Commit Graph

1609 Commits

Author SHA1 Message Date
Imbris
61cb0ad39b Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes

Closes #1475

See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Sam
42388976d7 Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments. 2023-03-12 16:37:02 -04:00
Imbris
6b8e22d6cc Improvements and fixes for interacting/collecting
* Inert entities like arrows no longer block interactions like picking
  up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
  as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
  instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
  since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
663db06844 Made auras no longer need to be mutably accessed every tick. 2023-03-11 16:45:12 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
Joshua Barretto
175ae0da7b Cleaned up implementation, addressed review comments 2023-03-01 12:54:43 +00:00
Joshua Barretto
81ec1f726c Reduced light volume bounds according to underground depth 2023-03-01 12:09:41 +00:00
Joshua Barretto
fc05638490 Fix rain in caves 2023-03-01 12:09:41 +00:00
Joshua Barretto
4699569eae Made directed shadows take advantage of culling 2023-03-01 12:09:41 +00:00
Joshua Barretto
0d0b7a8889 Got rid of the worst of the cull popping 2023-03-01 12:09:41 +00:00
Joshua Barretto
124c7e1496 Switch to camera position for culling 2023-03-01 12:09:40 +00:00
Joshua Barretto
661b587c9f Added basic culling of underground terrain and sprites 2023-03-01 12:09:40 +00:00
flo
98e93d1a1c spawn and loot tweaks, tursus and werewolf anims 2023-02-22 01:32:05 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
flo
0531b40fae bird_medium_2 2023-02-14 23:17:20 +00:00
Avi Weinstock
aba6f6654e Add a new particle mode for potion sickness. 2023-01-19 15:06:14 -05:00
Avi Weinstock
1b00b18a7b Show buff multiplicities as a number instead of duplicate icons. Add particle effects for the beginning of potion sickness. 2023-01-19 15:06:13 -05:00
James Melkonian
9d31baf500 Make bats easier to combat and fix hitbox scaling bug 2023-01-15 16:25:43 -08:00
flo
650ef9a5e2 autodelete of summoned sprites 2023-01-15 18:28:38 +00:00
Joshua Barretto
f48e1ca951 Make wind sway change according to weather wind velocity 2022-12-31 17:40:40 +00:00
Joshua Barretto
873d3fb7a4 Added dead trees to LoD 2022-12-31 15:32:56 +00:00
Benoît du Garreau
4fbb0b9a0b Update to `assets_manager 0.9 2022-12-14 00:54:34 +01:00
IsseW
54bad4b205 Creature viewpoint 2022-11-30 16:51:02 +01:00
flo
466ed2c382 dagon_kit 2022-11-30 15:27:21 +00:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
Marcel Märtens
ba3747a3f0 update toolchain 2022-11-28 14:08:11 +01:00
Joshua Barretto
5638934a0d Fixed TimeOfDay interpolation 2022-11-18 11:27:37 +00:00
Marcel
997c5a4e61 Merge branch 'ythern/more_unique_abilities' into 'master'
Ythern/roshwalr kit

See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
flo666
a64236f50f quadruped_medium shockwave animation WIP 2022-11-13 19:41:18 +01:00
Justin Shipsey
420e824a3e Merge branch 'train-track-shadows' into 'master'
Train track shadows

See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Avi Weinstock
e72719ddf1 Hitboxes no longer cast shadows. 2022-11-10 18:26:11 -05:00
LunarEclipse
f6e2c6885c Cargo fmt 2022-11-10 17:19:43 +01:00
pepsalt
f22a9d030d CHANGE: moved time of day interpolation logic out of Client and into Scene for semantics and accessing the settings logically 2022-11-10 17:16:48 +01:00
Avi Weinstock
18657fdb66 Render train tracks to the shadow map. 2022-11-06 20:54:58 -05:00
Samuel Keiffer
72bffe0df8 Merge branch 'train-tracks' into 'master'
Train tracks

