
SilentSpike
c731d83642 Merge pull request #2848 from acemod/fixForEachDeleteAt
fix Issue with forEach Loops and deleteAt Index
2015-11-25 14:00:37 +00:00
PabstMirror
36bf2d9cb5 Merge pull request #2803 from BaerMitUmlaut/remove-team-synching
Remove manual team synching
2015-11-24 21:37:50 -06:00
SilentSpike
d1dff4a24a Merge branch 'master' into fixForEachDeleteAt
# Conflicts:
#	addons/common/XEH_postInit.sqf
2015-11-18 13:27:04 +00:00
SilentSpike
49d4f233d9 Revert commit a718c82780 2015-11-18 13:19:12 +00:00
PabstMirror
896615beb1 Merge pull request #2826 from acemod/settingsParamsArray
Read settings from paramsArray (params in description.ext)
2015-11-17 14:01:16 -06:00
PabstMirror
5823749f0c Merge branch 'master' into settingsErrorChecking 2015-11-17 14:00:22 -06:00
commy2
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
SilentSpike
a718c82780 Implement nice index deletion iteration solution
Previously when iterating over an array and modifying the same array via deletion of the current index, incorrect means was used to account for the change in index resulting in any further deletions being applied to the wrong elements.

This solution does not require duplication of the array or the use of external variables to track the number of deleted elements. We simply lower the `_forEachIndex` by 1 whenever an element is removed.
2015-11-17 16:02:56 +00:00
jokoho48
561f6126dc fix missing bracket 2015-11-17 13:34:34 +01:00
jokoho48
f3c5c64390 fix Issue with forEach Loops and deleteAt Index 2015-11-17 04:31:17 +01:00
PabstMirror
e0506f29bc Read settings from paramsArray (params in description.ext)
for now just limited to SCALAR/BOOL
2015-11-06 20:46:06 -06:00
BaerMitUmlaut
8f473b4a27 Removed all assignTeam occurrences 2015-10-30 16:50:13 +01:00
PabstMirror
16180686d2 PV GVAR(settings) after modules, add error debug 2015-10-18 18:49:03 -05:00
PabstMirror
616bc9f8a0 local-private waitAndXX PFEH 2015-10-04 11:38:31 -05:00
commy2
040a63bd8f Merge pull request #2254 from acemod/waitUntilAndExecute
Add WaitUntilAndExecute Function
2015-10-04 11:45:54 +02:00
commy2
a2b6166aa0 optimization waitUntilAndExecute, add comments 2015-10-04 11:43:13 +02:00
commy2
1fdedb5785 delay scroll wheel init 2015-09-30 19:29:17 +02:00
PabstMirror
6e24d2868c Fix playerChanged event 2015-09-28 22:41:45 -05:00
commy2
bc8cefa5e7 manual merge 2015-09-28 21:06:40 +02:00
commy2
34793ce044 Merge pull request #2635 from acemod/340interactcleanup
Code Cleanup Interaction
2015-09-28 21:04:28 +02:00
commy2
9189148b3f more interaction cleanup 2015-09-28 15:37:18 +02:00
commy2
4b536425b1 Code Cleanup Interaction 2015-09-28 14:36:51 +02:00
commy2
a078d73230 Code Cleanup WeaponSelect 2015-09-27 08:51:42 +02:00
commy2
2fe142032e rework modifier key, cleanup sandbags, tripod, ladder, fix #2590 2015-09-26 03:16:55 +02:00
jokoho48
998fbcc403 Merge remote-tracking branch 'remotes/acemod/master' into waitUntilAndExecute
Conflicts:
	addons/common/XEH_postInit.sqf
2015-09-25 13:19:19 +02:00
commy2
8503d15c9b more common code cleanup 2015-09-21 18:37:19 +02:00
commy2
1a4ebdac51 more common code cleanup 2015-09-21 17:32:21 +02:00
commy2
