vbawol
fd0ca662c7
0.3.9.0538
2016-06-23 06:44:37 -05:00
vbawol
8f5867b450
fix for shipwreck containers disappearing
...
http://epochmod.com/forum/topic/42270-boxes-disappearing/
2016-06-23 06:43:59 -05:00
vbawol
620e335e1d
0.3.9.0537
...
Tanoa building loots v1 done
2016-06-20 16:49:51 -05:00
vbawol
72fe4b324e
more tanoa positions
...
and added loot table to sharks
2016-06-20 10:59:01 -05:00
vbawol
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00
Andrew Gregory
ee9f89f29c
Added safe zone protection and fully compiled :)
2016-06-19 20:15:56 +01:00
Andrew Gregory
e0db89a7c7
MIssion fixes.
...
Add remove marker, update with new create marker and create object options. Needs more work but is now functional.
2016-06-19 20:13:23 +01:00
Andrew Gregory
b033a852a1
MIssion Updates
...
Add allowed vehicle check and destroy option for missions, i.e. military crash site..
2016-06-19 20:11:38 +01:00
Andrew Gregory
be2622abbc
Handle cleanup in zombie spawn.
2016-06-19 20:10:03 +01:00
Andrew Gregory
31877ff008
Test for horde numbers when spawning.
2016-06-19 20:08:54 +01:00
vbawol
6075d598bc
remove template city
2016-06-19 09:08:41 -05:00
vbawol
aa296fa9da
0.3.9.0536
...
changed last few refs to EPOCH_server_createMarker >
EPOCH_server_makeMarker, was causing #40 scripts kick.
2016-06-19 08:54:30 -05:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
95e8b6a2d4
re-revert change SERVER_VARS > EPOCH_playerMissionArray
2016-06-18 13:53:16 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
ecd09836e0
Remove create marker function. Add Remove marker
2016-06-18 16:39:26 +01:00
Andrew Gregory
a5319499ba
Remove local marker
...
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e
Create Local Marker with Options
2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7
Not a function - moving process to generic
...
and renaming
2016-06-18 16:36:58 +01:00
vbawol
115acbc837
0.3.9.0533
2016-06-18 09:36:23 -05:00
Raymix
fd5e8f0c6e
Small adjustment
2016-06-18 14:38:58 +01:00
Andrew Gregory
20b6d9884d
Missing file reference for messaging
...
Assuming these are the correct files. However, there are still no messages appearing ?
2016-06-18 12:57:55 +01:00
Andrew Gregory
7105be4b9e
Duplicate entry b_calochlaena_f_p3d
...
removed from line 534
2016-06-18 11:45:37 +01:00
vbawol
88e00323a0
0.3.9.0532
2016-06-17 21:42:50 -05:00
Raymix
43ef53312e
auto-merge conflict fix
2016-06-18 02:47:36 +01:00
Raymix
8cf9965d1c
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
...
Conflicts:
Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
Raymix
b219235534
New Function: Epoch_message
2016-06-18 02:22:29 +01:00
Andrew Gregory
9803eb2f67
Updated server_vars usage.
2016-06-17 23:12:41 +01:00
vbawol
67e38a5609
0.3.9.0530
2016-06-17 17:09:25 -05:00
vbawol
08c674cbd2
revert changes to task fsm save var
2016-06-17 17:07:54 -05:00
vbawol
1fe18186c6
Tanoa cfgEpochclient config
2016-06-17 17:07:22 -05:00
vbawol
20ca7cf00d
0.3.9.0529
2016-06-17 16:57:29 -05:00
vbawol
62b5c2f760
added Tanoa world interaction configs.
2016-06-17 16:41:21 -05:00
Andrew Gregory
75c5792381
Update Marker
...
And add new remove marker.
2016-06-17 19:08:06 +01:00
Andrew Gregory
aad906168e
New Marker Functions
2016-06-17 19:07:24 +01:00
Andrew Gregory
c2746d8765
Update
2016-06-17 19:06:38 +01:00
Andrew Gregory
b611145eb9
Remove Map Marker
2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a
Create Marker
...
