Commit Graph

696 Commits

Author SHA1 Message Date
Monty Marz
89400264dc Loot ChatType, Update german translation, map zooming 2020-07-01 19:05:44 +00:00
Marcel
f9a7dbaa77 Merge branch 'scott-c/daggers' into 'master'
Scott-c/1h-wielding #185

See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
Marcel Märtens
e1b27c51f5 fix clippy issues in tests and add it to CI 2020-07-01 00:37:15 +02:00
Forest Anderson
201f513737 Fixed meta chattype error on master 2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
Capsize glimmer/chat modes

Closes #217

See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Ben Wallis
a9d3f984f0 Implemented loot pickup chat messages and the option for playing different sounds for picked up items
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
CapsizeGlimmer
3d29c3254a Add setting for displaying character names in chat. Placate cargo clippy. 2020-06-27 17:43:46 -04:00
CapsizeGlimmer
59db2fcd3b Admin status added when registering; cargo fmt 2020-06-27 17:43:45 -04:00
CapsizeGlimmer
b04810cae5 misc chat mode changes 2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed Add chat types for offline, online. Implement Pfau's fixes 2020-06-27 17:40:03 -04:00
Pfauenauge90
a497fb92d3 icons 2020-06-27 17:20:26 -04:00
Pfauenauge90
f83c58498f bubble colors 2020-06-27 17:20:26 -04:00
CapsizeGlimmer
b7d7696d89 Implement MR!1043 changes suggested by Imbris 2020-06-27 17:20:26 -04:00
CapsizeGlimmer
aabf9d7b21 fix chat-cli name formatting. 2020-06-27 17:20:26 -04:00
CapsizeGlimmer
2a0f0053d4 Added chat mode icons to speech bubbles 2020-06-27 17:03:30 -04:00
CapsizeGlimmer
35ed03aa18 Implement chat mode icons in chat window 2020-06-27 17:03:30 -04:00
CapsizeGlimmer
c984bdcdf1 Implement chat filtering for /say /region /group etc. 2020-06-27 17:03:30 -04:00
CapsizeGlimmer
5cbecb29e6 Implement /join_group and /join_faction commands 2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2 Move message processing and chat bubbles to the client 2020-06-27 16:42:26 -04:00
CapsizeGlimmer
b08d717eac Rework chat processing 2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c Base implementation of /group /faction /say /region 2020-06-27 16:26:02 -04:00
Delyth Williams
94164b7839 Welsh pixie/armour 2020-06-26 16:26:00 +00:00
Monty Marz
58bfa4f0ef Merge branch 'WelshPixie/FluffyBunnySlippers' into 'master'
Added fluffy jackalope slippers

See merge request veloren/veloren!1114
2020-06-25 22:07:47 +00:00
WelshPixie
2825b08bee Added fluffy jackalope slippers 2020-06-25 22:47:17 +02:00
WelshPixie
9887e5d45d added seven new shoulder armour types 2020-06-25 18:36:24 +02:00
Kevin Glasson
589254e4ab Convert all other veloren crates to use tracing
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.

- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Forest Anderson
38af64df51 Expand on documentation 2020-06-19 21:13:00 -04:00
Marcel
babf452686 Merge branch 'xvar/fix-server-crash-on-high-char-lvl-login' into 'master'
Server: Fixed panic on extremely high level character login due to exp overflow (#597)

See merge request veloren/veloren!1091
2020-06-18 20:24:49 +00:00
Ben Wallis
54de646bb3 Server: Fixed panic on extremely high level character login due to exp overflow (#597) 2020-06-18 20:45:37 +01:00
scott-c
88d68df2c0 Remove wield requirement to swap loadout 2020-06-17 21:34:58 +08:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
Forest Anderson
361952077e Added loadout replace test and documentation
Finished documenting
2020-06-14 16:16:53 -04:00
Forest Anderson
c2beeef600 Added equip documentation and test 2020-06-14 13:56:17 -04:00
Forest Anderson
1649eadcdd Add unequip tests 2020-06-14 13:56:17 -04:00
Imbris
26e53409d8 Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
Globally suppressed clippy lint option_map_unit_fn for #587

