Monty Marz
14ff95409f
more spawning rules
...
Update spot.rs
2021-08-28 14:53:30 +01:00
Joshua Barretto
95dce5a1ac
Prevented spots spawning on sites
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Gemu Peachems
b0a067fc8d
Gnarling Totem
2021-08-28 14:53:30 +01:00
Joshua Barretto
62f95c4a0f
No spots in sites
2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88
dwarf grave
2021-08-28 14:53:30 +01:00
Joshua Barretto
00c44be2da
Added SpotConfig for easier spot creation
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
4064872b9a
Better spot altitude
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3
Initial spot implementation
2021-08-28 14:53:30 +01:00
Dr. Dystopia
72058ef32e
Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions
2021-07-24 20:24:57 +02:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
juliancoffee
ccaacdd166
Better naming & comments
2021-07-17 15:37:31 +03:00
juliancoffee
80f61e34a5
Move spawn_manifest to Index
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Snowram
5dfef5a563
Spawn dungeon entrances depending on the Site origin biome
2021-07-07 00:35:50 +02:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Joshua Barretto
358f9f268d
Prevent creatures spawning in the ground
2021-06-11 07:09:58 +01:00
jshipsey
acf9111141
mig fix
2021-06-07 08:32:59 -04:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
1d23b7aebf
finalize stats
...
t
2021-06-07 11:02:03 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
8acd3832e3
more loot tables, overworld ores, more items
2021-06-07 11:00:00 +02:00
jshipsey
05de96c94b
ore deposits, flower drops
2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Ludvig Böklin
1708b8b4cc
Space wildlife group spawns apart to prevent spawnplosions
2021-04-22 08:50:20 +00:00
Joshua Barretto
bb9725548f
Made twigs/stones slightly more common
2021-04-19 21:33:52 +01:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Snowram
606dd64741
Fix a staff icon, some offset fixes, lower wolf spawn rate
2021-03-30 00:27:03 +02:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Joshua Barretto
fadf5ee1ec
Reduced frequency of bee hives
2021-03-17 21:43:08 +00:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Joshua Barretto
549f89f590
Addressed pine tree criticism by improving generation
2021-03-08 10:51:06 +00:00
Joshua Barretto
9910398917
Fixed snow biome trees
2021-03-07 14:25:07 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
02d86f0fb0
Switched to 6x6 tiles, more natural paths
2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025
Began work on CSG-based primitive tree site structure generation system
2021-03-07 14:25:02 +00:00
Joshua Barretto
e5b02ff7da
Better water/cave/cliff interaction
2021-03-07 14:25:01 +00:00
Joshua Barretto
c7e82aea26
Began work integrating new sites into the world
2021-03-07 14:25:01 +00:00
Joshua Barretto
6af0e77efd
Better stairs
2021-03-07 14:25:01 +00:00
Joshua Barretto
b07c942aef
Added staircase to giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
284d061068
Added staircases to giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020
Lanterns in trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
e30c625d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
68b0aa5c50
sync
2021-03-07 14:25:00 +00:00
Joshua Barretto
9cf13ac3b2
Simple coral
2021-03-07 14:25:00 +00:00
Joshua Barretto
3766a77de1
Better tree parameterisation, improved pines
2021-03-07 14:25:00 +00:00
Joshua Barretto
953d8841b4
Procedural pines (first attempt), more tree parameters
2021-03-07 14:25:00 +00:00
Joshua Barretto
24773afe76
Better parameterisation of trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
5e7c231788
Switched to recursive tree generation and recursive culling algorithm for massive performance wins
2021-03-07 14:25:00 +00:00
Joshua Barretto
6f11c4c5c7
Added tree benchmarks
2021-03-07 14:25:00 +00:00
ccgauche
2f68a565d4
Fixed branch flattening
2021-03-07 14:25:00 +00:00
ccgauche
cf91358f40
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
ccgauche
0eaf8492a5
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
ccgauche
454d9d0b75
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
ccgauche
37f9fba023
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
ccgauche
bbc64b4ead
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
9d1a03504c
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
ccgauche
7f3ba0eaca
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
0745514174
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
Joshua Barretto
4bcf9e7a63
More sparse, faster trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
6dd0f73c2d
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
Joshua Barretto
82a25e49ef
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
Marcel Märtens
c681992367
Changelog:
...
