Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
Samuel Keiffer
39d1c9e885
Merge branch 'sam/skill-balancing-1' into 'master'
...
Skill balancing
See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Sam
5e4b6809ca
Sceptre nerfs.
2021-01-22 22:46:18 -05:00
Sam
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
Snowram
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
Sam
c888ec0535
Golems are now lactose tolerant.
2021-01-20 11:54:57 -05:00
Monty Marz
1eb7f78189
Revert "Added TR translations for deaths by debuffs."
...
This reverts commit 0817e45e13
.
2021-01-20 11:20:06 +00:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
Sarra
f12e9f1665
small sfx fix, adding consume sfx for salads and lettuce
2021-01-19 16:24:44 -05:00
Acrimon
6f82ac352d
Merge branch 'acrimon/build-tip' into 'master'
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Add a tip about the build command
See merge request veloren/veloren!1699
2021-01-19 20:45:26 +00:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
Acrimon
21ecb15571
build tip
2021-01-19 19:02:41 +01:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
...
Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4
adjusted potions, refined level up message animation
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fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3
stats display
...
Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b
Added level up sound to skill point gain. Fixed tests.
...
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
Noé
acbd965e65
implemented en translation for Hammer, Bow, Scepter and Staff skills
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skill tree translation
Clamped earning SP to avoid u16 overflow.
translation fixes
Fixed exp scaling function
Fixed exp scaling function
remove debug combat rating display
Update overhead.rs
implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856
Added scaling exp costs per skill point.
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Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
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Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34
Added command to give yourself skill points.
...
adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
...
available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750
Skill point gains are displayed in hud.
...
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Monty Marz
30df603115
flashing buttons for available points, WIP lock/unlock indicator
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Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f
Database support for refunding skills.
...
Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
48c98b11cf
General combat skill tree.
...
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
58d9534496
cleaned up skillbar, adjusted buffs placing
...
cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
bde2bc1f77
UI for sword skill tree
...
Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
3f436079e8
Skill-Tree UI
...
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
0ccbdc3b8c
Sceptre skill tree.
2021-01-19 08:07:03 -05:00
Sam
5c7705f874
Staff skill tree.
2021-01-19 08:07:03 -05:00
Sam
662a08defc
Implemented bow skill tree.
2021-01-19 08:07:02 -05:00
Sam
4dfe14c103
Hammer skill tree complete.
2021-01-19 08:07:02 -05:00
Sam
72604e8a4e
Axe skill tree functional.
2021-01-19 08:07:01 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Sam
0e84ba18c2
Moved skill max level and skill prerequisites into ron files.
2021-01-19 08:06:59 -05:00
Sam
5a23f063a0
Ron file now used for skills belonging to each skill group.
2021-01-19 08:06:58 -05:00
Jesus Bracho
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
Acrimon
c5e3828c64
Merge branch 'master' into 'master'
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Update tr_TR to new multi file format.
See merge request veloren/veloren!1671
2021-01-14 12:25:22 +00:00
Monty Marz
06e7ac25c1
fix loot tables, enemy bar color change
2021-01-09 15:26:24 +01:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Tadabito
db9a6a4cec
Update tr_TR to new multi file format.
2021-01-02 12:04:04 +03:00
Vincent Foulon
da81b2f0b2
Update i18n's README.md to correct grammar and formatting
...
Address the following reviews:
https://gitlab.com/veloren/veloren/-/merge_requests/1666#note_476145978
https://gitlab.com/veloren/veloren/-/merge_requests/1666#note_476145980
https://gitlab.com/veloren/veloren/-/merge_requests/1666#note_476145981
2020-12-31 12:32:22 +01:00
Vincent Foulon
7a4c3fa9a6
renamed _root.ron files to _manifest.ron
2020-12-31 12:32:21 +01:00
Vincent Foulon
b3758d12e4
rename a translation file to prevent it from being ignored by git
2020-12-31 12:32:20 +01:00
Vincent Foulon
7150e1f820
rename a translation file and clear some commented code
2020-12-31 12:32:19 +01:00
Vincent Foulon
bb7cc3d53b
(temp?) fixed list_localization function + add sub_directories to other languages
2020-12-31 12:32:17 +01:00
Vincent Foulon
00140384f7
convert the other languages into folders
2020-12-31 12:32:16 +01:00
Vincent Foulon
3295ff2c58
created LocalizationFragment + load localization sub directories
2020-12-31 12:32:16 +01:00
Vincent Foulon
924c24fa78
(PoC)(WIP) Convert single translation file to a folder
2020-12-31 12:32:15 +01:00
Joshua Barretto
a404707f87
Avoid div0 in shiny water shader
2020-12-30 22:18:19 +00:00
Nícolas Wildner
dc46618b4c
Update pt_BR.ron
2020-12-27 00:09:12 +00:00
Sarra Kitty
e8eb2b3a6c
new gliders
...
