Marcel
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
...
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Ludvig Böklin
1708b8b4cc
Space wildlife group spawns apart to prevent spawnplosions
2021-04-22 08:50:20 +00:00
Avi Weinstock
4f31f1ca38
Switch the chunk_compression_benchmarks
to using a spiral around the origin instead of the top-left corner to get a more representative sample.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Monty
86445af09c
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Joshua Barretto
1a0f6f03ef
Prevent crafting without station
2021-04-20 02:46:05 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Joshua Barretto
bb9725548f
Made twigs/stones slightly more common
2021-04-19 21:33:52 +01:00
Joshua Barretto
250733a123
Better price rationalisation
2021-04-18 18:11:00 +01:00
Joshua Barretto
11683084ad
Use labour value for prices
2021-04-18 17:05:14 +01:00
Joshua Barretto
fcc23a4427
Normalised prices within sites
2021-04-18 15:09:21 +01:00
Joshua Barretto
b72e454148
Rebalanced economy somewhat
2021-04-18 14:08:48 +01:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
Marcel Märtens
655a35d128
update deps
2021-04-10 15:53:00 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
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New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Louis Pearson
126b7efa92
Tries to implement npcs only travelling by paths
...
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
99c6e57c1f
Resolve comments
2021-04-08 04:19:02 -06:00
Louis Pearson
c281fb32cc
First pass at rtsim following paths
2021-04-08 04:19:02 -06:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
114715908a
fix tag removing
2021-04-07 17:26:54 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Marcel
b433938e0a
Merge branch 'christof/economy_graph' into 'master'
...
create economy tree graph
See merge request veloren/veloren!2052
2021-04-04 20:21:19 +00:00
Christof Petig
18f1cb9f43
as usual clippy is right (and helpful)
2021-04-03 10:54:42 +02:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Christof Petig
3a9e070ec0
create economy tree graph
2021-04-02 22:27:39 +02:00
Snowram
606dd64741
Fix a staff icon, some offset fixes, lower wolf spawn rate
2021-03-30 00:27:03 +02:00
Sam
92973a470c
Made entity spawn room check more intuitive to understand
2021-03-29 13:05:04 -04:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Treeco
eb7122e8e9
Less horrible spawn
2021-03-28 20:12:27 +01:00
Joshua Barretto
15caf440e8
Merge branch 'treeco/new-map' into 'master'
...
A new map and clouds
See merge request veloren/veloren!2007
2021-03-28 18:32:20 +00:00
Treeco
8c2a5559d3
Move common code out into function
2021-03-28 18:22:47 +01:00
Joshua Barretto
5bf17779ec
Updated changelog, fmt
2021-03-28 18:07:01 +01:00
Treeco
ab596d2ae8
New default world map, default continent scale doubled
2021-03-28 17:07:38 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Joshua Barretto
19ef00085d
Softer and faster clouds with more verticality
2021-03-28 17:01:51 +01:00