Commit Graph

871 Commits

Author SHA1 Message Date
Songtronix
f44df23935 feat: add server whitelist 2020-06-24 17:36:19 +02:00
Delyth Williams
b73da5507e added new flora 2020-06-15 16:39:21 +00:00
Forest Anderson
c2beeef600 Added equip documentation and test 2020-06-14 13:56:17 -04:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Monty Marz
716f936f6c fix broken main menu 2020-06-14 02:11:31 +02:00
Yusuf Bera Ertan
479e64277e Add missing strings, fix a few translations 2020-06-08 21:47:30 +00:00
S Handley
370ef80db4 Replace audio files 2020-06-08 16:26:48 +00:00
Shane Handley
6a1cec8860 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Invisible Fox
cdcb14d26e Update ru_RU.ron: Fix typos 2020-06-08 10:31:29 +00:00
Shane Handley
fc8bb427fb Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
0516af8c57 Add swoosh sounds for additional weapons. 2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
Pfauenauge90
1c1d0d9ca6 Added spanish translation file 2020-06-06 21:46:53 +02:00
Pfauenauge90
de7ab9f5ed update default keybindings file, en.ron, de_DE.ron 2020-06-06 21:29:35 +02:00
Joey Maher
458ac4af5e Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Nícolas Wildner
9ed713b334 Replace pt_BR.ron 2020-06-04 12:52:00 +00:00
S Handley
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
Monty Marz
6c0587393e update german translation 2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3 Redraw dark mode bubbles. Add padding to light mode bubbles. 2020-05-27 13:49:19 +02:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218 Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
73a29b339c Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget 2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
Pfauenauge90
c1af72d5b8 Update help.png 2020-05-25 15:45:05 +01:00
Joshua Yanovski
eaea83fe6a Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-21 22:47:07 +02:00
Joshua Yanovski
2f89b863e0 Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
f8376fd5dc Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-21 17:53:57 +02:00
Monty Marz
9d7e0aad12 Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Yanovski
654f7e0492 Correct backface culling. 2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Barretto
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Joshua Barretto
68e77f43f8 Made figure placement correct with warping 2020-05-18 15:15:58 +01:00
Justin Shipsey
9e5c0ce601 Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
Joshua Yanovski
a4d87e1875 Shadow maps work for lantern. 2020-05-17 05:59:00 +02:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
jshipsey
855fe5da34 brazilianportugese 2020-05-15 19:19:14 -04:00
Marcel Märtens
39de4bd4fd swap main background for 0.6 background 2020-05-16 01:07:07 +02:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Joshua Yanovski
243d0837b8 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-15 14:53:13 +02:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Treeco
61bcfbeeb2 Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
CapsizeGlimmer
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
Treeco
2797af0c87 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
78f3f2cc32 Merge branch 'snowram/dragon-animation' into 'master'
dragon

See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
8d3463e2f1 Update english welcome message 2020-05-09 22:54:15 -04:00
jshipsey
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
e5a7086502 asset and manifest tweaks 2020-05-09 18:09:06 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
Monty Marz
89980284aa Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
Equipped lanterns now provide an illumination effect.

See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Julian
cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Joshua Yanovski
22ddbad3eb Minor shader fixes. 2020-05-02 18:54:09 +02:00
Joshua Yanovski
746a10e8d0 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-05-02 04:02:09 +02:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Joshua Yanovski
0f4a0e763d Switch back to pop-in terrain. 2020-05-01 23:03:24 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Pfauenauge90
