Commit Graph

2147 Commits

Author SHA1 Message Date
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Samuel Keiffer
a99a78abdb Merge branch 'sam/improve-aura-buffs' into 'master'
Auras now apply a buff only once, instead of applying a buff every second.

See merge request veloren/veloren!1824
2021-02-27 03:21:47 +00:00
Snowram
1172c2f2c3 Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass

See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sam
64a809ee5b Made comments more descriptive 2021-02-26 18:15:24 -05:00
Sam
45dd36be07 Auras now apply a buff only once, instead of applying a buff every second.
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Samuel Keiffer
8e07174c1d Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.

See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965 Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog

See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb Add a coin item and make amounts visible on dropped items. 2021-02-25 21:31:30 -05:00
Samuel Keiffer
00937a4e8b Merge branch 'aweinstock/modularforms' into 'master'
Support modular weapon components made from a tagged material using the material as a multiplier.

See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Marcel
553e8c2195 Merge branch 'sam/torvus-fix-test' into 'master'
Fix for torvus

See merge request veloren/veloren!1816
2021-02-23 20:51:14 +00:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Sam
3d57db9485 Test fix for torvus 2021-02-23 14:38:58 -05:00
Imbris
da3edf54fb Merge branch 'ccgauche/plugin-retreive' into 'master'
ccgauche/plugin retreive

See merge request veloren/veloren!1788
2021-02-23 16:36:05 +00:00
ccgauche
4b1c033f6e Added scopeguard to protect against unwind 2021-02-23 13:58:13 +01:00
ccgauche
74ec5c652a Added safety section to the EcsAccessManager 2021-02-23 13:58:07 +01:00
Marcel
2fbd382c91 Merge branch 'xMAC94x/physics_followup' into 'master'
physics followup, fix arrow problems

See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15 Merge branch 'sam/ecs-sys-struct' into 'master'
Sam/ecs sys struct

See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
ccgauche
f85e79af07 Fixed turbofish issues 2021-02-23 00:03:29 +01:00
ccgauche
a12e554266 Removed the unwrap to ensure the WASM instance can't crash the host 2021-02-23 00:03:27 +01:00
ccgauche
387daf8aea Change invalid message in examples and cleanup
Updated changelog + Removed hello plugin from plugins folder
2021-02-23 00:02:58 +01:00
ccgauche
6c991cc2cd Changed to less restrictive memory ordering 2021-02-23 00:02:51 +01:00
ccgauche
267e7d8b4c Finalized Retrieve API 2021-02-22 23:59:41 +01:00
ccgauche
06aa7ab70c Retrieves added + New ECS memory layout for plugins 2021-02-22 23:59:32 +01:00
ccgauche
1597fcc79e Fixed the plugin compilation and added comments
TODO: Remove compilation errors on WASM side (while using common).
2021-02-22 23:59:25 +01:00
ccgauche
8a693d9fde New cleaner safer version 2021-02-22 23:59:15 +01:00
ccgauche
a067a20b69 added basic retreive 2021-02-22 23:59:11 +01:00
Marcel Märtens
6008109413 physics followup, fix arrow problems by adding the vel_dt to the collision boundry 2021-02-22 23:51:01 +01:00
Sam
3f467a32e6 Changed naming from 'immutable data' to 'read data' 2021-02-22 16:02:37 -05:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Sam
fae1db90d5 Controller system now uses immutable data struct 2021-02-22 14:33:54 -05:00
Sam
dcacd82293 Stats system now uses immutable data struct 2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac Aura system now uses immutable data struct 2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c Buff system now uses immutable data struct 2021-02-22 14:03:18 -05:00
Sam
605513ea56 Beam system now uses immutable data struct 2021-02-22 13:57:56 -05:00
Sam
11a0d67b35 Shockwave system now uses immutable data struct 2021-02-22 13:49:56 -05:00
Sam
b278cad807 Projectile system now uses immutable data struct 2021-02-22 13:37:42 -05:00
Sam
91e982b3ee Melee system now uses immutable data struct 2021-02-22 13:25:21 -05:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Vincent Glize
4f37c626ea Optimize Entity <> Entity collision check by calculating a entity via sphere. 2021-02-22 12:36:42 +01:00
Justin Shipsey
1f88b87ca4 fix glider crash 2021-02-22 06:31:12 +00:00
Joshua Barretto
e2290783fc Merge branch 'humanoid_ai_glide_when_falling' into 'master'
FIX #956: Humanoid ai glide when falling

See merge request veloren/veloren!1772
2021-02-22 00:57:25 +00:00
Overblob
370259fe54 CI - Fix clippy errors
Fix trailing whitspace
2021-02-22 00:57:25 +00:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Samuel Keiffer
3cb6a5592d Merge branch 'aweinstock/speed-floor-quickfix' into 'master'
Change the speed floor to `0.1` (avoiding a division by zero in modular...

See merge request veloren/veloren!1804
2021-02-21 02:49:57 +00:00
Avi Weinstock
3606490308 Change the speed floor to 0.1 (avoiding a division by zero in modular weapons accidentally buffed the Twitching Root). 2021-02-20 19:19:26 -05:00
Sam
f24490dc80 Added functionality for buffs queueing. Saturation now queues. 2021-02-20 17:13:17 -05:00
Avi Weinstock
c489d095df Implement persistence for modular weapons.
This stores the components as children of the item that contains them via the DB's `parent_container_item_id` feature, and ensures that things are loaded in a good order with breadth-first search.

Squahed fixes:

- Fix some constraint violations that occurred when swapping inventory items.
- Comment out recipes for modular weapons.
- Make update_item_at_slot_using_persistence_key and is_modular more idiomatic.
- Add changelog entry.
- Document `defer_foreign_keys` usage.
2021-02-20 14:31:46 -05:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Snowram
f78170704a Allows some species to be immune to specific buffs 2021-02-20 14:03:15 +00:00
Samuel Keiffer
479cf9fc4e Merge branch 'sam/dual-wielding' into 'master'
Dual wielding backend

See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39 Addressed comments
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
18309fe4c6 Added AbilityInfo struct to attack states 2021-02-19 17:30:24 -05:00
Sam
50cbe42b07 Added one-handed axes. 2021-02-19 17:30:23 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2 Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon. 2021-02-19 17:30:22 -05:00
Sam
f50fa25467 ItemConfig now stores AbilitySet directly instead of each individual ability. 2021-02-19 17:30:21 -05:00
Sam
fc01e9ea68 Handedness of weapons affects power and speed. 2021-02-19 17:30:21 -05:00
Sam
582c3f8459 Check for prerequisite skill in using an ability is no longer hardcoded. 2021-02-19 17:30:21 -05:00
Sam
341affdae2 Added hands field to all ron files of weapons.
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5 Client-side trade improvements.
- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Caelan
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Joshua Barretto
4d19308612 Merge branch 'lboklin/quat-ori' into 'master'
Redefine Ori as a quaternion

See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Imbris
1352d7ad9c Merge branch 'quellus/max-name-length' into 'master'
Limit character name length

Closes #528

See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61 Limit character name length 2021-02-16 21:29:45 +00:00
Avi Weinstock
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00