Commit Graph

1639 Commits

Author SHA1 Message Date
juliancoffee
5079c0007f Remove prefix map_ for LoadOrGenerate maps 2022-07-17 14:38:29 +03:00
juliancoffee
d2962d544b Add overwrite option to LoadOrGenerate 2022-07-17 14:38:29 +03:00
juliancoffee
60a9cce57f Change map_path to inslude map directory 2022-07-17 14:38:29 +03:00
juliancoffee
a437d31205 Checking options from loaded map instead of hash 2022-07-17 14:38:29 +03:00
juliancoffee
6d9c7a5645 Adressing review 2022-07-17 14:38:29 +03:00
juliancoffee
6faba8a1e9 Use hashable wrapper around gen opts 2022-07-17 14:38:29 +03:00
juliancoffee
ddf2c43c18 Make hacky hash for gen opts 2022-07-17 14:38:29 +03:00
juliancoffee
1a21dfbc5b Add FileOpts::CacheLoad
Add map setting that allows both generating (if not exists) and loading map
2022-07-17 14:38:29 +03:00
juliancoffee
85cee14643 Refactoring, extract FileOpts dependent methods 2022-07-17 14:38:29 +03:00
Joshua Yanovski
ef4b190ad9 Temporarily remove waypoints in caves as people are getting stuck. 2022-07-16 23:08:05 -07:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
Joshua Barretto
26202c294f Better biome distribution 2022-07-15 17:53:24 +01:00
tygyh
abdd5e3906 Lift return out of if-statements 2022-07-15 16:36:11 +02:00
tygyh
fb7bdd8bf8 Fix deprecated imports 2022-07-15 16:17:19 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
997a572647 Simplify assertions 2022-07-15 15:52:52 +02:00
Joshua Barretto
5b8bdb9c9c Cave entity spawns 2022-07-15 14:15:42 +01:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Joshua Barretto
4ca1c9ddf4 Gems and ores 2022-07-15 08:43:35 +01:00
Joshua Barretto
1a3b1e48da Better cave shape variety 2022-07-15 08:43:35 +01:00
Joshua Barretto
f4e50d18df Better ice 2022-07-15 08:43:35 +01:00
Joshua Barretto
a9c9a9d0d2 Ice caves 2022-07-15 08:43:35 +01:00
Joshua Barretto
e97d58011e Made trees and cave entrances play better 2022-07-15 08:43:35 +01:00
Joshua Barretto
629c4dbdb7 Prevented cave/water intersection 2022-07-15 08:43:35 +01:00
Joshua Barretto
f3cfff424d Distinct mushroom and leafy biomes 2022-07-15 08:43:34 +01:00
Joshua Barretto
7353c6f02b Better mushroom placement 2022-07-15 08:43:34 +01:00
Joshua Barretto
a39901d24c Better cave entrance locations 2022-07-15 08:43:34 +01:00
Joshua Barretto
9ad32b37e7 More efficient texture fetches 2022-07-15 08:43:34 +01:00
Joshua Barretto
07fc53f9bc No walls outside caves 2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917 Fixed lava 2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
7463acc641 Moonbells in caves 2022-07-15 08:42:56 +01:00
Joshua Barretto
af10a3e6da No biomes near cave entrance 2022-07-15 08:42:56 +01:00
Joshua Barretto
b40095d867 Better mushroom cave biome 2022-07-15 08:42:56 +01:00
Joshua Barretto
1f979e4133 More biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
418839ee20 Biome improvements 2022-07-15 08:42:56 +01:00
Joshua Barretto
c6564e2c59 Better cave biomes 2022-07-15 08:42:56 +01:00
Joshua Barretto
2cce44fc36 Began work on caves2 2022-07-15 08:42:56 +01:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Brandon Dyer
d1c80f0b25 #1455 | Sprites now only spawn on designated block types 2022-06-20 19:24:51 +00:00
runrobdog
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
Samuel Keiffer
179bf7216e Merge branch 'tormod/remove-size' into 'master'
Remove site size from site suitability function.

