haslersn
51718c32a6
Bugfix: DefaultPosIterator now starts at lower_bound
...
Previosly the first iteration was skipped.
2019-09-11 01:48:28 +02:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Marcel Märtens
58b0b49dfe
adjust metrics to rebased Chunks
2019-09-09 10:47:40 +02:00
Marcel Märtens
b05e51152f
update version, revert from static prometheus back to normal because static doesnt supprot registries, and implement most of the metrics except for entity count
2019-09-09 09:54:30 +02:00
Joshua Barretto
933e48ac3b
Merge branch 'fix-jump-height' into 'master'
...
Fix jump height
See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Timo Koesters
92c0edcb98
Merge branch 'timo-attack' into 'master'
...
Fix wolfs not attacking and adjust movement while attacking
See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
f3593371ea
Make npcs attack in a smarter way
2019-09-07 12:16:55 +02:00
haslersn
b26043b0e6
common: Rework Chunk
and Chonk
implementation
...
Previously, voxels in sparsely populated chunks were stored in a `HashMap`.
However, during usage oftentimes block accesses are followed by subsequent
nearby voxel accesses. Therefore it's possible to provide cache friendliness,
but not with `HashMap`.
The previous merge request [!469 ](https://gitlab.com/veloren/veloren/merge_requests/469 )
proposed to order voxels by their morton order (see https://en.wikipedia.org/wiki/Z-order_curve ).
This provided excellent cache friendliness. However, benchmarks showed that
the required indexing calculations are quite expensive. Particular results
on my _Intel(R) Core(TM) i7-7500U CPU @ 2.70 GHz_ were:
| Benchmark | Before this commit @ d322384bec
| Morton Order @ ec8a7caf42
| This commit |
| ---------------------------------------- | --------------------------------- | --------------------------- | -------------------- |
| `full read` (81920 voxels) | 17.7ns per voxel | 8.9ns per voxel | **3.6ns** per voxel |
| `constrained read` (4913 voxels) | 67.0ns per voxel | 40.1ns per voxel | **14.1ns** per voxel |
| `local read` (125 voxels) | 17.5ns per voxel | 14.7ns per voxel | **3.8ns** per voxel |
| `X-direction read` (17 voxels) | 17.8ns per voxel | 25.9ns per voxel | **4.2ns** per voxel |
| `Y-direction read` (17 voxels) | 18.4ns per voxel | 33.3ns per voxel | **4.5ns** per voxel |
| `Z-direction read` (17 voxels) | 18.6ns per voxel | 38.2ns per voxel | **5.4ns** per voxel |
| `long Z-direction read` (65 voxels) | 18.0ns per voxel | 37.7ns per voxel | **5.1ns** per voxel |
| `full write (dense)` (81920 voxels) | 17.9ns per voxel | **10.3ns** per voxel | 12.4ns per voxel |
This commit (instead of utilizing morton order) replaces `HashMap` in the
`Chunk` implementation by the following data structure:
The volume is spatially subdivided into groups of `4*4*4` blocks. Since a
`Chunk` is of total size `32*32*16`, this implies that there are `8*8*4`
groups. (These numbers are generic in the actual code such that there are
always `256` groups. I.e. the group size is chosen depending on the desired
total size of the `Chunk`.)
There's a single vector `self.vox` which consecutively stores these groups.
Each group might or might not be contained in `self.vox`. A group that is
not contained represents that the full group consists only of `self.default`
voxels. This saves a lot of memory because oftentimes a `Chunk` consists of
either a lot of air or a lot of stone.
To track whether a group is contained in `self.vox`, there's an index buffer
`self.indices : [u8; 256]`. It contains for each group
* (a) the order in which it has been inserted into `self.vox`, if the group
is contained in `self.vox` or
* (b) 255, otherwise. That case represents that the whole group consists
only of `self.default` voxels.
(Note that 255 is a valid insertion order for case (a) only if `self.vox` is
full and then no other group has the index 255. Therefore there's no
ambiguity.)
Rationale:
The index buffer should be small because:
* Small size increases the probability that it will always be in cache.
