Songtronix
f44df23935
feat: add server whitelist
2020-06-24 17:36:19 +02:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Forest Anderson
c2beeef600
Added equip documentation and test
2020-06-14 13:56:17 -04:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Monty Marz
716f936f6c
fix broken main menu
2020-06-14 02:11:31 +02:00
Yusuf Bera Ertan
479e64277e
Add missing strings, fix a few translations
2020-06-08 21:47:30 +00:00
S Handley
370ef80db4
Replace audio files
2020-06-08 16:26:48 +00:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Invisible Fox
cdcb14d26e
Update ru_RU.ron: Fix typos
2020-06-08 10:31:29 +00:00
Shane Handley
fc8bb427fb
Handle TripleStrike stages individually.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
0516af8c57
Add swoosh sounds for additional weapons.
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Pfauenauge90
1c1d0d9ca6
Added spanish translation file
2020-06-06 21:46:53 +02:00
Pfauenauge90
de7ab9f5ed
update default keybindings file, en.ron, de_DE.ron
2020-06-06 21:29:35 +02:00
Joey Maher
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Nícolas Wildner
9ed713b334
Replace pt_BR.ron
2020-06-04 12:52:00 +00:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
Monty Marz
6c0587393e
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Pfauenauge90
c1af72d5b8
Update help.png
2020-05-25 15:45:05 +01:00
Joshua Yanovski
eaea83fe6a
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 22:47:07 +02:00
Joshua Yanovski
2f89b863e0
Merge branch 'treeco/new-map' into 'master'
...
Changed default map and seed, lowered site counts
See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
f8376fd5dc
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 17:53:57 +02:00
Monty Marz
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Yanovski
654f7e0492
Correct backface culling.
2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05
Greedy messhing for shadows.
2020-05-19 17:22:06 +02:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Joshua Barretto
68e77f43f8
Made figure placement correct with warping
2020-05-18 15:15:58 +01:00
Justin Shipsey
9e5c0ce601
Merge branch 'silentium/arms-and-armor' into 'master'
...
Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
Joshua Yanovski
a4d87e1875
Shadow maps work for lantern.
2020-05-17 05:59:00 +02:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
jshipsey
855fe5da34
brazilianportugese
2020-05-15 19:19:14 -04:00
Marcel Märtens
39de4bd4fd
swap main background for 0.6 background
2020-05-16 01:07:07 +02:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Joshua Yanovski
243d0837b8
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-15 14:53:13 +02:00
Joshua Yanovski
04382dc286
WIP: better graphics config, better LOD, shadow maps.
2020-05-15 14:22:17 +02:00
Treeco
61bcfbeeb2
Changed default map and seed, lowered site counts
2020-05-15 11:36:19 +01:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
Treeco
2797af0c87
Removed old-style dungeons
...
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
78f3f2cc32
Merge branch 'snowram/dragon-animation' into 'master'
...
dragon
See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
8d3463e2f1
Update english welcome message
2020-05-09 22:54:15 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
e5a7086502
asset and manifest tweaks
2020-05-09 18:09:06 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Monty Marz
89980284aa
Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
...
Equipped lanterns now provide an illumination effect.
See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Julian
cf9820e204
Added new SFX and adjusted sfx.ron
...
New SFX sounds.
add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)
Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Joshua Yanovski
22ddbad3eb
Minor shader fixes.
2020-05-02 18:54:09 +02:00
Joshua Yanovski
746a10e8d0
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-02 04:02:09 +02:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Joshua Yanovski
0f4a0e763d
Switch back to pop-in terrain.
2020-05-01 23:03:24 +02:00
Joshua Yanovski
dd74fa7e4a
LOD shading closer to voxel shading.
2020-05-01 22:58:55 +02:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Pfauenauge90
1211a59f91
cleanup, more dungeon entrances
2020-04-29 17:01:35 +02:00
Joshua Barretto
d0b1c9eb6f
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Joshua Yanovski
ef67bd58ba
Experimental underwater lighting.
2020-04-28 20:49:03 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Joshua Yanovski
2c5ad9d076
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-04-27 22:35:24 +02:00
Joshua Yanovski
7482798354
Replace discard in figure-frag.
2020-04-27 21:59:55 +02:00
Joshua Yanovski
d83b4ae69b
Fix sprite lighting, HDR from focus_pos.
2020-04-27 18:45:57 +02:00
Joshua Yanovski
0594238004
Proper HDR from point lights.
