Samuel Keiffer
e1be8dbcd9
Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
...
Fix description for the sword spin speed skill tree upgrade (previously it was...
See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
...
Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7
Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description).
2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
...
xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6
cleanup ClientConnArgs
2021-02-22 21:07:20 +01:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038
Update Network Protocol
...
- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
...
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
...
Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2
Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon.
2021-02-19 17:30:22 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
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- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Marcel
c6d69d1196
Merge branch 'xMAC94x/network_tokio' into 'master'
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xMAC94x/network_tokio switch from `async_std` to `tokio`
See merge request veloren/veloren!1789
2021-02-17 22:47:11 +00:00
Ada Lovegirls
96b8a582fe
Fixed missing controller actions
...
(cherry picked from commit 2ef5fb90e89bf3f8f0acc84e269f6948c696c196)
2021-02-17 21:10:14 +00:00
Marcel Märtens
ea8ab1ce7a
Great improvements to the codebase:
...
- better logging in network
- we now notify the send of what happened in recv in participant.
- works with veloren master servers
- works in singleplayer, using a actual mid.
- add `mpsc` in whole stack incl tests
- speed up internal read/write with `Bytes` crate
- use `prometheus-hyper` for metrics
- use a metrics cache
2021-02-17 16:15:00 +01:00
Marcel Märtens
9884019963
COMPLETE REDESIGN of network crate
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- Implementing a async non-io protocol crate
a) no tokio / no channels
b) I/O is based on abstraction Sink/Drain
c) different Protocols can have a different Drain Type
This allow MPSC to send its content without splitting up messages at all!
It allows UDP to have internal extra frames to care for security
It allows better abstraction for tests
Allows benchmarks on the mpsc variant
Custom Handshakes to allow sth like Quic protocol easily
- reduce the participant managers to 4: channel creations, send, recv and shutdown.
keeping the `mut data` in one manager removes the need for all RwLocks.
reducing complexity and parallel access problems
- more strategic participant shutdown. first send. then wait for remote side to notice recv stop, then remote side will stop send, then local side can stop recv.
- metrics are internally abstracted to fit protocol and network layer
- in this commit network/protocol tests work and network tests work someway, veloren compiles but does not work
- handshake compatible to async_std
2021-02-17 12:39:47 +01:00
Marcel Märtens
5aa1940ef8
get rid of async_std::channel
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switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.
Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future
Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.
Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.
Future things to do:
- Use some better signalling than oneshot<()> in some cases.
- Use a Watch for the Prio propergation (impl. it ofc)
- Use Bounded Channels in order to improve performance
- adjust tests coding
bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41
Initial switch to tokio for network, minimum working example.
2021-02-17 12:37:59 +01:00
Imbris
1a3e015da7
Merge branch 'huettner94/minimap_settings_persistence' into 'master'
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Persist minimap settings
See merge request veloren/veloren!1785
2021-02-17 00:57:07 +00:00
Joshua Barretto
4d19308612
Merge branch 'lboklin/quat-ori' into 'master'
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Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Felix Huettner
589ffd2a97
Persist minimap settings
...
This change persists the open/close state as well as the facing-north
state of the minimap to the settings file.
2021-02-16 23:16:16 +01:00
Imbris
c2af25e1f6
Merge branch 'huettner94/minimap_rotation' into 'master'
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Allow minimap to always face north
See merge request veloren/veloren!1784
2021-02-16 22:04:48 +00:00
Imbris
1352d7ad9c
Merge branch 'quellus/max-name-length' into 'master'
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Limit character name length
Closes #528
See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61
Limit character name length
2021-02-16 21:29:45 +00:00
Felix Huettner
b8d5b812e1
Allow minimap to always face north
...
Some players prefer their minimap to always face north for better
orientation.
2021-02-16 19:57:19 +01:00
Ada Lovegirls
06575f601e
Merge branch 'master' into 'ada/improve-controller-bindings'
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# Conflicts:
# CHANGELOG.md
2021-02-16 15:30:46 +00:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
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- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Ludvig Böklin
0f1227ca7d
Use nlerp for interpolating rotations in animation
2021-02-15 11:01:59 +01:00
AdaLovegirls
390812f54e
Improve controller keybindings
2021-02-14 21:31:31 -06:00
Avi Weinstock
c984035976
MR 1775 review fixes.
