2022-12-22 08:13:05 +00:00
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using Steamworks;
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using System;
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2022-12-13 07:10:18 +00:00
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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using VPet_Simulator.Core;
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2023-01-24 06:56:16 +00:00
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using System.Timers;
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2023-02-18 03:49:13 +00:00
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using LinePutScript;
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2023-04-01 15:15:50 +00:00
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using Panuon.WPF.UI;
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using VPet_Simulator.Windows.Interface;
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2023-06-16 03:39:29 +00:00
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using System.Linq;
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2023-07-01 07:46:08 +00:00
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using LinePutScript.Localization.WPF;
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2023-07-03 11:41:16 +00:00
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using System.Runtime.InteropServices;
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using System.Windows.Interop;
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using static VPet_Simulator.Windows.PerformanceDesktopTransparentWindow;
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2023-07-13 13:43:09 +00:00
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using Line = LinePutScript.Line;
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2023-07-16 23:58:09 +00:00
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using static VPet_Simulator.Core.GraphInfo;
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2023-08-14 18:30:36 +00:00
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using System.Globalization;
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2023-10-10 13:04:22 +00:00
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using LinePutScript.Dictionary;
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2024-01-25 14:40:50 +00:00
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using Steamworks.Data;
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2024-03-16 11:22:07 +00:00
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using System.Windows.Controls;
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using ToolBar = VPet_Simulator.Core.ToolBar;
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2022-12-13 07:10:18 +00:00
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namespace VPet_Simulator.Windows
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{
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/// <summary>
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/// MainWindow.xaml 的交互逻辑
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/// </summary>
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2023-04-01 15:15:50 +00:00
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public partial class MainWindow : WindowX
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2022-12-13 07:10:18 +00:00
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{
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2024-03-16 11:22:07 +00:00
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private System.Windows.Forms.NotifyIcon notifyIcon;
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2023-07-03 11:41:16 +00:00
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public PetHelper petHelper;
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2023-01-24 06:56:16 +00:00
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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2023-10-10 13:04:22 +00:00
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2022-12-13 07:10:18 +00:00
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public MainWindow()
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{
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2023-10-10 13:04:22 +00:00
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//处理ARGS
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Args = new LPS_D();
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foreach (var str in App.Args)
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{
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Args.Add(new Line(str));
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}
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//存档前缀
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if (Args.ContainsLine("prefix"))
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2023-10-11 17:24:35 +00:00
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{
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2023-10-10 17:03:23 +00:00
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PrefixSave = '-' + Args["prefix"].Info;
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2023-10-11 17:24:35 +00:00
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}
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2023-11-14 12:33:44 +00:00
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2023-08-31 16:05:07 +00:00
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#if X64
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2023-08-31 17:43:10 +00:00
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PNGAnimation.MaxLoadNumber = 50;
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2023-08-31 16:05:07 +00:00