added sandraptor glider
added sandraptor glider
stuff
working on other raptor gliders
adding file and placeholder model (copy of morpho) for monarch butterfly gliders
adding models for snow and wood raptor gliders
added a proper model for the monarch glider
adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table
made raptors drop their feathers
fmt
2020-12-24 02:54:18 +00:00
Justin Shipsey
be4d8a7138
Merge branch 'snowram/npcs-names-json-to-ron' into 'master'
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Converts npcs names file to ron
See merge request veloren/veloren!1659
2020-12-23 07:43:57 +00:00
unknown
3c1e1c6733
Converts npcs names file to ron
2020-12-23 00:58:25 +01:00
Entropy
e62c77f452
i am stupid and forgot iron ingots, whoops.
2020-12-22 13:07:23 -08:00
Justin Shipsey
9af232c6e9
Merge branch 'entropy9s/BasicIngredients' into 'master'
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Basic Crafting Ingredients
See merge request veloren/veloren!1609
2020-12-18 20:28:44 +00:00
Entropy
6f331e0435
changed sec count to be consistent w/ other foods
2020-12-17 12:43:33 -08:00
Monty
8b9db7b179
cleanup, changelog, small bugfixes
...
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Monty Marz
b5a2104ca5
group member indicator visuals
...
functional group member indicators
adjust visuals
z-comparison
2020-12-14 21:16:13 +01:00
Joshua Barretto
985156fca4
Merge branch 'zesterer/gfx' into 'master'
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Made LoD water reflective
See merge request veloren/veloren!1632
2020-12-14 18:49:59 +00:00
Snowram
834670a641
Merge branch 'snowram/objects-offsets-ron' into 'master'
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Put objects offsets into a .ron file
See merge request veloren/veloren!1627
2020-12-14 18:00:07 +00:00
Joshua Barretto
49cabfae18
Made LoD water reflective
2020-12-14 16:52:33 +00:00
Snowram
96ed008348
Puts objects offsets into a .ron file
2020-12-14 02:43:49 +01:00
Samuel Keiffer
c3732a8a8c
Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
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Issue 872: Replace explosion sound with heal bomb sound for sceptre M2
See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09
Replace explosion sound with heal bomb sound for sceptre M2
2020-12-13 22:09:28 +01:00
Entropy
d533d08707
extraneous periods go away
2020-12-11 19:20:36 -08:00
Entropy
71d98d34fb
Adding some basic consumable crafting ingredients
...
more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00
Marcel
e54b4d5797
Merge branch 'DaforLynx/campfire-loading-tip' into 'master'
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Loading screen tip for campfire healing
See merge request veloren/veloren!1601
2020-12-12 00:29:57 +00:00
DaforLynx
70814ee922
Loading screen tip for campfire healing
2020-12-12 00:29:57 +00:00
Marcel
9b1bc41f6e
Merge branch 'jacki/german' into 'master'
...
Updated de_DE translation
See merge request veloren/veloren!1572
2020-12-11 23:51:00 +00:00
Tobias Frisch
23e3964059
Updated de_DE translation
...
Signed-off-by: TheJackiMonster <thejackimonster@gmail.com>
2020-12-11 23:51:00 +00:00
Vincent Foulon
2503d79567
Update French Translation
2020-12-11 23:29:44 +00:00
Monty Marz
f9d4d744a0
Better group frame placement
2020-12-10 21:31:19 +01:00
Snowram
ecdbd1c5d6
Makes consumables heal faster
2020-12-10 18:06:32 +01:00
Pfauenauge90
6d1bae67d0
adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes
2020-12-10 18:06:31 +01:00
Monty Marz
f2ba7cc297
add baobabs, fix map difficulty, make mushrooms lootable
2020-12-10 18:06:29 +01:00
Justin Shipsey
4bdd84ab46
Merge branch 'snowram/fishes' into 'master'
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Add fishes
See merge request veloren/veloren!1577
2020-12-09 02:59:55 +00:00
Entropy
98688651b5
changed kickers to use 3 leather
2020-12-08 16:27:21 -08:00
Snowram
526d3bd035
Vacations are never over
2020-12-08 23:03:40 +01:00
Snowram
f94a4ec90d
Improves fish_small, new npc
2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38
Initial fish work
2020-12-08 23:03:38 +01:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Joshua Barretto
b37be14b86
Added cave mushrooms
2020-12-05 18:00:29 +00:00
Joshua Barretto
a5c37262dd
Better aurora
2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694
Better mist access
2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
iOddishGX
31e2e93786
Lowered the energy cost from 80 to 40
...