See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Avi Weinstock
f5c1293e9f Address review comments for MR 3679:
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Avi Weinstock
ff5acf18d7 Doors now animate opening when entities are near them. 2022-11-01 19:29:51 -04:00
Avi Weinstock
f83afcd5a8 Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt. 2022-10-29 14:50:52 -04:00
Avi Weinstock
08a50afd9f Mostly working train tracks. 2022-10-28 21:36:42 -04:00
Sam
b5682c4682 Addressed review comments 2022-10-27 20:07:09 -04:00
Sam
8cfe62e6dc Activated abilities can now be contextualized 2022-10-27 20:07:07 -04:00
Sam
2e8ad96121 Stances now require a small amount of time to enter them 2022-10-27 20:07:05 -04:00
Sam
937db8706c Made animations when dual wielding less bad 2022-10-27 20:07:00 -04:00
Sam
b09b0222c4 Animation for reaching flurry, tweaked animation for balanced combo. 2022-10-27 20:06:54 -04:00
Sam
9091d46554 Animation for reaching charge. Changed dash melee code to probe with a test melee instead of performing the actual melee strike during charge. 2022-10-27 20:06:53 -04:00
Sam
73a36235fc Animation for mobility feint 2022-10-27 20:06:52 -04:00
Sam
632941e99d Animation for parrying riposte 2022-10-27 20:06:48 -04:00
Sam
7c22847009 Animation for parrying parry 2022-10-27 20:06:48 -04:00
Sam
571c64a4bb Animation for defensive bulwark 2022-10-27 20:06:47 -04:00
Sam
19948ad6fd Animation for defensive combo 2022-10-27 20:06:46 -04:00
Sam
0dea91e57f Animation for cleaving dive 2022-10-27 20:06:46 -04:00
Sam
a64895d8c5 Animations for balanced abilities 2022-10-27 20:06:41 -04:00
Sam
da21e1cb02 Removed air slash stance and abilities 2022-10-27 20:06:40 -04:00
jshipsey
0c054837f9 animation setup 2022-10-27 20:06:38 -04:00
IsseW
20dea211d1 Riposte anim 2022-10-27 20:06:36 -04:00
Sam
2fcd876e3f Air slash abilities 2022-10-27 20:06:35 -04:00
Sam
8a578bf3f6 Parrying abilities 2022-10-27 20:06:34 -04:00
Sam
66f9cf22fc Balanced abilities and insert ability id into animations. 2022-10-27 20:06:30 -04:00
Sam
af39287331 Added support for abilities being cheaper if activated from the correct stance 2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc Combo melee skips recover if continuously striking. Combo animations consolidated to one file. 2022-10-27 20:06:27 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
DaforLynx
926c1bc533 Halloween soundtrack with automatic functionality 2022-10-27 06:56:39 +00:00
Joshua Barretto
428816c65e Addressed review comments 2022-10-23 23:54:55 +01:00
Joshua Barretto
0a5e257b77 Remove close-up camera jitter 2022-10-23 01:42:01 +01:00
Joshua Barretto
3f2efea4f2 Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
flo
050150e7e8 floppy_instruments_foot_animation_fix 2022-10-22 22:47:25 +00:00
Marcel
17c940e0f8 Merge branch 'xMAC94x/update_toolchain' into 'master'
update toolchain to `2022-09-23`

See merge request veloren/veloren!3615
2022-09-25 19:44:58 +00:00
Marcel Märtens
1e1ee5031f remove enum_iterator with strum, fixes #1723 2022-09-25 16:09:46 +02:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Marcel Märtens
c2b453f6f1 update toolchain to 2022-09-08
This reverts commit 6c9deee491.
This reverts commit a32b269252.
2022-09-24 00:04:40 +02:00
Marcel Märtens
29d0f5b25d update dependencies 2022-09-22 11:57:55 +02:00
flo
a37e1f8d99 seachapel npc work 2022-09-22 01:04:01 +00:00
Joshua Yanovski
e9a463d459 Revert "Merge branch 'xMAC94x/update-deps' into 'master'"
This reverts merge request !3608
2022-09-15 18:51:48 +00:00
Joshua Yanovski
2c15d0af56 Reduce overhead of messaging systems. 2022-09-14 21:04:53 -07:00
Joshua Yanovski
aea4aca057 Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
Xmac94x/steal sharps clippy improvements

See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
Marcel Märtens
a32b269252 steal sharps clippy improvements to the old nightly 2022-09-11 16:10:56 +02:00
flo
e43608ce80 add guitar & instrument sample edits 2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Marcel Märtens
d9e6f10688 update dependencies 2022-09-08 23:29:08 +02:00
Samuel Keiffer
52ce12f383 Merge branch 'floppy-music-instruments' into 'master'
Music Instruments

See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
Imbris
334937568e Add an entity view distance setting that allows limiting the distance
entities are synced from and displayed in.

NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.

Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
  terrain and entity view distances (the entity view distance will be
  clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
  type.
* When requesting the character or spectate state the client now passes
  its desired view distances. This is exposed as a new parameter on
  `Client::request_character`/`Client::request_spectate`. And the client
  no longer needs to send a view distance request after entering these
  states. This also allows us to avoid needing to initialize `Presence`
  with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
  change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
  Show the clamped value as well as the selected value next to the
  slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
  the distance at which different LOD levels apply to figures) to
  "Entities Detail Distance" so we can use the former name for this new
  slider.
2022-08-25 23:24:43 -04:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
IsseW
f77cce68d5 fix viewpoint meshing 2022-08-14 22:41:08 +02:00
IsseW
9b7a67c80e fix viewpoint rotation 2022-08-14 22:41:07 +02:00
Isse
e81dade43f Fix compilation with worldgen turned off. 2022-08-11 20:27:25 +00:00
IsseW
a165bc09bc character viewpoint 2022-08-09 18:45:45 +02:00
Isse
0471e78f41 spectate mode :D 2022-08-09 18:43:13 +02:00
Tavo Annus
8a132d0726 Add zoom cap to admin to keep zoom in a sensible range
By clamping zoom, panic due to float overflow is avoided

Regular player zoom cap is also reduced to a more sensible range
2022-08-07 20:04:07 +03:00
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6 Add setting to disable flashing lights 2022-07-31 21:53:25 +00:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Joshua Barretto
79ad06ab60 Early light filter 2022-07-16 15:54:12 +01:00
Joshua Barretto
cda6c031b8 Limit number of minor lights applied to entities to solve performance problems 2022-07-16 15:39:06 +01:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
tygyh
fb7bdd8bf8 Fix deprecated imports 2022-07-15 16:17:19 +02:00
tygyh
fefe745508 Reorder impl member order to match trait member order 2022-07-15 15:54:32 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
59655451c9 Made particle spawning use interpolated position 2022-07-15 08:42:56 +01:00
Joshua Barretto
d4906f55bc Fixed rain occlusion issues 2022-07-10 16:40:49 +01:00
Joshua Barretto
6fea7205fa Better lightning at distance 2022-07-09 02:08:55 +01:00
Joshua Barretto
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
Joshua Barretto
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
IsseW
5a0cdc2528 add rain threshold that depends on chunk moisture 2022-07-04 18:18:43 +02:00
IsseW
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
IsseW
6562c7076f remove fluid model todo 2022-07-04 18:18:42 +02:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
5b7b13adce Add medium check to rain 2022-07-04 18:18:36 +02:00
IsseW
ab707b6df1 sample weather at correct position for occlusion 2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
DaforLynx
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
IsseW
9f26afb4a5 refactor rain_dir to rain_vel 2022-07-04 18:11:45 +02:00
DaforLynx
9104a07530 Code cleanup, doubled volume of leaves.ogg 2022-07-04 18:11:43 +02:00
Treeco
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
IsseW
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
IsseW
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
IsseW
6274d54e56 fix todos 2022-07-04 18:07:21 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
DaforLynx
a6fd5d5c8b Some organization. Faster volume lerping. 2022-07-04 18:07:19 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
IsseW
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
DaforLynx
c4239e074f Prevent unnecessary running of code 2022-07-04 18:07:09 +02:00
DaforLynx
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
DaforLynx
16ca1410be Remove extraneous sfx code 2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
IsseW
b578f0231f Interpolate in client 2022-07-04 18:07:06 +02:00
IsseW
4fa2644507 Interpolate weather in voxygen 2022-07-04 18:07:04 +02:00
Benjam Soule H. Walker
99c76be297 added sound for rain 2022-07-04 18:07:02 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Imbris
54f6f278a0 Include an associated Config type in the atlas trait which is provided when creating the atlas 2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22 General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains) 2022-07-01 23:47:42 -04:00
Imbris
b1f5fc01db Before removing variable size edge tiles 2022-07-01 23:47:41 -04:00
Samuel Keiffer
0bd08b1f9e Merge branch 'socksonme/rework_sct' into 'master'
Rework SCT