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#else
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PNGAnimation.MaxLoadNumber = 20;
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#endif
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2023-09-10 14:03:47 +00:00
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ExtensionValue.BaseDirectory = new FileInfo(System.Reflection.Assembly.GetExecutingAssembly().Location).DirectoryName;
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2023-08-31 16:05:07 +00:00
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2023-07-01 07:46:08 +00:00
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LocalizeCore.StoreTranslation = true;
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2023-08-14 18:30:36 +00:00
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CultureInfo.CurrentCulture = new CultureInfo(CultureInfo.CurrentCulture.Name);
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CultureInfo.CurrentCulture.NumberFormat = new CultureInfo("en-US").NumberFormat;
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2023-10-10 13:04:22 +00:00
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2022-12-22 08:13:05 +00:00
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//判断是不是Steam用户,因为本软件会发布到Steam
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//在 https://store.steampowered.com/app/1920960/VPet
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try
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{
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2023-01-29 08:27:24 +00:00
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#if DEMO
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2023-04-01 19:31:28 +00:00
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SteamClient.Init(2293870, true);
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2023-01-23 17:31:16 +00:00
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#else
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2022-12-22 08:13:05 +00:00
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SteamClient.Init(1920960, true);
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2023-01-23 17:31:16 +00:00
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#endif
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2022-12-22 08:13:05 +00:00
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SteamClient.RunCallbacks();
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IsSteamUser = SteamClient.IsValid;
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////同时看看有没有买dlc,如果有就添加dlc按钮
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//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
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2023-03-28 13:18:14 +00:00
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// dlcToolStripMenuItem.Visible = true;
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2022-12-22 08:13:05 +00:00
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}
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catch
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{
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IsSteamUser = false;
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}
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2023-11-14 12:33:44 +00:00
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//更新存档系统
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if (Directory.Exists(ExtensionValue.BaseDirectory + @"\BackUP"))
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2022-12-22 08:13:05 +00:00
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{
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2023-11-14 12:33:44 +00:00
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if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
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Directory.Move(ExtensionValue.BaseDirectory + @"\BackUP", ExtensionValue.BaseDirectory + @"\Saves");
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2023-08-25 17:07:14 +00:00
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else
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{
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2023-11-14 12:33:44 +00:00
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foreach (var file in new DirectoryInfo(ExtensionValue.BaseDirectory + @"\BackUP").GetFiles())
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if (!File.Exists(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name))
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file.MoveTo(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name);
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else
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file.Delete();
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Directory.Delete(ExtensionValue.BaseDirectory + @"\BackUP", true);
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}
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}
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2023-07-03 11:41:16 +00:00
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2023-11-14 12:33:44 +00:00
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_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
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_hwnd = new WindowInteropHelper(this).EnsureHandle();
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2023-07-03 11:41:16 +00:00
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2023-11-14 12:33:44 +00:00
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GameInitialization();
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2022-12-13 07:10:18 +00:00
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2024-03-15 10:25:40 +00:00
