Commit Graph

2165 Commits

Author SHA1 Message Date
Ács Zoltán
5f3251ce60 Add support for ő and ű to the haxrcorp font 2021-07-05 15:12:27 +02:00
juliancoffee
f213ba138a Fill trade_pricing with craftable items 2021-07-05 15:43:03 +03:00
juliancoffee
b70e191483 Bump some food duration to 10 seconds 2021-07-05 10:56:29 +03:00
juliancoffee
21d10b641b Add new food to consumables /kit 2021-07-05 10:56:29 +03:00
juliancoffee
e6ed0137e8 Add descriptions to the potions 2021-07-05 10:56:29 +03:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04 Rebalance food for new consumables changes 2021-07-05 10:56:29 +03:00
juliancoffee
8b9316a2c6 Change Mortar and Pestle crafting recipe
- Make it require bowl instead of coconut
2021-07-05 10:56:29 +03:00
Samuel Keiffer
d97db508ff Merge branch 'juliancoffee/yeti_nerf' into 'master'
Adjust Yeti difficulty

See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
steanne
0752ee728c Update assets/common/items/crafting_ing/mindflayer_bag_damaged.ron 2021-07-04 01:44:33 +00:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Alex Bethel
0e4ca28ee4 Correct spelling errors in item descriptions 2021-07-03 15:53:19 -05:00
Samuel Keiffer
099ddea165 Merge branch 'juliancoffee/dungeon_rebalance' into 'master'
Make cultist great again

See merge request veloren/veloren!2513
2021-07-01 02:37:39 +00:00
Joshua Barretto
269c6171e4 Merge branch 'DaforLynx/aeh' into 'master'
Sfx fixes and new test

See merge request veloren/veloren!2529
2021-06-30 11:43:01 +00:00
DaforLynx
a757bf3dbd Sfx fixes and new test 2021-06-30 11:43:00 +00:00
juliancoffee
6418bcefac Introduce maxed skillsets for melee and staff 2021-06-30 13:21:12 +03:00
juliancoffee
adf340cf32 Nerf hammer poise 2021-06-30 03:52:51 +03:00
juliancoffee
86af138dc7 Buff Mindflayer flamethrower
- Buff DPS twice: increase tick_rate from 0.9 to 5.0 (x5.5), while reducing
damage from 400 to 150 (x2.6)
- Make ori_rate slower: 0.2 from 0.6 and make it use FromOri orientation
behaviour
2021-06-30 03:52:50 +03:00
juliancoffee
21fc5aafcd Nerf bow repeater knockback 2021-06-30 03:52:50 +03:00
juliancoffee
5b2ef98a7d Slower ori_rate of StaffSimple flamethrower
+ use FromOri for StaffSimple flamethrower
2021-06-30 03:52:50 +03:00
juliancoffee
c5da56e900 Nerf Husk Brute
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
juliancoffee
f9b71750ca Make cultist great again
- Change cultist set stats to mixed dragonscale (hands and feet),
sunsilk (belt, pants and shoulders) and orichalcum (chest and cape)
Distribute cultist set stats as hybrid set.

- Make cultist cape count towards npc aggro
- Remove unused staff skilltree from cultist
- Remove spin number skill from sword cultist skillset
2021-06-30 03:52:50 +03:00
juliancoffee
21a29ecf74 Add CorruptionSpores
- New lootable food which you can find as husk or darkhound drop
2021-06-30 03:33:06 +03:00
juliancoffee
ef6a12edc2 bumb Biped Cultist armour 2021-06-30 02:10:39 +03:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Ben Wallis
94fa7da4fa Merge branch 'aweinstock/scaleprice' into 'master'
Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices.

See merge request veloren/veloren!2521
2021-06-28 21:03:44 +00:00
Imbris
20a9a420c6 Merge branch 'imbris/bind-order' into 'master'
Ensure bind groups are ordered with the most frequently changed ones in later slots

See merge request veloren/veloren!2496
2021-06-28 15:39:31 +00:00
Avi Weinstock
0ab451ec36 Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices. 2021-06-28 09:24:22 -04:00
Marcel
f063dcd939 Merge branch 'alphyr/assets_manager0_5' into 'master'
Update `assets_manager` to 0.5

See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Nícolas Wildner
81010e8465 Update pt br 20210627 2021-06-27 03:26:44 +00:00
juliancoffee
12243bd0c0 Add is_recycling field to recipe book 2021-06-26 21:37:13 +03:00
juliancoffee
c93748224b Clean Material tags
- Make ferocious set (currently not lootable) made from Moonweave
- Remove material tag from twig sets
2021-06-26 21:37:13 +03:00
juliancoffee
3d4eb7d6a4 Dismantle Leather items to Thick Leather
- Previously both Leather and Rawhide items were dismantled to simple
leather
2021-06-26 21:37:13 +03:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Justin Shipsey
f983295318 Merge branch 'swilliams/jewellery' into 'master'
Gem Rings and small change to trading.