See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
Christof Petig
1c5cb8abcd follow the more elegant proposal by clippy 2022-06-07 23:37:51 +02:00
Christof Petig
fca4372205 avoid economy of scale in economy_tree 2022-06-07 21:46:41 +02:00
Christof Petig
5a965d21c7 replace vector copying with an iterator 2022-06-07 21:38:17 +02:00
Christof Petig
db85d2a146 fix clippy 2022-06-07 18:30:05 +02:00
Christof Petig
6d3ea3172c separate orders by professions and everyone
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
Christof Petig
edffd576d4 only the code move part of shredded_economy4 2022-06-07 18:30:05 +02:00
Tormod G. Hellen
08ffcdf5a5 Create temperature requirement for giant tree.
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
Tormod G. Hellen
c1335e16fe Remove site size from site suitability function.
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.

This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Christof Petig
3fc59d7e4d lower trading output to trace (and raise one to warn) 2022-05-29 19:09:52 +02:00
Marcel
47a7943cc2 Merge branch 'upgrade_assets_manager' into 'master'
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`

See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
Makselord
69041137a0 reduced bamboo spawn rates 2022-05-28 18:04:06 -04:00
Makselord
c92cd26ff1 bamboo collectibles spawn near rivers 2022-05-28 17:56:35 -04:00
Benoît du Garreau
f36e74e383 Fix deprecated function use 2022-05-28 23:53:30 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Sam
95c3fdffa1 Addressed playtest feedback (no assets). 2022-05-16 15:11:39 -04:00
Sam
816c265662 Rebase stuffs 2022-05-16 15:11:26 -04:00
Joshua Barretto
eec2d67bb7 Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements

See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
30b041282f More rocks near rivers 2022-05-15 18:31:24 +01:00
Joshua Barretto
692309029d Improved badlands 2022-05-15 16:14:03 +01:00
Joshua Barretto
cc295b483a Better snow cover 2022-05-15 15:34:36 +01:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
Joshua Barretto
ecf97a53cd Regular warping 2022-05-15 10:19:57 +01:00
Joshua Barretto
e5c49af547 Faster, prettier, and less troublesome terrain warping 2022-05-14 17:00:03 +01:00
Joshua Barretto
907ba3dcbc Added giant trees to LoD 2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e Added LoD houses 2022-05-10 19:19:46 +01:00
Joshua Barretto
f35c98d1a1 Added LoD distance setting 2022-05-10 12:40:06 +01:00
Joshua Barretto
3881d2ea38 Fixed i16 underflow 2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde LoD trees in snow are white 2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1 Different kinds of tree 2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687 Initial implementation of LoD trees 2022-05-10 12:38:36 +01:00
IsseW
9a9302a0b6 Use a seperate rng for peak and biome name gen 2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe Optimize biome naming floodfill by replacing hashmaps 2022-05-10 03:30:09 -04:00
IsseW
9abbb0e928 naming behind feature and fix addition overflow 2022-05-10 08:03:40 +02:00
Joshua Barretto
30e73735de Added SpawnMode to allow for ice and water column spawning of wildlife 2022-05-08 12:37:29 +01:00
Treeco
66fe458623 Improve water.rs usability
Will have an accompanying book update
2022-05-06 13:12:11 +01:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Marcel
593d8fa4b5 Merge branch 'xMAC94x/update_vek' into 'master'
switch to upstream vek again

See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
Marcel
e30845c68f Merge branch 'christof/shredded_economy3' into 'master'
Economic debugging and documentation

