Commit Graph

508 Commits

Author SHA1 Message Date
DESKTOP-UH65DCE\MusTanG
43052e9ec7 More Vehicles Upgrades
Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
DESKTOP-UH65DCE\MusTanG
972328ac01 Update VehUpgKits recipes
The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
DESKTOP-UH65DCE\MusTanG
a151cd21c5 Fixes
Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
DESKTOP-UH65DCE\MusTanG
7db5f1c36d Fix config class array 2017-07-05 16:11:34 -05:00
DESKTOP-UH65DCE\MusTanG
aabcb3f069 Added new crafting
new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
DESKTOP-UH65DCE\MusTanG
f0fdc9844d add new crafted veh upg kits
Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b Add reading documents
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06 Update VUS#1
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
c53557ed1a Changed path for Drink Icon 2017-06-28 17:44:24 +02:00
vbawol
ae5458a775 b801 2017-06-26 08:08:13 -05:00
vbawol
d3472d2638 Merge pull request #771 from ravmustang/Epoch-Assets-#2
Epoch Assets #2
2017-06-26 06:47:37 -05:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e Epoch Assets #2
Wood Half Floor
Wood Quarter Floor

Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models

Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game

Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
vbawol
3813a76dce b800 2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1 Merge pull request #767 from ravmustang/Mosquito-Re-Arm
mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
b217e743fc b799 2017-06-23 23:57:53 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb mosquito re-arm 2017-06-20 21:27:18 -05:00
vbawol
177831d1bb b790 2017-06-16 20:07:00 -05:00
vbawol
bc77cd2717 Merge pull request #763 from Ignatz-HeMan/patch-2
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
He-Man
bc077339ab Make ServicePoint more configurable 2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42 Make ServicePoints more configurable 2017-06-16 15:27:19 +02:00
He-Man
987a09bc80 Make ServicePoints more configureable 2017-06-16 15:24:08 +02:00
He-Man
eb735d5ec2 Fixed: Zombie triggers Mission success 2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e 1.0.0 b789 2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5 version bump on experimental to 1.0.0 2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d b788
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515 b783 2017-06-08 14:51:56 -05:00
vbawol
09d8167703 add Malden support 2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43 b782 2017-06-06 08:14:05 -05:00
vbawol
684bff7e08 unify EPOCH_worldObjectType logic
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
a4b4f7f6b9 b777 2017-06-01 09:46:29 -05:00
vbawol
19e01ba3cd b775 2017-05-29 17:16:36 -05:00
He-Man
c7e58da56d Reworked Building Script
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save

Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c b774 2017-05-26 09:03:59 -05:00
vbawol
818289161f pre 0.6 updates
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.

[Added]  Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.

