Joshua Barretto
|
73a44d0fb1
|
Collision fixes, better camera in build mode
|
2019-08-06 16:00:14 +01:00 |
|
timokoesters
|
1227596406
|
Implement specifier syntax and cleanup
|
2019-08-06 08:31:48 +02:00 |
|
Joshua Barretto
|
a324f01a1d
|
Improved orientation slerping
|
2019-08-04 15:51:17 +01:00 |
|
Piotr Korgól
|
d3f2ca69a4
|
Change the version number to 0.3
|
2019-08-04 13:53:59 +02:00 |
|
Joshua Barretto
|
c7d2fbc20e
|
Made humanoids glide when chasing
|
2019-08-04 09:21:29 +01:00 |
|
Joshua Barretto
|
ee0eb8d53c
|
Better enemy AI targetting and combat
|
2019-08-04 08:58:41 +01:00 |
|
Joshua Barretto
|
f08d8bb00a
|
Better movement lerping
|
2019-08-03 22:15:23 +01:00 |
|
Joshua Barretto
|
8b9a92b30e
|
Added dungeons
|
2019-08-03 22:15:23 +01:00 |
|
Monty Marz
|
d180c47edc
|
Pfau/combat
|
2019-08-03 21:11:57 +00:00 |
|
Joshua Barretto
|
c9f1a793db
|
Merge branch 'timo-kill-xp' into 'master'
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
|
2019-08-03 20:57:06 +00:00 |
|
timokoesters
|
7365dbe9e6
|
Give xp depending on max hp and lvl of entity killed
|
2019-08-03 21:30:01 +02:00 |
|
timokoesters
|
6b69b24185
|
Make ori more precise
|
2019-08-03 20:41:55 +02:00 |
|
Joshua Barretto
|
5fc6ab2126
|
Better enemy attack rate
|
2019-08-03 19:40:20 +01:00 |
|
timokoesters
|
91b8b69186
|
Use slerp for ori
|
2019-08-03 20:33:31 +02:00 |
|
Joshua Barretto
|
c33892e8af
|
Made entity collisions z-dependent
|
2019-08-03 19:09:01 +01:00 |
|
Joshua Barretto
|
71bf09d3b7
|
Better orientation in the air
|
2019-08-03 18:30:48 +01:00 |
|
Joshua Barretto
|
e52250a193
|
Made orientation change with move_dir, added a small amount of knockback
|
2019-08-03 18:24:07 +01:00 |
|
Joshua Barretto
|
5e3e87f9c5
|
Made enemies sometimes roll
|
2019-08-03 13:31:40 +01:00 |
|
Joshua Barretto
|
51fa4f3cfc
|
Merge branch 'animation-tweaks' into 'master'
animation and movement tweaks
See merge request veloren/veloren!389
|
2019-08-03 12:09:38 +00:00 |
|
Joshua Barretto
|
cab898a91f
|
Made enemies actually attack
|
2019-08-03 13:01:54 +01:00 |
|
timokoesters
|
3a43150bc5
|
Make hostile npcs back away when too close
|
2019-08-03 12:53:39 +01:00 |
|
Pfauenauge90
|
c919b68346
|
changed angle of attack, changed z offset on hit
|
2019-08-03 12:46:07 +01:00 |
|
timokoesters
|
e39324a9d2
|
Remove knockback
|
2019-08-03 12:46:07 +01:00 |
|
Joshua Barretto
|
3063546a58
|
Added entity pushback
|
2019-08-03 12:26:05 +01:00 |
|
Joshua Barretto
|
e6fe07dd3d
|
Shortened enemy sight distance
|
2019-08-02 21:35:03 +01:00 |
|
Joshua Barretto
|
8aa7af781e
|
Fixed enemy combat
|
2019-08-02 20:52:46 +01:00 |
|
Joshua Barretto
|
23cfe50455
|
Better health accessors methods
|
2019-08-02 20:49:48 +01:00 |
|
Joshua Barretto
|
5e4f383952
|
Better enemy AI
|
2019-08-02 20:41:38 +01:00 |
|
Joshua Barretto
|
677c5781ba
|
Added bosses, improved secret object spawn rates
|
2019-08-02 20:10:52 +01:00 |
|
timokoesters
|
55079c3d1e
|
Fix hostile npcs new target selection
|
2019-08-02 20:44:56 +02:00 |
|
Marcel Märtens
|
e4a9721588
|
fixed #211 - host specs-idvs on gitlab.com
|
2019-08-02 10:16:55 +02:00 |
|
jshipsey
|
13310ab9ca
|
improved animations and movement
|
2019-08-01 23:57:26 -04:00 |
|
Dominik Broński
|
f644b6ab89
|
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
|
2019-08-01 23:32:33 +00:00 |
|
Imbris
|
5f56657f6c
|
Upgrade specs to 0.15
|
2019-08-01 18:09:13 -04:00 |
|