See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479 Globally suppressed clippy lint option_map_unit_fn for #587 2020-06-14 16:48:07 +00:00
Imbris
fb47115695 Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
Fixed suppressed clippy warnings for #587 - redundant_closure

See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
4d6c553b1b Fixed suppressed clippy warnings for #587 - redundant_closure 2020-06-12 20:47:22 +01:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
Shane Handley
fc8bb427fb Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
Shane Handley
faf04bb4f3 Fix some updated weapon references and an incomplete match after rebasing. 2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Monty Marz
6d1ec73b47 Merge branch '561-info-popup-for-saved-waypoints-only-appear-for-the-second-time-you-visit-one' into 'master'
Resolve "Info popup for saved waypoints only appear for the second time you visit one"

Closes #561

See merge request veloren/veloren!1014
2020-05-29 11:39:12 +00:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218 Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb Chatting now creates speech bubbles 2020-05-27 13:49:14 +02:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
CapsizeGlimmer
2a83e91242 Waypoint notifications have a 10 second cooldown 2020-05-25 02:56:31 -04:00
Joshua Barretto
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Justin Shipsey
9e5c0ce601 Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Joshua Barretto
db59a3ca3d Merge branch 'small-fixes' into 'master'
Dungeon Bosses

See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Songtronix
c3e1fd8664 Merge branch 'mockersf/fix-doc-generation' into 'master'
fix doc generation

