Commit Graph

383 Commits

Author SHA1 Message Date
mharis001
30b99fa20a Medical Rewrite - Remove dropDownTriageCard function (#6907)
* Remove dropDownTriageCard function

* Delete fnc_updateTourniquets.sqf
2019-03-30 16:06:36 -05:00
SilentSpike
ac1651c6db Prevent bandaging when not bleeding (#6532) 2019-03-30 15:44:58 -05:00
PabstMirror
f2b9bf3a17 Update headers 2019-03-30 11:07:54 -05:00
PabstMirror
7f2ac32180 Fix event for items conversion 2019-03-30 09:56:21 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings (#6890)
* Handle old public funcs, fix strings

* Update addons/medical/XEH_preInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
mharis001
8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00
PabstMirror
f23927d84a Fix some strings 2019-03-24 00:50:36 -05:00
PabstMirror
2d0090422c move settings to sqf 2019-03-24 00:37:39 -05:00
Magnetar
cc11ad051d Formatting. Lazy eval 2019-03-21 14:34:51 +01:00
Magnetar
89927a8b94 Missing privates. Lazy evaluation. 2019-03-17 21:26:15 +01:00
Magnetar
99f5d2ea0a
Rewrite rectify convert option (#6825)
* Rewrite Rectify - Adding option to convert vanilla medical gear

* Oops
2019-03-17 17:59:49 +01:00
Magnetar
1d34cc4cc0
Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
* Rewrite rectify. Medical - Add vehicle hint when loading unconscious

* Fix copy paste
2019-03-17 17:54:50 +01:00
Magnetar
bb2d1e4e9e Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
SilentSpike
0e8ed5315e
Remove patient treatment animations (#6524)
* Prevent treatment animation on dead bodies

This was causing bodies to glitch out on dedicated servers according to
feedback

* Remove patient animation logic and setting
2018-08-12 12:28:48 +01:00
SilentSpike
923c25163f Fix missing boolean return in CPR 2018-08-12 11:50:47 +01:00
Zakant
14d52ee77e Remove CPR alive check (#6492) 2018-08-12 08:57:23 +01:00
Dedmen Miller
c1c5d6d63c Remove collision of bandage litter (#6495)
* Remove littergeneric collision
* Remove collision/shadow from non-litter items
* Remove quik clot litter shadow
* Add empty shadowLOD to litter
2018-08-11 17:52:26 +01:00
Rutger "RedBery" Meijering
0a97ef3cc8 Fix event name overlap and macros (#6514) 2018-08-11 11:40:06 +01:00
Zakant
88238dd0b5 Fix wrong macro (#6509) 2018-08-08 09:54:17 +01:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Dedmen Miller
7a0a00ea09 Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Zakant
60a8158246 Fix GUI bodypart string names (#6490)
* Fixed new names in stringtable
* Removed duplicated entries from stringtable
* Fixed comma
2018-08-02 09:43:30 +01:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
Thomas Kooi
36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
e22f35da37 Remove medkit (#6473)
Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
873ed90cc1
Introduce bleedout condition and fix IV hemorrhage (#6470)
* Introduce bleedout condition and fix IV hemorrhage
* Update patient info display hemorrhage values
* Update UI info hemorrhage values
2018-07-25 11:40:37 +01:00
SilentSpike
39b1d144e1
Vary time taken to bandage based on circumstances (#6467) 2018-07-25 09:35:04 +01:00
Glowbal
13cdb76dce Fix some more stringtable usage 2018-07-18 23:20:31 +02:00
Thomas Kooi
245a18599e Fix stringtable references 2018-07-18 23:19:27 +02:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
SilentSpike
68ff7575eb
Move medical facility, vehicle and unit functions (#6440) 2018-07-18 11:09:48 +01:00
Glowbal
9d2e76e67a More component name fixes and small clean up 2018-07-15 16:24:04 +02:00
Thomas Kooi
78d91edae2 Fix statemachine not running 2018-07-15 14:21:41 +02:00
Thomas Kooi
19f3b753f0 Decrease treatment time of medication to 5s 2018-07-15 13:59:47 +02:00
Thomas Kooi
9c00c6ffb5 Fix bunch of script errors related to getVars on start up of game 2018-07-15 13:01:26 +02:00
SilentSpike
54c398a007 Use macros for peripheral resistance 2018-05-23 10:52:47 +01:00
SilentSpike
de2d7f2fb8 Use macros for hemorrhage class tracking 2018-05-22 18:25:50 +01:00
SilentSpike
c9e11e62a1 Use macros for status state variables 2018-05-22 18:06:28 +01:00
SilentSpike
ff33f8e954 Use macro for unconscious variable 2018-05-22 17:21:24 +01:00
SilentSpike
563742bdd8 Fix heart rate and pain suppression adjustments 2018-05-11 16:11:01 +01:00
SilentSpike
1dc934e1b1 Use macros for unit variables
Improves the way medical is storing variables in object space by having
a common list of variables names as macros. Makes the code a bit cleaner
and ensured consistency across components. Also a handy reference for
when working on medical to see what values are all stored.
2018-05-11 15:28:25 +01:00
SilentSpike
e0503129f0 Use blood bolume status macros 2018-05-10 17:44:02 +01:00
SilentSpike
4303a340de Fix stringtable duplicates and missing Key tag 2018-05-08 14:37:54 +01:00
SilentSpike
a16721a1ea Fix medical statemachine function calls 2018-05-08 11:12:01 +01:00
SilentSpike
697aa5dc08 Fix medical status function calls 2018-05-08 10:45:30 +01:00
SilentSpike
65f57361a4 Add blood pressure status macro 2018-05-08 09:28:16 +01:00
SilentSpike
7d55163463 Add missing PREPs 2018-04-27 15:43:41 +01:00
SilentSpike
895f08a215
Reset triage card on full heal (#6243) 2018-04-11 20:34:32 +01:00
commy2
b9d792ebcd merge 2018-01-02 15:08:10 +01:00
commy2
68228e9fef merge 2018-01-02 15:06:53 +01:00
Ľuboš Lendáč
38e7913caf Add HealTime modifiers to medical settings (#5188)
* Add modifiers of TreatmentTime of PAK and Medkit to settings