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- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860
Polish trading implementation and address review comments.
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- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Ludvig Böklin
84990553e0
Use Ori for base rotation matrix
2021-02-13 11:02:50 +01:00
Avi Weinstock
f6db8bb7c4
Implement actual inventory-manipulation part of trading server side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
abb5684883
Trade implementation progress.
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- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6
Trade implementation progress.
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- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc
Trade implementation progress.
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- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f
Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key).
2021-02-12 18:43:09 -05:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Justin Shipsey
44a9d8dc71
Merge branch 'nward/chat-input-color-icon-rebased' into 'master'
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Rebase !1447 Chat input color and icon reflect channel message is sent to.
See merge request veloren/veloren!1769
2021-02-10 19:42:59 +00:00
Quellus
63952875d9
Rebase !1447 Chat input color and icon reflect channel message is sent to.
2021-02-10 19:42:59 +00:00
Imbris
3e98e18c46
Merge branch 'aweinstock/sort-crafting' into 'master'
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Crafting UI: sort items lexicographically by craftability and then alphabetically.
See merge request veloren/veloren!1767
2021-02-10 04:04:42 +00:00
Avi Weinstock
5d0c18efeb
Crafting UI: sort items lexicographically by craftability and then alphabetically.
2021-02-09 19:30:54 -05:00
Snowram
477bdfdfe7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Ludvig Böklin
065e260e78
Code quality
2021-02-09 14:06:27 +01:00
Ludvig Böklin
fa78674840
Encourage migration towards using quaternion in animations
2021-02-09 13:52:44 +01:00
Ludvig Böklin
582ddfc3cd
Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot
2021-02-09 13:52:03 +01:00
Imbris
357cb26e05
Update native_dialog to 0.5.2
2021-02-07 00:48:57 -05:00
Ludvig Böklin
a1ff9ab83f
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
James Melkonian
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
Joshua Barretto
60c16e57b1
Added snow particles
2021-01-31 15:15:17 +00:00
DaforLynx
b906473f4e
Aughihopethisworks
2021-01-30 22:27:12 -08:00
Marcel
b88f04215e
Merge branch 'DaforLynx/small-sound-fixes' into 'master'
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Small audio fixes; addresses #939 and #940
Closes #940 and #939
See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce
Small audio fixes; addresses #939 and #940
2021-01-29 11:37:10 +00:00
jiminycrick
a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jshipsey
d456271921
animal stuns
...
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763
starting stun anim
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stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Entropy9s
1f6cf7e155
StaminaPlus buff, modifying stamina via buffs
...
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
bracket bulldozing, boldly
hopefully this should be good?
need to rebase real quick
please let me be done
StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
hopefully this should be good?
cargo clippy fmt stuff
deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Scott Williams
0cde434e3b
All gems make a sound.
2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
Justin Shipsey
5117edcff9
Merge branch 'pfau/sceptres' into 'master'
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6 new sceptres, add DPS display to tooltips
See merge request veloren/veloren!1724
2021-01-24 03:14:32 +00:00
Marcel
82147653df
Merge branch 'torvus-quick-fix' into 'master'
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Fix torvus
See merge request veloren/veloren!1720
2021-01-23 22:31:15 +00:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
Samuel Keiffer
39d1c9e885
Merge branch 'sam/skill-balancing-1' into 'master'
...
Skill balancing
See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
77312ccdd4
Move outcome vec from being defined in frontend and server to common.