13b487e13b fix missing ; 2015-09-21 17:13:28 +02:00
commy2
b5b5c761c4 fix missing '' in info log macro 2015-09-21 17:09:10 +02:00
commy2
3037181fc2 more common code cleanup 2015-09-21 17:00:53 +02:00
Michael Braun
a5fb09a7e1 Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
	addons/repair/functions/fnc_moduleRepairSettings.sqf
2015-09-09 02:55:12 +02:00
PabstMirror
024dc3effe Cleanup 2015-09-03 00:16:48 -05:00
PabstMirror
789de9d111 runAfterSettingsInit helper func 2015-09-03 00:11:49 -05:00
PabstMirror
cbccd898ea Run functions after setting init 2015-09-02 23:58:24 -05:00
Michael Braun
035b3432c5 Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
	addons/common/XEH_postInit.sqf
2015-09-01 08:45:59 +02:00
commy2
80a0c93bdc Merge pull request #2316 from acemod/322customcamera
fix custom cameras (for intros) being broken with ACE, fix #2248
2015-08-31 21:32:02 +02:00
PabstMirror
4be7411a05 Use "visibleMapChanged" event 2015-08-30 15:26:43 -05:00
commy2
74dfd73167 fix issues with pip optics camera in virtual arsenal 2015-08-30 19:05:35 +02:00
PabstMirror
f67809b18c Merge branch 'master' into mapOpenCloseEvents 2015-08-29 16:43:24 -05:00
Michael Braun
657157d767 Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
	addons/hearing/functions/fnc_moduleHearing.sqf
2015-08-29 22:38:26 +02:00
jokoho48
588f5adce8 fix math issue 2015-08-29 14:54:42 +02:00
PabstMirror
bc016eac4c 1.50 - use new didJip command (Ref #2241) 2015-08-26 22:39:27 -05:00
Michael Braun
5047d4de1c Switched to ACE_LOG<LEVEL>_# variation 2015-08-26 17:39:44 +02:00
Michael Braun
097506076f Fixed format usage in macros requiring ARR_# for it to work 2015-08-26 16:48:55 +02:00
Michael Braun
9e10aa86d7 Standardize logging format through ACE_LOG macros 2015-08-26 15:32:54 +02:00
Glowbal
13740c06e4 Merge pull request #1816 from voiperr/ace_map_dev
Flashlight simulation on map
2015-08-26 09:01:30 +02:00
PabstMirror
275f04d876 preInit defines and fix func name 2015-08-25 13:18:59 -05:00
voiper
9de7953345 More cba capitalisation. 2015-08-24 14:12:04 -07:00
voiper
79e6ce3803 Fixed CBA capitalisation. 2015-08-24 14:02:55 -07:00
jokoho48
203c4d8a6c add WaitUntilAndExecute 2015-08-24 17:10:54 +02:00
PabstMirror
4a245bd935 Remove Spawn for CBA_fnc_addPerFrameHandler 2015-08-17 22:21:18 -05:00
PabstMirror
980fc7a235 Merge branch 'master' into mapOpenCloseEvents 2015-08-17 21:08:07 -05:00
PabstMirror
a7ad6dafc9 Remove PFEH hack 2015-08-13 14:09:25 -05:00
voiper
f676f605f3 Fix 00000101. 2015-08-11 11:18:54 -07:00
voiper
4aa28368ad Git fix numero 5. 2015-08-11 11:10:42 -07:00
Michael Braun
d9eb7a3d2c Added localizations for keybinding categories 2015-08-07 05:48:51 +02:00
PabstMirror
e45bd43e5e CreateLitter / syncEvents performance fixes 2015-08-06 00:28:43 -05:00
Glowbal
275b0c4300 Merge branch 'release'
Conflicts:
	README.md
	addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
PabstMirror
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
ViperMaul
876a039e36 Disable headbugfix for Handcuffed/Surrender,unconscious,water surface and log the situation locally and on server. 2015-08-01 18:01:35 -07:00
PabstMirror
b47a17230b Merge branch 'master' into 10digitGrids2 2015-07-16 17:26:19 -05:00