Piotr Korgól
|
ec550620ad
|
Add a health bonus for level ups, fix pets
|
2019-08-01 18:56:08 +02:00 |
|
Songtronix
|
52ffa02467
|
fmt
|
2019-08-01 17:07:42 +02:00 |
|
Joshua Barretto
|
9bc006dee1
|
Add a few extra items to the inventory by default
|
2019-08-01 09:13:34 +01:00 |
|
Joshua Barretto
|
39fc1d6b71
|
Added entity pickup, changed item model
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
331b6c8b3a
|
Altered Item structure
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
995090d2d4
|
Added item drops
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
b3cae2f3dd
|
Added better item manipulation
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
fc49293874
|
Clickthrough on items
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
31f8794c39
|
Started work on inventory manipulation
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
123a78552a
|
Fixed block-hopping on edges, added correct inventory slots
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
5bb7998d5a
|
Added inventory sync messages and InventoryUpdate component
|
2019-08-01 09:09:26 +01:00 |
|
Joshua Barretto
|
a7fc872f1c
|
Added Default impl for Inventory
|
2019-08-01 09:08:59 +01:00 |
|
Joshua Barretto
|
fde6ec35cd
|
Fixed Inventory::remove method
|
2019-08-01 09:08:59 +01:00 |
|
Acrimon
|
3f85f35084
|
Fix lockfile.
|
2019-07-31 11:45:23 +02:00 |
|
Acrimon
|
dadcf27098
|
Fixed missing import.
|
2019-07-31 11:41:29 +02:00 |
|
Acrimon
|
9fbf710cc9
|
Swapped some rarely use storages.
|
2019-07-31 11:41:29 +02:00 |
|
Acrimon
|
8be62be980
|
Formatted code.
|
2019-07-31 11:40:58 +02:00 |
|
Acrimon
|
03253d3cc0
|
Switch everything to IDVStorage (No tuning yet.)
|
2019-07-31 11:40:58 +02:00 |
|
timokoesters
|
b695a63e98
|
Send different physics components individually
|
2019-07-30 13:35:16 +02:00 |
|
timokoesters
|
c6034bf450
|
Use Last<C> to check if a physics component changed
|
2019-07-30 08:32:03 +02:00 |
|
Monty Marz
|
5cfc60da50
|
Small chat fixes
|
2019-07-29 14:40:46 +00:00 |
|
Acrimon
|
ee49ebe807
|
Update rand, log and scan_fmt
|
2019-07-29 13:42:26 +00:00 |
|
timokoesters
|
5aa864ee58
|
Update most dependencies
|
2019-07-28 22:47:23 +02:00 |
|
Monty Marz
|
33565b9480
|
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
|
2019-07-28 09:21:17 +00:00 |
|
Piotr Korgól
|
5c84508015
|
Get EXP for killing NPCs and Players, properly show EXP bar
|
2019-07-26 20:51:40 +02:00 |
|
Piotr Korgól
|
b1aace0110
|
Add Level and Exp component
|
2019-07-26 16:44:59 +02:00 |
|
tommy
|
95b5f4acfb
|
Added private, broadcast, and game_state messages
|
2019-07-26 07:29:37 -04:00 |
|
tommy
|
ea0bbe7e47
|
Rebase fixes
|
2019-07-26 07:29:37 -04:00 |
|
tommy
|
cc6aa6f33d
|
Adds colour to tells in chat box #194
|
2019-07-26 07:29:37 -04:00 |
|
Nero
|
53086cb3b2
|
Nero/light offsets
|
2019-07-25 20:51:20 +00:00 |
|
Pfauenauge90
|
7a141ad111
|
More objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
9fd2849c6c
|
chat warning for unknown objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
85281e7e54
|
spawn objects by name
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
f3c5ece983
|
Add tent
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
81f66457de
|
Add cauldron
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
870229cd1c
|
chests, human female head changes
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
3559926a02
|
MOAR Pumpkins!