* Fix indents and stringtable tags

* Fix Healtime vars

* Absolute time for PAK to settings

* Add Medkit Healtime setting
2017-12-30 12:01:23 +00:00
commy2
4db844e596 merge 2017-12-23 01:47:43 +01:00
PabstMirror
32e73fa1b3 Fix addLoadPatientActions 2017-10-02 22:37:22 -05:00
PabstMirror
af48c6a86c Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/ACE_Medical_SelfActions.hpp
	addons/medical/CfgVehicles.hpp
	addons/medical/XEH_PREP.hpp
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
2017-10-02 22:29:30 -05:00
PabstMirror
4c28c4de22 Reset isLimping var 2017-09-26 17:43:54 -05:00
PabstMirror
0ff9a5bf64 Add error logging 2017-09-23 12:09:35 -05:00
PabstMirror
04db4add26 Remove unused addUnloadPatientActions 2017-09-23 11:58:49 -05:00
PabstMirror
bec55114fa Add load,unload and radial actions (#5270)
- Add radial actions
- Revert back to using 'ACE_isUnconscious'
2017-06-15 14:35:33 -05:00
PabstMirror
356a8f640a Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulse.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionDiagnose.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_addHeartRateAdjustment.sqf
	addons/medical/functions/fnc_addToInjuredCollection.sqf
	addons/medical/functions/fnc_addUnconsciousCondition.sqf
	addons/medical/functions/fnc_addVitalLoop.sqf
	addons/medical/functions/fnc_canTreat.sqf
	addons/medical/functions/fnc_copyDeadBody.sqf
	addons/medical/functions/fnc_createLitter.sqf
	addons/medical/functions/fnc_determineIfFatal.sqf
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_getBloodPressure.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getCardiacOutput.sqf
	addons/medical/functions/fnc_getHeartRateChange.sqf
	addons/medical/functions/fnc_getTriageStatus.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleBandageOpening.sqf
	addons/medical/functions/fnc_handleCollisionDamage.sqf
	addons/medical/functions/fnc_handleDamage.sqf
	addons/medical/functions/fnc_handleDamage_advanced.sqf
	addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
	addons/medical/functions/fnc_handleDamage_airway.sqf
	addons/medical/functions/fnc_handleDamage_caching.sqf
	addons/medical/functions/fnc_handleDamage_fractures.sqf
	addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
	addons/medical/functions/fnc_handleDamage_wounds.sqf
	addons/medical/functions/fnc_handleDamage_woundsOld.sqf
	addons/medical/functions/fnc_hasMedicalEnabled.sqf
	addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
	addons/medical/functions/fnc_isInStableCondition.sqf
	addons/medical/functions/fnc_isMedicalVehicle.sqf
	addons/medical/functions/fnc_itemCheck.sqf
	addons/medical/functions/fnc_medicationEffectLoop.sqf
	addons/medical/functions/fnc_modifyMedicalAction.sqf
	addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
	addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
	addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
	addons/medical/functions/fnc_moduleReviveSettings.sqf
	addons/medical/functions/fnc_parseConfigForInjuries.sqf
	addons/medical/functions/fnc_playInjuredSound.sqf
	addons/medical/functions/fnc_reviveStateLoop.sqf
	addons/medical/functions/fnc_selectionNameToNumber.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setHitPointDamage.sqf
	addons/medical/functions/fnc_setStructuralDamage.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/functions/fnc_showBloodEffect.sqf
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
	addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
	addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
	addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
	addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
	addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
	addons/medical/functions/fnc_treatmentBasic_epipen.sqf
	addons/medical/functions/fnc_treatmentBasic_morphine.sqf
	addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
	addons/medical/functions/fnc_treatmentIV.sqf
	addons/medical/functions/fnc_treatmentIVLocal.sqf
	addons/medical/functions/fnc_treatmentTourniquet.sqf
	addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical/functions/fnc_unconsciousPFH.sqf
	addons/medical/functions/fnc_useItem.sqf
	addons/medical/functions/fnc_vitalLoop.sqf
	addons/medical_blood/functions/fnc_hit.sqf
	addons/medical_treatment/functions/fnc_hasItem.sqf
	addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00
PabstMirror
9e1a9b9af9 Fix bad var names 2017-05-14 15:14:22 -05:00
PabstMirror
690e415ffe Minor cleanup 2017-03-25 11:36:37 -05:00
Zakant
1fb6521021 Added checkItem on loadout change (#5021) 2017-03-25 11:08:47 -05:00
Zakant
14e146cbeb Added missing dot 2017-03-23 18:44:45 +01:00
Zakant
7bd2725f29 Fixed space after if 2017-03-23 18:40:18 +01:00
Zakant
f8a2d404e2 Fixed more typos 2017-03-23 18:17:38 +01:00
Zakant
b5a48bb4dc Fixed newline after include 2017-03-23 17:32:03 +01:00
Zakant
ff823e0590 Fixed space 2017-03-23 17:27:53 +01:00
Zakant
ad1e233a29 Fixed indentation 2017-03-23 17:27:11 +01:00
Zakant
89cf679af3 Replaces return by 2017-03-23 17:26:16 +01:00
Zakant
07033061e3 Fixed function headers 2017-03-23 17:23:18 +01:00
Zakant
d47d183119 Fixed typo 2017-03-23 16:55:00 +01:00
Zakant
2cfeb5a10e Fixed missing bracket 2017-03-23 15:30:08 +01:00
Zakant
6ed90496a2 Added calculateBlood function 2017-03-23 15:30:03 +01:00
Zakant
327124003c Fixed condition expression 2017-03-23 15:30:01 +01:00
Zakant
58ed8a6c81 Modified cpr condition 2017-03-23 13:41:49 +01:00
Zakant
59c4485ef9 Only create pulse if their isn't any 2017-03-23 13:36:57 +01:00
Zakant
86bf9f4262 Fixed progress callback 2017-03-23 13:34:25 +01:00
Zakant
c790d0eb3e Added failure callback 2017-03-23 13:32:49 +01:00
Zakant
918a62ebce Implemented cpr failure function 2017-03-23 13:32:14 +01:00
Zakant
d815bd8bdc Added cpr failure function and fixed PREP mistake 2017-03-23 13:30:40 +01:00
Zakant
a570a6862c Modified CPR success to work with pulse 2017-03-23 13:28:01 +01:00
Zakant
d9aab91f97 Implemented cpr progress function 2017-03-23 13:26:06 +01:00
Zakant
b1dc4e0c52 Added progress function, reorganized PREPs 2017-03-23 13:21:36 +01:00
Zakant
0cad7d0da6 Fixed arguments and function header 2017-03-23 13:19:25 +01:00
Zakant
5714374a99 Added function to PREP 2017-03-23 13:17:04 +01:00
Zakant
477496e4f6 Added cpr start callback and function 2017-03-23 13:15:17 +01:00
Zakant
c1238501d3 Added CPRcreatePulse setting 2017-03-23 13:14:38 +01:00
Zakant
0d329e0f63 Added startCallback config entry 2017-03-23 13:03:19 +01:00
ulteq
0ddfd5eb16 Disable wound reopening when advanced bandages are disabled 2016-12-15 14:51:24 +01:00
ulteq
cc19499e8f fieldDressing -> FieldDressing 2016-12-15 14:06:09 +01:00
ulteq
9ddaa01462 Always allow the use of tourniquets
* Even when advanced bandages are turned off
2016-12-15 14:05:08 +01:00
ulteq
91cbc0e4d4 Added new setting 'advancedDiagnose'
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
ulteq
0de405fe2a Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
ulteq
0d0cf38028 Fix bandage reopening classname/category lookup 2016-12-14 21:17:39 +01:00
ulteq
151d4a4bfe Settings overhaul
New settings:
* allowSelfIV
* showPainInMenu

Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime

Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
ulteq
dafefda04a Fixed typo
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993 Fixed bandage config lookup 2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7 Fix IV Bags work on limbs with a tourniquet applied 2016-12-14 12:36:51 +01:00
ulteq
6b611ffbbd Cleanup: 'handleBandageOpening' 2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21 Do not restore blood volume in partial heal 2016-12-10 16:30:05 +01:00
ulteq
1bc1865313 Minor cleanup: 'treatmentBandageLocal' 2016-12-10 15:39:03 +01:00
PabstMirror
b87bdfe14a Fix body-bag action / cleanup 2016-12-09 21:03:52 -06:00
ulteq
ada43148e9 Removed deprecated revive settings 2016-12-09 17:07:05 +01:00
ulteq
82e88061fc Added 'DEFAULT_HEART_RATE' constant 2016-12-09 12:57:27 +01:00
ulteq
c486f17539 Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
ulteq
b81a5adcb9 Renamed 'healTime' calculation helper 2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083 Don't remove wounds on partial heal 2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c Removed todo flag 2016-12-08 11:55:38 +01:00
ulteq
280943cb4d Fixed occluded medication (tourniquet removal logic) 2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d Simplified damage storage 2016-12-08 11:38:43 +01:00
ulteq
6ce1910a96 Fix partial heal 2016-12-07 18:53:12 +01:00
ulteq
8c5da66c43 Increase "basic medication" effectiveness of morphine 2016-12-07 18:41:42 +01:00
ulteq
0c8ebd6441 Slightly increase Tourniquet 'treatmentTime' 2016-12-07 17:56:59 +01:00
ulteq
09f6f2284b Tweaked morphine config 2016-12-07 17:46:16 +01:00
ulteq
5db75ac746 Fixed check blood pressure did not always account for tourniquets 2016-12-07 11:32:01 +01:00
ulteq
ab7af04530 Overhauled the medication system:
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa Removed dead code 'hrCallback' 2016-12-06 18:55:54 +01:00
ulteq
fa77fb7194 Various fixes:
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
92da5c80a0 Partly fixed Medication
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
a88be4f458 Fixed 'displayPatientInformation' 2016-12-05 23:00:02 +01:00
ulteq
624315524e Fixed typo 2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
commy2
370faf9b48 cleanup 2016-10-20 13:38:26 +02:00
commy2
7e498ab762 setting for basic/advanced syringes 2016-10-20 02:14:11 +02:00
commy2
519ea25fc7 cleanup 2016-10-15 13:48:13 +02:00
commy2
633c6f0ce4 formating 2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6 fix misc. treatment actions 2016-10-13 21:11:13 +02:00
commy2
e03614757e fix misc. treatment actions 2016-10-13 21:08:41 +02:00
commy2
03fe2826dd remove some debug 2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e fixes, tweaks 2016-10-13 20:17:21 +02:00
commy2
ba2d6fda8a treatment tweaks 2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85 basic <-> advanced 2016-10-13 17:14:43 +02:00
commy2
68d75beae6 manual merge 2016-10-13 16:56:57 +02:00
commy2
2d243d45f3 fix tourniquets 2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16 fix tourniquets 2016-10-13 10:12:28 +02:00
commy2
5965326ca1 merge basic and adv. bandage actions 2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c merge basic and adv. bandage actions 2016-10-13 09:10:08 +02:00
commy2
68d199c5b2 merge basic and adv. bandage actions 2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4 merge basic and adv. bandage actions 2016-10-13 01:55:10 +02:00
commy2
92fc4ec14b add a setting for 'basic' blood bags 2016-10-12 22:38:58 +02:00