See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
Imbris
e9ed7007ec Convert hashmap to array of SpriteConfigs to ensure we keep quick lookup times since this is queried for every block when processing a new chunk, 2022-07-01 03:34:35 -04:00
Imbris
291a424b4e This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description) 2022-06-30 00:11:04 -04:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
Imbris
be1cc1b983 Add a few pieces of documentation to code related to light and shadows 2022-06-05 16:35:12 -04:00
Christof Petig
589ceb6d38 avoid one allocation, spotted by imbris 2022-06-01 22:47:53 +02:00
Christof Petig
3cc88f9b1d move temp and humidity out of array, introduce different smoke types 2022-06-01 22:14:23 +02:00
Christof Petig
bf3eef6e1a remove dead use 2022-06-01 22:14:23 +02:00
Christof Petig
dd28dc81be humidity + clean up 2022-06-01 22:13:35 +02:00
Christof Petig
92ab095480 test and fix temperature handling 2022-06-01 22:13:35 +02:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Christof Petig
f12f79439f fix negative values for RGB and vary dryness and strength according to biome 2022-06-01 22:13:34 +02:00
Christof Petig
827006e7e0 vary color, strength based on position, color on biome 2022-06-01 22:13:34 +02:00
Christof Petig
6ddedecc05 introduce smoke strength and color 2022-06-01 22:13:34 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Sam
534c7dc8b9 Simplified item key (no assets) 2022-05-18 16:28:06 -04:00
Sam
c0dd748bc7 Addressed second round of balance feedback (no assets). 2022-05-16 15:11:40 -04:00
Sam
64d07d02c4 Changed item definition id to better handle modular items. 2022-05-16 15:11:34 -04:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
38cb465722 Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
2022-05-16 15:10:57 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Joshua Barretto
01e1cb34b0 Fixed minor LoD issues 2022-05-11 15:00:44 +01:00
Joshua Barretto
9ac84c0a3a Improved LoD models 2022-05-11 12:20:42 +01:00
Joshua Barretto
5e1f16fb7a Better tree colours 2022-05-11 00:15:05 +01:00
Joshua Barretto
907ba3dcbc Added giant trees to LoD 2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
c7e51a6c59 Added frustum culling for LoD objects 2022-05-10 16:21:14 +01:00
Joshua Barretto
06300bc75f Updated changelog 2022-05-10 12:56:24 +01:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
2df01385d2 Voxelise trees 2022-05-10 12:38:37 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Marcel Märtens
fa49248c31 switch to upstream vek again 2022-04-28 09:10:55 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Leonid Toshchev
860af759a4 # Fix 994: fix panic when hotloading figure manifests 2022-04-14 15:53:39 +00:00
Mehmet-dev
903e216d32 fixing blood particles on bodies not supposed to bleed from gameplay perspective 2022-03-20 15:45:50 +00:00
Mel
0ba3a806c0 Apply mount transform position to weapon trails 2022-03-15 21:47:17 +01:00
DaforLynx
7b6f424bb0 Loud rivers 2022-03-13 07:47:23 +00:00
DaforLynx
123fee2707 Fix swim sfx, fix glider sfx, add glide sfx 2022-03-13 05:44:07 +00:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
0a0fffd5ed Addressed review comments 2022-03-03 01:11:17 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
Sam
ce70c512e2 Arrow trails 2022-03-03 01:11:15 -05:00
Sam
48c97cd829 Glider trails 2022-03-03 01:11:13 -05:00
Sam
eacd43be16 Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better. 2022-03-03 01:11:12 -05:00
jshipsey
6ba8af5434 anim additions 2022-03-03 01:11:11 -05:00
Sam
f3c5c2b5e3 Pointy trails 2022-03-03 01:11:10 -05:00
Sam
b3a19ebc00 Weapon trails now works with dual wielding 2022-03-03 01:11:08 -05:00
Sam
a967daa2f5 Trails now controlled and enabled from animation files. 2022-03-03 01:11:07 -05:00
Sam
fc1a9f3c61 Trail thinning is now smooth 2022-03-03 01:11:06 -05:00
Sam
87434c472c Trails shrinks over time 2022-03-03 01:11:05 -05:00
Sam
ab4c5dac87 Reset vertices for trails in trail manager. 2022-03-03 01:11:04 -05:00
Sam
bee16001ed Don't upload weapon trails to GPUs for entities that have only zero quds. 2022-03-03 01:11:03 -05:00
Sam
cfbb3a5bca Changed to a single dynamic model 2022-03-03 01:11:02 -05:00
Monty Marz
82def16969 visuals 2022-03-03 01:11:00 -05:00
Sam
c6dc96b795 Settings button to turn off weapon trails. 2022-03-03 01:10:59 -05:00
Sam
f4abe4f275 More tweaks 2022-03-03 01:10:58 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9 Fixed a few errors 2022-03-03 01:10:54 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
33419c7b4c Trails are now hackily created. 2022-03-03 01:10:51 -05:00
Sam
05f53a5316 Changed to one dynamic model per entity. 2022-03-03 01:10:50 -05:00
Sam
d9028ec978 Dynamic model now used for trail. 2022-03-03 01:10:49 -05:00
Sam
0794f980fe Mostly snaked through another rendering pipeline 2022-03-03 01:10:47 -05:00
ninefox
329051c6df removed extra fields from item_drop_manifest.ron
added TODO about applying non-random rotations in load.rs
2022-02-26 10:13:04 -08:00
ninefox
5aa98b7b3e Applied review suggestions 2022-02-23 18:37:04 -08:00
ninefox
61913402a2 add code to center item drops
reduce size of coins
2022-02-23 17:16:10 -08:00
Samuel Keiffer
6c7c0eefae Merge branch 'gnarlings' into 'master'
Gnarlings