2020-04-27 18:14:10 +02:00
Joshua Yanovski
48c93d2b41
Brighter ambiance, darker LOD shadows.
2020-04-27 14:01:43 +02:00
Joshua Yanovski
e0452e895c
More proper HDR.
2020-04-27 13:13:23 +02:00
Joshua Yanovski
4c6da3ed16
Trying LOD noise.
2020-04-27 00:13:10 +02:00
Joshua Yanovski
682a3d74c8
Fix LOD heights in towns.
2020-04-26 23:11:08 +02:00
Joshua Yanovski
cc39e5734e
More LOD fixes.
2020-04-26 21:01:23 +02:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Yanovski
8116b21c2e
I like this coloring.
2020-04-25 23:54:43 +02:00
Joshua Yanovski
bc2560ea90
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 23:48:33 +02:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
jshipsey
feca113c86
fix for hollow chests
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Yanovski
14effdd5db
Re-saturate.
2020-04-25 22:24:35 +02:00
Joshua Yanovski
48a643955d
Various fixes.
2020-04-25 22:23:57 +02:00
Joshua Yanovski
f7b497a0c2
Render figures again.
2020-04-25 03:22:49 +02:00
Joshua Yanovski
44e4aad48d
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 02:01:04 +02:00
Songtronix
e10f27f480
fix: misspelling in english translation
2020-04-24 18:30:58 +02:00
Joshua Yanovski
e6f0a5a981
Add atmospheric scattering.
2020-04-24 16:12:20 +02:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
1c2f05ac51
Fully fixed sub-voxel noise issue
2020-04-23 22:05:14 +01:00
Joshua Barretto
c0bd0279fc
Added sites to the map
2020-04-23 21:59:09 +01:00
Joshua Barretto
982886b3f8
Made players spawn in the nearest town to the centre of the world, delete object.zip
2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7
Better path colour on map, typo fixes
2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6
Improved path rendering on the map, removed ugly path noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a
Returned to normal world size
2020-04-23 18:19:41 +01:00
Joshua Barretto
7edd0e701c
Fixed sub-voxel noise flickering on NVIDIA cards
2020-04-23 18:19:41 +01:00
Joshua Barretto
cd925e8cea
Faster sub-voxel noise function
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
e242604a4c
Further improved AO
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
jshipsey
729912d33b
corrected villager empty weapon issue
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029
Added dungeon rooms, corridors, mazes
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Joshua Barretto
0125897117
Slightly better clouds
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
4830757bc9
Began adding building skeleton structure
2020-04-23 18:19:40 +01:00
Joshua Barretto
dde0319293
Lighting improvements, fixed NaN issue for agents
2020-04-23 18:19:40 +01:00
Joshua Barretto
d7385fd99b
Fixed cheap shader
2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0
Nicer water shaders
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634
Began work on basic economic simulation
2020-04-23 18:19:40 +01:00
Joshua Barretto
b9cc0f387b
Cleaner clouds, better movement
2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7
Better AO, fixed cloud pixelation
2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a
Fixed cloud bugs, made pets run into you less
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Justin Shipsey
7519e842e9
6 new music tracks
2020-04-23 17:16:45 +00:00
Joshua Yanovski
f2953087f6
Fix shadowing for specular reflections.
2020-04-23 00:01:20 +02:00
Joshua Yanovski
ddd4a67a97
HDR fixes.
2020-04-22 22:56:12 +02:00
Joshua Yanovski
1015e60dee
More lighting changes.
2020-04-21 18:25:19 +02:00
Pfauenauge90
5daa7d7b02
insert correct model, change offset accordingly
2020-04-16 15:04:02 +02:00
Artem
4aa176daec
Update AppData manifest to conform guidelines
...
https://github.com/flathub/flathub/wiki/AppData-Guidelines
Fix desktop file
2020-04-16 05:25:04 +00:00
Joshua Yanovski
80c264abd1
Lighting experiments.
