Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
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Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
2d56b5dcde
Unique loot tables for each dungeon chest
2021-05-25 00:42:43 +03:00
juliancoffee
3700cc8a67
Overhaul loot tables
2021-05-25 00:20:18 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
juliancoffee
457e5b14d8
Add tests for validation assets
2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9
Switch to using EquipSlot key instead of String
2021-05-23 21:37:41 +03:00
juliancoffee
00b182c183
Remove unused LoadoutConfig-s
2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010
Add directory hierarchy
2021-05-23 19:19:20 +03:00
juliancoffee
0722861364
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
Samuel Keiffer
95f3a12d41
Merge branch 'juliancoffee/dungeon_mobs' into 'master'
...
Dungeon rebalance
See merge request veloren/veloren!2333
2021-05-22 22:38:21 +00:00
juliancoffee
7e909be2b5
Move fireworks into own table
2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1
Adjust loot tables
...
- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
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Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
juliancoffee
df58fa9acf
Fixing loot tables
...
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
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- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
juliancoffee
287b531b47
Set poise_resilience to sane values
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- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
2021-05-16 01:07:55 +03:00
Sam
d286806b52
Shifted poise damage of sword dash
2021-05-15 10:30:39 -05:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90
anims
2021-05-10 18:54:03 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Sam
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
Sam
d14fd59711
Increased exp of clay golems.
2021-05-10 18:53:51 -05:00
Sam
4e5a456b18
Balance tweaks.
2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Avi Weinstock
abcb6f34a3
Remove the dependency of the new mindflayer AI on action_state.timer
.
2021-05-09 21:16:57 -04:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
Illia Denysenko
cb2412148b
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
Snowram
831bfd0be9
Snowram/craft mats
2021-05-07 17:03:45 +00:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
dc7e45c8bd
Rebalancing
2021-05-05 14:43:56 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1
anims
2021-05-04 08:45:08 -04:00
Sam
257c670aaf
Fix charge being broken.
2021-05-04 08:45:07 -04:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
...
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
e052c7b516
Cleave functional
2021-05-04 08:45:06 -04:00
Sam
160bd3ef0c
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
Sam
660423932c
Miscellaneous balancing
2021-05-04 08:45:05 -04:00
Sam
f11c10d3be
Charge attack for minotaur functional.
2021-05-04 08:45:04 -04:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
...
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
jshipsey
63fdc4f590
animal adjustments
2021-05-02 23:17:58 -04:00
jshipsey
769e21104e
higher health lower damage
2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
dd113c56cb
Fixed ItemDef for custom weapons.
2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Sam
7870109856
Deduplicated stuff in npc_armor.
2021-04-29 15:45:14 -04:00
Sam
91bb6392bb
Removed old 2h variants of 1h weapons.
2021-04-29 13:18:04 -04:00
Scott Bronson
b7ac7b64f3
Fix spelling in seashells.ron
2021-04-28 16:32:19 +00:00
jshipsey
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
Joshua Barretto
805822b0b0
Rebalanced arrow speed
2021-04-25 20:06:29 +01:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
Sam
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f
Phoenix AI pass
2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Monty
a1b4e0bdaf
remove old craftsman hammer, add migration
2021-04-20 03:34:11 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Rebalanced economy somewhat
See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Joshua Barretto
352fce239e
Allow trading items not sold by merchants
2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807
Trading stock limits
2021-04-18 18:58:26 +01:00
Joshua Barretto
250733a123
Better price rationalisation
2021-04-18 18:11:00 +01:00
Joshua Barretto
c0b71d0731
Removed legendaries from trading
2021-04-18 17:29:22 +01:00
Joshua Barretto
11683084ad
Use labour value for prices
2021-04-18 17:05:14 +01:00
Joshua Barretto
fcc23a4427
Normalised prices within sites
2021-04-18 15:09:21 +01:00
Joshua Barretto
b72e454148
Rebalanced economy somewhat
2021-04-18 14:08:48 +01:00
Samuel Keiffer
c962c5f12e
Merge branch 'gGmMsS/Burning' into 'master'
...
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
gGmMsS123
0d956610ec
Added burning debuff for Staff M2
2021-04-15 23:34:28 +03:00
jshipsey
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
jshipsey
161382d06a
changelog
2021-04-13 20:19:35 -04:00