2021-01-23 15:17:36 -05:00
Imbris
47bd74469b
Merge branch 'imbris/update-winit' into 'master'
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Update winit and iced
See merge request veloren/veloren!1717
2021-01-23 09:22:58 +00:00
Imbris
7cbbb70c42
Merge branch 'pizzaluc/unlimited_FPS' into 'master'
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Implemented #896 - Added option for Unlimited FPS
Closes #896
See merge request veloren/veloren!1713
2021-01-23 08:34:38 +00:00
Lucas Vulpius
43b5559325
Implemented #896 - Added option for Unlimited FPS
2021-01-23 08:34:38 +00:00
Justin Shipsey
fb09d14725
Merge branch 'Rotsuoy/SavannaGrass' into 'master'
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Rotsuoy/savanna grass
See merge request veloren/veloren!1711
2021-01-23 07:46:54 +00:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Imbris
adaea096d2
Update winit and iced
2021-01-23 01:09:33 -05:00
Sam
5e4b6809ca
Sceptre nerfs.
2021-01-22 22:46:18 -05:00
Sam
4014b28d19
Removed body from stats component as there is already a body component.
2021-01-22 16:50:22 -05:00
Snowram
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
Monty Marz
1eb7f78189
Revert "Added TR translations for deaths by debuffs."
...
This reverts commit 0817e45e13
.
2021-01-20 11:20:06 +00:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
...
Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4
roll keyframes
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Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4
adjusted potions, refined level up message animation
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fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3
stats display
...
Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b
Added level up sound to skill point gain. Fixed tests.
...
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
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updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Noé
acbd965e65
implemented en translation for Hammer, Bow, Scepter and Staff skills
...
skill tree translation
Clamped earning SP to avoid u16 overflow.
translation fixes
Fixed exp scaling function
Fixed exp scaling function
remove debug combat rating display
Update overhead.rs
implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856
Added scaling exp costs per skill point.
...
Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
Sam
968b66260e
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
Sam
4f552a736e
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
...
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34
Added command to give yourself skill points.
...
adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
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available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750
Skill point gains are displayed in hud.
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level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
b6d2d48ead
Exp floaters.
...
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
30df603115
flashing buttons for available points, WIP lock/unlock indicator
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Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f
Database support for refunding skills.
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Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
82885af9c4
UI now shows how many levels you've invested into a skill.
2021-01-19 08:07:22 -05:00
Sam
48c98b11cf
General combat skill tree.
...
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
58d9534496
cleaned up skillbar, adjusted buffs placing
...
cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
bde2bc1f77
UI for sword skill tree
...
Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
3f436079e8
Skill-Tree UI
...
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Jesus Bracho
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
Ben Wallis
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
Monty Marz
06e7ac25c1
fix loot tables, enemy bar color change
2021-01-09 15:26:24 +01:00
Scott Williams
c09098ee5f
Changed default option to false for smooth_pan_enable.
2021-01-08 21:08:57 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Imbris
58ec4760a5
Move to WindowEvent from DeviceEvent for zooming
2021-01-08 01:38:33 -05:00
Joshua Barretto
a4b9230f03
fixed Cargo.lock conflict
...
Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
Benoît du Garreau
67642b0467