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c
Replaced
...
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
Andrew Gregory
66a553c2fb
Remove Duplicate Entry
...
Land_Church_03_F
2016-06-17 18:37:09 +01:00
vbawol
80f4f9a449
0.3.9.0528
...
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
3fcb40b56e
0.3.9.0527
2016-06-16 16:59:35 -05:00
vbawol
69e38997ae
use new custom var to track mission state
...
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7218acaf5a
0.3.9.0526
2016-06-16 15:49:34 -05:00
vbawol
d5a7f3ac7d
more Tanoa loot postions
2016-06-16 15:35:02 -05:00
Andrew Gregory
d698b0342f
Central Trader
...
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
072ef02e77
add isNull check to load vehicle
2016-06-15 10:47:29 -05:00
vbawol
7c8e645169
prevent holster when moving
2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169
MIssing SemiColons
2016-06-15 11:51:15 +01:00
vbawol
2287f4b530
0.3.9.0525
2016-06-14 20:09:53 -05:00
vbawol
1d66702e95
remove perpetual zombie respawn
2016-06-14 20:05:22 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81
enable new zed brains and spawn function
2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12
Ryans Support
...
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
4270d5b2c1
Ryans Support
...
New compiles
2016-06-14 13:04:22 +01:00
Andrew Gregory
8de35419c1
Ryans Support
...
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317
Ryans Support
...
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047
Ryans Support
...
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
ea98bdd6f8
Ryans Support
...
Zombie behaviour vars
2016-06-14 12:50:53 +01:00
Andrew Gregory
315fa25faf
Ryans Support
...
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7
Fix: ignore html tags from structured text when calculating size
2016-06-13 23:03:32 +01:00
vbawol
bd6636a4e1
0.3.9.0513
2016-06-13 16:33:58 -05:00
Raymix
ae811485d1
woopsies
2016-06-13 22:14:27 +01:00
vbawol
4de6bc5ae3
0.3.9.0512
2016-06-13 15:33:48 -05:00
Raymix
ea6ae2f529
new dynamicText function [Video]( https://www.youtube.com/watch?v=M0tPSOqA54w )
2016-06-13 20:55:49 +01:00
vbawol
20cdc1e17b
rebuild for wrong extension
2016-06-13 14:43:12 -05:00
vbawol
329f5c9496
0.3.9.0510
2016-06-13 13:55:50 -05:00
vbawol
10f97fc448
moved persistent color configs server side.
2016-06-13 12:05:10 -05:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
vbawol
fa202de790
not needed to reduce by 1
2016-06-13 10:03:00 -05:00
vbawol
a381d283a2
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-06-12 08:30:07 -05:00
vbawol
e97c17ce12
0.3.9.0509
...
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
Raymix
c900cb4d7d
returns [r,g,b,a] of current color scheme on client.
...
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
vbawol
70c7df8c4f
0.3.9.0502
2016-06-07 14:24:36 -05:00
Andrew Gregory
0f1ad4882d
mISSING fILE
2016-06-07 19:57:34 +01:00
vbawol
263303e73d
0.3.9.0501
2016-06-07 13:43:54 -05:00
vbawol
7f5c8359df
Looting Tweaks
...
increase loot bias 10% overall.
increase loot density for military and other larger buildings.
2016-06-07 13:43:54 -05:00
vbawol
19770129cc
0.3.9.0500
2016-06-07 13:43:54 -05:00
Andrew Gregory
38f6496ba4
Allow Non Vehicle spawn call
...
update _posOut to allow for object spawn. Error was thrown otherwise.
2016-06-05 20:05:26 +01:00
vbawol
9833a11737
0.3.9.0492
...
add missing create marker sqf
2016-06-04 14:04:55 -05:00
vbawol
c068bc89e8
0.3.9.0490 pt2
2016-06-04 10:45:34 -05:00
vbawol
e27e414584
0.3.9.0490
...