1211a59f91 cleanup, more dungeon entrances 2020-04-29 17:01:35 +02:00
Joshua Barretto
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00
Joshua Barretto
1e91f7a0ab Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Joshua Yanovski
ef67bd58ba Experimental underwater lighting. 2020-04-28 20:49:03 +02:00
Justin Shipsey
171e865f57 new animals 2020-04-28 03:13:23 +00:00
Joshua Yanovski
2c5ad9d076 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-04-27 22:35:24 +02:00
Joshua Yanovski
7482798354 Replace discard in figure-frag. 2020-04-27 21:59:55 +02:00
Joshua Yanovski
d83b4ae69b Fix sprite lighting, HDR from focus_pos. 2020-04-27 18:45:57 +02:00
Joshua Yanovski
0594238004 Proper HDR from point lights. 2020-04-27 18:14:10 +02:00
Joshua Yanovski
48c93d2b41 Brighter ambiance, darker LOD shadows. 2020-04-27 14:01:43 +02:00
Joshua Yanovski
e0452e895c More proper HDR. 2020-04-27 13:13:23 +02:00
Joshua Yanovski
4c6da3ed16 Trying LOD noise. 2020-04-27 00:13:10 +02:00
Joshua Yanovski
682a3d74c8 Fix LOD heights in towns. 2020-04-26 23:11:08 +02:00
Joshua Yanovski
cc39e5734e More LOD fixes. 2020-04-26 21:01:23 +02:00
Monty Marz
6d7cb8654d Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591 UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Yanovski
8116b21c2e I like this coloring. 2020-04-25 23:54:43 +02:00
Joshua Yanovski
bc2560ea90 Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 23:48:33 +02:00
Joshua Barretto
8e95444d85 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5 Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4 Reduced size of terrain sprite vertices 2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da sprites VD slider visuals 2020-04-25 21:44:23 +01:00
jshipsey
feca113c86 fix for hollow chests 2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3 Better LoD distance scaling 2020-04-25 21:44:23 +01:00
Joshua Yanovski
14effdd5db Re-saturate. 2020-04-25 22:24:35 +02:00
Joshua Yanovski
48a643955d Various fixes. 2020-04-25 22:23:57 +02:00
Joshua Yanovski
f7b497a0c2 Render figures again. 2020-04-25 03:22:49 +02:00
Joshua Yanovski
44e4aad48d Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
Songtronix
e10f27f480 fix: misspelling in english translation 2020-04-24 18:30:58 +02:00
Joshua Yanovski
e6f0a5a981 Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
Treeco
dd08def18f Add camera smoothing setting 2020-04-23 22:59:34 +00:00
Joshua Barretto
1c2f05ac51 Fully fixed sub-voxel noise issue 2020-04-23 22:05:14 +01:00
Joshua Barretto
c0bd0279fc Added sites to the map 2020-04-23 21:59:09 +01:00
Joshua Barretto
982886b3f8 Made players spawn in the nearest town to the centre of the world, delete object.zip 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7 Better path colour on map, typo fixes 2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
Joshua Barretto
7edd0e701c Fixed sub-voxel noise flickering on NVIDIA cards 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd925e8cea Faster sub-voxel noise function 2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
e242604a4c Further improved AO 2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
jshipsey
729912d33b corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029 Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c Increased block rendering altitude range 2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa Fixed crop crash issues 2020-04-23 18:19:41 +01:00
Joshua Barretto
0125897117 Slightly better clouds 2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2 fix panic 2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b pizza sprite 2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970 ember sprite 2020-04-23 18:19:40 +01:00
Joshua Barretto
4830757bc9 Began adding building skeleton structure 2020-04-23 18:19:40 +01:00
Joshua Barretto
dde0319293 Lighting improvements, fixed NaN issue for agents 2020-04-23 18:19:40 +01:00
Joshua Barretto
d7385fd99b Fixed cheap shader 2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0 Nicer water shaders 2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634 Began work on basic economic simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