Use concat
to build i18n specifiers"
2021-01-04 00:06:14 +01:00
Benoît du Garreau
055df2a8df
Avoid a reallocation
2021-01-04 00:06:14 +01:00
Benoît du Garreau
09e38e085c
Fix i18n::list_localization
scanning the filesystem on each call
2021-01-04 00:06:14 +01:00
Marcel Märtens
c37384979c
switch toolchain to nightly-2021-01-01
2021-01-03 21:31:21 +01:00
Benoît du Garreau
8ced0a3810
Fix i18n::list_localizations
2021-01-03 17:48:23 +01:00
Imbris
17be17834e
Merge branch 'cache-video-modes' into 'master'
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Caching video modes fixes #729
Closes #729
See merge request veloren/veloren!1670
2021-01-02 06:43:34 +00:00
Vincent Foulon
d54f5ac5f8
cargo fmt
2021-01-01 23:37:21 +01:00
nobbele
c1859b46f2
caching video modes fixes #729
2021-01-01 17:51:37 +01:00
Vincent Foulon
f8cb45f2f0
verify every localization file instead of just the manifest
2020-12-31 12:32:23 +01:00
Vincent Foulon
b1f2a4eff5
fix wrongly named variables + rename i18n_files function + capitalize comments
2020-12-31 12:32:22 +01:00
Vincent Foulon
017bd86185
cargo fmt
2020-12-31 12:32:22 +01:00
Vincent Foulon
7a4c3fa9a6
renamed _root.ron files to _manifest.ron
2020-12-31 12:32:21 +01:00
Vincent Foulon
5b62398e80
update tests to match the new folder layout
2020-12-31 12:32:20 +01:00
Vincent Foulon
7150e1f820
rename a translation file and clear some commented code
2020-12-31 12:32:19 +01:00
Vincent Foulon
4d7b985be1
clean even more code
2020-12-31 12:32:19 +01:00
Vincent Foulon
a0a51110a5
clear i18n code + revert back some other part of the code to its original state
2020-12-31 12:32:18 +01:00
Vincent Foulon
59651eb032
Convert Localization from Asset to Compound
2020-12-31 12:32:18 +01:00
Vincent Foulon
2b6b2fd12e
use RonLoader as LocalizationFragment's loader directly
2020-12-31 12:32:17 +01:00
Vincent Foulon
bb7cc3d53b
(temp?) fixed list_localization function + add sub_directories to other languages
2020-12-31 12:32:17 +01:00
Vincent Foulon
00140384f7
convert the other languages into folders
2020-12-31 12:32:16 +01:00
Vincent Foulon
3295ff2c58
created LocalizationFragment + load localization sub directories
2020-12-31 12:32:16 +01:00
Vincent Foulon
70c336c6cb
fix init_localization return value being in comment
2020-12-31 12:32:15 +01:00
Vincent Foulon
924c24fa78
(PoC)(WIP) Convert single translation file to a folder
2020-12-31 12:32:15 +01:00
Ben Wallis
5636083e27
* Fixed character load errors not being handled in Voxygen.
...
* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Acrimon
ce27cfb30f
update some error handling code
2020-12-29 01:21:09 +01:00
Sarra Kitty
e8eb2b3a6c
new gliders
...
added sandraptor glider
added sandraptor glider
stuff
working on other raptor gliders
adding file and placeholder model (copy of morpho) for monarch butterfly gliders
adding models for snow and wood raptor gliders
added a proper model for the monarch glider
adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table
made raptors drop their feathers
fmt
2020-12-24 02:54:18 +00:00
Frinksy
53d5a9373e
fixing #881
...
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Adam Blanchet
5f9984df12
working towards #861 -
...
Use scancodes for (at minimum) key remapping
added ScanCode fallback for when winit doesn't provide a VirtualKeyCode
renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
8aac030ecd
Fix bad specifier breaking on Windows
2020-12-17 17:22:02 +00:00
Marcel
d2da8d671f
Merge branch 'a1phyr/use_assets_manager' into 'master'
...
Use `assets_manager` to load assets
See merge request veloren/veloren!1624
2020-12-17 12:25:29 +00:00
Marcel
78e9f3de28
Merge branch 'test_util' into 'master'
...
Add simple tests to utils description functions
See merge request veloren/veloren!1526
2020-12-17 11:20:19 +00:00
Benoît du Garreau
989683d2d3
Improve world::Index
2020-12-17 12:08:04 +01:00
Benoît du Garreau
ce9d706ed4
Fix clippy lints
2020-12-17 12:06:28 +01:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00
Move the asset module to a single file
2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
Marcel Märtens
ea84cb138f
fix wrong alignment
2020-12-16 15:17:17 +01:00
Marcel Märtens
a1b50a86c4
update guillotiere
2020-12-16 10:56:00 +01:00
Marcel Märtens
e3307344ab
get rid of some insecure dependencies
2020-12-16 10:42:36 +01:00
Justin Shipsey
e7249210f6
accel based run
2020-12-16 08:07:38 +00:00
jiminycrick
ce03fcfda3
Healing bomb sfx fix
2020-12-14 21:36:51 -08:00
Monty
8b9db7b179
cleanup, changelog, small bugfixes
...