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Task.Run(async () =>
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2023-11-14 12:33:44 +00:00
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{
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//加载所有MOD
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List<DirectoryInfo> Path = new List<DirectoryInfo>();
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Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
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2023-01-28 06:12:01 +00:00
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2023-11-14 12:33:44 +00:00
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bool NOCancel = true;
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CancellationTokenSource source = new CancellationTokenSource();
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var tsk = Task.Run(async () =>
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2023-04-03 18:11:12 +00:00
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{
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2023-11-14 12:33:44 +00:00
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if (IsSteamUser)//如果是steam用户,尝试加载workshop
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{
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2024-01-25 14:40:50 +00:00
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//Leaderboard? leaderboard = await SteamUserStats.FindLeaderboardAsync("chatgpt_auth");
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//leaderboard?.ReplaceScore(Function.Rnd.Next());
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2023-11-14 12:33:44 +00:00
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var workshop = new Line_D("workshop");
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await Dispatcher.InvokeAsync(new Action(() =>
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{
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LoadingText.Content = "Loading Steam Workshop\nDouble Click To Skip";
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LoadingText.MouseDoubleClick += (_, _) =>
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{
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if ((string)LoadingText.Content == "Loading Steam Workshop\nDouble Click To Skip")
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{
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NOCancel = false;
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}
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};
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}));
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int i = 1;
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while (true)
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{
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2024-01-25 14:40:50 +00:00
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var page = await Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++);
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2023-11-14 12:33:44 +00:00
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if (page.HasValue && page.Value.ResultCount != 0)
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{
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foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
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{
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2023-11-14 13:24:57 +00:00
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if (!NOCancel)
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{
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return;
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}
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2023-11-14 12:33:44 +00:00
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if (entry.Directory != null)
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{
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Path.Add(new DirectoryInfo(entry.Directory));
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workshop.Add(new Sub(entry.Directory, ""));
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}
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}
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}
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else
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{
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break;
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}
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}
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if (workshop.Count != 0)
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Set["workshop"] = workshop;
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}
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else
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2023-08-25 17:07:14 +00:00
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{
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2023-11-14 12:33:44 +00:00
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var workshop = Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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2023-08-25 17:07:14 +00:00
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}
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2023-11-14 12:33:44 +00:00
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}, source.Token);
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while (NOCancel && !tsk.IsCompleted)
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2023-08-25 17:07:14 +00:00
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{
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2023-11-14 12:33:44 +00:00