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man
http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
27548edb6e
allow for epoch events to accept full file path
...
fixed path change a3_epoch_server_settings -> epoch_server_settings
if 4th variable in the EpochEvents array is set to 0 scriptName is used
as the full path. Default is to use pre/postfix.
2016-06-01 15:14:57 -05:00
Andrew Gregory
6b5638af19
Task Missions Update
...
Syntax error fixed.
2016-06-01 20:42:00 +01:00
Andrew Gregory
63b4cde01b
Task Mission System Update
...
Missed a file.
2016-05-31 16:35:25 +01:00
Andrew Gregory
30edcfb449
Task Mission System
...
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
d715e45565
remove tree view
2016-05-30 10:14:34 -05:00
vbawol
92b13db8a7
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-05-30 09:58:02 -05:00
vbawol
319391f60d
0.3.9.0489
...
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
Andrew Gregory
a5b73fdce3
Update EPOCH_server_loadPlayer.sqf
...
Missing semi-colon.
2016-05-30 11:58:42 +01:00
vbawol
a41700f7ff
fixed CUP Enabled logic typo
...
https://github.com/EpochModTeam/Epoch/issues/543
2016-05-29 10:22:46 -05:00
vbawol
724e6c901f
repack test 0.3.9.0488
2016-05-27 09:56:07 -05:00
vbawol
f141807916
fixed missing WhiskeyNoodle item interactions
2016-05-25 17:01:42 -05:00
vbawol
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00
vbawol
c6c3ec4943
generate tree views
2016-05-25 14:53:27 -05:00
vbawol
89bf743b0c
0.3.9.0477
...
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36
0.3.9.0473
...
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93
0.3.8.0465
...
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac
0.3.9.0456
...
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
e2c46afc14
increase build number
2016-05-12 10:21:11 -05:00
vbawol
fd59dbec24
fixed typo in iteminteractions
2016-05-11 17:02:09 -05:00
vbawol
54c76c1994
0.3.9.0454
...
Init weather script at server startup
1= Epoch Events run at server startup and then again after given delay.
0 = Default, runs after given delay.
Changed path from \x\addons\a3_epoch_server to \epoch_server to match
new build tool prefixes
2016-05-09 14:54:57 -05:00
Andrew Gregory
7e6affd5aa
Update CfgEpochClient.hpp
...
Since the removal of the double negative in EPOCH_unitSpawn change the default for filtered antagonists. Reduce range at trader to make slightly more performant.
2016-05-08 23:02:27 +01:00
vbawol
e23ee5dd31
and repack
2016-05-08 09:30:10 -05:00
vbawol
ca26f5fc8a
test repack after lfs install
2016-05-08 09:21:15 -05:00
vbawol
fd2c414cae
0.3.9.0451
2016-05-06 16:49:07 -05:00
vbawol
3baadfc221
pt 2 move item configs to gamemode
2016-05-06 15:30:10 -05:00
vbawol
9c28eef10f
0.3.9.0450
2016-05-05 23:10:06 -05:00
vbawol
d77e542f73
make single function to effect crypto server side
2016-05-05 23:09:38 -05:00
vbawol
f36cd3bec3
change file name to match config name
2016-05-05 16:56:17 -05:00
vbawol
aa5d701815
0.3.9.0449
...
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
02bc012f36
0.3.9.0448
...
repacked
2016-05-05 14:49:25 -05:00
vbawol
14f36070a5
fixed small typo
2016-05-05 14:43:24 -05:00
vbawol
be348bca8f
0.3.9.0447
...
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37
move isTemporary var to cfgBaseBuilding
2016-05-02 18:21:16 -05:00
vbawol
8dcece4903
allow loot spawner to spawn items not in the cfgprices table
...
should fix issue with not getting raw meat from gutting animals
2016-05-01 14:22:31 -05:00
vbawol
83a53a5f5b
Allow Epoch Events to execute at startup
...
Also changed restart function to shutdown as soon as no players are left
and server locked
2016-05-01 14:21:40 -05:00
vbawol
0e21b77f5d
fixed getting wet on pier
...