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Monty Marz
b5a2104ca5
group member indicator visuals
...
functional group member indicators
adjust visuals
z-comparison
2020-12-14 21:16:13 +01:00
Snowram
834670a641
Merge branch 'snowram/objects-offsets-ron' into 'master'
...
Put objects offsets into a .ron file
See merge request veloren/veloren!1627
2020-12-14 18:00:07 +00:00
Snowram
96ed008348
Puts objects offsets into a .ron file
2020-12-14 02:43:49 +01:00
Joshua Barretto
9f2e01617e
Merge branch 'plugins' into 'master'
...
Plugins and codebase refactor
See merge request veloren/veloren!1625
2020-12-14 00:53:09 +00:00
Samuel Keiffer
c3732a8a8c
Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
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Issue 872: Replace explosion sound with heal bomb sound for sceptre M2
See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09
Replace explosion sound with heal bomb sound for sceptre M2
2020-12-13 22:09:28 +01:00
Joshua Barretto
023888f560
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
Marcel Märtens
534f083b08
get rid of insecure dependency completly
2020-12-11 16:13:57 +01:00
Monty Marz
f9d4d744a0
Better group frame placement
2020-12-10 21:31:19 +01:00
Monty Marz
f2ba7cc297
add baobabs, fix map difficulty, make mushrooms lootable
2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Snowram
6713ac935f
Addressed comments
2020-12-08 23:04:21 +01:00
Snowram
2e8ac0688c
Adds accumulated velocity for animation
2020-12-08 23:03:41 +01:00
Snowram
f94a4ec90d
Improves fish_small, new npc
2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38
Initial fish work
2020-12-08 23:03:38 +01:00
Marcel
ed9413e96a
Merge branch 'HiggsTardigradeTau/deltatime-lowest-delta-usage' into 'master'
...
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike
Closes #867
See merge request veloren/veloren!1592
2020-12-08 21:07:15 +00:00
HiggsTardigradeTau
57d3a595ce
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike
2020-12-08 21:07:14 +00:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Ben Wallis
81a8ee0c19
Changed logging to use termcolor crate to fix ansi control codes showing when run under Windows Command Prompt
2020-12-06 14:49:13 +00:00
Joshua Barretto
77a39d74d4
Removed public fields from Client, turned a character error into a frontend event
2020-12-05 11:20:25 +00:00
Joshua Barretto
e5ebbd31fa
Began using Grid<T> for LoD data
2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
Imbris
d1431d734a
Merge branch 'imbris/update-winit' into 'master'
...
Don't drop the wayland clipboard
Closes #855
See merge request veloren/veloren!1576
2020-12-02 01:33:29 +00:00
Imbris
d7f506cf71
Don't drop wayland clipboard
2020-12-01 19:35:32 -05:00
Imbris
b6b03c4a5f
Merge branch 'weldar/remove-ssaa' into 'master'
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Removed SSAA option
Closes #871
See merge request veloren/veloren!1587
2020-12-02 00:21:30 +00:00
Marcel
bf136a62c5
Merge branch 'xMAC94x/veloren_anim_move' into 'master'
...
move anim code from voxygen/src/anim to voxygen/anim
See merge request veloren/veloren!1585
2020-12-01 20:01:26 +00:00
Marcel Märtens
e5e255cbd3
move anim code from voxygen/src/anim to voxygen/anim
2020-12-01 20:20:01 +01:00
Forest Anderson
57c2f21e4d
Cleaning
2020-12-01 10:28:39 -05:00
weldar
a2d98d31a7
Removed SSAA option to resolve issue #871 .
2020-12-01 09:43:06 -05:00
Marcel Märtens
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
...
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel
9e5c31a27e
Merge branch 'xvar/tooltip-fade-fix' into 'master'
...