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Thread.Sleep(500);
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2023-04-03 18:11:12 +00:00
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}
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2023-11-14 12:33:44 +00:00
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if (!NOCancel)
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2023-09-04 05:01:16 +00:00
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{
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2023-11-14 12:33:44 +00:00
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source.Cancel();
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var workshop = Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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2023-09-04 05:01:16 +00:00
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}
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2023-04-03 18:11:12 +00:00
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2023-11-24 07:10:30 +00:00
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2023-11-14 12:33:44 +00:00
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Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading Translate")).Wait();
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//加载语言
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LocalizeCore.StoreTranslation = true;
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if (Set.Language == "null")
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2023-08-25 17:07:14 +00:00
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{
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2023-11-14 12:33:44 +00:00
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LocalizeCore.LoadDefaultCulture();
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if (LocalizeCore.CurrentCulture == "null")
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LocalizeCore.CurrentCulture = "en";
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Set.Language = LocalizeCore.CurrentCulture;
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2023-08-25 17:07:14 +00:00
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}
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2023-11-14 12:33:44 +00:00
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else
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LocalizeCore.LoadCulture(Set.Language);
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2023-09-10 17:32:13 +00:00
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2023-11-14 12:33:44 +00:00
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//旧版本设置兼容
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var cgpte = Set.FindLine("CGPT");
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if (cgpte != null)
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2023-09-24 13:17:48 +00:00
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{
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2023-11-14 12:33:44 +00:00
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var cgpteb = cgpte.Find("enable");
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if (cgpteb != null)
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2023-09-25 09:44:02 +00:00
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{
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2023-11-14 12:33:44 +00:00
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if (Set["CGPT"][(gbol)"enable"])
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{
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Set["CGPT"][(gstr)"type"] = "API";
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}
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else
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{
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Set["CGPT"][(gstr)"type"] = "LB";
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}
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Set["CGPT"].Remove(cgpteb);
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2023-09-25 09:44:02 +00:00
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}
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}
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2023-11-14 12:33:44 +00:00
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else if (Set["CGPT"][(gstr)"type"] == "OFF")
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{//为老玩家开启选项聊天功能
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Set["CGPT"][(gstr)"type"] = "LB";
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}
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else//新玩家,默认设置为
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Set["CGPT"][(gstr)"type"] = "LB";
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2023-09-24 13:17:48 +00:00
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2024-03-15 10:25:40 +00:00
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await GameLoad(Path);
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if (IsSteamUser)
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2024-03-16 11:22:07 +00:00
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{
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2024-03-15 10:25:40 +00:00
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Dispatcher.Invoke(() =>
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{
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2024-03-16 14:39:25 +00:00
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var menuItem = new MenuItem()
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{
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Header = "访客表".Translate(),
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HorizontalContentAlignment = HorizontalAlignment.Center
