mharis001
30b99fa20a
Medical Rewrite - Remove dropDownTriageCard function ( #6907 )
...
* Remove dropDownTriageCard function
* Delete fnc_updateTourniquets.sqf
2019-03-30 16:06:36 -05:00
SilentSpike
ac1651c6db
Prevent bandaging when not bleeding ( #6532 )
2019-03-30 15:44:58 -05:00
PabstMirror
f2b9bf3a17
Update headers
2019-03-30 11:07:54 -05:00
PabstMirror
7f2ac32180
Fix event for items conversion
2019-03-30 09:56:21 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings ( #6890 )
...
* Handle old public funcs, fix strings
* Update addons/medical/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
mharis001
8d2bba4b35
Rewrite Medical GUI ( #6831 )
...
* Add a macro for the bloodloss scaling factor
* Adjust bloodloss threshold for red icon
* Remove bloodloss color scaling factor
The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.
* Implemet 10 color steps provided by ShackTac
This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).
* Use macros for constants
* Implement blue damage colouring
This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.
* Tidy up file structure
* Move patient information display to medical_ui
* Make common colour conversion code into functions
* Add tourniquet icon overlay to body image
* Fix mispelling I forgot to commit
* Update icon paths to new white cross icon
* Clean mess after rebase
* Add new medical menu gui
* Add updating injury list and body image
* Add updating treatment category buttons
* Update onMenuClose function
* Delete unused functions
* Add action buttons and triage card to menu
* Move medical menu PFH to separate function
* Move setTriageStatus to treatment
* Add triage select dropdown
* Add toggle button action
* Fix mouse moving randomly when opening
* Add logs list update and remove unused functions
* Hide tourniquet icons by default
* Remove CfgInGameUI (already in feedback)
* Update patient info display
* Update triage card display
* Add settings to control interact menu actions
* Cleanup files/paths
* Move triage status update to common function
* Add icons for interact menu actions
* Modify icon color for interact menu actions
* Update canOpenMenu for new setting
* Hide pain information for unconscious
* Stringtable cleanup
* Use switch for pain text
* Change minor triage status to minimal
* Fix injury list to use new stringtable entry names
* Fix medical actions check when disabled
* Skip distance check in same vehicle
* More cleanup
* Fix CI error
* Requested changes
* Fix INJURIES string
* Fix include after comment block
* Fix missing ;
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00
PabstMirror
f23927d84a
Fix some strings
2019-03-24 00:50:36 -05:00
PabstMirror
2d0090422c
move settings to sqf
2019-03-24 00:37:39 -05:00
Magnetar
cc11ad051d
Formatting. Lazy eval
2019-03-21 14:34:51 +01:00
Magnetar
89927a8b94
Missing privates. Lazy evaluation.
2019-03-17 21:26:15 +01:00
Magnetar
99f5d2ea0a
Rewrite rectify convert option ( #6825 )
...
* Rewrite Rectify - Adding option to convert vanilla medical gear
* Oops
2019-03-17 17:59:49 +01:00
Magnetar
1d34cc4cc0
Rewrite rectify. Medical - Add vehicle hint when loading unconscious ( #6822 )
...
* Rewrite rectify. Medical - Add vehicle hint when loading unconscious
* Fix copy paste
2019-03-17 17:54:50 +01:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
SilentSpike
0e8ed5315e
Remove patient treatment animations ( #6524 )
...
* Prevent treatment animation on dead bodies
This was causing bodies to glitch out on dedicated servers according to
feedback
* Remove patient animation logic and setting
2018-08-12 12:28:48 +01:00
SilentSpike
923c25163f
Fix missing boolean return in CPR
2018-08-12 11:50:47 +01:00
Zakant
14d52ee77e
Remove CPR alive check ( #6492 )
2018-08-12 08:57:23 +01:00
Dedmen Miller
c1c5d6d63c
Remove collision of bandage litter ( #6495 )
...
* Remove littergeneric collision
* Remove collision/shadow from non-litter items
* Remove quik clot litter shadow
* Add empty shadowLOD to litter
2018-08-11 17:52:26 +01:00
Rutger "RedBery" Meijering
0a97ef3cc8
Fix event name overlap and macros ( #6514 )
2018-08-11 11:40:06 +01:00
Zakant
88238dd0b5
Fix wrong macro ( #6509 )
2018-08-08 09:54:17 +01:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components ( #6493 )
...