See merge request veloren/veloren!993
2020-05-15 14:18:15 +00:00
Shane Handley
a41576e767 Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
François Mockers
ae712f77a2 fix iterator type 2020-05-14 22:13:08 +02:00
Imbris
8f857e6e11 Fill in entity_count in metrics 2020-05-12 19:44:27 -04:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
8aa88b22a5 Fix panic with dragging into the same loadout slot 2020-05-11 00:08:43 -04:00
CapsizeGlimmer
b486de28ac Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
63826d1a50 Add optional argument to /get_items 2020-05-07 18:39:48 +00:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Justin Shipsey
171e865f57 new animals 2020-04-28 03:13:23 +00:00
Joshua Barretto
bd58be9f58 fmt 2020-04-26 17:56:09 +01:00
Joshua Barretto
bd2093c819 Fixed projectile solid collisions 2020-04-26 17:56:09 +01:00
Joshua Barretto
8e0f40c71e Added on_ceiling check for sticky entities 2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
d28f5f24fb Made agents cleverer 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
Imbris
9ff816f006 Clarify todo comment 2020-04-12 15:35:43 -04:00
Imbris
f52d66d721 Fix selecting and remove amount text when dragging 2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b Enable unequipping as well as equipping to specific slots 2020-04-12 18:41:06 +02:00
Pfauenauge90
eb7ded989f 7 dwarf accessories 2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
Pfauenauge90
85f9f80024 starter equip 2020-04-12 18:41:00 +02:00
Pfauenauge90
ca667fd02b tooltips 2020-04-12 18:40:58 +02:00
Pfauenauge90
156b554023 item types 2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf more armour types 2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b cape item 2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5 cape item 2020-04-12 18:40:55 +02:00
Imbris
0b932ae99a Use new slot widget for armor slots 2020-04-12 18:40:53 +02:00
Imbris
831d7c77a6 Make Asset impls avoid panics when parsing fails 2020-04-01 20:06:15 -04:00
AdamWhitehurst
2b10797db1 refactor transition logic (thx imbris) 2020-04-01 08:39:18 -07:00
Imbris
a73d010f7b Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space 2020-04-01 11:15:14 -04:00
AdamWhitehurst
56fab6db09 Roll duration 500 -> 700ms 2020-04-01 06:24:02 -07:00
AdamWhitehurst
dcc9d44b1c remove unused timed_combo 2020-03-29 13:40:03 -07:00
Imbris
d3b5b1e637 Remove None variant fromm armor types 2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
Imbris
ba3fa16c33 Create Dir type for better enforcement of non NaN, normalized representations of directions 2020-03-27 22:02:07 -04:00
Imbris
df5a7ef0e3 split toggle events 2020-03-27 21:32:30 -04:00
AdamWhitehurst
1d51f8fc0f prevent transition if pressing too early & timed 2020-03-27 11:17:34 -07:00
AdamWhitehurst
02b29efbfc Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
2020-03-27 11:07:21 -07:00
AdamWhitehurst
233595737e Axe m2 dmg 10 -> 15
Axe m2 cost 0 -> 50
2020-03-27 11:03:07 -07:00
AdamWhitehurst
d774091fa4 Add triple_strike anims for axe and hammer 2020-03-27 11:00:58 -07:00
AdamWhitehurst
01264ce167 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-27 10:40:19 -07:00
AdamWhitehurst
2ffac59aa3 add triple strike timing 2020-03-27 10:40:15 -07:00
timokoesters
c6e635c511 Increase movement speed, make npcs slower than players 2020-03-27 18:39:26 +01:00
Pfauenauge90
0b3fb2dd3c fire bolt visuals 2020-03-27 18:31:45 +01:00
timokoesters
ad0314b4f5 Projectile hits regenerate energy 2020-03-27 17:07:19 +01:00
timokoesters
7a9c7628db Fix triplestrike bug 2020-03-26 23:29:12 +01:00
timokoesters
2b68adff51 Balancing, make fireball not holdable, arrow knockback 2020-03-26 22:56:33 +01:00
timokoesters
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
Pfauenauge90
8b05dda1d9 assset cleanup, transparency, new icons 2020-03-25 16:47:48 +01:00
AdamWhitehurst
857652ee23 Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
Imbris
3889ec7292 climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021 update controller tick fn 2020-03-25 01:38:25 -04:00
timokoesters
2117bb05d0 Healing staff 2020-03-24 22:03:11 +01:00
timokoesters
f0ce088810 Add lights and gravity again 2020-03-24 20:31:54 +01:00
timokoesters
58585e0810 Better climbing, fireball impl 2020-03-24 20:09:23 +01:00
timokoesters
ea2500e7ab Add minimum prepare duration to fireball and bow 2020-03-24 14:42:31 +01:00
timokoesters