b9cc0f387b Cleaner clouds, better movement 2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7 Better AO, fixed cloud pixelation 2020-04-23 18:19:40 +01:00
Joshua Barretto
d91d66027a Fixed cloud bugs, made pets run into you less 2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3 Reversed water draw order 2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452 Added new settlement generation to world, basic rendering 2020-04-23 18:19:40 +01:00
Justin Shipsey
7519e842e9 6 new music tracks 2020-04-23 17:16:45 +00:00
Joshua Yanovski
f2953087f6 Fix shadowing for specular reflections. 2020-04-23 00:01:20 +02:00
Joshua Yanovski
ddd4a67a97 HDR fixes. 2020-04-22 22:56:12 +02:00
Joshua Yanovski
1015e60dee More lighting changes. 2020-04-21 18:25:19 +02:00
Pfauenauge90
5daa7d7b02 insert correct model, change offset accordingly 2020-04-16 15:04:02 +02:00
Artem
4aa176daec Update AppData manifest to conform guidelines
https://github.com/flathub/flathub/wiki/AppData-Guidelines

Fix desktop file
2020-04-16 05:25:04 +00:00
Joshua Yanovski
80c264abd1 Lighting experiments. 2020-04-13 00:29:59 +02:00
Pfauenauge
25a9d5bf2f resolved comments 2020-04-12 21:45:19 +02:00
Pfauenauge90
cee1c2f85b cleanup, slot background, scaling 2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7 Add backgound to hotbar slots 2020-04-12 18:41:09 +02:00
jshipsey
d7e605e658 lantern visuals, random cape flutter 2020-04-12 18:41:08 +02:00
Imbris
2c4c006396 Lantern tweaks, remove unused bones 2020-04-12 18:41:07 +02:00
Imbris
77d13376d3 Add right click to use, latern is not armor tweaks 2020-04-12 18:41:07 +02:00
Imbris
c1c09dce1b Enable unequipping as well as equipping to specific slots 2020-04-12 18:41:06 +02:00
Pfauenauge90
66b283209b Update de_DE.ron 2020-04-12 18:41:04 +02:00
Pfauenauge90
88a938653b translation fix 2020-04-12 18:41:04 +02:00
Pfauenauge90
eb7ded989f 7 dwarf accessories 2020-04-12 18:41:03 +02:00
Pfauenauge90
f24ba71d94 hotbar keybindings 2020-04-12 18:41:03 +02:00
Pfauenauge90
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
Pfauenauge
479fcaa603 bag tooltips translation entries 2020-04-12 18:41:01 +02:00
Pfauenauge
9b2785aeae german translation update 2020-04-12 18:41:01 +02:00
Pfauenauge90
85f9f80024 starter equip 2020-04-12 18:41:00 +02:00
Pfauenauge
6dcdd80ec8 smarter code 2020-04-12 18:40:59 +02:00
Pfauenauge
d5128b751d png item images, fix map cursor 2020-04-12 18:40:59 +02:00
Pfauenauge90
039f7f9f14 item images 2020-04-12 18:40:58 +02:00
Pfauenauge90
ca667fd02b tooltips 2020-04-12 18:40:58 +02:00
Pfauenauge90
156b554023 item types 2020-04-12 18:40:57 +02:00
jshipsey
ea2c646df3 initial cape implementation 2020-04-12 18:40:57 +02:00
Pfauenauge90
f5a768dccf more armour types 2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b cape item 2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5 cape item 2020-04-12 18:40:55 +02:00
Pfauenauge
cac2321464 armor slot visuals 2020-04-12 18:40:53 +02:00
Joshua Yanovski
8414987e58 WIP -- lighting changes and soft shadows. 2020-04-09 02:38:40 +02:00
Carbonhell
198c875559 Carbonhell/keybindings 2020-04-08 17:36:37 +00:00
Capucho
8f6686adc1 Fix the problems of players walking over water with dithering 2020-04-07 22:50:01 +00:00
Monty Marz
07242644ca Small UI fixes 2020-04-04 21:51:06 +00:00
Capucho
a21ae27a77 Add player transparency and silhouette 2020-04-04 19:36:55 +00:00
Monty Marz
1af82604b5 German Translation 2020-04-04 14:39:54 +00:00
YuWeiWu
619ab8ba39
Reduce characters not supported by current font 2020-04-04 21:44:03 +08:00
YuWeiWu
62b765ebc5
Use license compatible font instead 2020-04-04 14:58:34 +08:00
YuWeiWu
3dbc268a76
Add font that is able to display Chinese/Japanese 2020-04-04 14:36:08 +08:00
YuWeiWu
169f50abb1
Roll back to current fonts 2020-04-04 14:36:08 +08:00
YuWeiWu
4c9680b073
Add Traditional Chinese translation 2020-04-04 14:36:08 +08:00
Joshua Yanovski
9cd2b3fb0d Merge branch 'sharp/new-lighting' into sharp/small-fixes 2020-04-04 02:33:29 +02:00
Joshua Yanovski
c7ea687ebb Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-04-04 02:33:02 +02:00
Joshua Yanovski
8b149ad11a Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
Joshua Yanovski