SilentSpike
d036639b46 Adding hideUnit functions to ace_common 2015-07-03 02:14:58 +01:00
PabstMirror
c1dd2df57a Move grid funcs and map long,lat,altitude to common 2015-06-30 12:26:51 -05:00
PabstMirror
fde8f7383f Map Opened/Closed Events + use in maptools 2015-06-28 13:08:47 -05:00
jonpas
f61066f11a Fixed checkPBO function not executing on server 2015-06-15 19:55:30 +02:00
ViperMaul
1322da5537 Merge pull request #1587 from acemod/fixVehicleUnconcious
fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
PabstMirror
6ab8b129fa Merge branch 'master' into multipleDevices
Conflicts:
	addons/common/XEH_postInit.sqf
2015-06-13 12:30:35 -05:00
PabstMirror
177f590dda Make "InitSettingsFromModules" pfeh run on dedicated 2015-06-12 22:57:01 -05:00
PabstMirror
1804c6ceab Merge branch 'master' into serverModulesFirst 2015-06-12 22:40:04 -05:00
ViperMaul
072f2cc3a7 fix animation and consistently unload units from vehicle
#1575 and #1577
2015-06-11 15:56:11 -07:00
PabstMirror
3e396b416a One PFEH for execNextFrame and waitAndExec 2015-06-11 02:45:42 -05:00
PabstMirror
8abd488a43 Read server modules before "SettingsInitialized" on clients 2015-06-09 01:27:59 -05:00
PabstMirror
470492759c Merge branch 'master' into multipleDevices
Conflicts:
	addons/atragmx/initKeybinds.sqf
	addons/common/XEH_postInit.sqf
	addons/kestrel4500/CfgVehicles.hpp
	addons/kestrel4500/initKeybinds.sqf
	addons/microdagr/CfgVehicles.hpp
	addons/microdagr/XEH_clientInit.sqf
2015-06-05 17:50:04 -05:00
Glowbal
7f2ada38a2 Merge branch 'checkpboSettings' of github.com:usecforce/ACE3
Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/config.cpp
2015-06-04 21:51:54 +02:00
Glowbal
1c0c73be54 Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
PabstMirror
d7d225cebc Send waiting debug msg only once 2015-05-30 01:28:15 -05:00
esteldunedain
333cb80171 Delay initialization of ACE_Modules until settings are properly setup 2015-05-30 01:18:23 -03:00
esteldunedain
afa6a2fad9 Remove the "ServerSettingsReceived" event, which is not longer needed. As per @pabstmirror solution, the GVAR(Settings) variable is monitored to determine when the server info has arrived. Fix #1273 2015-05-30 00:43:51 -03:00
PabstMirror
5efde25585 Fix ace_settings 2015-05-29 21:03:47 -05:00
jonpas
baca5a25d5 Merge branch 'master' into checkpboSettings
Conflicts:
	addons/common/XEH_postInit.sqf
2015-05-28 20:52:35 +02:00
jonpas
86264a7b7d Reworked ACE_Settings/Module functions to support both dynamically, Added SettingsInitialized 2015-05-28 20:49:30 +02:00
esteldunedain
39fec12528 Merge branch 'master' into reliableSettings 2015-05-27 12:09:06 -03:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
esteldunedain
0b1beed219 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reliableSettings
Conflicts:
	addons/common/XEH_postInit.sqf
2015-05-15 18:18:13 -03:00
esteldunedain
ca94fd4c78 Remove the pfh 2015-05-14 20:58:45 -03:00
esteldunedain
5e3b6f389a Reliable settings framework 2015-05-14 20:45:53 -03:00
PabstMirror
c27d84e382 Common Privates Redo 2015-05-14 17:12:40 -05:00
PabstMirror
043fee03bd Return Valid bool for keybind 2015-05-11 22:48:03 -05:00