99e7e1f785 Split staff into 3 abilities 2020-03-24 14:00:22 +01:00
Pfauenauge90
060ebbc861 healing sceptre 2020-03-24 01:11:14 +01:00
timokoesters
43d4e8aad2 Better inventory counter 2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a Add inventory counter 2020-03-24 00:23:21 +01:00
timokoesters
fbb24e7c8a Even better fireballs 2020-03-23 22:52:35 +01:00
timokoesters
0eebf945fe Glowing fireballs, no gravity 2020-03-23 13:55:52 +01:00
timokoesters
5194cef03a Easier swimming, better damage calculation for explosions 2020-03-23 12:50:08 +01:00
timokoesters
f3ca06aa71 feat: fireball explosions 2020-03-22 20:40:16 +01:00
timokoesters
0456d3cbed Better staff M1, random +1 damage, better attackrange,angle impl 2020-03-22 16:26:32 +01:00
Pfauenauge90
387ab4a57e added new stuff to chests 2020-03-22 16:19:30 +01:00
Pfauenauge90
662f5b1037 removed warnings and item test values 2020-03-22 14:55:08 +01:00
Pfauenauge90
61e2a986f2 item images 2020-03-22 14:38:21 +01:00
Adam Whitehurst
5016b8da3a consistent naming 2020-03-22 05:49:48 -07:00
Adam Whitehurst
db8d89a4d9 * rename CharacterState equals() -> same_variant() 2020-03-22 05:46:09 -07:00
Adam Whitehurst
afa6e43dd5 * remove Component Trait from CharacterAbility 2020-03-22 05:45:39 -07:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
Pfauenauge
f6731dc770 cloth armor 2020-03-22 00:21:11 +01:00
Adam Whitehurst
862efb147c clean up based on pr review comment 2020-03-21 15:55:20 -07:00
Adam Whitehurst
c5378b7065 Better triple_strike handling 2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
Adam Whitehurst
180ec89060 add SwapLoadout 2020-03-21 10:26:38 -07:00
Adam Whitehurst
0cdb80427d better triple_strike 2020-03-20 15:03:29 -07:00
timokoesters
df858cb370 Remove all warnings 2020-03-20 15:45:36 +01:00
timokoesters
3ec2cc08b3 Experimental tweeks to triplestrike 2020-03-20 15:06:33 +01:00
timokoesters
c630df7f9a Ranged weapons now give xp on kill and also make enemies angry 2020-03-20 14:26:18 +01:00
timokoesters
835f3f5fe3 Arrows shouldn't turn into loot, staff shoots fireballs again 2020-03-20 11:25:53 +01:00
Pfauenauge90
6094e4b017 added chest drops 2020-03-20 01:11:02 +01:00
Adam Whitehurst
0b7a572178 update triple_strike 2020-03-19 15:40:03 -07:00
Pfauenauge90
3a55ae5848 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-19 22:36:45 +01:00
Pfauenauge90
3145b26cd6 item images 2020-03-19 22:36:40 +01:00
timokoesters
208245e82e Make orientation not dependend on camera dir while wielded 2020-03-19 22:03:17 +01:00
Pfauenauge90
ce5eb2e2ab Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-19 19:34:05 +01:00
Pfauenauge90
3c0e070ed0 stack numbers 2020-03-19 19:33:59 +01:00
timokoesters
83be1226ef Set dash direction based on look_dir 2020-03-19 18:33:10 +01:00
timokoesters
bb1b3ceabc Fix syncing amount 2020-03-19 17:44:32 +01:00
timokoesters
22652cfa37 Restore old boost stick behavior 2020-03-19 17:01:58 +01:00
timokoesters
449ae22730 Add inventory stacking 2020-03-19 14:32:17 +01:00
Pfauenauge90
d863e12235 swift leather armour parts 2020-03-19 14:17:53 +01:00
Pfauenauge90
509615c15b npc armour 2020-03-18 23:09:58 +01:00
Pfauenauge90
4d9327cef5 2 weapons 2020-03-18 21:05:20 +01:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
Pfauenauge90
40910b28e4 unclothed parts 2020-03-17 15:39:29 +01:00
timokoesters
19a09782a0 Add ability requirements system 2020-03-17 15:01:41 +01:00
timokoesters
f32eb1db75 fix dash attack angles, arrow damage and readd possession stick impl 2020-03-17 14:15:39 +01:00
timokoesters
b040e18246 Fix body parts not changing 2020-03-16 22:06:23 +01:00
timokoesters
b3057add42 Smaller damage and health numbers 2020-03-16 19:55:12 +01:00
timokoesters
d5db1f6ca0 Add dash ability to sword M2 2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
timokoesters
1279f70184 Add shield item 2020-03-16 13:40:14 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
timokoesters
1f78344d6f Move equipment from loadout into body 2020-03-15 19:44:47 +01:00
Pfauenauge90
bf1c46d596 item images 2020-03-15 16:42:09 +01:00
Pfauenauge90
913393963a plate armour 2020-03-15 16:42:09 +01:00
Joshua Barretto
e20feeeb0c Added armour items and equipping of armour 2020-03-15 16:42:09 +01:00
Pfauenauge90
e80750bc53 plate chest armour 2020-03-15 15:53:51 +01:00
Pfauenauge90
5a962771d9 assassin armour 2020-03-15 15:53:51 +01:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
timokoesters
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