[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136 Added option to drink from source 2017-05-25 00:14:53 +02:00
He-Man
d3c937ec8c Added Custom KeyMap 2017-05-19 22:46:28 +02:00
vbawol
3902d63b4f 0.5 b757 2017-05-02 12:48:48 -05:00
vbawol
f101f66281 0.5 b756 2017-05-01 21:30:15 -05:00
He-Man
c6a1da84d0 Fix for Weaponholder disappear to fast
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026 0.5 b755 2017-04-22 10:25:14 -05:00
He-Man
eede62bd38 Fixed / updated and added Trader Missions
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27 move be folder to fix case 2017-04-20 07:47:13 -05:00
vbawol
3317b8f25d 0.5 b754 2017-04-18 14:27:04 -05:00
vbawol
fe3c464472 fixed missing semicolons 2017-04-18 14:21:25 -05:00
He-Man
de4f703e23 Added "MeleeRod" (Fishing Rod) to Crafting Menu
1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b 0.5 b753 2017-04-17 12:07:29 -05:00
vbawol
1fd690a43c 0.5 b752 2017-04-11 14:50:28 -05:00
vbawol
e3a94eaeb8 0.5 b751 2017-04-09 17:08:16 -05:00
He-Man
01779e4780 Delete rest of clientside Airdrop Event 2017-04-07 17:39:17 +02:00
vbawol
705a577d9a 0.5 b750
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
1386f675b7 0.5 b749 2017-04-03 11:50:28 -05:00
vbawol
2950f77d4b Merge pull request #723 from Ignatz-HeMan/patch-6
Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
9eaa200389 Merge pull request #724 from Ignatz-HeMan/patch-7
Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
vbawol
b6b69c52bb Merge pull request #726 from Ignatz-HeMan/patch-9
Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
vbawol
086c97f20f 0.5 b748
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
8b09c02a94 Give SmokeShellToxic_Ammo Toxic 2017-04-01 23:19:01 +02:00
He-Man
5d3f6c1465 Force "TakeCrypto" menu on dead Player
Dead Player sometimes comes hard in target and Players are trying and trying to get "Take Krypto".
So it's better to make it everytime available on Dead Player.
2017-04-01 16:25:12 +02:00
He-Man
9d558083c2 Added optional Classnames for Service Point Pos.
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:06:03 +02:00
vbawol
ff13d929ec 0.5 741 2017-03-30 15:57:44 -05:00
vbawol
e6549ff7e7 0.5 b740 2017-03-30 11:54:36 -05:00
vbawol
be52b911f2 add color support to epoch message @SPKcoding 2017-03-30 11:19:46 -05:00
vbawol
e379038ab4 0.5 b739
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
a95a5b2076 Merge pull request #714 from Ignatz-HeMan/experimental
Added Service Point to Rearm, Repair and Refuel
2017-03-30 10:39:09 -05:00
vbawol
b402cb3219 0.5 b737 2017-03-28 13:20:40 -05:00
vbawol
a4dca6ffb5 add 7 new keesha camo skins from Craig Hauer
@ComatoseBadger
2017-03-28 12:08:57 -05:00
He-Man
aa2f7b02ce Added Service Point to Rearm, Repair and Refuel
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
723584aa80 moved required Arma version var to mission config 2017-03-26 10:30:39 -05:00
vbawol
f4c0d24e42 0.5 b708 2017-03-23 20:24:58 -05:00
vbawol
ea1e96d807 0.5 b707 2017-03-23 16:11:25 -05:00
He-Man
b3647282e2 Dyna Buildmode also persistent without Energy
Players often are confused, why Build mode is not in DynaMenu
2017-03-23 21:08:18 +01:00
vbawol
28baecfd71 0.5 b705 2017-03-23 14:45:19 -05:00
vbawol
77b6ed4f18 0.5 b701 2017-03-22 17:37:02 -05:00
vbawol
872d8dcb73 0.5 b700
weather tweaks and repack for PR
2017-03-18 00:24:02 -05:00
He-Man
15f7b0492c Removed "Inspect" & "Build Mode" from DynaMenu
Both functions are useless inside Vehicles.
2017-03-17 19:25:01 +01:00
vbawol
aff9d38c70 0.5 b699 2017-03-08 14:45:24 -06:00
vbawol
16e70faf8e 0.5 b698 2017-03-08 08:17:06 -06:00
vbawol
cd84b51862 Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
vbawol
5857f56583 0.5 b697 2017-03-06 11:46:54 -06:00
vbawol
8b77ed0be7 add toxic sapper to spawn, give loot, etc.
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
dcd0954786 0.5 b696 2017-03-05 13:35:03 -06:00
vbawol
4f5d0baf8d 0.5 b695 2017-03-04 16:46:03 -06:00
vbawol
4cd7fdd5c6 0.5 b691 2017-03-04 00:53:05 -06:00
vbawol
b2629ca10f allow respawn in base 2017-03-04 00:52:45 -06:00
vbawol
4a08ccf033 fixed missing semicolons 2017-03-04 00:21:59 -06:00
82ndab-Bravo17
39c7ff9ac7 Option to re-allow non Group Leaders to place Jammers 2017-03-02 19:37:20 -05:00
He-Man
4a72867eac SupportCopter v2 2017-03-02 18:23:38 +01:00
He-Man
a0c1648a0c SupportCopter v2 2017-03-02 18:04:17 +01:00
He-Man
3cc5a7df4d SupportCopter v2 2017-03-02 17:58:48 +01:00
vbawol
a24130d517 allow for more than one type of UAV response 2017-03-01 17:16:06 -06:00
vbawol
55a7a0190d 0.5 b684 2017-02-28 13:31:00 -06:00
vbawol
40f2c98f0c 0.5 b684 pt1
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
51cddfa424 0.5 b683 2017-02-27 07:52:47 -06:00
vbawol
e1111430c2 fixed custom inventory opened script blocking main 2017-02-27 07:33:34 -06:00
vbawol
9d6b5a6ae5 0.5 b682 2017-02-26 09:19:51 -06:00
vbawol
19d05a9f17 add toxic grenade to loots and prices 2017-02-26 08:38:23 -06:00
vbawol
246cc9670f 0.5 b681 repack 2017-02-26 08:17:12 -06:00
vbawol
f31aeff613 0.5 b680 2017-02-25 16:37:07 -06:00
He-Man
69a3b8b5d7 Reworked NPC Trade Script
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
He-Man
ea2cb1b250 Update CfgEpochClient.hpp 2017-02-05 19:00:38 +01:00
He-Man
b70f05e023 Update CfgClientFunctions.hpp 2017-02-05 18:57:40 +01:00
vbawol
a990bc7eb1 add back comments and one recipe
added crafting mortar with 12 Rocks 2 dirty water Fire + Workbench
nearby. #647
2017-01-15 14:22:19 -06:00
vbawol
cae78a7f20 readd missing comments to epoch config 2017-01-09 12:18:49 -06:00
vbawol
c0b6a0a1be bump for next version 2017-01-06 08:14:55 -06:00
vbawol
a417dc9070 0.4 b675 2017-01-02 12:25:49 -06:00
vbawol
de95260a3e 0.4 b674 2016-12-29 13:57:50 -06:00
vbawol
1db988095e booleans in configs
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.