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
Marcel
a431fe3fad
Merge branch 'sam/dehardcode-energy' into 'master'
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Graying out skills with insufficient energy no longer dependent on hard-coded values
Closes #824
See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
Snowram
b316e9aa7c
Updates ru_RU translation
2020-11-26 22:59:39 +01:00
Sam
6a6260daa1
Weapon combat fixes:
...
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Marcel
103c2302b0
Merge branch 'azymohliad/add-ukrainian' into 'master'
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Added Ukrainian translation
See merge request veloren/veloren!1555
2020-11-25 17:21:32 +00:00
Andrii Zymohliad
733a471090
Added Ukrainian translation
2020-11-25 17:21:32 +00:00
Monty Marz
e7d27a2c21
fmt
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cleanup
2020-11-25 16:53:48 +00:00
Yusuf Bera Ertan
3c887315ae
update Turkish translations
2020-11-25 15:46:56 +03:00
DaforLynx
6783e13125
Added two new songs along with edits to the .ron
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comma
2020-11-25 08:25:40 +00:00
Marcel
d1a9264a99
Merge branch 'angryanimals' into 'master'
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animal attacks
See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
5461f002fe
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
Sam
8ab2d2524a
Changed default main and secondary tool from Some(empty) to None.
...
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
aad9734055
Agent tactic refactoring
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Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef
More ai work
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balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04
bunch of animations and more attacks
2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6
hoof attack, tweaks
2020-11-24 17:48:50 -06:00
jiminycrick
1337fdaa57
Generalize rotation time
2020-11-24 17:48:49 -06:00
jshipsey
a27b086401
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
jiminycrick
a1aa3efd29
Moved hit timer to charged melee and adjusted for tail slap
2020-11-24 17:48:48 -06:00
jshipsey
1f59ef92d8
species specific speeds, more animation
2020-11-24 17:48:48 -06:00
jiminycrick
6b534729be
Initial AI for quad low
2020-11-24 17:48:47 -06:00
jshipsey
c07d8df58b
assigning weapons, building animations
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ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
793d6095b3
Maneater AI
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Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
e3e513cc11
initial quadlow ranged work
2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a
Wolf attacks and ai.
...
initial wolf dash testing
tool.rs
Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
46dc49bc0a
Fixed bit-twiddling colour bug
2020-11-24 18:44:41 +00:00
Christof Petig
a3db20c9d6
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
e770e88af5
Better town colour
2020-11-23 10:58:22 +00:00
Monty Marz
d069eb9a57
street lamp particles, ground fire bowl, misc fixes
2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951
Make chimneys glow
2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6
Addressed review comments
2020-11-23 10:57:57 +00:00
Snowram
0737c71749
Adds new cultist armors, defines loadouts for dungeons
2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d
Addressed review comments
2020-11-23 10:57:57 +00:00
Monty Marz
8e18b26031
Update street_lamp.vox
2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719
Added glow tint
2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d
Added light/glow map sample interpolation for entities
2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff
Added glow
2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f
Fixed close cloud sampling issue
2020-11-23 10:57:56 +00:00
Monty Marz
099dfc959f
translations, fixes
2020-11-23 10:57:56 +00:00
Monty Marz
5b907ede9e
fix hints
2020-11-23 10:57:55 +00:00
Joshua Barretto
058908f603
Made flamethrower and healing staff emit light on use
2020-11-23 10:57:55 +00:00
Monty Marz
97934d1070
map fixes
2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59
Temporarily make particles opaque to avoid depth-related rendering problems
2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d
Fixed various particle issues
2020-11-23 10:57:55 +00:00
Joshua Barretto
0f2e7434fc
Sun, brightness, and gamma adjustments
2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a
Added exposure to settings
2020-11-23 10:57:55 +00:00
Joshua Barretto
062ce4b158
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
Joshua Barretto
1e7b9fa9b5
Resolved or patches various water shader issues
2020-11-23 10:57:16 +00:00
Joshua Barretto
86571c9e2e
Partially fixed mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
aa59d66a76
Fixed many map problems, re-added surface mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
579bdcf10e
Forest soil undulation, better acadia placement