* The index buffer is allocated for every `Chunk` and an almost empty `Chunk`
shall not consume too much memory.
The number of 256 groups is particularly nice because it means that the index
buffer can consist of `u8`s. This keeps the space requirement for the index
buffer as low as 4 cache lines.
2019-09-06 18:20:15 +02:00
haslersn
d322384bec
common: Add benchmark for Chonk
2019-09-06 15:44:36 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
haslersn
886d554f52
common: prepend/append multiple SubChunks in a batch
2019-09-06 15:33:36 +02:00
haslersn
963c5a7785
common: Calculate magic number in Chonk
2019-09-06 15:33:36 +02:00
haslersn
8451a06804
common: Set TerrainChunk::SIZE.z = std::i32::MAX
2019-09-06 15:33:36 +02:00
haslersn
57354fb062
common: For trait ReadVol
remove get_unchecked()
2019-09-06 15:33:36 +02:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
...
Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Andrew Pritchard
05dff792fc
Deref instead of clone vel
2019-09-06 14:22:58 +08:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Andrew Pritchard
b4d5663fed
Vec3 is copy
2019-09-06 12:04:20 +08:00
Andrew Pritchard
5b82808df0
Merge branch 'master' into 'fix-jump-height'
...
# Conflicts:
# common/src/sys/phys.rs
2019-09-05 13:07:46 +00:00
Andrew Pritchard
d0b2f7565a
Revert "Revert "Exponential interpolation for linear damping""
...
This reverts commit 8b9a3ae1df
.
2019-09-05 18:24:38 +08:00
Andrew Pritchard
8b9a3ae1df
Revert "Exponential interpolation for linear damping"
...
This reverts commit 94b9f50efa
.
2019-09-05 18:24:22 +08:00
Andrew Pritchard
94b9f50efa
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-05 17:07:15 +08:00
Imbris
52d84248ec
Remove all warnings
2019-09-04 19:03:49 -04:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d
fixing eyes, cleanup on offsets
2019-09-03 23:06:13 -04:00
jshipsey
178657c871
tweaked hair colors, head offsets, skin colors
2019-09-03 23:06:11 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2
Add separate eye color lists for each race
2019-09-03 23:06:02 -04:00
Pfauenauge90
bdb95be5cc
hair and skin colours
2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Imbris
9d086949d1
Add basic index based coloring for figures
2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
3ccbb0f38d
Convert tooltips to use ImageFrame, add autosizing
2019-09-01 15:34:20 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
timokoesters
ecbf7cad5b
Remove old code
2019-08-31 09:00:20 +02:00
jshipsey
b81cd6a8f9
combine character.action movement blocks
2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a
readded cidle
2019-08-30 22:50:53 -04:00
jshipsey
bec942753e
some stuff fixed, other stuff still broken
2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10
separate static anims for feet (run/static)
2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary
2019-08-31 00:13:45 +02:00
timokoesters
a95893e43b
Remove inventory::swap and improve inventory::insert
2019-08-31 00:09:25 +02:00
timokoesters
ba02956f05
Make boost RMB go upward again
2019-08-31 00:08:44 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot
2019-08-30 22:46:45 +02:00
timokoesters
5d02d32ec6
Make inventory::get return a reference
2019-08-30 22:42:43 +02:00
timokoesters
082ccd7c46
Avoid right-ward shift
2019-08-30 22:32:47 +02:00
timokoesters
7e66fe792d
Return the item again if slot was not wrong
2019-08-30 21:03:49 +02:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
timokoesters
512d2d9a8e
Rename Teleport to Boost
2019-08-29 19:44:30 +02:00
timokoesters
075827698f
Use RMB to boost away again
2019-08-29 19:44:30 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
haslersn
9844e95e5f
common: Stop abusing wild animals for bit shifts
2019-08-29 18:06:52 +02:00
yashaslokesh
be71aea20b
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
...