commy2
a5d070f829 blood and unconsciousness fixes 2016-10-12 21:59:32 +02:00
commy2
3438ea0946 use liters for blood volume variable 2016-10-10 17:30:42 +02:00
commy2
4bc1c1db56 handle blood visuals 2016-10-07 04:21:01 +02:00
commy2
b698a88dc1 move modifyAction func to menu component 2016-10-07 01:58:40 +02:00
commy2
e9586ebccc use common header file for medical components 2016-10-06 22:40:36 +02:00
commy2
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
commy2
feac296f9c use a new macro 2016-10-02 13:06:47 +02:00
commy2
f185742e68 manual merge 2016-10-02 12:51:29 +02:00
commy2
490155270b QEGVAR vs QGVAR 2016-09-30 12:18:59 +02:00
commy2
1196cbb210 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-09-30 10:39:06 +02:00
commy2
96a1e74c85 synch anim speed acceleration 2016-09-30 10:38:27 +02:00
PabstMirror
60a7490b7e Fix some moved funcs/strings 2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9 improve checkItems function 2016-09-29 21:32:54 +02:00
commy2
f53d324c0d simplifications in the treatment config 2016-09-29 20:29:44 +02:00
commy2
20a544e549 remove debug mode 2016-09-29 19:45:03 +02:00
commy2
ef8ad21446 fix inconsistencies in treatment time between basic and adv, fix item usage 2016-09-29 19:43:50 +02:00
commy2
e418cc05e9 cleanup, fix headers treatment has/use item functions 2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd fix some problems with transitions from lowered weapon animations 2016-09-29 19:15:16 +02:00
commy2
2c7864c02b implement custom treatment sounds 2016-09-29 18:45:18 +02:00
commy2
ecd77630f5 some more animation time tweaks 2016-09-29 18:12:51 +02:00
commy2
36d244a868 'modernize' primary treatment functions, fix animation issues, add anim speed scaling 2016-09-29 16:00:19 +02:00
commy2
410c5f1d5f treatment debug 2016-09-28 20:46:46 +02:00
commy2
0decd72063 manual merge 2016-09-28 08:37:39 +02:00
commy2
7470d1f0f5 cleanup/improve parseConfigForinjuries 2016-09-27 11:05:38 +02:00
PabstMirror
39fa0b5d0e #4366 - Fix treatment animion with no weapon equiped 2016-09-21 15:55:29 -05:00
commy2
8937a27b96 port litter settings to treatment, stringtable fixes 2016-09-19 18:20:56 +02:00
commy2
c2f8007d36 port litter settings to treatment 2016-09-19 18:05:49 +02:00
commy2
10d4047b4c fix problems with ported treatment 2016-09-19 17:52:16 +02:00
commy2
158b1eed69 add server only event handler only on server machine 2016-09-19 10:05:16 +02:00
commy2
81d962f0d5 port litter to treatment 2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1 fix treatment functionality 2016-09-18 22:58:56 +02:00
Glowbal
1c1e47c039 Enable treatmnet actions 2016-09-18 19:48:49 +02:00
Glowbal
811e1cd598 First set up clean up for medical rewrite 2016-09-18 12:05:36 +02:00
PabstMirror
f12feae7fe Fix some efuncs 2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00 Fix merge conficlts 2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a Merge branch 'master' into medical-rewrite 2016-08-09 12:11:30 -05:00
Glowbal
131ef576b4 Add medical treatments and configuration 2016-07-15 12:23:47 +02:00
Glowbal
ab2075c328 Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/CfgEden.hpp
	addons/medical/functions/fnc_reviveStateLoop.sqf
	addons/medical/functions/fnc_serverRemoveBody.sqf
	addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8c331937d0 Merge branch 'merge-basic-and-advanced' into medical-split-treatment
Conflicts:
	addons/medical/ACE_Medical_Treatments.hpp
	addons/medical/config.cpp
	addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00