It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
He-Man
a7b8f7afae Update CfgEpochClient.hpp
true / false must be a string!!!
2016-12-25 17:52:05 +01:00
vbawol
81f3452bd9 b673 2016-12-14 14:11:36 -06:00
He-Man
e265031d60 Added Filter for TraderMenu 2016-12-13 17:13:35 +01:00
He-Man
5412c6cd6f Update sandbox_config.hpp 2016-12-13 17:12:51 +01:00
vbawol
dc93ccdbf4 b672 2016-12-12 13:25:00 -06:00
vbawol
31371482c8 b671 2016-12-12 11:29:46 -06:00
vbawol
f86c49fe86 b670 2016-12-11 00:34:07 -06:00
vbawol
0d058e0371 added cfgpricing for apex items and weapons #677
thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
9856601229 0.4 b669
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
1660e7f484 0.4 b668
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
350554b7f1 0.4 b660
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
8e614b0b78 Arma 3 1.66 fixes part1
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839 b657 2016-11-28 00:17:28 -06:00
vbawol
fb7d733c41 b656 2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0 Item interaction support for ConfigFile fallback
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
f972e6a6e0 b655
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d Merge pull request #660 from SPKcoding/experimental
more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a Epoch Survival 0.4 build:654
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32 more custom options 2016-11-14 02:04:08 +01:00
vbawol
57327acef3 Epoch Survival 0.4 b653 2016-11-11 16:50:26 -06:00
Raymix
77f3ca71ff Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical 2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a 0.4 b652
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5 New: GUI Animation - Heartbeat 2016-11-09 23:12:52 +00:00
vbawol
a0b078a683 Epoch Survival 0.4 b650
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
6fbf5bdfb0 New: GUI Animation - Shake 2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b Epoch Survival 0.4 b646
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8 Correction: Misleading info in header comments 2016-11-09 20:23:41 +00:00
vbawol
1aa39383cc b640
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
vbawol
3f3dd22f83 Epoch Survival 0.4 b639
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58 b638 2016-11-02 14:43:26 -05:00
vbawol
4f50c4513b disable TI on mission spawned UAV's 2016-11-02 14:40:26 -05:00
vbawol
b48acf626f Epoch Survival 0.4 b637
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd Epoch Survival 0.4 b633 2016-11-02 10:25:49 -05:00
vbawol
0e3d163ab2 b632
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3 b631
few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5 b630
fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977 Epoch Survival 0.4 b629
more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a Epoch Survival 0.4 b628 2016-10-28 14:37:12 -05:00
vbawol
14058cb832 Epoch Survival 0.4 b626
increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
5fdb5f0a7b Epoch Survival 0.4 b621 2016-10-26 10:16:59 -05:00
vbawol
260f6b031a make Sapper a little less prone to prematurely explode 2016-10-26 09:57:49 -05:00
vbawol
9ba60d5b7c Epoch Survival 0.4 b620 2016-10-24 16:23:09 -05:00
vbawol
4aa8c8152d Epoch Survival 0.4 b619
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3 moved cfgsounds to main mod 2016-10-18 00:03:39 -05:00
vbawol
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
vbawol
6cdb9633d4 0.4 b602
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
vbawol
1a77c8ee13 load spawn effects function 2016-08-31 21:22:30 -05:00
vbawol
128996724b configize pp effects 2016-08-31 21:20:07 -05:00
vbawol
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
19d36fd802 0.4.0.0 b583
tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8 add no Krypto found message
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5 remove phone and add crypto to player body.
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9e43105413 added changes for #587 2016-07-28 09:57:36 -05:00
Raymix
89dec8acd7 (placeholder) Radiation effects PP + Drunk PP fix - #834 + #690 2016-07-16 20:11:36 +01:00