2020-04-13 00:29:59 +02:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Pfauenauge90
cee1c2f85b
cleanup, slot background, scaling
2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7
Add backgound to hotbar slots
2020-04-12 18:41:09 +02:00
jshipsey
d7e605e658
lantern visuals, random cape flutter
2020-04-12 18:41:08 +02:00
Imbris
2c4c006396
Lantern tweaks, remove unused bones
2020-04-12 18:41:07 +02:00
Imbris
77d13376d3
Add right click to use, latern is not armor tweaks
2020-04-12 18:41:07 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
Pfauenauge90
66b283209b
Update de_DE.ron
2020-04-12 18:41:04 +02:00
Pfauenauge90
88a938653b
translation fix
2020-04-12 18:41:04 +02:00
Pfauenauge90
eb7ded989f
7 dwarf accessories
2020-04-12 18:41:03 +02:00
Pfauenauge90
f24ba71d94
hotbar keybindings
2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95
starter chest, removed unused key commands
2020-04-12 18:41:02 +02:00
Pfauenauge
479fcaa603
bag tooltips translation entries
2020-04-12 18:41:01 +02:00
Pfauenauge
9b2785aeae
german translation update
2020-04-12 18:41:01 +02:00
Pfauenauge90
85f9f80024
starter equip
2020-04-12 18:41:00 +02:00
Pfauenauge
6dcdd80ec8
smarter code
2020-04-12 18:40:59 +02:00
Pfauenauge
d5128b751d
png item images, fix map cursor
2020-04-12 18:40:59 +02:00
Pfauenauge90
039f7f9f14
item images
2020-04-12 18:40:58 +02:00
Pfauenauge90
ca667fd02b
tooltips
2020-04-12 18:40:58 +02:00
Pfauenauge90
156b554023
item types
2020-04-12 18:40:57 +02:00
jshipsey
ea2c646df3
initial cape implementation
2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5
cape item
2020-04-12 18:40:55 +02:00
Pfauenauge
cac2321464
armor slot visuals
2020-04-12 18:40:53 +02:00
Joshua Yanovski
8414987e58
WIP -- lighting changes and soft shadows.
2020-04-09 02:38:40 +02:00
Carbonhell
198c875559
Carbonhell/keybindings
2020-04-08 17:36:37 +00:00
Capucho
8f6686adc1
Fix the problems of players walking over water with dithering
2020-04-07 22:50:01 +00:00
Monty Marz
07242644ca
Small UI fixes
2020-04-04 21:51:06 +00:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Monty Marz
1af82604b5
German Translation
2020-04-04 14:39:54 +00:00
YuWeiWu
619ab8ba39
Reduce characters not supported by current font
2020-04-04 21:44:03 +08:00
YuWeiWu
62b765ebc5
Use license compatible font instead
2020-04-04 14:58:34 +08:00
YuWeiWu
3dbc268a76
Add font that is able to display Chinese/Japanese
2020-04-04 14:36:08 +08:00
YuWeiWu
169f50abb1
Roll back to current fonts
2020-04-04 14:36:08 +08:00
YuWeiWu
4c9680b073
Add Traditional Chinese translation
2020-04-04 14:36:08 +08:00
Joshua Yanovski
9cd2b3fb0d
Merge branch 'sharp/new-lighting' into sharp/small-fixes
2020-04-04 02:33:29 +02:00
Joshua Yanovski
c7ea687ebb
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-04-04 02:33:02 +02:00
Joshua Yanovski
8b149ad11a
Trying out a new lighting model.
2020-04-04 02:32:39 +02:00
Joshua Yanovski
b0ac9f36f7
Use bicubic interpolation for terrain.
2020-04-03 07:56:11 +02:00
Joshua Yanovski
f6fc9307a1
Merge remote-tracking branch 'origin/master' into zesterer/lod
2020-04-03 05:01:41 +02:00
Yusuf Bera Ertan
d62770fd6e
Update Turkish translation to include new strings
2020-04-02 16:46:59 +00:00
Joshua Yanovski
ed2d0111d9
Combining colors and LOD.
2020-04-02 06:49:27 +02:00
Joshua Yanovski
33140a2951
Merge remote-tracking branch 'origin/master' into zesterer/lod
2020-04-02 04:36:21 +02:00
Imbris
97148cb6bb
Merge branch 'master' into 'combat'
...