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
495311de2d
|
added lanterns and potions
|
2019-07-24 02:50:18 +02:00 |
|
Vechro
|
e37ca1d1f3
|
formatting
|
2019-07-24 02:50:18 +02:00 |
|
Vechro
|
6478c4ec69
|
Add campfire
|
2019-07-24 02:50:18 +02:00 |
|
Monty Marz
|
ae4c569fc9
|
Static entities: Per model offsets, more models
|
2019-07-21 23:54:31 +00:00 |
|
Joshua Barretto
|
5cdfb26e0d
|
Added LightEmitter component
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
dd84c6698b
|
Fixed infinite NPC jumping
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
1dc654dde7
|
Added object entities
|
2019-07-21 19:22:49 +01:00 |
|
Songtronix
|
de2dbcef45
|
add global git hash constant
|
2019-07-21 17:45:31 +00:00 |
|
Joshua Barretto
|
d4821b8de8
|
Better fog
|
2019-07-21 00:32:36 +01:00 |
|
Joshua Barretto
|
1d21359337
|
Removed warning on OoB block modification
|
2019-07-20 19:08:28 +01:00 |
|
Joshua Barretto
|
ce327445a7
|
Send block diffs instead of entire chunks on block change
|
2019-07-20 16:41:03 +01:00 |
|
Songtronix
|
ed0d842e57
|
Mark InvalidAlias Message as to be done
|
2019-07-17 18:32:01 +02:00 |
|
Songtronix
|
b41508f025
|
generalise errors based on zests suggestion
|
2019-07-17 18:32:01 +02:00 |
|
Songtronix
|
b6c8bdc223
|
add configurable max player count
|
2019-07-17 18:32:01 +02:00 |
|
Acrimon
|
20ac81a986
|
Fixed some misses.
|
2019-07-12 20:51:22 +02:00 |
|
Joshua Barretto
|
e7dd151833
|
Added fruit trees
|
2019-07-09 17:08:43 +01:00 |
|
Joshua Barretto
|
bbd7f579d2
|
Fix for clipping
|
2019-07-09 15:07:53 +01:00 |
|
Joshua Barretto
|
9f6f9cb25f
|
Fixed block snapping at lower framerates
|
2019-07-09 14:04:30 +01:00 |
|
Joshua Barretto
|
0f0f28284c
|
Added 'perfect' collisions
|
2019-07-09 13:37:51 +01:00 |
|
Joshua Barretto
|
6bb48760d7
|
Fixed jittering collision bug
|
2019-07-09 11:51:00 +01:00 |
|
Joshua Barretto
|
879789ecc4
|
Fixed acacia colours
|
2019-07-08 20:28:48 +01:00 |
|
Joshua Barretto
|
c2a11ed6b2
|
Improved worldgen performance with more precise z bound checks
|
2019-07-08 15:51:38 +01:00 |
|
Justin Shipsey
|
1c10ff756f
|
Holding weapon while running/jumping/standing
|
2019-07-06 19:00:05 +00:00 |
|
Piotr Korgól
|
04d3c077d0
|
Remove printlns
|
2019-07-03 22:38:28 +02:00 |
|
timokoesters
|
a702f7258a
|
Fix building
|
2019-07-03 21:28:07 +02:00 |
|
Piotr Korgól
|
7f08377001
|
Sync CanBuild component, fix /build messages
|
2019-07-03 21:28:07 +02:00 |
|
Piotr Korgól
|
bf748ae742
|
Add CanBuild component, Block placing client messages and build mode command
|
2019-07-03 21:28:07 +02:00 |
|
Sheldon Knuth
|
6d624e96a6
|
fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking.
