Commit Graph

287 Commits

Author SHA1 Message Date
PabstMirror
9e8b13cd2b Merge branch 'master' into altSelfInteract
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
	addons/interact_menu/functions/fnc_renderSelector.sqf
	addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
5320f4c6b7 fix broken parse text cache in some cases 2015-04-26 19:33:08 +02:00
commy2
f96deadd20 imenu: remove shadow, fix caching 2015-04-26 12:41:15 +02:00
PabstMirror
898d6c74a8 #854 - No canInteractWith check for Ace_MainAction
Was preventing subactions from showing.
2015-04-25 16:02:59 -05:00
ulteq
ca6a559557 Fixed a typo 2015-04-25 21:18:09 +02:00
esteldunedain
fc49814689 Use FUNC(ctrlSetParsedTextCached) for the selector too. Eliminates glitches 2015-04-25 10:52:52 -03:00
commy2
b7763331d6 the index 2015-04-25 14:34:09 +02:00
commy2
73b17efa2f cache ctrlSetStructedText parseText 2015-04-25 13:28:21 +02:00
commy2
73f387d3e3 outline interaction menu text 2015-04-25 11:55:39 +02:00
commy2
664d08d4aa add option to only use action when clicking 2015-04-25 08:23:54 +02:00
esteldunedain
c8563ce484 Add LOS check for actions points. Close #785 2015-04-24 00:57:22 -03:00
PabstMirror
96be881ea9 User changeable text/shadow colors for interaction 2015-04-20 18:28:01 -05:00
esteldunedain
9295393dd6 Allow cursor for interactions 2015-04-20 13:54:51 -03:00
esteldunedain
f928f37e26 Eliminate interact_menu fps drops due to high nearby object counts.
Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
esteldunedain
8b389949bc Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-18 18:42:11 -03:00
esteldunedain
bce0d84989 Fix interact menu object ordering 2015-04-18 18:41:36 -03:00
esteldunedain
bdd3422150 Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
Tachii
dd09cc4d06 Update fnc_createAction.sqf
typo
2015-04-16 00:57:15 +03:00
PabstMirror
1f13d229a8 Stagger creating actions over time 2015-04-15 00:13:23 -05:00
esteldunedain
5faf4b7dfa Remove comment 2015-04-15 01:27:29 -03:00
esteldunedain
a9f44530c9 Move the function that prevents firing while the interact_menu is open to the interact_menu pbo 2015-04-15 01:20:20 -03:00
esteldunedain
7ad9238bbf Fixes 2015-04-14 23:32:03 -03:00
esteldunedain
c397246534 Fix the fov test. Issue not fixed 2015-04-14 23:22:08 -03:00
esteldunedain
53ce7d0be4 Increase the tolerance to 2m 2015-04-14 23:12:48 -03:00
esteldunedain
ee34078960 Add early visibility check to interact menu 2015-04-14 22:53:10 -03:00
jaynus
b39209cc28 BAD @esteldunedain! BAD DOGGY! 2015-04-14 17:09:13 -07:00
esteldunedain
ee04ea2f41 Allow actions on coordinates instead of selections 2015-04-14 20:21:11 -03:00
PabstMirror
85beb72a3a ASL Stuff 2015-04-13 23:27:03 -05:00
PabstMirror
c6b4a57ee2 Pull Icon from config 2015-04-13 23:11:18 -05:00
PabstMirror
5c994765ef Cleanup 2015-04-13 22:39:00 -05:00
PabstMirror
e84c5f4bb3 Radius Distance 2015-04-13 22:26:38 -05:00
PabstMirror
fda4f60a9e House UserAction Prototype 2015-04-13 22:19:38 -05:00
esteldunedain
0565eb6c74 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into linearMenuExperiment
Conflicts:
	addons/laser_selfdesignate/stringtable.xml
2015-04-12 01:26:55 -03:00
esteldunedain
630a2a0f7a Make the list menu optional via a client setting 2015-04-12 01:15:38 -03:00
esteldunedain
01bc6b233a Merge branch 'breakLineExtension' into linearMenuExperiment
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
2015-04-12 00:21:05 -03:00
esteldunedain
7b797d906f Merge branch 'master' into linearMenuExperiment
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
	addons/overheating/stringtable.xml
2015-04-12 00:19:33 -03:00
esteldunedain
df17df61f9 Improve the way lines are split 2015-04-11 23:39:06 -03:00
PabstMirror
350a79c8a4 #498 - Use cursor mode when scoped 2015-04-11 19:44:42 -05:00
esteldunedain
b8e0388581 Fix nearestObjects with getPos choking over seawater. Fix #465 2015-04-11 11:12:40 -03:00
PabstMirror
2bc0976979 Merge pull request #277 from KoffeinFlummi/revert-276-revert-272-142menudeploy
Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-04-08 13:26:05 -05:00
PabstMirror
03dbe8e6c5 Make it optional 2015-04-07 22:57:58 -05:00