Changed tooltip fade time from 100 to 0ms to fix tooltip glitching
See merge request veloren/veloren!1567
2020-11-30 21:13:05 +00:00
Marcel
a189163910
Merge branch 'azymohliad/sun-movement-direction' into 'master'
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Fix Sun and Moon movement direction
See merge request veloren/veloren!1568
2020-11-30 21:13:03 +00:00
Nicholas Kinney
885e1aac61
Offspec/larger scalemode range
2020-11-30 20:36:58 +00:00
Marcel Märtens
ca1601a980
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
Andrii Zymohliad
8a6f08df91
Fix sun & moon movement direction
...
They were rising on the west and setting on the east
2020-11-27 23:17:59 +02:00
Ben Wallis
7ce0c7fc05
Changed tooltip fade time from 100 to 0ms to fix tooltip glitching
2020-11-27 19:51:45 +00:00
Forest Anderson
9065d0ca02
Merge branch 'imbris/audio-fixes' into 'master'
...
Stop unbounded wind volume when zooming out, make campfires quieter
Closes #844
See merge request veloren/veloren!1566
2020-11-27 18:59:23 +00:00
Forest Anderson
c8735ba946
Merge branch 'timsueberkrueb/log-path-override' into 'master'
...
Make VOXYGEN_LOGS override logs_path setting
See merge request veloren/veloren!1565
2020-11-27 18:25:39 +00:00
Imbris
a96e9982c7
Stop unbounded wind volume when zooming out, make campfires quieter
2020-11-27 12:43:47 -05:00
Marcel
a431fe3fad
Merge branch 'sam/dehardcode-energy' into 'master'
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Graying out skills with insufficient energy no longer dependent on hard-coded values
Closes #824
See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
Treeco
ca2e4080c0
Various tiny fixes:
...
Text over lootbags no longer scales with distance due to performance
Fixed meshing panic
Fixed ambiant lighting default
2020-11-26 21:46:41 +00:00
Tim Süberkrüb
49e892b948
Make VOXYGEN_LOGS override settings
...
This is needed to support package managers that enforce
strict application confinement (e.g. snap).
2020-11-25 20:36:41 +01:00
Monty Marz
e7d27a2c21
fmt
...
cleanup
2020-11-25 16:53:48 +00:00
Imbris
a545d099a2
Restore fix for dragging on windows platforms
2020-11-25 00:29:28 -05:00
Marcel
d1a9264a99
Merge branch 'angryanimals' into 'master'
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animal attacks
See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
5461f002fe
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
jiminycrick
aad9734055
Agent tactic refactoring
...
Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef
More ai work
...
balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04
bunch of animations and more attacks
2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6
hoof attack, tweaks
2020-11-24 17:48:50 -06:00
jshipsey
a27b086401
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
jshipsey
1f59ef92d8
species specific speeds, more animation
2020-11-24 17:48:48 -06:00
jshipsey
c07d8df58b
assigning weapons, building animations
...
ability mapping
2020-11-24 17:48:43 -06:00
jshipsey
e3e513cc11
initial quadlow ranged work
2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a
Wolf attacks and ai.
...
initial wolf dash testing
tool.rs
Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
46dc49bc0a
Fixed bit-twiddling colour bug
2020-11-24 18:44:41 +00:00
Christof Petig
a3db20c9d6
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Treeco
8922fd949f
Make zooming in then back out return to the previous zoom level
2020-11-23 10:58:22 +00:00
Joshua Barretto
0513a41981
Iteration order fix x2
2020-11-23 10:58:22 +00:00
Imbris
7c6fe69922
Show indicator over site icons
2020-11-23 10:58:22 +00:00
Joshua Barretto
765a1ca17b
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Treeco
a1236d4da0
Fixed map screens for rectangular worlds
2020-11-23 10:58:21 +00:00
Monty Marz
d069eb9a57
street lamp particles, ground fire bowl, misc fixes
2020-11-23 10:58:21 +00:00
Imbris
898bba8884
Demystify map site icon placement calculations
2020-11-23 10:58:21 +00:00
Joshua Barretto
b539ecf438
More lights, minimised light and glow map data
2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
df1b19ed64
Light/glow temporal interpolation hack
2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d
Added light/glow map sample interpolation for entities
2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff
Added glow
2020-11-23 10:57:56 +00:00