See merge request veloren/veloren!2500
2021-06-26 02:44:04 +00:00
Scott Williams
8d0a1ad7b4 Gem Rings and small change to trading. 2021-06-26 02:44:02 +00:00
Snowram
6e8daefa97 Merge branch 'snowram/new-npcs-batch' into 'master'
Snowram/new npcs batch

See merge request veloren/veloren!2495
2021-06-25 20:29:41 +00:00
Snowram
379e755006 Increases base damage of husk attack, rename some cultist weapons 2021-06-25 21:18:28 +02:00
Joshua Barretto
b66957bf74 Merge branch 'AldanTanneo/smooth-layers-shader-fix' into 'master'
Fixes a block noise issue at specific layers (z=434 among others)

See merge request veloren/veloren!2494
2021-06-25 12:43:27 +00:00
Snowram
ef6d6563ea Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4 Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0 Adds new species 2021-06-24 19:29:44 +02:00
juliancoffee
1eb9c165be (uk_UA) small fitting fix 2021-06-24 19:52:38 +03:00
Imbris
58f237eaf5 Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397 Added sparseness field to sprite summon. 2021-06-23 22:38:16 -05:00
Sam
68c6a0a495 Balance tweaks for harvester. 2021-06-23 22:38:16 -05:00
Sam
aac24ad601 Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Snowram
47cc040301 Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Sam
ed503236d6 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Sam
879aafad5c 3 attacks done 2021-06-23 22:38:16 -05:00
AldanTanneo
f1b83962bd Fixed smooth layer at z=434 (and a few other) 2021-06-23 21:13:15 +02:00
juliancoffee
ccf7c7a0e4 Balance food to have sane health per second regen
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).

* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
8356e2ffca Merge branch 'aweinstock/lava' into 'master'
Lava

See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
b84708ca75 Added chat toggle 2021-06-21 20:16:03 +01:00
Joshua Barretto
8ab222bf80 Selectively disable glow flicker for small wins on low-end systems 2021-06-21 17:06:43 +01:00
Justin Shipsey
c744cd4365 Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
made it so Cool Blue Lantern is actually blue

See merge request veloren/veloren!2474
2021-06-21 05:37:49 +00:00
Justin Shipsey
667e667ac8 Update difficulty_distribution.ron 2021-06-20 19:42:21 +00:00
Avi Weinstock
0f9181cbcb Address MR 2482 comments.
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
juliancoffee
0ec6a4e5ff Create distribution map for dungeons
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80 Make lava solid w.r.t. rendering while still being liquid w.r.t. physics. 2021-06-19 16:52:21 -04:00
juliancoffee
ecd61df49b Tip how to make map with dungeons of same level 2021-06-19 23:32:54 +03:00
Avi Weinstock
2226a4c6a9 Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA in the shaders, and only looks good with cheap fluid mode. 2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7 Add config file for dungeon distribution
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Samuel Keiffer
e7f54d6306 Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
clay golem tweak

See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
573607c32a Nerf golem laser dmg and ori_rate, make it fire
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
Samuel Keiffer
ec5a4c61d9 Merge branch 'juliancoffee/quick_trading_balancing' into 'master'
trading.ron rebalance

See merge request veloren/veloren!2471
2021-06-19 01:10:18 +00:00
juliancoffee
384409a1ed Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
36fa8bf4f7 Use Golem Shockwave only after loosing 30% health
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
e41a62aadc Clipped arrow sound effects for more immediate feedback 2021-06-18 16:01:00 +01:00
Joshua Barretto
05c375a8b0 Merge branch 'zesterer/meta' into 'master'
Optimising for size

See merge request veloren/veloren!2468
2021-06-18 12:35:16 +00:00
Joshua Barretto
f6d64a424f Added JPEG backgrounds 2021-06-18 12:28:55 +01:00
Joshua Barretto
0265da1074 Added support for JPEG backgrounds 2021-06-18 12:27:39 +01:00
DaforLynx
c85238014a More npc sfx 2021-06-18 06:24:57 +00:00
donovanlank
fb157082a8 made it so Cool Blue Lantern is actually blue 2021-06-17 18:40:29 -07:00
juliancoffee
6b335a105e balance scale to catch steel 2021-06-18 00:13:42 +03:00
juliancoffee
d4bf4bf51b Remove high tier ignots and big potions from trade 2021-06-18 00:03:51 +03:00
juliancoffee
54b339862a tweak item_price_calculation coefficients 2021-06-17 23:49:43 +03:00
juliancoffee
f8008afa85 trading.ron rebalance
- Name all section in trading.ron
- Balance post-meat materials
- Make gems more rarer and expensive
2021-06-17 23:46:52 +03:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8 basilisk tweaks 2021-06-16 23:28:25 -04:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870 Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
donovanlank
f26de7bbe9 lowered spin.ron base poise damage to 13 from 25 2021-06-15 22:26:45 -07:00
K. Kisa
fbb34b7331 Veloren/veloren/master 2021-06-15 16:36:41 +00:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
f2c7836161 Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Samuel Keiffer
fec328a617 Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee

See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Marcel
1b36f6cab3 Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
Don't apply e2e pushback during a forced movement character state.

See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Marcel
4cafdb3bfd Merge branch 'aweinstock/mining-skill-tree' into 'master'
Mining skill tree.

