a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
df70976ff5
Fixed particles.
2021-02-27 01:42:46 -05:00
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
a4513fe09d
Improve particles
2021-02-27 01:42:46 -05:00
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
775224983b
Initial turret implementation
2021-02-21 18:23:54 +01:00
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
1d8496ea21
Move agent system to server
2021-02-06 06:15:25 +00:00
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
78a2459e6d
Changed knockback from an enum to a struct.
2021-02-02 13:06:30 -05:00
f4deb08a40
fixing #944 - LeapMelee fall damage fix & adjustments
2021-02-02 16:51:04 +00:00
e38ecafc17
Restored knockback to hammer.
2021-01-29 13:46:23 -05:00
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
661764f4aa
Some preliminary balancing
...
Fix rebase
2021-01-28 17:22:39 -08:00
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
c83296a4ec
Initial broken implementation of poise
...
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
9b7edcf32f
Changed how beams determined the energy regen and energy cost.
2021-01-24 23:47:10 -05:00
6dd740feaa
Nerfed bow M1 and M2, slightly buffed bow skillbar ability.
2021-01-24 14:24:59 -05:00
5e4b6809ca
Sceptre nerfs.
2021-01-22 22:46:18 -05:00
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
c888ec0535
Golems are now lactose tolerant.
2021-01-20 11:54:57 -05:00
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
31e2e93786
Lowered the energy cost from 80 to 40
...
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
352917d9cb
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00