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};
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Main.ToolBar.MenuInteract.Items.Add(menuItem);
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var menuCreate = new MenuItem()
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{
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Header = "创建".Translate(),
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HorizontalContentAlignment = HorizontalAlignment.Center
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};
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menuCreate.Click += (_, _) =>
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2024-03-15 10:25:40 +00:00
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{
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if (winMutiPlayer == null)
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{
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winMutiPlayer = new winMutiPlayer(this);
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winMutiPlayer.Show();
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}
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else
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{
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2024-03-16 14:39:25 +00:00
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MessageBoxX.Show("已经有加入了一个访客表,无法再创建更多".Translate());
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2024-03-15 10:25:40 +00:00
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winMutiPlayer.Focus();
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}
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2024-03-16 14:39:25 +00:00
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};
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menuItem.Items.Add(menuCreate);
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var menuJoin = new MenuItem()
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{
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Header = "加入".Translate(),
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HorizontalContentAlignment = HorizontalAlignment.Center
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};
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menuJoin.Click += (_, _) =>
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{
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if (winMutiPlayer == null)
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{
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winInputBox.Show(this, "请输入访客表ID".Translate(), "加入访客表".Translate(), "", (id) =>
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{
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if (ulong.TryParse(id, NumberStyles.HexNumber, null, out ulong lid))
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{
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winMutiPlayer = new winMutiPlayer(this, lid);
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winMutiPlayer.Show();
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}
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});
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}
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else
|
|
|
|
|
{
|
|
|
|
|
MessageBoxX.Show("已经有加入了一个访客表,无法再创建更多".Translate());
|
|
|
|
|
winMutiPlayer.Focus();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
menuItem.Items.Add(menuJoin);
|
|
|
|
|
|
2024-03-15 17:33:56 +00:00
|
|
|
|
int clid = Array.IndexOf(App.Args, "connect_lobby");
|
|
|
|
|
if (clid != -1)
|
|
|
|
|
{
|
|
|
|
|
if (ulong.TryParse(App.Args[clid + 1], out ulong lid))
|
|
|
|
|
{
|
|
|
|
|
winMutiPlayer = new winMutiPlayer(this, lid);
|
|
|
|
|
winMutiPlayer.Show();
|
|
|
|
|
}
|
|
|
|
|
}
|
2024-03-15 10:25:40 +00:00
|
|
|
|
});
|
2024-03-16 11:22:07 +00:00
|
|
|
|
SteamMatchmaking.OnLobbyInvite += SteamMatchmaking_OnLobbyInvite;
|
|
|
|
|
}
|
2023-11-14 12:33:44 +00:00
|
|
|
|
});
|
2023-01-08 16:57:10 +00:00
|
|
|
|
}
|
2024-03-16 11:22:07 +00:00
|
|
|
|
|
|
|
|
|
private void SteamMatchmaking_OnLobbyInvite(Friend friend, Lobby lobby)
|
|
|
|
|
{
|
|
|
|
|
if (winMutiPlayer != null)
|
|
|
|
|
return;
|
|
|
|
|
Button btn = new Button();
|
|
|
|
|
btn.Content = "加入访客表";
|
|
|
|
|
btn.Style = FindResource("ThemedButtonStyle") as Style;
|
|
|
|
|
btn.Click += (_, _) =>
|
|
|
|
|
{
|
|
|
|
|
winMutiPlayer = new winMutiPlayer(this, lobby.Id);
|
|
|
|
|
winMutiPlayer.Show();
|
|
|
|
|
};
|
|
|
|
|
Main.Say("收到来自{0}的访客邀请,是否加入?".Translate(friend.Name), msgcontent: btn);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2024-03-15 10:25:40 +00:00
|
|
|
|
internal winMutiPlayer winMutiPlayer;
|
2023-10-13 12:02:48 +00:00
|
|
|
|
|
2023-03-07 08:11:23 +00:00
|
|
|
|
public new void Close()
|
|
|
|
|
{
|
|
|
|
|
if (Main == null)
|
|
|
|
|
{
|
|
|
|
|
base.Close();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-07-16 23:58:09 +00:00
|
|
|
|
Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(base.Close));
|
2023-03-07 08:11:23 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public void Restart()
|
|
|
|
|
{
|
|
|
|
|
this.Closed -= Window_Closed;
|
|
|
|
|
this.Closed += Restart_Closed;
|
|
|
|
|
base.Close();
|
|
|
|
|
}
|
2023-07-03 11:41:16 +00:00
|
|
|
|
|
2023-03-07 08:11:23 +00:00
|
|
|
|
private void Restart_Closed(object sender, EventArgs e)
|
|
|
|
|
{
|
2023-08-12 07:13:30 +00:00
|
|
|
|
CloseConfirm = false;
|
2023-04-01 19:31:28 +00:00
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
//关闭所有插件
|
|
|
|
|
foreach (MainPlugin mp in Plugins)
|
|
|
|
|
mp.EndGame();
|
|
|
|
|
}
|
|
|
|
|
catch { }
|
2023-08-16 03:09:44 +00:00
|
|
|
|
Save();
|
2023-10-13 15:31:52 +00:00
|
|
|
|
if (App.MainWindows.Count == 1)
|
|
|
|
|