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
b725b0e9ea
End rolling when player is in the air
2019-08-27 11:06:55 +02:00
timokoesters
74677784c0
Add attack buildup duration (Delay before hit)
2019-08-27 11:06:54 +02:00
timokoesters
72564cf8b4
Make action durations constants
2019-08-27 11:06:54 +02:00
timokoesters
869535e5a2
Rename tool strength/damage to power
2019-08-26 20:05:13 +02:00
timokoesters
a7747fe965
Simplify code
2019-08-26 13:12:45 +02:00
timokoesters
c4879307af
Update to github vek repo
2019-08-26 13:12:45 +02:00
timokoesters
b89bfcbfc1
Remove unnecessary map
2019-08-26 13:12:44 +02:00
timokoesters
08fa6a3414
Prevent problems with no vel while rolling in the future
2019-08-26 13:12:44 +02:00
timokoesters
c278ac9927
Add todo making glide an ability/item
2019-08-26 13:12:44 +02:00
timokoesters
98f8196a16
Put combat related values into constants
2019-08-26 13:12:43 +02:00
timokoesters
05f2f168fd
Make falldamage local, don't use force update for local, cleanup
2019-08-26 13:12:43 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
timokoesters
b96557d012
Fix roll from cliff bug
2019-08-26 13:12:42 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling
2019-08-26 13:12:42 +02:00
timokoesters
01410569a4
Use look_dir when blocking
2019-08-26 13:12:41 +02:00
timokoesters
3258fa3a3c
Add basis for projectiles
...
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent
2019-08-26 13:12:41 +02:00
timokoesters
75368dbac1
Remove dbg
2019-08-26 13:12:40 +02:00
timokoesters
62745c4cad
Only use look_dir for ori when wielded or attacking
2019-08-26 13:12:40 +02:00
timokoesters
295969517c
Improve combat range
2019-08-26 13:12:40 +02:00
timokoesters
b826edf6e8
Make aiming 2D
2019-08-26 13:12:39 +02:00
timokoesters
0912de2a26
Make aiming more precise
2019-08-26 13:12:38 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
timokoesters
e42ffb362a
Remove unnecessary components
2019-08-26 13:12:37 +02:00
timokoesters
b748c1a6e5
Make gliding the error animation
2019-08-26 13:12:37 +02:00
timokoesters
0bb70d8182
Fix water
2019-08-26 13:12:36 +02:00
timokoesters
5ab03abbdd
Remove animation warnings
2019-08-26 13:12:36 +02:00
timokoesters
799c73d43a
Fix characterstate in movement.rs, not phys.rs
2019-08-26 13:12:35 +02:00
timokoesters
808467c616
Reset controller after each tick
2019-08-26 13:12:35 +02:00
timokoesters
4d6a32e00f
Allow non player entites to be removed again
2019-08-26 13:12:35 +02:00
timokoesters
90c81b4759
Reset controller after each tick
2019-08-26 13:12:34 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
...
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Christian Authmann
840e2cbfbf
Build script: check if git-lfs works
2019-08-22 19:18:47 +02:00
Joshua Barretto
d9854ad682
Merge branch 'zesterer/instancing' into 'master'
...
Instancing (block sprites)
See merge request veloren/veloren!450
2019-08-22 11:10:57 +00:00
Vechro
c6b2303890
Fix wielding jump issue
2019-08-21 20:34:21 +03:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Vechro
c40e15f070
Fix velocity when stuck
2019-08-21 20:17:19 +03:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Acrimon
d0f10115f4
Eliminated unsafe.
2019-08-19 14:33:31 +02:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
49426565dc
Renamed normal StructureBlock variant
2019-08-18 15:33:16 +01:00
Joshua Barretto
e535537106
Added default block kind to structure loading
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe
Add green sludge special index
2019-08-18 10:33:18 +01:00
Vechro
944067fd43
Add water special index
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
jshipsey
f14a182734
removed wield slowdown by popular request
2019-08-18 03:26:52 -04:00
Piotr Korgól
586bf5faff
Add adminify command to temporarily give admin perms
2019-08-17 23:35:01 +02:00
Imbris
5054f1e87d
remove palette dependency
2019-08-16 00:01:20 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
43ec7b200b
Handle errors in file watching
2019-08-15 23:56:13 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Acrimon
42e065d425
[Common] Switch mutexes and channels.