|
2019-07-03 17:23:24 +00:00 |
|
Imbris
|
4a821446b8
|
Fix common::asset doc test
|
2019-07-03 05:17:46 -04:00 |
|
Imbris
|
d2f8c47361
|
Pass BufReader to Asset::load()
|
2019-07-03 05:02:01 -04:00 |
|
Songtronix
|
0c3d693561
|
clean warnings from voxygen/hud
|
2019-07-02 21:25:07 +00:00 |
|
timokoesters
|
f5da167ce5
|
Fix warnings and clippy recommendations in common
|
2019-07-02 15:48:25 +02:00 |
|
Joshua Barretto
|
a72c54011a
|
Fixed relative path of current_dir
|
2019-07-02 13:52:51 +01:00 |
|
Joshua Barretto
|
107f5caa34
|
Revamped asset directory search system
|
2019-07-02 13:52:51 +01:00 |
|
Sheldon Knuth
|
cdda20a1e8
|
hotfix on assets_folder issue by increasing the depth to 3.
|
2019-07-02 19:43:38 +08:00 |
|
Sheldon Knuth
|
d75d632279
|
Add mpmc support to audio-base.
|
2019-07-02 11:29:00 +08:00 |
|
Piotr Korgól
|
a66dc9a24f
|
Add /health command
|
2019-07-01 20:07:30 +00:00 |
|
Joshua Barretto
|
631df59083
|
Merge branch 'zesterer/small-fixes' into 'master'
Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
|
2019-07-01 15:22:04 +00:00 |
|
Joshua Barretto
|
489f5f6b2a
|
fmt
|
2019-07-01 14:38:45 +01:00 |
|
Joshua Barretto
|
c8a2e4722c
|
Fixed chonk memory usage bug, added block manipulation
|
2019-07-01 14:36:45 +01:00 |
|
jshipsey
|
cc548eb669
|
glider animation fix
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
e9bbe0e800
|
rebase
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
2ce5c5881e
|
combat run/jump/idle animation states
|
2019-06-30 18:53:44 -04:00 |
|
Joshua Barretto
|
e4dc145f17
|
Merge branch 'zesterer/small-fixes' into 'master'
More small fixes
See merge request veloren/veloren!271
|
2019-06-30 22:52:21 +00:00 |
|
Joshua Barretto
|
0de505b74c
|
fmt
|
2019-06-30 23:46:55 +01:00 |
|
Joshua Barretto
|
14d9071670
|
Fixed minor physics bugs
|
2019-06-30 23:46:46 +01:00 |
|
timokoesters
|
370e7db1ee
|
Fix death
|
2019-06-30 22:29:00 +02:00 |
|
Joshua Barretto
|
b35832c37d
|
Prevent movement in unloaded chunks
|
2019-06-30 19:54:13 +01:00 |
|
Joshua Barretto
|
2985f94751
|
Prevented stalling when jumping before a block-hopping
|
2019-06-30 19:54:13 +01:00 |
|
timokoesters
|
7fec42ce2c
|
Fix controls
|
2019-06-30 19:48:38 +02:00 |
|
timokoesters
|
14400f6380
|
Remove Actor and use Body instead
|
2019-06-30 18:57:24 +02:00 |
|
Joshua Barretto
|
af755c0964
|
fmt
|
2019-06-29 22:47:24 +01:00 |
|
Joshua Barretto
|
f2df3a9d18
|
Block-hopping fix, better dusk shaders
|
2019-06-29 22:47:24 +01:00 |
|
Joshua Barretto
|
f1ba97ae7a
|
Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
|
2019-06-29 21:47:05 +00:00 |
|
timokoesters
|
ccbacabd2f
|
Make agents use controller correctly
|
2019-06-29 22:51:22 +02:00 |
|
timokoesters
|
d235374d8e
|
Fix npc and death bug
|
2019-06-29 22:43:44 +02:00 |
|
timokoesters
|
5fcf6ededa
|
magnitude_squared everywhere, actionstate everywhere, constant for moving
|
2019-06-29 22:11:21 +02:00 |
|
timokoesters
|
610c86a3b9
|
Animation fixes
|
2019-06-29 21:01:27 +02:00 |
|
timokoesters
|
9f83533741
|
Fix invisible characters
|
2019-06-29 20:24:07 +02:00 |
|
timokoesters
|
c80351f6ca
|
Fix double roll bug
|
2019-06-29 19:49:51 +02:00 |
|
Joshua Barretto
|
324de39bfe
|
fmt
|
2019-06-29 16:48:43 +01:00 |
|
Joshua Barretto
|
0c918c835f
|
Prevented invalid username usage
|
2019-06-29 16:48:43 +01:00 |
|
Joshua Barretto
|
905b3d6f45
|
Prevented block-hopping when not on ground
|
2019-06-29 16:48:43 +01:00 |
|
timokoesters
|
b0ea959f67
|
Remove animation syncing (does not fix any known bug)
|
2019-06-29 17:09:38 +02:00 |
|
timokoesters
|
5a41a58c0a
|
End roll when going too slow
|
2019-06-29 14:10:52 +02:00 |
|
timokoesters
|
fe6f627d42
|
Clean up ecs actor body components
|
2019-06-29 01:49:33 +02:00 |
|
Mckol
|
5ffa79d07d
|
Added the standard linux asset path and an enviroment variable for configuring it
The variable is VELOREN_ASSETS
|
2019-06-28 19:50:11 +02:00 |
|
Monty Marz
|
cef52a0440
|
Char fixes
|
2019-06-28 14:45:02 +00:00 |
|
Justin Shipsey
|
4ac7307f8f
|
minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
|
2019-06-28 08:24:13 +00:00 |
|
Joshua Barretto
|
acb184e15d
|
Made physics cheaper still
|
2019-06-27 15:37:33 +01:00 |
|
Joshua Barretto
|
6444ba1933
|
Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling
|
2019-06-27 15:21:41 +01:00 |
|
Joshua Barretto
|
cdb405d7b8
|
Made physics fps-independent
|
2019-06-26 22:43:47 +01:00 |
|
Joshua Barretto
|
46fce696a2
|
Better path noise, better shadows
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
b987bda9ce
|
Stronger shadows, fewer cliffs in oceans
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
d0b38e9875
|
Worldgen performance improvements, better sun
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
9279611d6d
|
Added longer day/night cycle, /time command
|
2019-06-26 19:14:12 +01:00 |
|
Joshua Barretto
|
7b7d843d0f
|
Comments and fmt
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
4a340f69b5
|
Camera clipping and block-hop fix
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
5decd48db6
|
Used velocity bias for collision correction
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
6258035a4d
|
Added attempts counter to prevent infinite collision loops
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
|
44f4031e58
|
Resolved collision bugs with prioritised collision system
|
2019-06-26 11:53:43 +01:00 |
|
Joshua Barretto
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ae168711d7
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Added configurable details