* Transfer medical AI to CBA setting
* Neuter the old settings module
I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.
* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Dedmen Miller
7a0a00ea09
Cleanup using SQFLint ( #6485 )
...
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Zakant
60a8158246
Fix GUI bodypart string names ( #6490 )
...
* Fixed new names in stringtable
* Removed duplicated entries from stringtable
* Fixed comma
2018-08-02 09:43:30 +01:00
Dedmen Miller
6bd8542eed
Move #includes before function headers ( #6484 )
2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging ( #6482 )
2018-07-30 00:07:30 +02:00
Thomas Kooi
36f2c5fcc9
Minor code clean up ( #6474 )
...
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
e22f35da37
Remove medkit ( #6473 )
...
Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
873ed90cc1
Introduce bleedout condition and fix IV hemorrhage ( #6470 )
...
* Introduce bleedout condition and fix IV hemorrhage
* Update patient info display hemorrhage values
* Update UI info hemorrhage values
2018-07-25 11:40:37 +01:00
SilentSpike
39b1d144e1
Vary time taken to bandage based on circumstances ( #6467 )
2018-07-25 09:35:04 +01:00
Glowbal
13cdb76dce
Fix some more stringtable usage
2018-07-18 23:20:31 +02:00
Thomas Kooi
245a18599e
Fix stringtable references
2018-07-18 23:19:27 +02:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure ( #6441 )
2018-07-18 19:19:28 +01:00
SilentSpike
4466f9e785
Strip medical component ( #6442 )
...
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
SilentSpike
68ff7575eb
Move medical facility, vehicle and unit functions ( #6440 )
2018-07-18 11:09:48 +01:00
Glowbal
9d2e76e67a
More component name fixes and small clean up
2018-07-15 16:24:04 +02:00
Thomas Kooi
78d91edae2
Fix statemachine not running
2018-07-15 14:21:41 +02:00
Thomas Kooi
19f3b753f0
Decrease treatment time of medication to 5s
2018-07-15 13:59:47 +02:00
Thomas Kooi
9c00c6ffb5
Fix bunch of script errors related to getVars on start up of game
2018-07-15 13:01:26 +02:00
SilentSpike
54c398a007
Use macros for peripheral resistance
2018-05-23 10:52:47 +01:00
SilentSpike
de2d7f2fb8
Use macros for hemorrhage class tracking
2018-05-22 18:25:50 +01:00
SilentSpike
c9e11e62a1
Use macros for status state variables
2018-05-22 18:06:28 +01:00
SilentSpike
ff33f8e954
Use macro for unconscious variable
2018-05-22 17:21:24 +01:00
SilentSpike
563742bdd8
Fix heart rate and pain suppression adjustments
2018-05-11 16:11:01 +01:00
SilentSpike
1dc934e1b1
Use macros for unit variables
...
Improves the way medical is storing variables in object space by having
a common list of variables names as macros. Makes the code a bit cleaner
and ensured consistency across components. Also a handy reference for
when working on medical to see what values are all stored.
2018-05-11 15:28:25 +01:00
SilentSpike
e0503129f0
Use blood bolume status macros
2018-05-10 17:44:02 +01:00
SilentSpike
4303a340de
Fix stringtable duplicates and missing Key tag
2018-05-08 14:37:54 +01:00
SilentSpike
a16721a1ea
Fix medical statemachine function calls
2018-05-08 11:12:01 +01:00
SilentSpike
697aa5dc08
Fix medical status function calls
2018-05-08 10:45:30 +01:00
SilentSpike
65f57361a4
Add blood pressure status macro
2018-05-08 09:28:16 +01:00
SilentSpike
7d55163463
Add missing PREPs
2018-04-27 15:43:41 +01:00
SilentSpike
895f08a215
Reset triage card on full heal ( #6243 )
2018-04-11 20:34:32 +01:00
commy2
b9d792ebcd
merge
2018-01-02 15:08:10 +01:00
commy2
68228e9fef
merge
2018-01-02 15:06:53 +01:00
Ľuboš Lendáč
38e7913caf
Add HealTime modifiers to medical settings ( #5188 )
...