2019-08-16 00:19:54 +02:00
Piotr Korgól
0221de484e
Give singleplayer its own server settings
2019-08-14 17:51:59 +02:00
Piotr Korgól
8ec0a06bbe
Fix spawn command, properly search for admins
2019-08-14 17:30:36 +02:00
Piotr Korgól
6882170d6f
Add Admins field to the settings file
2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260
Add AdminPerms component, make some commands require it
2019-08-14 17:30:36 +02:00
Acrimon
b4a46f3e6e
Finished switch to hashbrown.
2019-08-11 22:38:28 +02:00
Joshua Barretto
d5aee13c91
Merge branch 'zesterer/small-fixes' into 'master'
...
Added entity event system, fixed fall damage
See merge request veloren/veloren!418
2019-08-09 23:56:49 +00:00
telastrus
de2082469d
auth done, no popup yet
2019-08-08 12:01:15 -04:00
telastrus
6d94d43021
still compiles
2019-08-07 23:56:02 -04:00
Joshua Barretto
5b62531da3
Added /explosion command
2019-08-07 18:17:04 +01:00
Joshua Barretto
192f5d355f
Switched to EventBus system
2019-08-07 16:39:16 +01:00
Joshua Barretto
98a913195b
Added entity event system, fixed fall damage
2019-08-07 10:50:49 +01:00
telastrus
e4f2c73b85
undo unnecessary pub mod
...
fixed comments
fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f
fall damage + velocity debug
2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1
Collision fixes, better camera in build mode
2019-08-06 16:00:14 +01:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
Joshua Barretto
a324f01a1d
Improved orientation slerping
2019-08-04 15:51:17 +01:00
Piotr Korgól
d3f2ca69a4
Change the version number to 0.3
2019-08-04 13:53:59 +02:00
Joshua Barretto
c7d2fbc20e
Made humanoids glide when chasing
2019-08-04 09:21:29 +01:00
Joshua Barretto
ee0eb8d53c
Better enemy AI targetting and combat
2019-08-04 08:58:41 +01:00
Joshua Barretto
f08d8bb00a
Better movement lerping
2019-08-03 22:15:23 +01:00
Joshua Barretto
8b9a92b30e
Added dungeons
2019-08-03 22:15:23 +01:00
Monty Marz
d180c47edc
Pfau/combat
2019-08-03 21:11:57 +00:00
Joshua Barretto
c9f1a793db
Merge branch 'timo-kill-xp' into 'master'
...
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
7365dbe9e6
Give xp depending on max hp and lvl of entity killed
2019-08-03 21:30:01 +02:00
timokoesters
6b69b24185
Make ori more precise
2019-08-03 20:41:55 +02:00
Joshua Barretto
5fc6ab2126
Better enemy attack rate
2019-08-03 19:40:20 +01:00
timokoesters
91b8b69186
Use slerp for ori
2019-08-03 20:33:31 +02:00
Joshua Barretto
c33892e8af
Made entity collisions z-dependent
2019-08-03 19:09:01 +01:00
Joshua Barretto
71bf09d3b7
Better orientation in the air
2019-08-03 18:30:48 +01:00
Joshua Barretto
e52250a193
Made orientation change with move_dir, added a small amount of knockback
2019-08-03 18:24:07 +01:00
Joshua Barretto
5e3e87f9c5
Made enemies sometimes roll
2019-08-03 13:31:40 +01:00
Joshua Barretto
51fa4f3cfc
Merge branch 'animation-tweaks' into 'master'
...