PabstMirror
05f1b884fa Localization/ headers 2015-05-10 15:17:50 -05:00
PabstMirror
f7ff4a2f36 Base Device Handler Framework
Multiple devices share Home/Ctrl-home keys
2015-05-10 14:59:53 -05:00
commy2
f0cca5b33e ignore ace in checkPBO module, also fix #1020 2015-05-09 16:01:53 +02:00
commy2
57131496f2 check for outdated pbo files 2015-05-09 13:25:19 +02:00
Glowbal
67370f3340 Handles waking up 2015-04-30 20:49:38 +02:00
Nou
7c857a5a7e Make sure load spawns the function, not calls it. 2015-04-25 00:52:51 -07:00
Nou
c8e6e7018c Moved infinite spawned loop to Loaded event for handing save game loads. Events for the win! diag_activeSQFScripts as of this build returns empty on a bare mission. 2015-04-25 00:49:47 -07:00
commy2
ea368511b7 ace extensions class for modularity 2015-04-20 18:48:58 +02:00
commy2
14214090dc manual merge 2015-04-20 18:22:17 +02:00
commy2
c9a2505031 Merge pull request #755 from acemod/fixoptics2
Fix for PIP scopes, fix #547
2015-04-19 07:46:41 +02:00
jaynus
dccc869a6a Merge pull request #753 from acemod/fixSettingsLocalization
Fix settings localization is done by the server instead of client
2015-04-18 20:09:56 -07:00
commy2
7ac7bc3f29 eventhandler for creating and deleting cameras 2015-04-18 22:06:42 +02:00
jaynus
f5705a91e6 oops. 2015-04-18 12:04:48 -07:00
Glowbal
54a70f26b1 Moved to own function. 2015-04-18 20:06:01 +02:00
jaynus
93d03b404f JIP Sync events complete. 2015-04-17 19:26:27 -07:00
jaynus
da09b74fe4 Don't JIP check server side, but still have it fire for HC. 2015-04-17 18:27:35 -07:00
jaynus
8fa0c91632 Added PlayerJIP event, handled full requests on JIP. 2015-04-17 18:23:26 -07:00
commy2
708a2aa374 check if ddls are present on mission start 2015-04-18 01:44:53 +02:00
jaynus
2be38c493c ACE JIP synchronized event infastructure. 2015-04-17 10:21:41 -07:00
commy2
54f29d75f5 functions to mute unit 2015-04-12 10:05:49 +02:00
commy2
e27c91710c Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c.
2015-04-04 16:26:32 +02:00
jaynus
6864529d9c Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events. 2015-04-02 16:20:22 -07:00
PabstMirror
ec59397e4f Fix playerTurretChanged event 2015-04-02 11:15:31 -05:00
Nicolás Badano
1def2bd2b4 Fix bugs with interaction with vehicles and passengers 2015-03-31 18:09:29 -03:00
commy2
66c026d4a0 refueling the uav didn't work on UAVs local to server or HC 2015-03-28 00:30:51 +01:00
commy2
53a61eb001 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-24 20:10:11 +01:00
commy2
749352f0a8 animations, onUnconscious events 2015-03-24 19:07:39 +01:00
commy2
941d98a88d disable all self actions inside vehicles on default 2015-03-24 16:45:10 +01:00
commy2
bdc60c074a cleaning up in common 2015-03-24 16:01:53 +01:00
commy2
4ea6b91e47 use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
commy2
ac8ff45d44 lock / unlock events 2015-03-18 11:29:58 +01:00
commy2
ab39608e4d change height when carrying, fix most cases of floating objects 2015-03-18 01:36:56 +01:00
commy2
6d868d1bd1 fix collisions when releasing, fix crate fliping in buildings 2015-03-17 11:44:41 +01:00
commy2
27404fed1b function to drop object, fix position event 2015-03-16 19:25:29 +01:00