* Add modifiers of TreatmentTime of PAK and Medkit to settings
* Fix indents and stringtable tags
* Fix Healtime vars
* Absolute time for PAK to settings
* Add Medkit Healtime setting
2017-12-30 12:01:23 +00:00
commy2
4db844e596
merge
2017-12-23 01:47:43 +01:00
PabstMirror
32e73fa1b3
Fix addLoadPatientActions
2017-10-02 22:37:22 -05:00
PabstMirror
af48c6a86c
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/ACE_Medical_SelfActions.hpp
addons/medical/CfgVehicles.hpp
addons/medical/XEH_PREP.hpp
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
2017-10-02 22:29:30 -05:00
PabstMirror
4c28c4de22
Reset isLimping var
2017-09-26 17:43:54 -05:00
PabstMirror
0ff9a5bf64
Add error logging
2017-09-23 12:09:35 -05:00
PabstMirror
04db4add26
Remove unused addUnloadPatientActions
2017-09-23 11:58:49 -05:00
PabstMirror
bec55114fa
Add load,unload and radial actions ( #5270 )
...
- Add radial actions
- Revert back to using 'ACE_isUnconscious'
2017-06-15 14:35:33 -05:00
PabstMirror
356a8f640a
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_addHeartRateAdjustment.sqf
addons/medical/functions/fnc_addToInjuredCollection.sqf
addons/medical/functions/fnc_addUnconsciousCondition.sqf
addons/medical/functions/fnc_addVitalLoop.sqf
addons/medical/functions/fnc_canTreat.sqf
addons/medical/functions/fnc_copyDeadBody.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_getBloodPressure.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getCardiacOutput.sqf
addons/medical/functions/fnc_getHeartRateChange.sqf
addons/medical/functions/fnc_getTriageStatus.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleBandageOpening.sqf
addons/medical/functions/fnc_handleCollisionDamage.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_fractures.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_handleDamage_woundsOld.sqf
addons/medical/functions/fnc_hasMedicalEnabled.sqf
addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
addons/medical/functions/fnc_isInStableCondition.sqf
addons/medical/functions/fnc_isMedicalVehicle.sqf
addons/medical/functions/fnc_itemCheck.sqf
addons/medical/functions/fnc_medicationEffectLoop.sqf
addons/medical/functions/fnc_modifyMedicalAction.sqf
addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
addons/medical/functions/fnc_moduleReviveSettings.sqf
addons/medical/functions/fnc_parseConfigForInjuries.sqf
addons/medical/functions/fnc_playInjuredSound.sqf
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_selectionNameToNumber.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setHitPointDamage.sqf
addons/medical/functions/fnc_setStructuralDamage.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentBasic_morphine.sqf
addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
addons/medical/functions/fnc_treatmentTourniquet.sqf
addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
addons/medical/functions/fnc_useItem.sqf
addons/medical/functions/fnc_vitalLoop.sqf
addons/medical_blood/functions/fnc_hit.sqf
addons/medical_treatment/functions/fnc_hasItem.sqf
addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00
PabstMirror
9e1a9b9af9
Fix bad var names
2017-05-14 15:14:22 -05:00
PabstMirror
690e415ffe
Minor cleanup
2017-03-25 11:36:37 -05:00
Zakant
1fb6521021
Added checkItem on loadout change ( #5021 )
2017-03-25 11:08:47 -05:00
Zakant
14e146cbeb
Added missing dot
2017-03-23 18:44:45 +01:00
Zakant
7bd2725f29
Fixed space after if
2017-03-23 18:40:18 +01:00
Zakant
f8a2d404e2
Fixed more typos
2017-03-23 18:17:38 +01:00
Zakant
b5a48bb4dc
Fixed newline after include
2017-03-23 17:32:03 +01:00
Zakant
ff823e0590
Fixed space
2017-03-23 17:27:53 +01:00
Zakant
ad1e233a29
Fixed indentation
2017-03-23 17:27:11 +01:00
Zakant
89cf679af3
Replaces return by
2017-03-23 17:26:16 +01:00
Zakant
07033061e3
Fixed function headers
2017-03-23 17:23:18 +01:00
Zakant
d47d183119
Fixed typo
2017-03-23 16:55:00 +01:00