System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().Location);
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
new MainWindow(PrefixSave).Show();
|
|
|
|
|
}
|
2023-08-16 03:09:44 +00:00
|
|
|
|
Exit();
|
|
|
|
|
}
|
|
|
|
|
private void Exit()
|
|
|
|
|
{
|
2024-03-16 16:41:41 +00:00
|
|
|
|
Task.Run(() =>
|
|
|
|
|
{
|
|
|
|
|
Thread.Sleep(10000);//等待10秒不退出强退
|
|
|
|
|
Environment.Exit(0);
|
|
|
|
|
});
|
2023-11-14 12:33:44 +00:00
|
|
|
|
if (App.MainWindows.Count <= 1)
|
2023-08-16 03:09:44 +00:00
|
|
|
|
{
|
2023-10-13 15:31:52 +00:00
|
|
|
|
try
|
2024-01-25 14:40:50 +00:00
|
|
|
|
{
|
2023-11-14 12:33:44 +00:00
|
|
|
|
if (Core != null && Core.Graph != null)
|
2023-08-16 03:09:44 +00:00
|
|
|
|
{
|
2023-10-13 15:31:52 +00:00
|
|
|
|
foreach (var igs in Core.Graph.GraphsList.Values)
|
2023-08-16 03:09:44 +00:00
|
|
|
|
{
|
2023-10-13 15:31:52 +00:00
|
|
|
|
foreach (var ig2 in igs.Values)
|
2023-08-17 08:39:26 +00:00
|
|
|
|
{
|
2023-10-13 15:31:52 +00:00
|
|
|
|
foreach (var ig3 in ig2)
|
|
|
|
|
{
|
|
|
|
|
ig3.Stop();
|
|
|
|
|
}
|
2023-08-17 08:39:26 +00:00
|
|
|
|
}
|
2023-08-16 03:09:44 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2023-11-20 15:57:54 +00:00
|
|
|
|
while (Windows.Count != 0)
|
2023-10-13 15:31:52 +00:00
|
|
|
|
{
|
2023-11-20 15:57:54 +00:00
|
|
|
|
Windows[0].Close();
|
2024-03-16 16:41:41 +00:00
|
|
|
|
Windows.RemoveAt(0);
|
2023-10-13 15:31:52 +00:00
|
|
|
|
}
|
2023-11-20 15:57:54 +00:00
|
|
|
|
Main?.Dispose();
|
2023-10-13 15:31:52 +00:00
|
|
|
|
AutoSaveTimer?.Stop();
|
|
|
|
|
MusicTimer?.Stop();
|
|
|
|
|
petHelper?.Close();
|
2023-11-20 15:57:54 +00:00
|
|
|
|
winSetting?.Close();
|
|
|
|
|
winBetterBuy?.Close();
|
2024-03-14 11:31:34 +00:00
|
|
|
|
winWorkMenu?.Close();
|
2023-11-20 15:57:54 +00:00
|
|
|
|
if (IsSteamUser)
|
|
|
|
|
SteamClient.Shutdown();//关掉和Steam的连线
|
2023-10-13 15:31:52 +00:00
|
|
|
|
if (notifyIcon != null)
|
|
|
|
|
{
|
|
|
|
|
notifyIcon.Visible = false;
|
|
|
|
|
notifyIcon.Dispose();
|
|
|
|
|
}
|
|
|
|
|
notifyIcon?.Dispose();
|
2023-08-16 03:09:44 +00:00
|
|
|
|
}
|
2023-10-13 15:31:52 +00:00
|
|
|
|
finally
|
2023-08-17 08:39:26 +00:00
|
|
|
|
{
|
2023-10-13 15:31:52 +00:00
|
|
|
|
Environment.Exit(0);
|
2023-08-17 08:39:26 +00:00
|
|
|
|
}
|
2023-10-13 15:31:52 +00:00
|
|
|
|
while (true)
|
|
|
|
|
Environment.Exit(0);
|
2023-08-16 03:09:44 +00:00
|
|
|
|
}
|
2023-10-13 15:31:52 +00:00
|
|
|
|
else
|
2023-10-15 13:12:00 +00:00
|
|
|
|
{
|
2023-11-20 15:57:54 +00:00
|
|
|
|
if (Core != null && Core.Graph != null)
|
|
|
|
|
{
|
|
|
|
|
foreach (var igs in Core.Graph.GraphsList.Values)
|
|
|
|
|
{
|
|
|
|
|
foreach (var ig2 in igs.Values)
|
|
|
|
|
{
|
|
|
|
|
foreach (var ig3 in ig2)
|
|
|
|
|
{
|
|
|
|
|
ig3.Stop();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-10-31 06:34:57 +00:00
|
|
|
|
while (Windows.Count != 0)
|
|
|
|
|
{
|
|
|
|
|
Windows[0].Close();
|
|
|
|
|
}
|
2023-11-20 15:57:54 +00:00
|
|
|
|
Main?.Dispose();
|
|
|
|
|
AutoSaveTimer?.Stop();
|
|
|
|
|
MusicTimer?.Stop();
|
|
|
|
|
petHelper?.Close();
|
2023-10-15 13:12:00 +00:00
|
|
|
|
winSetting?.Close();
|
|
|
|
|
winBetterBuy?.Close();
|
2024-03-14 11:31:34 +00:00
|
|
|
|
winWorkMenu?.Close();
|
2023-10-13 15:31:52 +00:00
|
|
|
|
App.MainWindows.Remove(this);
|
2023-10-22 06:23:43 +00:00
|
|
|
|
if (notifyIcon != null)
|
|
|
|
|
{
|
|
|
|
|
notifyIcon.Visible = false;
|
|
|
|
|
notifyIcon.Dispose();
|
|
|
|
|
}
|
|
|
|
|
notifyIcon?.Dispose();
|
2023-10-15 13:12:00 +00:00
|
|
|
|
}
|
2023-03-07 08:11:23 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-08-16 03:09:44 +00:00
|
|
|
|
|
2023-04-01 19:31:28 +00:00
|
|
|
|
public long lastclicktime { get; set; }
|
2023-07-13 13:43:09 +00:00
|
|
|
|
|
2023-08-09 14:17:28 +00:00
|
|
|
|
public void LoadLatestSave(string petname)
|
2023-07-13 13:43:09 +00:00
|
|
|
|
{
|
2023-09-24 13:17:48 +00:00
|
|
|
|
if (Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
|
2023-07-13 13:43:09 +00:00
|
|
|
|
{
|
2023-10-10 17:03:23 +00:00
|
|
|
|
var ds = new List<string>(Directory.GetFiles(ExtensionValue.BaseDirectory + @"\Saves", $@"Save{PrefixSave}_*.lps"))
|
|
|
|
|
.OrderBy(x =>
|
|
|
|
|
{
|
|
|
|
|
if (int.TryParse(x.Split('_').Last().Split('.')[0], out int i))
|
|
|
|
|
return i;
|
|
|
|
|
return 0;
|
|
|
|
|
}).ToList();
|
2023-10-04 11:53:52 +00:00
|
|
|
|
|
|
|
|
|
if (ds.Count != 0)
|
2023-10-04 05:58:06 +00:00
|
|
|
|
{
|
2023-10-10 17:03:23 +00:00
|
|
|
|
int.TryParse(ds.Last().Split('_').Last().Split('.')[0], out int lastid);
|
2023-10-04 11:53:52 +00:00
|
|
|
|
if (Set.SaveTimes < lastid)
|
|
|
|
|
{
|
|
|
|
|
Set.SaveTimes = lastid;
|
|
|
|
|
}
|
2023-10-04 05:58:06 +00:00
|
|
|
|
}
|
2023-10-02 12:03:25 +00:00
|
|
|
|
for (int i = ds.Count - 1; i >= 0; i--)
|
2023-07-13 13:43:09 +00:00
|
|
|
|
{
|
2023-10-02 12:03:25 +00:00
|
|
|
|
var latestsave = ds[i];
|
|
|
|
|
if (latestsave != null)
|
2023-08-30 17:44:38 +00:00
|
|
|
|
{
|
2024-03-11 17:35:52 +00:00
|
|
|
|
#if !DEBUG
|
2023-10-02 12:03:25 +00:00
|
|
|
|
try
|
|
|
|
|
{
|
2024-03-11 17:35:52 +00:00
|
|
|
|
#endif
|
2024-03-15 10:25:40 +00:00
|
|
|
|
if (SavesLoad(new LPS(File.ReadAllText(latestsave))))
|
|
|
|
|
return;
|
|
|
|
|
//MessageBoxX.Show("存档损毁,无法加载该存档\n可能是上次储存出错或Steam云同步导致的\n请在设置中加载备份还原存档", "存档损毁".Translate());
|
2024-03-11 17:35:52 +00:00
|
|
|
|
#if !DEBUG
|
2023-10-02 12:03:25 +00:00
|
|
|
|
}
|
2024-03-11 17:35:52 +00:00
|
|
|
|
catch (Exception ex)
|
2023-10-02 12:03:25 +00:00
|
|
|
|
{
|
2024-03-11 17:35:52 +00:00
|
|
|
|
MessageBoxX.Show("存档损毁,无法加载该存档\n可能是数据溢出/超模导致的" + '\n' + ex.Message, "存档损毁".Translate());
|
2023-10-02 12:03:25 +00:00
|
|
|
|
}
|
2024-03-11 17:35:52 +00:00
|
|
|
|
#endif
|
2023-08-30 17:44:38 +00:00
|
|
|
|
}
|
2023-07-13 13:43:09 +00:00
|
|
|
|
}
|
2023-10-02 12:03:25 +00:00
|
|
|
|
|
2023-07-13 13:43:09 +00:00