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Sarra
fff194dfbf
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
02eb76416f
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Sarra
1d4b8d4d99
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
Sarra
f39f5ab5d3
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Joshua Barretto
58c69980b1
Merge branch 'synis/fix-cave-rng' into 'master'
...
Fixes #935 - deterministic sprite placement in caves
Closes #935
See merge request veloren/veloren!1721
2021-01-24 17:17:02 +00:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
dryadee
f064033bb4
Fixes #935 - deterministic sprite placement in caves
2021-01-23 21:14:07 +01:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
Monty Marz
f2ba7cc297
add baobabs, fix map difficulty, make mushrooms lootable
2020-12-10 18:06:29 +01:00
Snowram
526d3bd035
Vacations are never over
2020-12-08 23:03:40 +01:00
Snowram
72d73ecd38
Initial fish work
2020-12-08 23:03:38 +01:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
jiminycrick
aad9734055
Agent tactic refactoring
...
Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jshipsey
d10dd83e5f
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
deda202b5a
Prevent wildlife spawning in towns
2020-11-23 10:58:22 +00:00
Joshua Barretto
55c6966ad9
Fewer trees near obstacles
2020-11-23 10:58:21 +00:00
Monty Marz
99b3a4465a
WIP map zooming and dragging
2020-11-23 10:57:15 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
25c50de347
Return of the cacti
2020-11-23 10:37:59 +00:00
Joshua Barretto
fc26305ac8
Increases maximum sprite dimensions (if you suspect an issue, check this commit)
2020-11-23 10:37:59 +00:00
Joshua Barretto
808d1873bd
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Monty Marz
8235e94aa4
Conversion to struct to please clippy
2020-11-21 15:42:43 +01:00
Snowram
a939eac30d
Refines spawn values, add gradients to debug_column
2020-11-21 14:33:35 +01:00
Snowram
febe79e602
Added remaining creature spawns
2020-11-21 14:33:33 +01:00
Joshua Barretto
2ae51de7f0
Added more creature spawns
2020-11-21 14:33:32 +01:00
Joshua Barretto
97ec94fd3d
Initial NPC region spawning work
2020-11-21 14:33:30 +01:00
Monty Marz
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Joshua Barretto
bce6195479
Added birch forest
2020-11-09 22:59:41 +00:00
Joshua Barretto
b09148abee
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Joshua Barretto
962f0ec812
Better snow effects for non-trees
2020-11-09 17:09:33 +00:00
Joshua Barretto
71718d9c98
Better humidity, better snow trees
2020-11-09 15:06:37 +00:00
Joshua Barretto
3f02aa5134
Removed more redundant code, desert dunes, better bridges
2020-11-09 10:20:22 +00:00
Joshua Barretto
1036ce8c7e
Abandon tree generation when outside bounds
2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Joshua Barretto
647dcb2fec
Switched path generation to canvas
2020-11-09 10:20:22 +00:00
Joshua Yanovski
5af5ceb1f9
Address review comments.
2020-09-27 17:06:46 +02:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Barretto
49d1b3df6d
Improved docs
2020-09-20 11:46:12 +01:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
Joshua Barretto
0a29c6b6f4
Better grass density
2020-09-04 21:20:08 +01:00
Joshua Barretto
798e9d7cd7
Cheaper terrain sprites
2020-09-04 11:48:57 +01:00
Monty Marz
b24f5b5b24
adjustments to firefly density
2020-09-04 11:48:57 +01:00
Joshua Barretto
57ccf4863e
Moved scatter to dedicated file
2020-09-04 11:48:57 +01:00
Monty Marz
c3ae56114a
added fireflies to reed and flowers, readded sunflowers
2020-09-04 11:48:57 +01:00
Joshua Barretto
be3ceaf677
Overhauled terrain sprite spawning
2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f
Added fireflies, reeds near rivers
2020-09-04 11:48:56 +01:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
Joshua Barretto
bf7afcf5c9
Merge branch 'zesterer/small-fixes' into 'master'
...
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00