AdamWhitehurst
7dfe00b674 Finish state struct data refactor 2020-03-14 15:17:27 -06:00
AdamWhitehurst
ee706fa32a Tweaking timed_combo 2020-03-14 13:04:04 -06:00
AdamWhitehurst
6fc94c22ba Update timed combo, add CharacerBehavior trait 2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52 Make abilities depend on weapon 2020-03-14 16:40:29 +01:00
Adam Whitehurst
00e4ad61f7 add ToolData::get_primary_abilities() 2020-03-12 07:47:27 -07:00
Adam Whitehurst
68dd8c578f Add some ability costs 2020-03-12 07:36:02 -07:00
Adam Whitehurst
772f7ff92d Remove can_transition and begin triple_strike 2020-03-12 07:33:19 -07:00
Adam Whitehurst
3cb288bc8c Add TripleStrike 2020-03-12 07:25:06 -07:00
Adam Whitehurst
a64bf1ac60 TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
S Handley
bc692c0101 Add audio and chat message feedback when the player attempts to collect something while thier inventory is full. 2020-03-11 10:30:59 +00:00
S Handley
b2312a0487 Check that a targeted collectible is within a certain pickup range of the character before highlighting it 2020-03-10 20:50:04 +00:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
Imbris
a04c1b1d1d Add uid to Player component
fix: world examples
2020-03-08 22:58:38 +01:00
Adam Whitehurst
5f8751e2d3 Begin implementing triple attack 2020-03-08 12:37:17 -07:00
Adam Whitehurst
f769c74bf4 Add charging back 2020-03-08 10:04:26 -07:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Adam Whitehurst
c678ca9540 Re-add blocking 2020-03-07 11:55:15 -08:00
jshipsey
d4332c3138 eagle adjustments 2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
S Handley
b0ca85069b Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it. 2020-03-04 10:09:48 +00:00
timokoesters
4cc998f92b fix: non-humanoid npcs can attack again 2020-02-24 22:20:50 +01:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
timokoesters
31f3aae75c fix: make climbing cost stamina 2020-02-24 19:18:06 +01:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
timokoesters
1f4065ae32 fix: attacking 2020-02-24 14:32:12 +01:00
Monty Marz
2180040f70 Orc hairstyles, several tiny UI fixes, fixed beard warnings 2020-02-20 10:32:03 +00:00
Joshua Yanovski
8a9d4012fa Allow spawning individual species with /spawn.
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Ben Simpson
1aa98dbb62 Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files 2020-02-13 07:30:32 +00:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
Marcel Märtens
8f5e409ac4 update toolchain to 2020-02-09 22:58:01 +01:00
Imbris
fb7edd2404 Make nametag positioning slightly better 2020-02-06 17:10:52 -05:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aa52c6fd4f fix: jumping and attacking 2020-02-03 17:03:52 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Joshua Barretto
faa86226c7 Collars 2020-01-29 12:01:28 +00:00
Joshua Yanovski
3fa21b3dc7 Per-speces NPC names!
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
de96551f65 Resolved pet alignment issues, added ranged aggro 2020-01-27 15:51:07 +00:00
Monty Marz
981b55837a fix typo in en.ron, fixed unfinished weapons dropping from chests 2020-01-26 22:57:06 +00:00
Joshua Barretto
7404800999 Added neutral NPC spawning 2020-01-26 12:52:32 +00:00
Joshua Barretto
c9138d913c Fixed pathfinding limit bug, improvements to idle AI 2020-01-26 12:52:32 +00:00
Joshua Barretto
feeccc2ff3 Improved patrol idling 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d I don't know how much I put in this commit, but it's some stuff 2020-01-26 12:52:28 +00:00
Joshua Barretto
f92371101c Added pauseable pathfinding, improved Chaser heuristics, etc. 2020-01-26 12:52:07 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
timokoesters
6515daddce fixes 2020-01-24 16:57:24 +01:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
timokoesters
28fe73825d feat: fitness stat effects movement speed 2020-01-21 19:24:09 +01:00
Gilbert Röhrbein
4f90e6325e feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00
timokoesters
2e8bf9d212 improvement: enemy balance 2020-01-20 19:15:12 +01:00
Joshua Barretto
8f86e45a72 Enumerated Body type 2020-01-20 14:21:06 +00:00
timokoesters
8afe5fd1dd improvement: reset character state and energy on death 2020-01-19 22:39:19 +01:00
Joseph Gerardot
c10c31043c Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
2020-01-19 22:39:17 +01:00
AdamWhitehurst
976eface66 Update from MR comments 2020-01-17 08:39:21 -08:00