animation and movement tweaks
See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
Joshua Barretto
cab898a91f
Made enemies actually attack
2019-08-03 13:01:54 +01:00
timokoesters
3a43150bc5
Make hostile npcs back away when too close
2019-08-03 12:53:39 +01:00
Pfauenauge90
c919b68346
changed angle of attack, changed z offset on hit
2019-08-03 12:46:07 +01:00
timokoesters
e39324a9d2
Remove knockback
2019-08-03 12:46:07 +01:00
Joshua Barretto
3063546a58
Added entity pushback
2019-08-03 12:26:05 +01:00
Joshua Barretto
e6fe07dd3d
Shortened enemy sight distance
2019-08-02 21:35:03 +01:00
Joshua Barretto
8aa7af781e
Fixed enemy combat
2019-08-02 20:52:46 +01:00
Joshua Barretto
23cfe50455
Better health accessors methods
2019-08-02 20:49:48 +01:00
Joshua Barretto
5e4f383952
Better enemy AI
2019-08-02 20:41:38 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
timokoesters
55079c3d1e
Fix hostile npcs new target selection
2019-08-02 20:44:56 +02:00
Marcel Märtens
e4a9721588
fixed #211 - host specs-idvs on gitlab.com
2019-08-02 10:16:55 +02:00
jshipsey
13310ab9ca
improved animations and movement
2019-08-01 23:57:26 -04:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
...
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Piotr Korgól
ec550620ad
Add a health bonus for level ups, fix pets
2019-08-01 18:56:08 +02:00
Songtronix
52ffa02467
fmt
2019-08-01 17:07:42 +02:00
Joshua Barretto
9bc006dee1
Add a few extra items to the inventory by default
2019-08-01 09:13:34 +01:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
Joshua Barretto
995090d2d4
Added item drops
2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd
Added better item manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
fc49293874
Clickthrough on items
2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39
Started work on inventory manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a
Fixed block-hopping on edges, added correct inventory slots
2019-08-01 09:09:26 +01:00
Joshua Barretto
5bb7998d5a
Added inventory sync messages and InventoryUpdate component
2019-08-01 09:09:26 +01:00
Joshua Barretto
a7fc872f1c
Added Default impl for Inventory
2019-08-01 09:08:59 +01:00
Joshua Barretto
fde6ec35cd
Fixed Inventory::remove method
2019-08-01 09:08:59 +01:00
Acrimon
3f85f35084
Fix lockfile.
2019-07-31 11:45:23 +02:00
Acrimon
dadcf27098
Fixed missing import.
2019-07-31 11:41:29 +02:00
Acrimon
9fbf710cc9
Swapped some rarely use storages.
2019-07-31 11:41:29 +02:00
Acrimon
8be62be980
Formatted code.
2019-07-31 11:40:58 +02:00
Acrimon
03253d3cc0
Switch everything to IDVStorage (No tuning yet.)
2019-07-31 11:40:58 +02:00
timokoesters
b695a63e98
Send different physics components individually
2019-07-30 13:35:16 +02:00
timokoesters
c6034bf450
Use Last<C> to check if a physics component changed
2019-07-30 08:32:03 +02:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
timokoesters
5aa864ee58
Update most dependencies
2019-07-28 22:47:23 +02:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Piotr Korgól
5c84508015
Get EXP for killing NPCs and Players, properly show EXP bar
2019-07-26 20:51:40 +02:00
Piotr Korgól
b1aace0110
Add Level and Exp component
2019-07-26 16:44:59 +02:00
tommy
95b5f4acfb
Added private, broadcast, and game_state messages
2019-07-26 07:29:37 -04:00
tommy
ea0bbe7e47
Rebase fixes
2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d
Adds colour to tells in chat box #194
2019-07-26 07:29:37 -04:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Pfauenauge90
870229cd1c
chests, human female head changes
2019-07-24 02:50:19 +02:00
Pfauenauge90
3559926a02
MOAR Pumpkins!
