Youssef Fahmy
ec62ff3489
Giving T5 cultists maxed skillset
2021-10-23 20:48:07 +00:00
Doctor Kompot
51f8aa06df
DoctorKompot - New Necklaces
2021-10-22 05:24:20 +00:00
Youssef Fahmy
dd1d067fde
Tiny useless changes
2021-10-18 14:33:31 +00:00
UncomfySilence
ad0a6c7d1f
+ Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate.
2021-10-17 15:07:45 +02:00
Sam
6e82d67db5
"Balance"
2021-10-16 17:36:06 -04:00
Sam
42bb4bee15
Minotaur and cultist dungeons now offer roughly equiovalent loot.
...
Minotaur now drops tier 5 weapons and armor instead of tier 4
Mindflayer now drops cultist weapons and armor instead of tier 5
Melee legendaries moved to minotaur
Mindflayer now lonly drops ranged legendaries
2021-10-13 12:24:10 -04:00
Imbris
86bb6f8ef5
Tweaks to the credits.ron file
2021-10-03 16:06:09 -04:00
Imbris
f867991198
Merge branch 'imbris/credits' into 'master'
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Add credits screen
Closes #1296
See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
d2bd62733f
Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing)
2021-10-03 00:06:47 -04:00
Imbris
691b61e22d
Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid.
2021-09-30 02:35:59 -04:00
Imbris
40240a4005
Add basic credits screen to the main menu with some example data loaded from a ron file
2021-09-29 21:06:52 -04:00
juliancoffee
8af4cf1a37
Make Rtsim entity config work
2021-09-27 15:09:22 +03:00
Sam
70c2e9bebe
Cave now uses entity configs.
2021-09-27 15:09:22 +03:00
Sam
56b17e7141
Format fixes.
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
juliancoffee
b056cccb0c
Hardened loot table handling
...
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Seth
d42d9166a1
Reduce duplication in glider asset identifiers
2021-09-26 13:49:49 +00:00
Samuel Keiffer
0af6969d19
Merge branch 'sam/energy-float' into 'master'
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Changed energy to a float
See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
juliancoffee
f82a26e9c5
Don't drop quad_low loot from quad_small fur
2021-09-24 18:03:26 +03:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Snowram
834749353a
Adds flame wyvern npc
2021-09-21 15:30:42 +02:00
juliancoffee
91dd03b745
Clean entity assets for a small bit
...
- Move loot_tables/creature/witch to loot_tables/spots/witch
- Move skillset/spots/general_max and skillset/spots/sceptre_max to
skillset/preset/max/{general,sceptre}
- Remove tabs from dwarf_grave_robber entity config file
2021-09-17 20:12:42 +03:00
Sam
c4c4318ac0
Fixed fall damage and sceptre regen.
2021-09-14 06:53:01 -04:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
...
Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
jshipsey
3c623c6801
address comments, boost village pop, lower raid chance
2021-09-06 00:01:26 -04:00
jshipsey
da9585205c
buff guards
2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e
Merge branch 'slipped/tweaks' into 'master'
...
more spots
See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
jshipsey
6187cb8d23
address comments
2021-09-04 13:17:56 -04:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
Sam
57ba9a0300
Cultist enemies are now spawned by rtsim.
2021-09-04 00:05:48 -04:00
juliancoffee
f88373f7d8
Nerf coin drop from enemies
2021-09-03 01:15:27 +03:00
Sam
daf287a469
Small loot rebalance.
2021-09-01 23:50:17 -04:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Joshua Barretto
b646aae2a4
Removed unused tree assets
2021-08-31 10:15:52 +01:00
Joshua Barretto
9ac5e555e6
Improved giant trees
2021-08-30 00:03:16 +01:00
Joshua Barretto
e05ca1f308
More spots
2021-08-28 16:48:34 +01:00
Monty Marz
7ced7e184e
witch lantern
2021-08-28 14:53:31 +01:00
Monty Marz
b085b02ff9
fixes
2021-08-28 14:53:30 +01:00
Monty Marz
771a380e6c
witch stuff
2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55
More spots
2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88
dwarf grave
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Sam
790c3669a0
Fix mindflayer summoning minions inside pillars.
2021-08-22 12:21:24 -04:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
e3798e5d2a
Abilitiy tweaks
...
Buff axe double_strike damage (90 -> 110 for first stage)
Decrease initial poise damage for hammer charged (20 -> 5)
2021-08-15 23:20:21 +03:00
juliancoffee
172f19376a
Tweak boss knockback abilities
...