PabstMirror
ce70c72cd6 wip1 2015-04-07 22:44:41 -05:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
jaynus
e3ad83e109 Merge pull request #286 from KoffeinFlummi/lasers
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
esteldunedain
7617908ad3 Make menu open linearly to the right of the action point 2015-04-04 01:44:49 -03:00
esteldunedain
06f6039dca Stronger shadow for the interact_menu text 2015-04-04 01:04:32 -03:00
esteldunedain
a5ff34e1d8 Keep cursored menus always centered. Fix #299. 2015-04-03 20:49:40 -03:00
Nou
fff8a240e3 Remove compensation for movement, instead use modelToWorldVisual 2015-04-03 15:31:44 -07:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
PabstMirror
33ee7dc07c iMenu - Add some localization and fix veh icons 2015-04-03 00:42:25 -05:00
PabstMirror
0daa029622 Show Vehicle Name/Icon for interaction 2015-03-31 23:56:41 -05:00
Nicolás Badano
e38f48d7ad Remove debug stuff 2015-03-31 18:16:53 -03:00
Nicolás Badano
4381f164d1 Fix the self interaction menu of vehicles 2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce Prevent the interact menu from closing dialogs opened by the actions 2015-03-31 18:09:20 -03:00
Nicolás Badano
1e0ece9fa2 Revert "Revert "1.42 - cursor mode when bipod deployed"" 2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675 Revert "1.42 - cursor mode when bipod deployed" 2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf Merge pull request #272 from KoffeinFlummi/142menudeploy
1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
PabstMirror
24b47584a2 InteractMenu - Fix Actions Added to Objects 2015-03-29 12:04:57 -05:00
PabstMirror
95a9daf18b Minor Header Correction 2015-03-28 19:08:25 -05:00
commy2
e574d19844 1.42 - cursor mode when bipod deployed 2015-03-28 16:24:17 +01:00
Nicolás Badano
77dc50f10f Some more fixes for self interaction inside vehicles 2015-03-24 16:06:03 -03:00
Nicolás Badano
a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
8767a0d6ac Fix #206 2015-03-24 00:30:15 -03:00
Nicolás Badano
17d0c0ae38 Various tweaks on interact_menu styling to improve usability 2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10 Possibly close multiple dialogs when interact_menu is opened 2015-03-23 21:26:40 -03:00
Nicolás Badano
f64092f09c Close dialogs when pressing the interaction k 2015-03-23 20:02:30 -03:00
Nicolás Badano
50f5e2c858 Change the interact_menu selector to be a control. Makes it work reliably when surrendered 2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b Make self interact_menu finally work on the map screen!! 2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa Properly configure canInteractWith and exceptions for self interaction 2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777 Make interac_menu work in real 2D:
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
Nicolás Badano
dbbfdd88df Forgotten line 2015-03-23 16:53:28 -03:00
Nicolás Badano
bf1d808b82 Small optimizations on interact_menu 2015-03-23 14:01:38 -03:00
Nicolás Badano
32be87806b Clear the caches again after performing the action, cause it's very possible something changed as a result. 2015-03-21 20:37:01 -03:00
Nicolás Badano
2beb1a289e Ensure the condition of the action is always checked uncached before calling the statement. 2015-03-21 20:30:27 -03:00
Nicolás Badano
213b817947 Added to cachedCall an option to clear the cache on an event 2015-03-21 17:50:35 -03:00
Nicolás Badano
dbb9765035 Fix isSubPath 2015-03-21 14:28:17 -03:00
Nicolás Badano
4a8b5079a6 Fix #211 2015-03-21 09:37:01 -03:00
Nicolás Badano
3d6660b115 Debug stuff 2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970 Make collectActiveActionTree follow mounts correctly 2015-03-20 22:44:25 -03:00
Nicolás Badano
84bf44e026 Refactoring of interact_menu:
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
Nicolás Badano
a3b913ad8b Interact menu usability improvements:
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c Reenable hiding useless actions 2015-03-19 14:45:05 -03:00
Nicolás Badano
acd3ca0d56 Interact menu:
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