b0ac9f36f7 Use bicubic interpolation for terrain. 2020-04-03 07:56:11 +02:00
Joshua Yanovski
f6fc9307a1 Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-03 05:01:41 +02:00
Yusuf Bera Ertan
d62770fd6e Update Turkish translation to include new strings 2020-04-02 16:46:59 +00:00
Joshua Yanovski
ed2d0111d9 Combining colors and LOD. 2020-04-02 06:49:27 +02:00
Joshua Yanovski
33140a2951 Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-02 04:36:21 +02:00
Imbris
97148cb6bb Merge branch 'master' into 'combat'
# Conflicts:
#   CHANGELOG.md
2020-04-01 20:42:27 +00:00
Yusuf Bera Ertan
c5331cbabe Add Turkish (Turkey) translation file 2020-03-31 19:52:45 +02:00
Capucho
abc1a041fa Added a portuguese translation 2020-03-30 22:57:26 +02:00
Jack Rubino
bb293c4442 Add Italian translation 2020-03-29 13:40:57 +02:00
S Handley
1cb93b92ed Add Italian translation 2020-03-29 01:47:18 +00:00
comfymattress
ae975a67f4 Fixed Flowers and Grass items 2020-03-28 14:13:55 -05:00
Imbris
6bd20c64f8 fix debug item rons 2020-03-28 14:50:05 -04:00
Pfauenauge90
e3a5051b52 small fix 2020-03-28 18:06:00 +01:00
Imbris
d3b5b1e637 Remove None variant fromm armor types 2020-03-28 03:51:24 -04:00
Pfauenauge90
7d1f779c28 Update headband-0.vox 2020-03-27 20:00:16 +01:00
Capucho
15ecdfb9b4 Added an option for hold and added everything to the settings 2020-03-27 18:35:52 +00:00
Pfauenauge90
0b3fb2dd3c fire bolt visuals 2020-03-27 18:31:45 +01:00
timokoesters
6fd3339b75 Make apples great again 2020-03-27 17:51:35 +01:00
Pfauenauge90
c3a4f897da update help screen 2020-03-27 17:50:34 +01:00
Joshua Barretto
3a989f061f Better water shaders 2020-03-27 15:13:36 +00:00
Pfauenauge90
7a3ad54628 asset cleanup 2020-03-27 15:27:42 +01:00
Pfauenauge90
50b7206577 asset cleanup, map visuals 2020-03-27 04:06:27 +01:00
Shane Handley
362771be4b SFX and unit test fixes. 2020-03-27 12:06:25 +11:00
timokoesters
fe2aa7da7b Merge remote-tracking branch 'origin/master' into combat 2020-03-26 23:43:33 +01:00
timokoesters
8010e5afb4 Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants 2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
Capucho
03396eb77e Implement #505 2020-03-26 21:22:21 +00:00
Pfauenauge90
5f10cdf0c6 adjusted foot step sounds, inventory space above bag 2020-03-25 21:06:01 +01:00
Pfauenauge90
8b05dda1d9 assset cleanup, transparency, new icons 2020-03-25 16:47:48 +01:00
Pfauenauge90
550dd144bc new icon art 2020-03-25 01:41:43 +01:00
Pfauenauge90
060ebbc861 healing sceptre 2020-03-24 01:11:14 +01:00
timokoesters
fb16106960 Merge remote-tracking branch 'origin/master' into combat 2020-03-23 11:30:47 +01:00
Pfauenauge90
1f363da248 small fixes, weapon models 2020-03-22 18:51:23 +01:00
Pfauenauge90
61e2a986f2 item images 2020-03-22 14:38:21 +01:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
Pfauenauge
f6731dc770 cloth armor 2020-03-22 00:21:11 +01:00
Imbris
f399085974 Flip models for hands, shoulders, and feet of humanoids 2020-03-21 18:48:21 -04:00
Pfauenauge90
7857f2ba27 27 new armor asset files 2020-03-21 20:23:22 +01:00
Pfauenauge90
4153df66ea stat icons, frame colours 2020-03-20 20:52:32 +01:00
Pfauenauge90
68192738ee placement fix 2020-03-20 14:55:31 +01:00
Pfauenauge90
4f1104a417 new loading screen bg 2020-03-20 13:01:31 +01:00
Pfauenauge90
6094e4b017 added chest drops 2020-03-20 01:11:02 +01:00
Pfauenauge90
3145b26cd6 item images 2020-03-19 22:36:40 +01:00
timokoesters
49b0af10a9 Regular naming scheme for armor assets 2020-03-19 17:47:37 +01:00
Pfauenauge90
d863e12235 swift leather armour parts 2020-03-19 14:17:53 +01:00
Pfauenauge90
509615c15b npc armour 2020-03-18 23:09:58 +01:00
timokoesters
038f655269 fix pfau's broken commit 2020-03-18 21:12:55 +01:00
Pfauenauge90
4d9327cef5 2 weapons 2020-03-18 21:05:20 +01:00
Pfauenauge90
1cb2022d35 UI visuals 2020-03-18 19:51:48 +01:00
Pfauenauge90
43bae55961 coin/currency visuals 2020-03-18 12:05:36 +01:00
Pfauenauge90
70511e0f4e background images 2020-03-18 01:43:55 +01:00
Pfauenauge90
d752501db1 Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat 2020-03-17 19:04:11 +01:00
Pfauenauge90
c9d09b8cdd more slots 2020-03-17 19:04:06 +01:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00