2019-07-24 02:50:19 +02:00
Pfauenauge90
495311de2d
added lanterns and potions
2019-07-24 02:50:18 +02:00
Vechro
e37ca1d1f3
formatting
2019-07-24 02:50:18 +02:00
Vechro
6478c4ec69
Add campfire
2019-07-24 02:50:18 +02:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Joshua Barretto
dd84c6698b
Fixed infinite NPC jumping
2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Songtronix
de2dbcef45
add global git hash constant
2019-07-21 17:45:31 +00:00
Joshua Barretto
d4821b8de8
Better fog
2019-07-21 00:32:36 +01:00
Joshua Barretto
1d21359337
Removed warning on OoB block modification
2019-07-20 19:08:28 +01:00
Joshua Barretto
ce327445a7
Send block diffs instead of entire chunks on block change
2019-07-20 16:41:03 +01:00
Songtronix
ed0d842e57
Mark InvalidAlias Message as to be done
2019-07-17 18:32:01 +02:00
Songtronix
b41508f025
generalise errors based on zests suggestion
2019-07-17 18:32:01 +02:00
Songtronix
b6c8bdc223
add configurable max player count
2019-07-17 18:32:01 +02:00
Acrimon
20ac81a986
Fixed some misses.
2019-07-12 20:51:22 +02:00
Joshua Barretto
e7dd151833
Added fruit trees
2019-07-09 17:08:43 +01:00
Joshua Barretto
bbd7f579d2
Fix for clipping
2019-07-09 15:07:53 +01:00
Joshua Barretto
9f6f9cb25f
Fixed block snapping at lower framerates
2019-07-09 14:04:30 +01:00
Joshua Barretto
0f0f28284c
Added 'perfect' collisions
2019-07-09 13:37:51 +01:00
Joshua Barretto
6bb48760d7
Fixed jittering collision bug
2019-07-09 11:51:00 +01:00
Joshua Barretto
879789ecc4
Fixed acacia colours
2019-07-08 20:28:48 +01:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
Justin Shipsey
1c10ff756f
Holding weapon while running/jumping/standing
2019-07-06 19:00:05 +00:00
Piotr Korgól
04d3c077d0
Remove printlns
2019-07-03 22:38:28 +02:00
timokoesters
a702f7258a
Fix building
2019-07-03 21:28:07 +02:00
Piotr Korgól
7f08377001
Sync CanBuild component, fix /build messages
2019-07-03 21:28:07 +02:00
Piotr Korgól
bf748ae742
Add CanBuild component, Block placing client messages and build mode command
2019-07-03 21:28:07 +02:00
Sheldon Knuth
6d624e96a6
fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking.
2019-07-03 17:23:24 +00:00
Imbris
4a821446b8
Fix common::asset doc test
2019-07-03 05:17:46 -04:00
Imbris
d2f8c47361
Pass BufReader to Asset::load()
2019-07-03 05:02:01 -04:00
Songtronix
0c3d693561
clean warnings from voxygen/hud
2019-07-02 21:25:07 +00:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common
2019-07-02 15:48:25 +02:00
Joshua Barretto
a72c54011a
Fixed relative path of current_dir
2019-07-02 13:52:51 +01:00
Joshua Barretto
107f5caa34
Revamped asset directory search system
2019-07-02 13:52:51 +01:00
Sheldon Knuth
cdda20a1e8
hotfix on assets_folder issue by increasing the depth to 3.
2019-07-02 19:43:38 +08:00
Sheldon Knuth
d75d632279
Add mpmc support to audio-base.
2019-07-02 11:29:00 +08:00
Piotr Korgól
a66dc9a24f
Add /health command
2019-07-01 20:07:30 +00:00
Joshua Barretto
631df59083
Merge branch 'zesterer/small-fixes' into 'master'
...
Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a
fmt
2019-07-01 14:38:45 +01:00
Joshua Barretto
c8a2e4722c
Fixed chonk memory usage bug, added block manipulation
2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669
glider animation fix
2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800
rebase
2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e
combat run/jump/idle animation states
2019-06-30 18:53:44 -04:00
Joshua Barretto
e4dc145f17
Merge branch 'zesterer/small-fixes' into 'master'
...
More small fixes
See merge request veloren/veloren!271
2019-06-30 22:52:21 +00:00
Joshua Barretto
0de505b74c
fmt
2019-06-30 23:46:55 +01:00
Joshua Barretto
14d9071670
Fixed minor physics bugs
2019-06-30 23:46:46 +01:00