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
9831eadad6
0.3.9.0445
...
fixed issue with repack since 436
2016-04-29 15:34:57 -05:00
vbawol
a80068d588
0.3.8.0440
2016-04-29 15:21:23 -05:00
vbawol
61891739c5
0.3.9.0444
...
just a repack of all pbos to fix corruption due to merge on binary file.
2016-04-29 14:41:28 -05:00
vbawol
c1356ed4b9
sync with experimental with release
2016-04-29 10:53:01 -05:00
vbawol
c2eabf4bcb
0.3.9.0443
2016-04-29 09:58:17 -05:00
vbawol
e6e3026200
sync with 0.3.8.0439
2016-04-29 09:54:41 -05:00
vbawol
dabb8ff068
0.3.8.0439
...
[Fixed] BE kick since 1.58 hotfix.
[Fixed] Attempt fix issues with temporary angle and rotation issues with
base building.
[Fixed] Check for base kit item is in players inventory before spawning
ghost.
[Fixed] Use object as input for remoteExec instead of owner.
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
2016-04-29 09:28:51 -05:00
vbawol
bb8f4f1c1e
suppress loot spawning at main traders
...
http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
2016-04-29 08:10:17 -05:00
vbawol
8d407973a0
don't use owner for RE targets
...
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/#comment-275436
2016-04-28 15:08:06 -05:00
vbawol
fecc028ae4
0.3.9.0442
...
added missing compile configs
2016-04-28 13:51:15 -05:00
vbawol
01ff034482
0.3.8.0438
...
Fixes for Group System thanks to He-Man
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
2016-04-28 11:59:12 -05:00
vbawol
8e3d6265df
0.3.9.0441
2016-04-28 10:48:39 -05:00
vbawol
fb7db5b804
Fixes for Group System thanks to He-Man
...
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/?do=findComment&comment=275429
2016-04-28 10:44:53 -05:00
vbawol
f525a27992
Force change in var name to make sure we fallback to default
2016-04-26 15:41:16 -05:00
vbawol
127165dd0a
Small Epoch AH update
...
Adds ability to kick and log
cfgpatches check now kicks by default = 2 with message
removed whitelisted variable check system
minor cleanup
2016-04-26 15:32:40 -05:00
vbawol
22bdf9113f
bump version to 0.3.9
...
build 439
2016-04-26 11:36:26 -05:00
vbawol
9a1751177c
invert logic here
2016-04-26 10:07:31 -05:00
vbawol
73ca4df33b
Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
...
Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00
vbawol
98ffecd417
re-revert logic here
2016-04-26 09:28:07 -05:00
vbawol
b37a425d8c
cleanup indent from github online editor
2016-04-25 21:32:13 -05:00
vbawol
1e23e17e98
Update EPOCH_supportCopter.sqf
2016-04-25 21:26:30 -05:00
vbawol
eef0e6a498
revert changes here while keeping new functions
2016-04-25 21:18:23 -05:00
vbawol
ab2a3b60c0
re add getoutman EH here
2016-04-25 21:11:49 -05:00
vbawol
7524ef00d0
Add example of Fast Night time script
2016-04-25 15:58:43 -05:00
vbawol
a24d9c08bf
changelog
2016-04-25 15:41:14 -05:00
Andrew Gregory
e552d22df4
Player Death Options and Antagonist Updates
...
Changelog to follow.
2016-04-25 13:38:16 +01:00
vbawol
b2cfa0e0bc
0.3.8.0436
...
omit active simulSwap target from is build allowed check
return items if object it removed
2016-04-24 18:25:03 -05:00
vbawol
14ea6a44dc
item overflow support for spawning count of items or weapons
2016-04-24 17:44:11 -05:00
vbawol
5744be50d3
Move returnOnPack to CfgBaseBuilding
2016-04-24 17:40:47 -05:00
vbawol
af54711687
0.3.8.0435
...
reduce dynamic range by half
2016-04-24 16:15:36 -05:00
vbawol
e29df57b07
0.3.8.0434
...
add dynamic range for interaction, should fix #512
2016-04-24 16:03:17 -05:00