Nicolás Badano
3030b78ea2 Refactor the interact_menu so options for multiple objects can coexist inside a single action point 2015-03-17 00:37:28 -03:00
commy2
898476fc2f no target in self actions 2015-03-15 16:45:06 +01:00
commy2
b5f307919e replace canInteract with canInteractWith 2015-03-15 13:00:10 +01:00
PabstMirror
ebbebea6f2 Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
Nicolás Badano
d02b5d2125 Ensure the class actions are compiled from config before adding them from the API 2015-03-11 16:26:58 -03:00
PabstMirror
3a7c7f7cee Fix interactMenuClosed event 2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a Interact menu event consistant
"interactMenuOpened",  to match event from #191
2015-03-11 12:45:01 -05:00
Nicolás Badano
8c7a51eac7 Added addClassAction and removeClassAction functions 2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5 Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards. 2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover 2015-03-11 00:39:23 -03:00
Nicolás Badano
f12e4ab751 Add the runOnHover parameter 2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71 Support additional parameters for addAction API 2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4 Execute statement when hovering over actions that open submenus 2015-03-11 00:21:05 -03:00
Nicolás Badano
b33127d3b0 Renamed variable 2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3 Throw an event when the interact menu is closed 2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930 Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions. 2015-03-10 23:23:13 -03:00
PabstMirror
49cef030d5 Add "interact_keyDown" local event to interactMenu 2015-03-10 15:48:08 -05:00
Nicolás Badano
27808847db - Solve a number of ASL vs ATL issues
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
2371bc1bb0 Removed the renderDepth variables 2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf Fixed removeAction; added trekkie examples 2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a Fixed opacity of icons; removed debug traces 2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
6b7f649244 interact_menu: add headers 2015-02-21 17:11:03 -03:00
Nicolás Badano
908f23a78f Removed filtering actions 2015-02-19 20:10:07 -03:00
Nicolás Badano
bc3a226c64 Text under the icon 2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731 reduce size of the menu 2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8 tidy up 2015-02-19 18:03:14 -03:00
Nicolás Badano
861a6b1775 avoid all submenus opening simultaneously by switching menu paths to use uids 2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Nicolás Badano
30943cbfd4 move the main menu actions to the right cuadrant 2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a Fix for the angular spacing of submenus 2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34 Modify the opacity of icons along with that of the text 2015-02-19 12:01:47 -03:00
Nicolás Badano
d055315661 interact_menu: tab to space 2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716 Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu 2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109 Make interact sub menus open as circle sectors instead of full circles 2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec Tweak distances 2015-02-19 10:36:59 -03:00
PabstMirror
244d7a5572 Fix opacity fading on other render levels 2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93 basic self actions 2015-02-18 18:58:06 -03:00
Nou
5dfa4304d3 Tweaks 2015-01-28 12:03:30 -08:00
Nou
984fee03ac Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu 2015-01-28 10:19:30 -08:00
Nou
8e9883a111 Make sure object actions are set. 2015-01-28 10:18:19 -08:00
Nicolás Badano
b6dbd8d3c4 interact_menu: add canInteract (including exceptions) and canInteractWith to condition. 2015-01-20 02:41:04 -03:00
Nou
1a2231c14a Privatize 2015-01-18 20:13:45 -08:00
Nou
84f404ae84 Remove debug, added scripted add/remove actions. 2015-01-18 20:08:34 -08:00
Nou
6a04408a74 Initial nou menu commit. 2015-01-18 10:38:27 -08:00