|
|
|
|
}
|
2023-09-22 18:10:15 +00:00
|
|
|
|
GameSavesData = new GameSave_v2(petname.Translate());
|
|
|
|
|
Core.Save = GameSavesData.GameSave;
|
2023-07-13 13:43:09 +00:00
|
|
|
|
}
|
2023-08-25 22:39:13 +00:00
|
|
|
|
|
2023-09-24 15:35:49 +00:00
|
|
|
|
private void WorkTimer_E_FinishWork(WorkTimer.FinishWorkInfo obj)
|
|
|
|
|
{
|
|
|
|
|
if (obj.work.Type == GraphHelper.Work.WorkType.Work)
|
|
|
|
|
{
|
|
|
|
|
GameSavesData.Statistics[(gint)"stat_single_profit_money"] = (int)obj.count;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GameSavesData.Statistics[(gint)"stat_single_profit_exp"] = (int)obj.count;
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-08-11 06:49:43 +00:00
|
|
|
|
|
2023-07-23 20:46:21 +00:00
|
|
|
|
private void Main_Event_TouchBody()
|
|
|
|
|
{
|
2023-09-22 13:24:02 +00:00
|
|
|
|
GameSavesData.Statistics[(gint)"stat_touch_body"]++;
|
2023-07-23 20:46:21 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void Main_Event_TouchHead()
|
|
|
|
|
{
|
2023-09-22 13:24:02 +00:00
|
|
|
|
GameSavesData.Statistics[(gint)"stat_touch_head"]++;
|
2023-07-23 20:46:21 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void Main_OnSay(string obj)
|
|
|
|
|
{
|
2023-09-22 13:24:02 +00:00
|
|
|
|
GameSavesData.Statistics[(gint)"stat_say_times"]++;
|
2023-07-23 20:46:21 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void MoveTimer_Elapsed(object sender, ElapsedEventArgs e)
|
|
|
|
|
{
|
2023-09-22 13:24:02 +00:00
|
|
|
|
GameSavesData.Statistics[(gint)"stat_move_length"] += (int)(Math.Abs(Main.MoveTimerPoint.X) + Math.Abs(Main.MoveTimerPoint.Y));
|
2023-07-23 20:46:21 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-06-18 18:11:40 +00:00
|
|
|
|
private void AutoSaveTimer_Elapsed(object sender, ElapsedEventArgs e)
|
|
|
|
|
{
|
|
|
|
|
Save();
|
|
|
|
|
}
|
2023-06-16 03:39:29 +00:00
|
|
|
|
|
2023-01-20 17:01:10 +00:00
|
|
|
|
|
2023-06-18 18:11:40 +00:00
|
|
|
|
private void Window_Closed(object sender, EventArgs e)
|
2023-01-12 22:11:55 +00:00
|
|
|
|
{
|
2023-08-12 07:13:30 +00:00
|
|
|
|
CloseConfirm = false;
|
2023-06-18 18:11:40 +00:00
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
//关闭所有插件
|
|
|
|
|
foreach (MainPlugin mp in Plugins)
|
|
|
|
|
mp.EndGame();
|
|
|
|
|
}
|
|
|
|
|
catch { }
|
2023-07-05 03:22:34 +00:00
|
|
|
|
Save();
|
2023-08-16 03:09:44 +00:00
|
|
|
|
Exit();
|
2023-01-12 22:11:55 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-07-03 11:41:16 +00:00
|
|
|
|
[DllImport("user32", EntryPoint = "SetWindowLong")]
|
|
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private static extern uint SetWindowLong(IntPtr hwnd, int nIndex, uint dwNewLong);
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2023-04-01 19:31:28 +00:00
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2023-07-03 11:41:16 +00:00
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[DllImport("user32", EntryPoint = "GetWindowLong")]
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private static extern uint GetWindowLong(IntPtr hwnd, int nIndex);
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private void Window_SourceInitialized(object sender, EventArgs e)
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{
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//const int WS_EX_TRANSPARENT = 0x20;
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//const int GWL_EXSTYLE = -20;
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//IntPtr hwnd = new WindowInteropHelper(this).Handle;
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//uint extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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//SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);
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((HwndSource)PresentationSource.FromVisual(this)).AddHook((IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) =>
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{
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//想要让窗口透明穿透鼠标和触摸等,需要同时设置 WS_EX_LAYERED 和 WS_EX_TRANSPARENT 样式,
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//确保窗口始终有 WS_EX_LAYERED 这个样式,并在开启穿透时设置 WS_EX_TRANSPARENT 样式
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//但是WPF窗口在未设置 AllowsTransparency = true 时,会自动去掉 WS_EX_LAYERED 样式(在 HwndTarget 类中),
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//如果设置了 AllowsTransparency = true 将使用WPF内置的低性能的透明实现,
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//所以这里通过 Hook 的方式,在不使用WPF内置的透明实现的情况下,强行保证这个样式存在。
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if (msg == (int)Win32.WM.STYLECHANGING && (long)wParam == (long)Win32.GetWindowLongFields.GWL_EXSTYLE)
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{
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var styleStruct = (STYLESTRUCT)Marshal.PtrToStructure(lParam, typeof(STYLESTRUCT));
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styleStruct.styleNew |= (int)Win32.ExtendedWindowStyles.WS_EX_LAYERED;
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2023-09-16 09:33:54 +00:00
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// Hide windows from alt+tab: https://stackoverflow.com/questions/357076/best-way-to-hide-a-window-from-the-alt-tab-program-switcher
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if (Set.HideFromTaskControl)
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{
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styleStruct.styleNew |= (int)Win32.ExtendedWindowStyles.WS_EX_TOOLWINDOW;
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}
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2023-07-03 11:41:16 +00:00
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Marshal.StructureToPtr(styleStruct, lParam, false);