Raymix
b77a091eb0 Crafting fixes: 3D Preview + Dan's error #583 2016-07-16 11:55:56 +01:00
vbawol
1688486cd1 configize isBuildAllowed 2016-07-14 16:36:24 -05:00
vbawol
792e2d90bf 0.3.9 b570 2016-07-12 15:17:22 -05:00
vbawol
e865ab218e 0.3.9 b569 2016-07-12 14:41:03 -05:00
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc 0.3.9 b566
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
e2f4410b3d add additional water source 2016-07-09 14:19:19 -05:00
vbawol
071a49aa51 0.3.9 b565
fixed typo from b563
2016-07-09 11:10:53 -05:00
He-Man
76eace8252 Update CfgEpochClient.hpp 2016-07-09 17:45:41 +02:00
vbawol
88ba4b9e6b 0.3.9 b564
fixed error in load vehicles function
2016-07-09 10:26:35 -05:00
vbawol
35b28e94f9 fix comment 2016-07-09 09:08:51 -05:00
vbawol
8dcb38d655 0.3.9 b563 2016-07-09 09:04:08 -05:00
vbawol
57930c84a4 add configs for revenge dialog 2016-07-09 09:01:40 -05:00
vbawol
dd42401de2 Merge pull request #568 from Ignatz-HeMan/patch-1
Building Configs
2016-07-09 08:40:54 -05:00
vbawol
5728c29baa 0.3.9 b562
simplify new load vehicle, (realized sleep was not needed as allowDamage
does not effect scripted damage (per the wiki)
[added] old load vehicle script and epochconfig,hpp flag. (default is
false = use new load vehicles, true use old one from 0.3.8
2016-07-08 17:34:13 -05:00
vbawol
e94971867b 0.3.9 b561 2016-07-08 10:26:27 -05:00
He-Man
f7ad2e1754 Update CfgEpochClient.hpp 2016-07-08 01:51:53 +02:00
vbawol
1a99015935 Merge branch 'release' into experimental
# Conflicts:
#	Server_Install_Pack/@epochhive/addons/epoch_server.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_core.pbo
#	Server_Install_Pack/@epochhive/addons/epoch_server_settings.pbo
#	Server_Install_Pack/mpmissions/epoch.Altis.pbo
#	Server_Install_Pack/mpmissions/epoch.Australia.pbo
#	Server_Install_Pack/mpmissions/epoch.Bootcamp_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Bornholm.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus.pbo
#	Server_Install_Pack/mpmissions/epoch.Chernarus_Summer.pbo
#	Server_Install_Pack/mpmissions/epoch.Desert_E.pbo
#	Server_Install_Pack/mpmissions/epoch.Esseker.pbo
#	Server_Install_Pack/mpmissions/epoch.Mountains_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Napf.pbo
#	Server_Install_Pack/mpmissions/epoch.Porto.pbo
#	Server_Install_Pack/mpmissions/epoch.ProvingGrounds_PMC.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara.pbo
#	Server_Install_Pack/mpmissions/epoch.SaraLite.pbo
#	Server_Install_Pack/mpmissions/epoch.Sara_dbe1.pbo
#	Server_Install_Pack/mpmissions/epoch.Shapur_BAF.pbo
#	Server_Install_Pack/mpmissions/epoch.Stratis.pbo
#	Server_Install_Pack/mpmissions/epoch.Takistan.pbo
#	Server_Install_Pack/mpmissions/epoch.VR.pbo
#	Server_Install_Pack/mpmissions/epoch.Woodland_ACR.pbo
#	Server_Install_Pack/mpmissions/epoch.Zargabad.pbo
#	Server_Install_Pack/mpmissions/epoch.utes.pbo
#	Sources/epoch_config/build.hpp
#	Sources/epoch_server/build.hpp

#	Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_packStorage.sqf
#	Sources/epoch_server_core/build.hpp
#	Sources/epoch_server_settings/build.hpp
#	build.txt
2016-07-07 15:55:33 -05:00
vbawol
dee3394024 0.3.9 b559 2016-07-07 15:25:03 -05:00
vbawol
de065ea3a7 0.3.9 b558
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
vbawol
76785e1694 0.3.9 b557 2016-07-07 09:50:27 -05:00
vbawol
872b90fa99 loosen snap checks
this should allow for easier snapping, and should fix: #429
2016-07-06 23:41:30 -05:00
vbawol
1da15073d8 0.3.9 b556
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
vbawol
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3 0.3.9 b554
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
Raymix
a21ca947f2 Dynamic HUD feature - http://pastebin.com/XPLwqRgd 2016-06-29 23:32:57 +01:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
4405c12680 fix for #554 2016-06-29 08:08:38 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
f8f776c659 0.3.9.0544
only use nearestTerrainObjects [player, ["SHIPWRECK"], 40000]; postions
for containerpos array
change gamemode to survival, (might show as unknown gamemode pre 1.62)
2016-06-27 15:56:35 -05:00