2020-11-23 10:57:15 +00:00
Monty Marz
99b3a4465a
WIP map zooming and dragging
2020-11-23 10:57:15 +00:00
Joshua Barretto
ef03137c65
Better water, shadows, clouds
2020-11-23 10:57:15 +00:00
Joshua Barretto
be1fb5b5d2
Shader quality tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
0e8a14250f
Minor emissions tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
42c6142ec6
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00
Joshua Barretto
e09c22f9cc
Altered splay to avoid strange LoD shape
2020-11-23 10:45:02 +00:00
Monty Marz
c825e33f1a
map icon options WIP
2020-11-23 10:45:02 +00:00
Joshua Barretto
34987c1654
Don't do gamma twice
2020-11-23 10:45:02 +00:00
Joshua Barretto
271c1e29a5
Adjusted sun/moon for HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9
Added HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Joshua Barretto
ee65b4fb17
Improved cloud quality by improving sun access heuristic
2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
de685b00b2
Improved water pathfinding
2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55
Terrain pop-in, fixed agent pathfinding in water
2020-11-23 10:45:01 +00:00
Joshua Barretto
717fd88565
Experimental dissolve VD
2020-11-23 10:45:01 +00:00
Joshua Barretto
6adfa547db
Added site icons to main map
2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
c906764889
Better LoD
2020-11-23 10:45:01 +00:00
Monty Marz
f448212515
Update leather_blue-0.vox
2020-11-23 10:45:01 +00:00
Monty Marz
225756b011
npc armour
2020-11-23 10:45:01 +00:00
Monty Marz
427f431ac8
Duh.
2020-11-23 10:45:00 +00:00
Joshua Barretto
99a881f349
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Joshua Barretto
2b5e09e32e
Better high-quality clouds
2020-11-23 10:38:00 +00:00
Joshua Barretto
c3cedd4ddf
Improved cloud quality
2020-11-23 10:37:59 +00:00
Monty Marz
9e290d59ae
more quirky dry assets
2020-11-23 10:37:59 +00:00
Knarkzel
7a917f87e1
added norwegian
2020-11-20 16:49:32 +01:00
jiminycrick
9272eee55b
Switched out wind sfx
2020-11-18 17:07:40 -08:00
Snowram
d98bfa72ad
Improves bipedlarge and theropod anims, balance tweaks
2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c
Adds 3 new npcs
2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3
Adds 2 new npcs, some models tweaks
2020-11-19 00:53:13 +01:00
Snowram
42d2108c39
Adds mindflayer npc
2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3
Adds new animals
2020-11-19 00:53:02 +01:00
jiminycrick
2d2f267907
Addressed comments and fixed pipeline
2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a
Fully move sfx away from ECS event bus
2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e
Initial work to move combat sfx to outcomes
2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01
Beginning to address comments
2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3
Biome definition tweaks and more sfx
2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e
Comment out audio device picker
2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73
Getting merge ready minus device picker
2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb
Broken wind implementation
2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41
Snow footsteps
2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974
River water sfx
2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf
Made biome probabilities neater
2020-11-18 13:31:12 -08:00
jiminycrick
e880654f2e
Probability for biome play
2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e
Dungeon and cave specific music
2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c
Remove ambient channel system in favor of sfx system
2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96
Owls, campfires, and better bird sfx handling
2020-11-18 13:31:12 -08:00
jiminycrick
c6a443ac0f
fixed false audio track lengths
2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80
Night time sfx and swimming
2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65
Bird calls from trees
2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac
Really broken block sfx pushed so others can see
2020-11-18 13:31:12 -08:00
jiminycrick
3473347742
Sfx from blocks
2020-11-18 13:31:12 -08:00
jiminycrick
0689630d98
Fading music/ambient sounds decently upon biome transition
2020-11-18 13:31:11 -08:00
jiminycrick
b5aea464f3
Switch music at biome transitions
2020-11-18 13:31:11 -08:00
jiminycrick
46d3f6f6d2
Initial biome specific music and ambient sound channel
2020-11-18 13:31:11 -08:00
Knarkzel
e0265012e8
added to changelog
2020-11-16 17:01:55 +01:00
Knarkzel
e0a814b3f8
dont allow spam op hammer when stamina is 0
2020-11-16 17:00:04 +01:00
Joshua Barretto
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
Imbris
03c96a7c7b
Properly use localization specified fonts, fix swedish translation by adding other fonts to the font mapping list
2020-11-14 21:31:31 -05:00
Sam
050ad82e55
Abilities are now loaded from .ron files.
2020-11-12 21:24:34 -06:00
Sam
4c6ee4b161
Created manifest file to tie abilities to a particular weapon kind.