See merge request veloren/veloren!3309
2022-05-01 18:26:29 +00:00
Marcel Märtens
fa49248c31 switch to upstream vek again 2022-04-28 09:10:55 +02:00
Isse
3027597352 Site2 giant tree entity spawning 2022-04-27 10:53:08 +00:00
Christof Petig
2ddd1cc0a7 execute with local tracing environment
sadly the level passed is ignored, and it warns about an invalid filter directive
but RUST_LOG environment variables work as expected
2022-04-24 17:26:16 +02:00
Christof Petig
ab985b54ab initialize ERROR not INFO 2022-04-24 17:26:16 +02:00
Christof Petig
5f5ebeecfe ignore expensive tests without much added value 2022-04-24 17:26:16 +02:00
Christof Petig
2f7c50281f fix neighbor logic in test, fix clippy, fix rustfmt 2022-04-24 17:26:16 +02:00
Christof Petig
8dfd6dc523 document more elements of economy 2022-04-24 17:26:16 +02:00
Christof Petig
53ace17327 output trade to csv file 2022-04-24 17:26:16 +02:00
Christof Petig
dc4b9dc19e more readable and meaningful csv output 2022-04-24 17:26:16 +02:00
Christof Petig
d897df4b78 output number of trade partners 2022-04-24 17:26:16 +02:00
Christof Petig
eedfce45bc also output normal economic simulation 2022-04-24 17:26:16 +02:00
Christof Petig
8e48d59539 also print situation in other econ test 2022-04-24 17:26:16 +02:00
Christof Petig
b144ed42e3 display trade volume 2022-04-24 17:26:16 +02:00
Christof Petig
57dafea9b4 group the first three settlements together (should enable them to survive by trade) 2022-04-24 17:26:16 +02:00
Christof Petig
6f431a6fff rearrange and connect towns (shows planning weakness) 2022-04-24 17:26:16 +02:00
Christof Petig
faf12118f0 remember which good a profession is missing for productivity 2022-04-24 17:26:16 +02:00
Christof Petig
94bef521ce new test to check different resource situations 2022-04-24 17:26:15 +02:00
Christof Petig
40cf44d7b1 Enforce a minimum price for goods 2022-04-23 22:11:29 +02:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
aflying pumpkin
c7f7e63495 Added Lionesses 2022-04-16 16:57:59 +00:00
flo
262a730cc6 clifftown sprite fix 2022-04-15 20:01:59 +00:00
Marcel Märtens
64b9602760 update further dependencies, including strum and get rid of old strum_macro 2022-04-04 16:06:47 +02:00
Marcel Märtens
affdf3131f update a bunch of dependencies, including clap3 2022-04-04 11:43:29 +02:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d Adjust harvester boss arena offset 2022-03-27 20:41:03 -07:00
Samuel Keiffer
4aaefdf6be Merge branch 'ubruntu/site2-guards-raiders' into 'master'
Bring raiders and guards to site2 towns

See merge request veloren/veloren!3300
2022-03-26 00:29:53 +00:00
ubruntu
6d30f7f748 Bring raiders and guards to site2 towns 2022-03-26 00:29:52 +00:00
Marcel
a8a8ee181d Merge branch 'christof/parallel_economy' into 'master'
Parallel economic simulation, based on shredded_economy2

See merge request veloren/veloren!3288
2022-03-25 19:59:57 +00:00
Samuel Keiffer
3964ac466a Merge branch 'ubruntu/house-decorations' into 'master'
Site2 house decorations

See merge request veloren/veloren!3273
2022-03-24 15:13:56 +00:00
ubruntu
c71354e192 Site2 house decorations 2022-03-24 15:13:56 +00:00
InfRandomness
8359d5754a Add new primitive to draw giant trees 2022-03-24 15:13:53 +00:00
Christof Petig
aeac483bac parallel simulation of economies 2022-03-21 23:35:08 +01:00
Christof Petig
96c5d17460 Address xmac's comments and prepare for parallelization 2022-03-21 23:35:08 +01:00
Christof Petig
ef6cee891f move the economy tick into Economy
This prepares for a parallel processing as it centralizes access to the surrounding index
2022-03-19 09:39:56 +01:00
Olexorus
cf66eccb75 Use Rust 2021 postfix .into_iter() 2022-03-15 16:34:56 +01:00
DaforLynx
ff624dd6e9 Reinstate town music. 2022-03-13 11:18:32 +00:00
DaforLynx
7b6f424bb0 Loud rivers 2022-03-13 07:47:23 +00:00
Samuel Keiffer
c5365c850a Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes

See merge request veloren/veloren!3260
2022-03-13 03:34:49 +00:00
Isidor Nielsen
7621a21560 Primitive fixes 2022-03-13 03:34:49 +00:00
Tormod G. Hellen
5f12163e54 Prevent towns being placed in the ocean just off the coast. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
5e3ef83195 Force incompatible sites further apart. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
afdb7fe9ea Increase quality of town placements. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
68072231dc Force towns further apart. 2022-03-12 02:45:49 +01:00
Tormod G. Hellen
031db61c1e Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
2022-03-12 02:45:43 +01:00
Isidor Nielsen
e21f04d456 Add entity spawn on painter 2022-03-09 21:40:23 +00:00
Christof Petig
546afa86ae Economy redesign: Cleaner file structure (no code change) 2022-03-05 09:19:26 +00:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
Isidor Nielsen
f8916f878a Primitive group transformation and RotateAround primitive 2022-03-01 23:38:05 +00:00
infrandomness
1d44247efe
Enable return_self_not_must_use lint 2022-03-01 10:53:57 +01:00
floppy
b0ba5b9979 fix SeaCrocodiles spawning in lakes 2022-02-25 18:13:47 +01:00
Tormod G. Hellen
5df1ee6382 Prevent castles being assailable from above. 2022-02-22 22:11:01 +01:00
Tormod G. Hellen
609b26ce20 Prevent trees being placed in barren regions. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
a2d24521ee Prevent things being close that shouldn't. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
b6b67d367a Prevent close settlements. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
acce8aefa4 Determine town suitability using log function. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
22a75332f8 Ensure towns are placed only in viable locations. 2022-02-22 21:00:52 +01:00
Tormod G. Hellen
1ae93ee00e Add more water checks.
Not sure if necessary or just paranoia.
2022-02-22 21:00:52 +01:00
Tormod G. Hellen
339d6f2a3b Refactor for clarity.
This code was a bit hard to read. The name ought to make it easier.
2022-02-22 21:00:52 +01:00
IsseW
e9e4be6e7e break when there are no stations 2022-02-20 22:11:09 +01:00
IsseW
258b3c7535 Workshop fixes 2022-02-20 22:08:13 +01:00
Joshua Barretto
4ef1c92858 Merge branch 'enable_custom_names_for_lakes' into 'master'
enable custom naming bricks for lake biomes

See merge request veloren/veloren!3210
2022-02-20 19:47:23 +00:00
floppy
0d3a0cd1b8 enable custom naming bricks for lake biomes 2022-02-16 20:30:52 +01:00
Joshua Barretto
00b003a23c Enabled site2 towns by default 2022-02-15 19:01:43 +00:00
Samuel Keiffer
6c7c0eefae Merge branch 'gnarlings' into 'master'
Gnarlings