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handled = true;
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}
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return IntPtr.Zero;
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});
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}
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private readonly bool _dwmEnabled;
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private readonly IntPtr _hwnd;
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public bool HitThrough { get; private set; } = false;
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2023-07-16 23:58:09 +00:00
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public bool MouseHitThrough
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{
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get => HitThrough;
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set
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{
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if (value != HitThrough)
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SetTransparentHitThrough();
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}
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}
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2023-07-03 11:41:16 +00:00
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/// <summary>
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/// 设置点击穿透到后面透明的窗口
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/// </summary>
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public void SetTransparentHitThrough()
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{
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if (_dwmEnabled)
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{
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//const int WS_EX_TRANSPARENT = 0x20;
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//const int GWL_EXSTYLE = -20;
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//IntPtr hwnd = new WindowInteropHelper(this).Handle;
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//uint extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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//SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);
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HitThrough = !HitThrough;
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2024-03-16 11:22:07 +00:00
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(notifyIcon.ContextMenuStrip.Items.Find("NotifyIcon_HitThrough", false).First() as System.Windows.Forms.ToolStripMenuItem).Checked = HitThrough;
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2023-07-03 11:41:16 +00:00
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if (HitThrough)
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{
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Win32.User32.SetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE,
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(IntPtr)(int)((long)Win32.User32.GetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE) | (long)Win32.ExtendedWindowStyles.WS_EX_TRANSPARENT));
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petHelper?.SetOpacity(false);
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}
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else
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{
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Win32.User32.SetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE,
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(IntPtr)(int)((long)Win32.User32.GetWindowLongPtr(_hwnd, Win32.GetWindowLongFields.GWL_EXSTYLE) & ~(long)Win32.ExtendedWindowStyles.WS_EX_TRANSPARENT));
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petHelper?.SetOpacity(true);
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}
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}
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}
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private void WindowX_LocationChanged(object sender, EventArgs e)
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{
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2023-07-03 23:17:17 +00:00
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petHelper?.SetLocation();
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2023-07-03 11:41:16 +00:00
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}
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2023-06-18 18:11:40 +00:00
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//public void DEBUGValue()
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//{
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// Dispatcher.Invoke(() =>
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// {
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// Console.WriteLine("Left:" + mwc.GetWindowsDistanceLeft());
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// Console.WriteLine("Right:" + mwc.GetWindowsDistanceRight());
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// });
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// Thread.Sleep(1000);
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// DEBUGValue();
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//}
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2023-07-03 11:41:16 +00:00
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//
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2023-06-18 18:11:40 +00:00
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}
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2022-12-13 07:10:18 +00:00
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}
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