2020-11-12 21:24:33 -06:00
Sam
770aaf6b93
Added projectile constructor. Removed a bunch of cloning.
2020-11-12 21:24:32 -06:00
Sam
abf7301a89
Changed how buffs were constructed on projectiles.
2020-11-12 21:24:32 -06:00
Sam
f4244ecbaf
Added ron files for unique and WIP tools.
2020-11-12 21:24:31 -06:00
Sam
a4bfe07fbc
Created ron files for abilities of the base 6 weapons.
2020-11-12 21:24:31 -06:00
Snowram
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
Imbris
865482d768
ui: Improve login info banner gradient, smallify things, put login menu quit button at the bottom
2020-11-11 03:02:51 -05:00
Imbris
b84815cc0b
Shink file size of some image assets
2020-11-11 03:02:51 -05:00
Imbris
eec6d68585
Update changelog
2020-11-11 03:02:49 -05:00
Imbris
584824d405
Tweak scrollbar in char select screen to look nicer, fix warnings, remove old ui code, add character loading/deleting/creating/error info popups
2020-11-11 03:02:23 -05:00
Imbris
3b664d2efb
Fix tooltip border images, fade tooltips properly, improve tooltip positioning
2020-11-11 03:02:22 -05:00
Imbris
0361272746
Update to reflect changes in master ui: switched daggers with sceptre, added background at the bottom of the loading screen, added randomize button in the char creation screen
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
bae7f56393
add padding to language select and server select menu buttons so that the scrollbar doesn't overlap them
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
52479fec2f
add title to server select menu, don't use unneeded Container in language select menu
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
5af6757de0
add language selection menu to main menu screen
2020-11-11 03:02:22 -05:00
Imbris
42c6550a0b
Add more parts of the character selection screen, add mouse detector widget, misc tweaks
2020-11-11 03:02:22 -05:00
Imbris
de770694d8
Basic structure of character selection
2020-11-11 03:02:22 -05:00
Imbris
586bdddc9e
Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks
2020-11-11 03:02:22 -05:00
Imbris
545f3bd44b
Start rewrite of character selection with iced
2020-11-11 03:02:21 -05:00
Imbris
10c046be2f
Delete conrod main menu code!!!!!!, small tweaks
2020-11-11 03:02:21 -05:00
Imbris
73982637b2
Add styling for Container, implement auth trust prompt, misc additions
2020-11-11 03:02:21 -05:00
Imbris
561068106e
Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces)
2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a
Rename localization/font types (e.g. VoxygenLocalization -> Localization)
2020-11-11 03:02:21 -05:00
Imbris
29526977d8
Add support for Space widget, refine main menu ui, misc fixes and improvements.
2020-11-11 03:02:20 -05:00
Imbris
b25162635a
Revamp BackgroundContainer with scale specific padding, and use in main menu attempt
2020-11-11 03:02:20 -05:00
Imbris
5428feb0df
Add Stack and CompoundGraphic widgets
2020-11-11 03:02:20 -05:00
Sam
e90104ba0f
Yeet
2020-11-10 19:59:55 -06:00
Sam
e6693d5979
Yeet
2020-11-10 15:49:51 -06:00
Monty Marz
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Justin Shipsey
a8ac051f33
Merge branch 'james/axe-hammer-keyframes' into 'master'
...
James/axe hammer keyframes
See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
Joshua Barretto
b09148abee
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Joshua Barretto
3f02aa5134
Removed more redundant code, desert dunes, better bridges
2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Marcel
981b71759e
Merge branch 'xMAC94x/auth-link' into 'master'
...
adjust path to veloren account page
See merge request veloren/veloren!1498
2020-11-09 09:01:59 +00:00
Marcel Märtens
d9f7a72139
adjust path to veloren account page
2020-11-09 09:21:14 +01:00
jshipsey
92aa6a1b12
axe basic
2020-11-08 18:51:35 -05:00
Sam
08a0926c40
Fixed sneaky admin sword.
2020-11-08 13:58:23 -06:00
Justin Shipsey
8cab21d44c
Merge branch 'AlKabir/animals-dont-drop-lootbags' into 'master'
...
Make different mobs drop different assets on death (not just lootbags)
See merge request veloren/veloren!1462
2020-11-08 07:26:10 +00:00
jiminycrick
66dbfebf3b
Asset ron file fix
2020-11-07 22:06:08 -08:00
AlKabir
aaac3dadcb
improved the steak asset
2020-11-07 23:52:18 -06:00
AlKabir
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
Sam
aeca76c748
Fixed cultist sword not displaying correctly in inventory.
2020-11-07 21:48:24 -06:00