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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0d984a5671
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Fixed collision bugs
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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af432ec510
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Calculate delta time properly, fix low fps collision issues by decreasing max dt
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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2c24ba7776
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Fixed block-hopping, block-snapping, added interpolation to figures
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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7a1359961c
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Removed block-hopping, fixed collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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285cf2f973
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Added proper 3D collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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62f148b46f
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Network fix for 32-bit
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2019-06-16 22:59:25 +01:00 |
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Joshua Barretto
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9ad2feb037
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Ignore ForcedUpdate insertion
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2019-06-16 20:53:10 +01:00 |
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timokoesters
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eb10389eb6
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cargo fmt
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2019-06-16 19:59:16 +02:00 |
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timokoesters
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f0e6e76423
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Don't sync animations, just sync components used to construct them
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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8e019cdbec
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lowered roll duration
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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14ff033770
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Fix glider
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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2afc45617d
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More input validation
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2019-06-16 19:59:14 +02:00 |
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jshipsey
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0c534efddd
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adjusted v-tilt, roll speed, run animation tempo
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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e066d98762
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slight roll tweak, altered speeds in physics
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2019-06-16 19:59:13 +02:00 |
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timokoesters
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ae081b8f67
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Make roll timed
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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7deb3da1af
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Add pub use phys:: and remove most pub mod s
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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955c20fa61
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Remove crun and cidle components and inputs
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
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Cody
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1f6c1188bc
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Removes input sys, moves code to combat and phys
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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b947d78dac
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Improve organization of controls
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2019-06-16 19:57:03 +02:00 |
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timokoesters
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69cb2ed84f
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Revamp control system
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2019-06-16 19:57:03 +02:00 |
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Joshua Barretto
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132d1a67a6
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Merge branch 'zesterer-worldgen-stuff' into 'master'
Worldgen stuff
See merge request veloren/veloren!217
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2019-06-16 10:46:59 +00:00 |
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liids
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f726d755b7
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fix formatting
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2019-06-15 13:48:14 +02:00 |
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Joshua Barretto
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a9d30bbfb6