Zakant
2cfeb5a10e
Fixed missing bracket
2017-03-23 15:30:08 +01:00
Zakant
6ed90496a2
Added calculateBlood function
2017-03-23 15:30:03 +01:00
Zakant
327124003c
Fixed condition expression
2017-03-23 15:30:01 +01:00
Zakant
58ed8a6c81
Modified cpr condition
2017-03-23 13:41:49 +01:00
Zakant
59c4485ef9
Only create pulse if their isn't any
2017-03-23 13:36:57 +01:00
Zakant
86bf9f4262
Fixed progress callback
2017-03-23 13:34:25 +01:00
Zakant
c790d0eb3e
Added failure callback
2017-03-23 13:32:49 +01:00
Zakant
918a62ebce
Implemented cpr failure function
2017-03-23 13:32:14 +01:00
Zakant
d815bd8bdc
Added cpr failure function and fixed PREP mistake
2017-03-23 13:30:40 +01:00
Zakant
a570a6862c
Modified CPR success to work with pulse
2017-03-23 13:28:01 +01:00
Zakant
d9aab91f97
Implemented cpr progress function
2017-03-23 13:26:06 +01:00
Zakant
b1dc4e0c52
Added progress function, reorganized PREPs
2017-03-23 13:21:36 +01:00
Zakant
0cad7d0da6
Fixed arguments and function header
2017-03-23 13:19:25 +01:00
Zakant
5714374a99
Added function to PREP
2017-03-23 13:17:04 +01:00
Zakant
477496e4f6
Added cpr start callback and function
2017-03-23 13:15:17 +01:00
Zakant
c1238501d3
Added CPRcreatePulse setting
2017-03-23 13:14:38 +01:00
Zakant
0d329e0f63
Added startCallback config entry
2017-03-23 13:03:19 +01:00
ulteq
0ddfd5eb16
Disable wound reopening when advanced bandages are disabled
2016-12-15 14:51:24 +01:00
ulteq
cc19499e8f
fieldDressing -> FieldDressing
2016-12-15 14:06:09 +01:00
ulteq
9ddaa01462
Always allow the use of tourniquets
...
* Even when advanced bandages are turned off
2016-12-15 14:05:08 +01:00
ulteq
91cbc0e4d4
Added new setting 'advancedDiagnose'
...
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
ulteq
0de405fe2a
Fix morphine when advanced medication is disabled
2016-12-15 12:58:06 +01:00
ulteq
0d0cf38028
Fix bandage reopening classname/category lookup
2016-12-14 21:17:39 +01:00
ulteq
151d4a4bfe
Settings overhaul
...
New settings:
* allowSelfIV
* showPainInMenu
Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime
Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
ulteq
dafefda04a
Fixed typo
...
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993
Fixed bandage config lookup
2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7
Fix IV Bags work on limbs with a tourniquet applied
2016-12-14 12:36:51 +01:00
ulteq
6b611ffbbd
Cleanup: 'handleBandageOpening'
2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21
Do not restore blood volume in partial heal
2016-12-10 16:30:05 +01:00
ulteq
1bc1865313
Minor cleanup: 'treatmentBandageLocal'
2016-12-10 15:39:03 +01:00
PabstMirror
b87bdfe14a
Fix body-bag action / cleanup
2016-12-09 21:03:52 -06:00
ulteq
ada43148e9
Removed deprecated revive settings
2016-12-09 17:07:05 +01:00
ulteq
82e88061fc
Added 'DEFAULT_HEART_RATE' constant
2016-12-09 12:57:27 +01:00
ulteq
c486f17539
Implemented Medkit (works like in ACE2)
2016-12-08 18:11:24 +01:00
ulteq
b81a5adcb9
Renamed 'healTime' calculation helper
2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083
Don't remove wounds on partial heal
2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c
Removed todo flag
2016-12-08 11:55:38 +01:00
ulteq
280943cb4d
Fixed occluded medication (tourniquet removal logic)
2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d
Simplified damage storage
2016-12-08 11:38:43 +01:00
ulteq
6ce1910a96
Fix partial heal
2016-12-07 18:53:12 +01:00
ulteq
8c5da66c43
Increase "basic medication" effectiveness of morphine
2016-12-07 18:41:42 +01:00
ulteq
0c8ebd6441
Slightly increase Tourniquet 'treatmentTime'
2016-12-07 17:56:59 +01:00
ulteq
09f6f2284b
Tweaked morphine config
2016-12-07 17:46:16 +01:00
ulteq
5db75ac746
Fixed check blood pressure did not always account for tourniquets
2016-12-07 11:32:01 +01:00
ulteq
ab7af04530
Overhauled the medication system:
...