See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Sam
3373985a5f Comments 2022-02-13 23:35:18 -05:00
Sam
6dafacaa24 Addressed review comments 2022-02-13 21:49:46 -05:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
jshipsey
2eee43865f chieftain anims 2022-02-11 02:18:48 -05:00
Sam
377906dfa0 Ground shockwave particle tweaks. 2022-02-10 22:40:26 -05:00
Sam
86a00e75bb Tweaked fire particles 2022-02-10 14:58:37 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
jshipsey
72f2b2eee8 clippy 2022-02-09 19:35:05 -05:00
jshipsey
7ae85aef50 tweaks 2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544 wallrunning 2022-02-09 19:34:23 -05:00
jshipsey
6f8cadc847 wall contact, run anim tweaks 2022-02-09 19:34:22 -05:00
Imbris
2325ac3d78 Use ori as fallback for look_dir so that other entities will turn properly when shooting (controller component is not synced) 2022-01-30 23:30:34 -05:00
Marcel Märtens
201a5ac2c7 stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
juliancoffee
6a0458ddf1 Move voxygen to 2021 edition 2022-01-26 15:47:39 +02:00
jshipsey
067f06561f hold weapon while rolling 2022-01-24 03:55:00 -05:00
Joshua Barretto
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
InfRandomness
69c3480fce Move alpha values calculation 2022-01-23 17:16:22 +00:00
jshipsey
136555dbbe fix crash 2022-01-20 02:14:49 -05:00
jshipsey
82df5f23c3 spit anim 2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00 summon an 2022-01-19 19:01:15 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Snowram
2871fa83bc Arthropod run 2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Samuel Keiffer
c3e92b6c7a Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor

See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
jshipsey
1d76d484bb anim tweaks 2022-01-17 06:45:26 -05:00
jshipsey
41ed0f284f swivel, quadsmall/quadlow offsets 2022-01-17 03:42:56 -05:00
jshipsey
ed9de26f27 jump anim, quad med 2022-01-16 14:09:55 -05:00
Joshua Barretto
bde3aade2b Updated changelog, fixed incorrect hint for mineable blocks 2022-01-16 17:53:51 +00:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
537cc38b5e Fixed lantern position when mounting 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Joshua Barretto
3b4fa6b328 Snow for ice 2021-12-20 18:06:53 +00:00