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Adjusted tree colour variation
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2019-06-15 11:36:26 +01:00 |
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liids
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c859371ddb
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Merge all spawn commands into one
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2019-06-15 09:56:27 +02:00 |
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Joshua Barretto
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30b668d0cc
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Added dynamic tree colours
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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9fed2c1534
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Merged stumps, adjusted scale code
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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c445e76afa
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Fixed usize size issue for 32-bit platforms
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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cf193a97c4
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Set default case for block type opacity
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2019-06-13 11:59:05 +01:00 |
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Imbris
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8dcf030bd8
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Use Instant and running compensation in clock
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2019-06-09 14:14:02 -04:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Joshua Barretto
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afd983f6f8
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Lighting fix
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2019-06-06 12:25:06 +01:00 |
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Joshua Barretto
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1b5d2d468b
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Made idx_for use idx_for_unchecked internally
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2019-06-06 07:42:59 +01:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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9a8552d5fb
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Added rocks
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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06201c7353
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fmt
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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92f2d36b0c
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Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
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2019-06-05 20:52:51 +01:00 |
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Louis Pearson
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4cf13cc588
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Integrate forces *after* velocity is applied
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2019-06-04 12:14:10 -06:00 |
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Louis Pearson
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84ac965240
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Normalize move_dir only if the magnitude is greater than one
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2019-06-04 10:13:40 -06:00 |
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Louis Pearson
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52764376ae
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Use constants and normalized move direction
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2019-06-04 10:09:34 -06:00 |
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Louis Pearson
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82aabf242a
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Add a function for integrating forces
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2019-06-04 09:42:31 -06:00 |
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Louis Pearson
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c7a2ecd1f2
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Adjust gliding speed
Former-commit-id: f2104422d1874e80f792bb97ded19ca976bbd4c1
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2019-06-04 07:57:12 -06:00 |
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Louis Pearson
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e2d96cc7e0
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Add CollisionShape, move friction calculations to phys
Former-commit-id: 3723a8f74bc2854aaa98357e2d0b51a1668d9030
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2019-06-04 07:57:12 -06:00 |
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Louis Pearson
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afc5199b63
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Remove z < 0 hack
Former-commit-id: e0e4ad6e806189cd67ac626685ce9ed1456222f0
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2019-06-04 07:55:49 -06:00 |
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Ahmed Ihsan Tawfeeq
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e98eff613b
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Fixed bug in loading JSON assets
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2019-06-04 12:39:46 +00:00 |
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