# Conflicts:
# CHANGELOG.md
2020-04-01 20:42:27 +00:00
Yusuf Bera Ertan
c5331cbabe
Add Turkish (Turkey) translation file
2020-03-31 19:52:45 +02:00
Capucho
abc1a041fa
Added a portuguese translation
2020-03-30 22:57:26 +02:00
Jack Rubino
bb293c4442
Add Italian translation
2020-03-29 13:40:57 +02:00
S Handley
1cb93b92ed
Add Italian translation
2020-03-29 01:47:18 +00:00
comfymattress
ae975a67f4
Fixed Flowers and Grass items
2020-03-28 14:13:55 -05:00
Imbris
6bd20c64f8
fix debug item rons
2020-03-28 14:50:05 -04:00
Pfauenauge90
e3a5051b52
small fix
2020-03-28 18:06:00 +01:00
Imbris
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
Pfauenauge90
7d1f779c28
Update headband-0.vox
2020-03-27 20:00:16 +01:00
Capucho
15ecdfb9b4
Added an option for hold and added everything to the settings
2020-03-27 18:35:52 +00:00
Pfauenauge90
0b3fb2dd3c
fire bolt visuals
2020-03-27 18:31:45 +01:00
timokoesters
6fd3339b75
Make apples great again
2020-03-27 17:51:35 +01:00
Pfauenauge90
c3a4f897da
update help screen
2020-03-27 17:50:34 +01:00
Joshua Barretto
3a989f061f
Better water shaders
2020-03-27 15:13:36 +00:00
Pfauenauge90
7a3ad54628
asset cleanup
2020-03-27 15:27:42 +01:00
Pfauenauge90
50b7206577
asset cleanup, map visuals
2020-03-27 04:06:27 +01:00
Shane Handley
362771be4b
SFX and unit test fixes.
2020-03-27 12:06:25 +11:00
timokoesters
fe2aa7da7b
Merge remote-tracking branch 'origin/master' into combat
2020-03-26 23:43:33 +01:00
timokoesters
8010e5afb4
Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb
Balancing
2020-03-26 22:56:33 +01:00
Capucho
03396eb77e
Implement #505
2020-03-26 21:22:21 +00:00
Pfauenauge90
5f10cdf0c6
adjusted foot step sounds, inventory space above bag
2020-03-25 21:06:01 +01:00
Pfauenauge90
8b05dda1d9
assset cleanup, transparency, new icons
2020-03-25 16:47:48 +01:00
Pfauenauge90
550dd144bc
new icon art
2020-03-25 01:41:43 +01:00
Pfauenauge90
060ebbc861
healing sceptre
2020-03-24 01:11:14 +01:00
timokoesters
fb16106960
Merge remote-tracking branch 'origin/master' into combat
2020-03-23 11:30:47 +01:00
Pfauenauge90
1f363da248
small fixes, weapon models
2020-03-22 18:51:23 +01:00
Pfauenauge90
61e2a986f2
item images
2020-03-22 14:38:21 +01:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
Pfauenauge
f6731dc770
cloth armor
2020-03-22 00:21:11 +01:00
Imbris
f399085974
Flip models for hands, shoulders, and feet of humanoids
2020-03-21 18:48:21 -04:00
Pfauenauge90
7857f2ba27
27 new armor asset files
2020-03-21 20:23:22 +01:00
Pfauenauge90
4153df66ea
stat icons, frame colours
2020-03-20 20:52:32 +01:00
Pfauenauge90
68192738ee
placement fix
2020-03-20 14:55:31 +01:00
Pfauenauge90
4f1104a417
new loading screen bg
2020-03-20 13:01:31 +01:00
Pfauenauge90
6094e4b017
added chest drops
2020-03-20 01:11:02 +01:00
Pfauenauge90
3145b26cd6
item images
2020-03-19 22:36:40 +01:00
timokoesters
49b0af10a9
Regular naming scheme for armor assets
2020-03-19 17:47:37 +01:00
Pfauenauge90
d863e12235
swift leather armour parts
2020-03-19 14:17:53 +01:00
Pfauenauge90
509615c15b
npc armour
2020-03-18 23:09:58 +01:00
timokoesters
038f655269
fix pfau's broken commit
2020-03-18 21:12:55 +01:00
Pfauenauge90
4d9327cef5
2 weapons
2020-03-18 21:05:20 +01:00
Pfauenauge90
1cb2022d35
UI visuals
2020-03-18 19:51:48 +01:00
Pfauenauge90
43bae55961
coin/currency visuals
2020-03-18 12:05:36 +01:00
Pfauenauge90
70511e0f4e
background images
2020-03-18 01:43:55 +01:00
Pfauenauge90
d752501db1
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-17 19:04:11 +01:00
Pfauenauge90
c9d09b8cdd
more slots
2020-03-17 19:04:06 +01:00
timokoesters
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00