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Knightress Paladin
998c56c524
Removed extra Warlock skills and made sceptre cultists rarer
2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880
Restructured logic for staff AI
2021-08-02 16:22:40 -07:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
d04364b1f1
Replace EntityConfig main/second_tool with hands
...
+ Check equip_slot can hold item in LoadoutBuilder
2021-07-17 15:37:31 +03:00
juliancoffee
1d2ea717ab
Move builder assets in EntityConfig to meta field
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Avi Weinstock
0a33c98268
Basic implementation of hat visuals.
2021-07-16 18:49:40 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
juliancoffee
0d1667c7c5
Set charge_through to false for non-humanoid dash
2021-07-16 15:49:02 +03:00
Marcel
c03ad39440
Merge branch 'AlexBethel/item-typos' into 'master'
...
Correct spelling errors in item descriptions
See merge request veloren/veloren!2548
2021-07-15 08:15:43 +00:00
Knightress Paladin
5597c3906c
Buffed scaling for bow charged shot
2021-07-13 15:25:35 -07:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
42c3872528
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
b4ec433509
Add healing aura for sceptre M2
2021-07-10 20:02:35 -07:00
Knightress Paladin
65d67ef781
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
35242c71e1
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
Samuel Keiffer
e5a5d28246
Merge branch 'sam/range-stat' into 'master'
...
Added range stat to weapons.
See merge request veloren/veloren!2563
2021-07-06 21:18:47 +00:00
Sam
1c3bd13afa
Addressed review comments. Removed individual stat assignments.
2021-07-06 15:27:49 -05:00
Caleb
559111283f
Lowered ori_rate to 0.3 for BasicBeam abilities
2021-07-05 22:08:52 -05:00
Sam
e8e953ffab
Added range stat to weapons.
2021-07-05 20:32:12 -05:00
juliancoffee
1e358e6f0c
Make ItemEquality work
...
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
juliancoffee
f213ba138a
Fill trade_pricing with craftable items
2021-07-05 15:43:03 +03:00
juliancoffee
b70e191483
Bump some food duration to 10 seconds
2021-07-05 10:56:29 +03:00
juliancoffee
e6ed0137e8
Add descriptions to the potions
2021-07-05 10:56:29 +03:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04
Rebalance food for new consumables changes
2021-07-05 10:56:29 +03:00
juliancoffee
8b9316a2c6
Change Mortar and Pestle crafting recipe
...
- Make it require bowl instead of coconut
2021-07-05 10:56:29 +03:00
Samuel Keiffer
d97db508ff
Merge branch 'juliancoffee/yeti_nerf' into 'master'
...
Adjust Yeti difficulty
See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
steanne
0752ee728c
Update assets/common/items/crafting_ing/mindflayer_bag_damaged.ron
2021-07-04 01:44:33 +00:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
...
Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Alex Bethel
0e4ca28ee4
Correct spelling errors in item descriptions
2021-07-03 15:53:19 -05:00
Samuel Keiffer
099ddea165
Merge branch 'juliancoffee/dungeon_rebalance' into 'master'
...
Make cultist great again
See merge request veloren/veloren!2513
2021-07-01 02:37:39 +00:00
juliancoffee
6418bcefac
Introduce maxed skillsets for melee and staff
2021-06-30 13:21:12 +03:00
juliancoffee
adf340cf32
Nerf hammer poise
2021-06-30 03:52:51 +03:00
juliancoffee
86af138dc7
Buff Mindflayer flamethrower
...
- Buff DPS twice: increase tick_rate from 0.9 to 5.0 (x5.5), while reducing
damage from 400 to 150 (x2.6)
- Make ori_rate slower: 0.2 from 0.6 and make it use FromOri orientation
behaviour
2021-06-30 03:52:50 +03:00
juliancoffee
21fc5aafcd
Nerf bow repeater knockback
2021-06-30 03:52:50 +03:00
juliancoffee
5b2ef98a7d
Slower ori_rate of StaffSimple flamethrower
...
+ use FromOri for StaffSimple flamethrower
2021-06-30 03:52:50 +03:00
juliancoffee
c5da56e900
Nerf Husk Brute
...
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
juliancoffee
f9b71750ca
Make cultist great again
...
- Change cultist set stats to mixed dragonscale (hands and feet),
sunsilk (belt, pants and shoulders) and orichalcum (chest and cape)
Distribute cultist set stats as hybrid set.
- Make cultist cape count towards npc aggro
- Remove unused staff skilltree from cultist
- Remove spin number skill from sword cultist skillset
2021-06-30 03:52:50 +03:00