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa
Removed dead code 'hrCallback'
2016-12-06 18:55:54 +01:00
ulteq
fa77fb7194
Various fixes:
...
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
92da5c80a0
Partly fixed Medication
...
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
a88be4f458
Fixed 'displayPatientInformation'
2016-12-05 23:00:02 +01:00
ulteq
624315524e
Fixed typo
2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
commy2
370faf9b48
cleanup
2016-10-20 13:38:26 +02:00
commy2
7e498ab762
setting for basic/advanced syringes
2016-10-20 02:14:11 +02:00
commy2
519ea25fc7
cleanup
2016-10-15 13:48:13 +02:00
commy2
633c6f0ce4
formating
2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6
fix misc. treatment actions
2016-10-13 21:11:13 +02:00
commy2
e03614757e
fix misc. treatment actions
2016-10-13 21:08:41 +02:00
commy2
03fe2826dd
remove some debug
2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e
fixes, tweaks
2016-10-13 20:17:21 +02:00
commy2
ba2d6fda8a
treatment tweaks
2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85
basic <-> advanced
2016-10-13 17:14:43 +02:00
commy2
68d75beae6
manual merge
2016-10-13 16:56:57 +02:00
commy2
2d243d45f3
fix tourniquets
2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16
fix tourniquets
2016-10-13 10:12:28 +02:00
commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c
merge basic and adv. bandage actions
2016-10-13 09:10:08 +02:00
commy2
68d199c5b2
merge basic and adv. bandage actions
2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4
merge basic and adv. bandage actions
2016-10-13 01:55:10 +02:00
commy2
92fc4ec14b
add a setting for 'basic' blood bags
2016-10-12 22:38:58 +02:00
commy2
a5d070f829
blood and unconsciousness fixes
2016-10-12 21:59:32 +02:00
commy2
3438ea0946
use liters for blood volume variable
2016-10-10 17:30:42 +02:00
commy2
4bc1c1db56
handle blood visuals
2016-10-07 04:21:01 +02:00
commy2
b698a88dc1
move modifyAction func to menu component
2016-10-07 01:58:40 +02:00
commy2
e9586ebccc
use common header file for medical components
2016-10-06 22:40:36 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
feac296f9c
use a new macro
2016-10-02 13:06:47 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
1196cbb210
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-30 10:39:06 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
PabstMirror
60a7490b7e
Fix some moved funcs/strings
2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9
improve checkItems function
2016-09-29 21:32:54 +02:00
commy2
f53d324c0d
simplifications in the treatment config
2016-09-29 20:29:44 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
e418cc05e9
cleanup, fix headers treatment has/use item functions
2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
commy2
0decd72063
manual merge
2016-09-28 08:37:39 +02:00
commy2
7470d1f0f5
cleanup/improve parseConfigForinjuries
2016-09-27 11:05:38 +02:00
PabstMirror
39fa0b5d0e
#4366 - Fix treatment animion with no weapon equiped
2016-09-21 15:55:29 -05:00
commy2
8937a27b96
port litter settings to treatment, stringtable fixes
2016-09-19 18:20:56 +02:00
commy2
c2f8007d36
port litter settings to treatment
2016-09-19 18:05:49 +02:00
commy2
10d4047b4c
fix problems with ported treatment
2016-09-19 17:52:16 +02:00
commy2
158b1eed69
add server only event handler only on server machine
2016-09-19 10:05:16 +02:00
commy2
81d962f0d5
port litter to treatment
2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
Glowbal
811e1cd598
First set up clean up for medical rewrite
2016-09-18 12:05:36 +02:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00
Fix merge conficlts
2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a
Merge branch 'master' into medical-rewrite
2016-08-09 12:11:30 -05:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
ab2075c328
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/CfgEden.hpp
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_serverRemoveBody.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
...
Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00