See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
Avi Weinstock
70b7e1ef92 Automatically fill top-level unions as separate fills. 2022-02-14 14:28:00 -05:00
Sam
2bcf9b9a26 Removed unions in gnarling site to make chunkgen more performant 2022-02-14 12:40:06 -05:00
Joshua Barretto
6e46b4ddef Fixed CI 2022-02-14 11:46:42 -05:00
Avi Weinstock
aab552afc5 Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions. 2022-02-13 23:48:12 -05:00
Sam
6dafacaa24 Addressed review comments 2022-02-13 21:49:46 -05:00
Avi Weinstock
4f962df7c8 Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them. 2022-02-13 15:44:51 -05:00
Sam
2e6610314c Balance tweaks 2022-02-13 00:39:46 -05:00
Sam
c77270b799 Addressed feedback 2022-02-12 20:52:01 -05:00
Sam
49e8803ee0 Fixed tests 2022-02-12 17:22:08 -05:00
James Melkonian
8da1ae578f Simplify tunnel entity spawning 2022-02-12 14:21:22 -08:00
James Melkonian
8a02a943f4 Document tunnel generation 2022-02-12 13:57:44 -08:00
InfRandomness
090ac9030c Change Path colors 2022-02-11 17:05:10 +00:00
jshipsey
2eee43865f chieftain anims 2022-02-11 02:18:48 -05:00
Sam
4991f7ecea Gnarlign site tweaks and chieftain buff 2022-02-11 01:23:09 -05:00
James Melkonian
95ea7a47e0 Gnarling cavern entrance stump 2022-02-10 19:35:30 -08:00
Sam
cab87658a3 Placement tweaks 2022-02-10 14:58:39 -05:00
James Melkonian
07d19bf03c Gnarling cavern tweaks 2022-02-10 14:58:38 -05:00
Sam
86a00e75bb Tweaked fire particles 2022-02-10 14:58:37 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
jshipsey
5eea73f793 root walls, minor tweaks 2022-02-10 14:58:36 -05:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
jshipsey
3a35dcc77f brick texture colors 2022-02-10 14:58:34 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
James Melkonian
14080da693 Fix rebase 2022-02-10 14:58:33 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
jshipsey
cb48dd0a75 adjust chieftain hut, start alter 2022-02-10 14:58:30 -05:00
Sam
c15fb2b68f Better mugger AI 2022-02-10 14:58:28 -05:00
jshipsey
e93e7fd21c random hut variation and banner tatter 2022-02-10 14:58:26 -05:00
James Melkonian
d0477c259e Color caverns and provide some foliage 2022-02-10 14:58:25 -05:00
jshipsey
3a02d11bab banners, reworked huts/watchtowers/fencetowers 2022-02-10 14:58:25 -05:00
James Melkonian
3a8a0d9c53 Cavern systems under gnarling fortifications 2022-02-10 14:58:24 -05:00
jshipsey
c1df0ddbf3 some aesthetic work 2022-02-10 14:58:23 -05:00
Sam
6c6caa7535 Enemy spawns in gnarling fortification. 2022-02-10 14:58:22 -05:00
Sam
2dfeadcbc4 Basic enemy spawning. 2022-02-10 14:58:22 -05:00
Sam
59551efb06 Fixed bug that would cause gate to be next to chieftain hut. 2022-02-10 14:58:21 -05:00
Sam
9dcfb43fe6 Watchtowers near gate entrance. 2022-02-10 14:58:20 -05:00
Sam
09ce889bfc Chieftain hut 2022-02-10 14:58:20 -05:00
Sam
18cb0c7e41 Wall segments and towers for chieftain area. 2022-02-10 14:58:19 -05:00
Sam
466a02e1cf Re-organzied code relating to tower and wall generation. 2022-02-10 14:58:18 -05:00
Sam
643713d8b1 Huts now have doors. Added totems. 2022-02-10 14:58:18 -05:00
Sam
dd289ea5da Initial huts 2022-02-10 14:58:17 -05:00
Sam
920fa11ddf Section of wall opened. 2022-02-10 14:58:16 -05:00
Sam
cf73da2955 Gnarling watch towers. 2022-02-10 14:58:15 -05:00
Sam
90cedfc95d Gnarlings can now make walls. 2022-02-10 14:58:15 -05:00
Sam
b28f6276dd Gnarling dungeons now only generate near forests. 2022-02-10 14:58:09 -05:00
Joshua Barretto
31192c80bc Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
biome_name_update_and_site&theme_based_naming

See merge request veloren/veloren!3187
2022-02-10 09:35:47 +00:00
floppy
996488ca7e remove unnecessary, vec!s from namgen bricks 2022-02-10 09:58:14 +01:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00