See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a Merge branch 'juliancoffee/asset_entity' into 'master'
EntityInfo assetization.

See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Marcel
0ef6cc6576 Merge branch 'Veloren_Kisa-master-patch-51169' into 'master'
Не полный перевод навыков, исправлены оригинальные описания и названия.

See merge request veloren/veloren!2432
2021-06-13 21:55:57 +00:00
Marcel
4ea189f056 Merge branch 'Veloren_Kisa-master-patch-14791' into 'master'
Полный перевод на русский язык

See merge request veloren/veloren!2434
2021-06-13 21:55:55 +00:00
Marcel
f791f19edb Merge branch 'Veloren_Kisa-master-patch-17326' into 'master'
Upload New File

See merge request veloren/veloren!2435
2021-06-13 21:55:53 +00:00
Monty Marz
45f79059d0 mining exp sct color and icon; add mining to skill_preset 2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange. 2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa icons and naming 2021-06-13 14:34:42 -04:00
Avi Weinstock
43b6780c98 Address MR 2406 comments.
- Tweak ore xp values per Slipped's advice.
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
K. Kisa
883297d4cc Upload New File 2021-06-13 13:30:42 +00:00
K. Kisa
acb0589277 Полный перевод на русский язык 2021-06-13 13:24:57 +00:00
K. Kisa
2e305744fe Не полный перевод навыков, исправлены оригинальные описания и названия. 2021-06-13 13:08:52 +00:00
Monty
c17e3ad996 Cactus Colada
Made cacti lootable
Cactus colada recipe and item
price balance
fmt

 "make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Marcel
278b64deab Merge branch 'juliancoffee/item_price_split_consumables' into 'master'
Split consumables to different tables in trading

See merge request veloren/veloren!2415
2021-06-13 11:29:47 +00:00
Avi Weinstock
d02ff2db20 Don't apply e2e pushback during a forced movement character state. 2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Forest Anderson
f578c56db7 Merge branch 'juliancoffee/small_fixes' into 'master'
Ranged, Tidal Warrior, spears, assets

See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
982e5986c3 revert bow to almost master values 2021-06-11 17:20:46 +03:00
juliancoffee
e63c21d29e Nerf recover duration for animal dashes 2021-06-11 16:18:59 +03:00
juliancoffee
11ded86a2b Make bow more snipy 2021-06-11 15:56:16 +03:00
juliancoffee
6c11aa80e0 adjust staff firebomb 2021-06-11 15:41:38 +03:00
Justin Shipsey
7eda90b8f7 Update simple_leather.ron 2021-06-11 08:32:49 +00:00
juliancoffee
a5e4a829eb Balanse fixes
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
4f49012aca add new armour and legendary weapons to /kit 2021-06-11 01:33:18 +03:00
juliancoffee
fb1e37154d add temporary "middle" skill preset 2021-06-11 01:31:46 +03:00
juliancoffee
cba8e15797 Split consumables to different tables in trading 2021-06-10 16:04:59 +03:00
João Victor Cardoso Kdouk
228d2f05a6 Small fixes to pt_br language. 2021-06-09 14:36:10 +00:00
juliancoffee
057aa7fecf Move loot tables to entityconfigs
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee Move body to EntityConfig assets
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
229b253a17 remove Mindflayer skillset 2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1 Load skillsets from assets
Done:
    support loading from assets in skillset_builder.rs
    entity_config field with skillset asset field
    move every SkillSet config to assets
    tests for skillset assets
    tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551 Post refactoring 2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0 Start to load EntityInfo from assets in dungeons
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70 Split LodoutBuilder::build_loadout
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.

Because these combinations produces quirky code flow, it will be better
to split it to different methods.

So we did following changes to remove it and rewrite code that was using it
to use better methods.

* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.

* More builder methods for LoadoutBuilder.
Namely:
    - from_default which is used in server/src/cmd.rs in "/spawn" command.
    - with_default_equipment, with_default_maintool to use default
    loadout for specific body
    - with_preset to use LoadoutPreset

* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code

* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.

Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity

* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159 Move traveler loadout declaration to asset
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1 Add entity template and make 'loadouts' singular 2021-06-09 15:37:03 +03:00
jshipsey
7cb5323eb6 small tweaks
t
2021-06-09 01:58:08 -04:00
Sam
a5aef59ac5 Fix 2021-06-08 20:12:42 -05:00
jshipsey
fe1cbec37c various fixes to items 2021-06-07 21:21:12 -04:00
Christof Petig
c0f952030c Enable spinning flax (recipe got overwritten by linen from linen items) 2021-06-07 23:40:25 +02:00
Marcel Märtens
e96dc21d30 fix swedish ron files 2021-06-07 12:02:02 +02:00
Marcel
97b7c8d68a Merge branch 'master' into 'master'
Update Swedish translation

See merge request veloren/veloren!2380
2021-06-07 09:42:09 +00:00
jshipsey
670845e6f5 changelog 2021-06-07 11:06:39 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4 Derive str from Material, better deserialization 2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00